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Belliaum
Team: Rank: Officer Main: Just so i can post Level: 3689 Joined: Thu Feb 08, 2007 2:57 am Posts: 357 Location: Sweden
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The term babysteps is something the SS admins need to learn. Also you have a test server let people try things out for a month or so on it before you implement stuff in the game. Beefing shields AND guns, one of the two would have been enough. The reduced range on pulseguns is good though.
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Sat Feb 10, 2007 2:12 pm |
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BAM5992
Main: Goz Level: 1564
Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde)
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Bluejayek wrote: quintupled pulses dmg... WOW... Thats uber. Might deter mfs slightly with dps auged bases
I can just begin to see the whines and crys of people in t20's saying how they got 2 shotted by a base
_________________ 2nd place is just another way to say 1st loser.
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Sat Feb 10, 2007 3:17 pm |
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Fenderbass
Main: Bone 'Ed Level: 1054
Joined: Sun Jul 31, 2005 3:26 pm Posts: 0 Location: Manchester, UK
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you mean like you goz? if people do get killed that quick without a healer then thats fine...bases SHOULD be powerful.
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Sat Feb 10, 2007 9:15 pm |
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Happy_Tree_Friend
Team: Rank: Main: _7_ Level: 5179 Joined: Wed Jan 04, 2006 5:06 pm Posts: 138 Location: New Zealand
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Personally i think pulse guns were a little over the top....Achilles Pulse Gun is 4,000 dmg, .75 recoil. Those are *base stats*, not to mention all the aug/mastery/overloader bonuses, renders a pax all but useless.
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Sun Feb 11, 2007 3:54 am |
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Unforged
Team: Rank: Main: Thyme Level: 2811 Joined: Mon Nov 27, 2006 10:25 pm Posts: 626
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Which is why its going to take more then 1 pax and more then 1 healer to kill a base.
IMO bases should be a fucking bitch to kill.
_________________
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Sun Feb 11, 2007 10:06 am |
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Bluejayek
Team: Rank: Main: Bluejayek Level: 3919 Joined: Wed Dec 15, 2004 7:16 pm Posts: 1356
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Thyme you dont understand. Put 2 achilles firing 1 achilles dmg 1 achilles elec on that base and any pax will die. The pulse gun with that setup would easily be doing 80k mining dps, likely more.. Meaning 120k+ dps to a pax.
_________________ "This font is not available on your computer. Do you wish to use it anyways?" - Microsoft Word Error Message
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Sun Feb 11, 2007 11:55 am |
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voyager vs borg
Main: voyager vs borg Level: 1035
Joined: Sat Jan 21, 2006 4:22 am Posts: 0 Location: netherlands
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Bluejayek wrote: Thyme you dont understand. Put 2 achilles firing 1 achilles dmg 1 achilles elec on that base and any pax will die. The pulse gun with that setup would easily be doing 80k mining dps, likely more.. Meaning 120k+ dps to a pax.
1 thing, yay
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Sun Feb 11, 2007 12:20 pm |
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Fenderbass
Main: Bone 'Ed Level: 1054
Joined: Sun Jul 31, 2005 3:26 pm Posts: 0 Location: Manchester, UK
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In that case, Note to pax fliers: Dont annoy achillies bases, simple :p
Have to think about what to attack more carefully if bases are more powerful adds more to the game than: 1-2dps, 4+ healers... its a good move.
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Sun Feb 11, 2007 12:54 pm |
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kunta
Team: Rank: Main: your mother and i Level: 3336 Joined: Sat May 14, 2005 12:27 pm Posts: 775 Location: upper marlboro maryland
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Bluejayek wrote: Thyme you dont understand. Put 2 achilles firing 1 achilles dmg 1 achilles elec on that base and any pax will die. The pulse gun with that setup would easily be doing 80k mining dps, likely more.. Meaning 120k+ dps to a pax.
forget firing augs.. all dmg baby. try a iq kit with 6 anda dmg augs and achilles pulse
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Sun Feb 11, 2007 1:08 pm |
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Bluejayek
Team: Rank: Main: Bluejayek Level: 3919 Joined: Wed Dec 15, 2004 7:16 pm Posts: 1356
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kunta wrote: Bluejayek wrote: Thyme you dont understand. Put 2 achilles firing 1 achilles dmg 1 achilles elec on that base and any pax will die. The pulse gun with that setup would easily be doing 80k mining dps, likely more.. Meaning 120k+ dps to a pax. forget firing augs.. all dmg baby. try a iq kit with 6 anda dmg augs and achilles pulse
firing give more dps but ok
that would be 156k dps... 65k dmg a shot
_________________ "This font is not available on your computer. Do you wish to use it anyways?" - Microsoft Word Error Message
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Sun Feb 11, 2007 1:19 pm |
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candyboy
Main: Ligthning Level: 1318
Joined: Tue Nov 23, 2004 3:29 pm Posts: 53 Location: Resturant EoU
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When is this happening?
_________________ "Walk it off, you pussy." -Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead and Lord of Dance.
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Sun Feb 11, 2007 6:28 pm |
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voyager vs borg
Main: voyager vs borg Level: 1035
Joined: Sat Jan 21, 2006 4:22 am Posts: 0 Location: netherlands
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it happend with the new uni, read the updates
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Mon Feb 12, 2007 2:27 am |
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candyboy
Main: Ligthning Level: 1318
Joined: Tue Nov 23, 2004 3:29 pm Posts: 53 Location: Resturant EoU
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It didn't. When will this happend?
_________________ "Walk it off, you pussy." -Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead and Lord of Dance.
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Mon Feb 12, 2007 2:28 pm |
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voyager vs borg
Main: voyager vs borg Level: 1035
Joined: Sat Jan 21, 2006 4:22 am Posts: 0 Location: netherlands
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new start + reset
Quote: * 50% bigger universe
* You can now build in DF10
* Owning Galaxies not allowed in DF10. Protecting Galaxies not allowed in DF 10 - 30
* Added new item type called Capacitors, which give increase in either energy bank or shield bank
* Added Ares through Annihilator Energy and Shield Capacitors
* Added Capacitors to the DG drop list and made them potentially take on random mods
* Reduce credit costs for building standard base equipment by half and increased the metals costs
* Max range that bases can fire at increased to 10,000
* 2x range and increased power of base Shield Transferences
* Added Andaman Shield Transference
* x3 Range, x4 damage on base mag cannons
* x 1/2 range, x5 damage on base pulse guns
* Optimized the universe generation code so it generates faster
* New Aug Tweak galaxy Acropolis officially in, but I decided not to make the new skill take effect at the same time as the universe reset. I'll switch over the skills in about a week so people can build their bases even if they haven't gotten the new skill yet.
* Increased the ownership timer to 30 minutes.
that is in updates
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Tue Feb 13, 2007 1:13 am |
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