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Post Ships that need a re-re-vamp =D
List your ships that you think need a new graphic.
Entire pax line needs a revamp.
App ward
Fly embryo
Diseased flyet
Micro zebucart
Nexus drone fighter.
Massiff line.
wattage graphic is pretty cool but the lighting on it appears" broken"
BST (No comment, lol....)
Jujuso'rka
Izer
ill add more as i find em

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Last edited by Camsy on Tue Nov 15, 2011 4:06 pm, edited 1 time in total.

Mon Nov 14, 2011 9:55 pm
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Post Re: Ships that need a re-re-vamp =D
I rather like most the ss ships atm, everything needs more of a resizing...

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Mon Nov 14, 2011 9:56 pm
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Post Re: Ships that need a re-re-vamp =D
Pax line need color glows that's what made them cool imo.

Enforcer line: I liked the previous lights, the new ones don't have the outer blue graphic glow only the rotating light.

App ward: I like it.

Massif 3: extremely odd. Honestly the old c1 graphic was funny and I like it better.

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Mon Nov 14, 2011 10:04 pm
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Post Re: Ships that need a re-re-vamp =D
EF line needs fixed. Too much empty space.

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Mon Nov 14, 2011 10:07 pm
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Post Re: Ships that need a re-re-vamp =D
I'd like a graphic for my grinch sleigh. I'm not picky, make it a rat if you must. I'd just like to be able to see it.......

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Mon Nov 14, 2011 10:41 pm
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Post Re: Ships that need a re-re-vamp =D
app ward needs to be 2-4 times thicker. basil attack animation looks.... silly and it loops. behes shouldnt be so concave on the bottom. DS needs to use feather's graphic. Cruiser and Astrodust have the same graphic cept one is backwards, not sure if its intended or not.

There were a few more ships that need to be thicker but i cant remember which atm.

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Tue Nov 15, 2011 2:56 am
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Post Re: Ships that need a re-re-vamp =D
Eyezer of Light needs an epic glow.

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Tue Nov 15, 2011 6:45 am
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Post Re: Ships that need a re-re-vamp =D
Sing Sphere has no image.

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Tue Nov 15, 2011 7:59 am
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Post Re: Ships that need a re-re-vamp =D
Battle Sphere looks like a pokeball.

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Tue Nov 15, 2011 8:54 am
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Post Re: Ships that need a re-re-vamp =D
Does the current leviathan remind anyone else of a semi-inflated Macy's Thanksgiving Day Parade balloon?

EDIT: I mean the Behemoth, not the Levi.

EDIT EDIT: I mean both. I just opened the Levi in Maya. :shock:

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Tue Nov 15, 2011 9:13 am
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Post Re: Ships that need a re-re-vamp =D
SSS (Santa's Special Sleigh) needs a graphic also, Shrimp+ and Shrimp are backwards, Pax Xmas engine is at front of ship and Kikale ship has a rat as a image.

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Tue Nov 15, 2011 11:50 am
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Post Re: Ships that need a re-re-vamp =D
yugioh124 wrote:
I'd like a graphic for my grinch sleigh. I'm not picky, make it a rat if you must. I'd just like to be able to see it.......


This for special sleigh too :)

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Tue Nov 15, 2011 12:02 pm
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Post Re: Ships that need a re-re-vamp =D
Warden is a biscuit ship
Unholy pax and pax look the same. (I love the current Pax graphic though with hex things in the middle :D )
Wisp has no graphic.
Thatch looks horrible
Massif 3 I'm not sure.
Rats missing there animation
Zebucart is replaced with Titan Zebu (Missing zebucart)
Higher-res textures required on most ships, specially UZ ships and planets etc.

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Tue Nov 15, 2011 4:04 pm
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Post Re: Ships that need a re-re-vamp =D
All the EF ships look like they were assembled with 25% of the polygons they should have. The textures look incredibly flat and uninteresting.

7th time: THE PAXES DONT HAVE MULTICOLORED GLOWS

My ancient scoutship looks quite literally like a painted piece of paper. It's so thin I'm amazed it doesn't flop in the solar winds.

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Tue Nov 15, 2011 4:12 pm
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Post Re: Ships that need a re-re-vamp =D
master802 wrote:
Shrimp+ and Shrimp are backwards


damnit I swear i fixed that in alpha...

Code:
  </ship>
   <ship index="215">
    <default>
      <model>Shrimp.obj</model>
      <texture>ShrimpPlus.jpg</texture>
      <enginemounts>
        <mount0>14.0, 2.0, -25.0</mount0>
        <mount1>-14.0, 2.0, -25.0</mount1>
      </enginemounts>
    <rotationoffset>0, 180, 0</rotationoffset>
    </default>
    <combat>
      <anim>Shrimp_Anim.x</anim>
    </combat>
    <travel/>
  </ship>


should be that if i remember correctly. looked like regular shrimp was already fixed as I scrolled past it.

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Last edited by Zekk on Tue Nov 15, 2011 4:23 pm, edited 1 time in total.

Tue Nov 15, 2011 4:16 pm
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