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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Is it possible to replace EVERY single graphic/effect and replace it with c1 ships and what not? It would fix alot of problems with old school members who want to "switch" in a sence.
/discuss _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Tue Dec 13, 2011 9:07 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
speed bump solar bodies.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Dec 13, 2011 9:13 pm |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
That is probably an optional feature that can be opted out.
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Tue Dec 13, 2011 9:16 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I would like this to happen very much so.
Maybe if someone got around to creating a much more zoomed out top-down view that disabled much of those choking nebula effects, meh lighting, and ship-banking would be great. It's only a small amount of changes that have to be made. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Tue Dec 13, 2011 9:37 pm |
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Support/PR Administrator
Main: Bageese
Level: 14 Joined: Mon Jun 04, 2012 11:56 pm Posts: 1102 |
Since SS2 can support UI Modding, you'd just need someone who can spend some time developing said mod.
_________________ My personal blog where I talk more about video games! For support please create a ticket here and I will get back to you as soon as I can. |
Tue Dec 13, 2011 11:08 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Thought about that before but I dont have time to realize it.
It will still look much worse than c1 coz of banking and very poor lightening ;( There should be an easier way to do it throu sprites I think. You do not have the required permissions to view the files attached to this post. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Wed Dec 14, 2011 4:37 am |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
THATS NOT BAD ATAL! Can you make the background a standard c1 image? If it looks good, im willing to use my personal time to convert everything.
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Wed Dec 14, 2011 4:48 am |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
low setting =2D-C1 why not
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Wed Dec 14, 2011 4:54 am |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Nein! I cant run it on my laptop unless its on low and 8 pixel depth
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Wed Dec 14, 2011 4:59 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Delete 64plate.obj from
Star Sonata 2\Content\Default\Models\Effects It will bring back old background. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Wed Dec 14, 2011 5:01 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
if someone is serious about doing such a skin, i would gladly support it with some code tweaks (for instance, an xml config to disable banking and or lightning). Just contact me on irc once you have something pretty much done, and ill know you are serious .
Although the only problem i can see with such skins (not that big of a deal really), is the fact that it will break some of the multimodels ships, although i guess you can cheat your way around by removing the extra models and just use a plane on the main one. There is also the fact that new models/ships will still show in 3d till someone "2dify" them . _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Wed Dec 14, 2011 6:28 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
All someone needs to do is import the .obj's, overlay the textures, then take a 2d top-down render. Then pack it into a mod of course... I'd do it if there was a way to batch-render all the different models with their textures, but I can't think of an easy way to do it that wouldn't require a ton of prep time matching all the textures with their models.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Dec 14, 2011 7:52 am |
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Main: Chrononzon
Level: 9 Joined: Mon Dec 17, 2007 8:42 pm Posts: 165 |
Banking isn't even realistic for spaceships. Are we bracing the ships against space-air?
EDIT: In favor, although I have no idea how I can help :/ |
Wed Dec 14, 2011 11:04 am |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
glopso wrote: In favor, although I have no idea how I can help :/ ^This Give us a basic lesson on how we can do it. I will do 90% of the work. _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Wed Dec 14, 2011 4:04 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Need to find a freeware .obj viewer that can assign textures, as well as have the ability to render-to-file .png
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Dec 14, 2011 4:12 pm |
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