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Team:
Rank: Officer Main: Cenutu Level: 5068 Joined: Tue Jan 25, 2005 4:25 pm Posts: 990 Location: The Lyceum |
So when you initially engage AI, they fire twice simultaneously. This is making some enemies pretty annoying to fight.
_________________ Burning angel wings to dust |
Mon Apr 18, 2011 5:55 pm |
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Member
Main: yellow
Level: 1946 Joined: Mon Nov 03, 2008 10:16 pm Posts: 1247 Location: Crayola© |
Agreed, specially since for a seer, every time you shoot it fires 2 shots. It sucks haveing 13k shields with 60% laser resit being one shot by a platties lasers.
_________________ SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it... |
Mon Apr 18, 2011 9:02 pm |
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Member
Team:
Rank: Operator Main: Charybdis Level: 5124 Joined: Wed Mar 04, 2009 3:17 pm Posts: 41 Location: Rhode Island |
I noticed this aswell while lvling my ShM in peril
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Mon Apr 18, 2011 9:04 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
concider the implications on uber runs, especially cess, emp, oly and sich.
also, DGing on stealth classes. scratch that, DGing in general, but more so for stealth classes...grumble. |
Mon Apr 18, 2011 9:05 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Noticed this as well, only seems to happen if the AI fire from off my screen's view.
_________________ Lemon/Meo |
Mon Apr 18, 2011 9:07 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Prince in UZ was doing this with his torps, as well as MF Bigger Greens with their mags.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Apr 18, 2011 9:28 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
anilv wrote: Prince in UZ was doing this with his torps, as well as MF Bigger Greens with their mags. I've only noticed it on mags with BGs. Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Mon Apr 18, 2011 9:34 pm |
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Member
Team:
Rank: Operator Main: Charybdis Level: 5124 Joined: Wed Mar 04, 2009 3:17 pm Posts: 41 Location: Rhode Island |
Just noticed it but Bases and Drones do it too
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Mon Apr 18, 2011 9:48 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Its happening everywhere. Take my word for it.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon Apr 18, 2011 10:27 pm |
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Team:
Rank: Officer Main: Spirit of the Healer Level: 10831 Joined: Thu Aug 26, 2010 6:21 pm Posts: 289 |
i nexus the ai got dubble shots every 3 shots
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Tue Apr 19, 2011 6:19 am |
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Team:
Rank: Main: gogamish Level: 2849 Joined: Fri Sep 05, 2008 5:53 am Posts: 116 |
does that shot which MFs actually get the extra damage? Or is it just a graphical bug?
It seems to me that AIs close to the center of the screen do not do this, but if they are a bit closer to the edge of the screen, this happens. Even zebus do this. |
Tue Apr 19, 2011 9:38 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
slumber wrote: does that shot which MFs actually get the extra damage? Or is it just a graphical bug? It seems to me that AIs close to the center of the screen do not do this, but if they are a bit closer to the edge of the screen, this happens. Even zebus do this. Oh it is 2 shots that hit. That wasn't fun dealing with MFing Vultures. It felt like a dg level of condors. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Apr 19, 2011 9:44 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
This would probably also explain why a teammate complained about a "beef" to MF Reaver damage. Someone had better look into this soon.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Apr 19, 2011 12:11 pm |
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Team:
Rank: Officer Main: Cenutu Level: 5068 Joined: Tue Jan 25, 2005 4:25 pm Posts: 990 Location: The Lyceum |
It's a misconception to say they MF - they fire twice at once, it isn't quite the same thing. Also, it does indeed apply the damage for both hits. I DG on a seer and I basically get shot twice by everything when I reveal myself.
_________________ Burning angel wings to dust |
Tue Apr 19, 2011 2:03 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
I see two shots at the same time that are spaced out and moving at the same speed(if bullet). Lasers just overlap.
Not MFing, but pretty damn close to the definition. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Apr 19, 2011 2:19 pm |
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