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Post Drone Auras and Capital Ships
Drone Auras (e.g the one from Advanced Command & Control Drone) does not affect Capital Ships, which is a shame, I don't see why they should not. Also fix the Gamma Emitter so that it negatively affects the capship itself, because at the moment, it is not, and that is a huge bug.


Mon Sep 27, 2010 9:40 am
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Post Re: Drone Auras and Capital Ships
The Lost One wrote:
Drone Auras (e.g the one from Advanced Command & Control Drone) does not affect Capital Ships, which is a shame, I don't see why they should not. Also fix the Gamma Emitter so that it negatively affects the capship itself, because at the moment, it is not, and that is a huge bug.


Aren't the C&C drones supposed to affect drones, not ships? Or do they affect both?


Mon Sep 27, 2010 3:36 pm
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Post Re: Drone Auras and Capital Ships
Both, they are amazing for runs


Mon Sep 27, 2010 3:44 pm
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Post Re: Drone Auras and Capital Ships
The Lost One wrote:
Both, they are amazing for runs


Yeah, Command And Control are both.
Fire Control is Drones only.

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Mon Sep 27, 2010 3:46 pm
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Post Re: Drone Auras and Capital Ships
From what I thought I understood, Gamma Emitter is supposed to do -100 shield charge to the dread, but I just tested it and it doesn't seem to be effecting my shield charge. So not sure if it is supposed to since when a field has 0 range it is supposed to effect the ship it is used on.

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Mon Sep 27, 2010 9:23 pm
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Post Re: Drone Auras and Capital Ships
It is supposed to do so yes Makskip, but as you know Capital Ship Auras wont affect Capital Ships, thats where the problem is ;)


Tue Sep 28, 2010 12:27 am
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Post Re: Drone Auras and Capital Ships
The Lost One wrote:
It is supposed to do so yes Makskip, but as you know Capital Ship Auras wont affect Capital Ships, thats where the problem is ;)


I'd rather have the Gamma Emitter not effect the Dread instead of the FC Auaras boosting Gunners! :P

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Tue Sep 28, 2010 6:07 am
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Post Re: Drone Auras and Capital Ships
Well, you can simply make the Aura give a negative amount of shield charge, just like a Shield Charger, say -100 Shield Recharge. It needs a fix overall, giving -360 Shield Recharge without having any downsides is just broken. So Admins can either remove it, or fix it. I am sure Chernobyl's Legacy has the same bug. Fix Admins, no need to keep a bugged and broken item in game unfixed.

And also fix the fact that my Engineers Drones can affect Capships please.


Tue Sep 28, 2010 6:23 am
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Post Re: Drone Auras and Capital Ships
Code:
      <AURAEMANATION Magnitude="-100.0" Percent="false" NoTweak="true" TimeRemaining="0" Range="0.0" PulseFrequency="1200" TimeBestowed="2000" Expires="false" Friend="false" Foe="false" Everyone="false" AffectSelf="true" AffectCapShip="true">SHIELDCHARGE</AURAEMANATION>
   


I'll look into the Gamma Emitter a bit more since it is written so that it does - I've a feeling that the AffectSelf and AffectCapShip are in the wrong positions.

As for drone auras - I'm going to talk to Paper later, there's some oddities going on, I want to run things past him before altering any of them.


Tue Sep 28, 2010 10:04 am
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Post Re: Drone Auras and Capital Ships
Just FYI, the drone auras are extremely balanced at the moment. Useful, yes, but you have to watch over then like mad.

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Tue Sep 28, 2010 10:26 am
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Post Re: Drone Auras and Capital Ships
Demiser of D wrote:
Just FYI, the drone auras are extremely balanced at the moment. Useful, yes, but you have to watch over then like mad.


The oddities are in the tags used, not the effects ;)


Tue Sep 28, 2010 10:39 am
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