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Post Re: Patch Discussion - November 17
Battlecruiser23 wrote:
Drone Generator or Drone stasis or Drone cooldown + colo mechanism. Something to let droners not panic after they die, and to allow them to be much more aggressive in fights. Losing up to 15b in drones where the next largest death is 2.4b is excessively bad for balance and keeping players.


A drone scrap system would be viable now with the new durability system.

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Fri Nov 18, 2011 4:08 pm
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Post Re: Patch Discussion - November 17
there a particular reason why Hives can never drop anything cool? It would be really nice to be able to get a BP for a player version their cannon to use on bases or even ships and a varying assortment of other lovely stuff.

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Fri Nov 18, 2011 4:36 pm
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Post Re: Patch Discussion - November 17
biggee531 wrote:
You can gear a sniper for what it would cost to lose 1 set of drones and never lose those weapons. Then you just sit AFK in a boss room building SA, killing it within 10 seconds once SA is full. Balance.

So where are the nerfs to the other classes? Riggghttt. Now you don't lose anything, and can't ever lose anything again. Whereas engineer still has the potential to lose 100x more than any other class in one death. Cool story bro.


I'm not intending to say "suck it up Biggee", I'm trying to say I agree a slight Engineer 'nerf' was needed as they were over-powered for a Support class (imo).

For the record, I like the idea of a drone scrap system to reduce the cost of rebuilding new drones. I'd like the power of drones reduced slightly if this happened (probably won't happen, don't freak at me!).

And any Engineer worth his salt can beat a similar level Sniper in 1v1 pvp with ease, that's a pretty big advantage if you ask me.

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Fri Nov 18, 2011 4:58 pm
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Post Re: Patch Discussion - November 17
My dreadnought still twitches insanely during autopilot - is there a way of smoothing it off? Or if perma-thrust must be kept, maybe calculate angle and thrust based on weight and other factors in a single move right after warping/activating autopilot, rather than a constantly compensating system? Not sure if that makes any sense, hope it helps.

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Fri Nov 18, 2011 7:10 pm
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Post Re: Patch Discussion - November 17
the twitch is one of the things the AP code still need improvement on. I was aiming at result over look for the first pass, now that its working, i need to make it more seer friendly (so seer can ap without being too visible (perma thrust)).

Once thats done, next for the ap is indeed to make it smoother.

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Fri Nov 18, 2011 10:38 pm
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Post Re: Patch Discussion - November 17
Emp still has very high rate of fire.

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Sat Nov 19, 2011 12:39 am
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Post Re: Patch Discussion - November 17
and trying to heal the zerk to keep him alive in emp i managed to kill myself since if i heal something for 10k and i only had 8k it killed me. nothing shot me just me healing got me killed.

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Sat Nov 19, 2011 12:40 am
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Post Re: Patch Discussion - November 17
Yeah, and healing can kill yourself now. I dont know if thats a bug or feature.

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Sat Nov 19, 2011 1:31 am
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Post Re: Patch Discussion - November 17
saran wrote:
there a particular reason why Hives can never drop anything cool? It would be really nice to be able to get a BP for a player version their cannon to use on bases or even ships and a varying assortment of other lovely stuff.


They're spposed to mature... I've yet to see it happen.

Time Warp

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Sat Nov 19, 2011 1:46 am
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Post Re: Patch Discussion - November 17
Jey123456 wrote:
the twitch is one of the things the AP code still need improvement on. I was aiming at result over look for the first pass, now that its working, i need to make it more seer friendly (so seer can ap without being too visible (perma thrust)).

Once thats done, next for the ap is indeed to make it smoother.


Your efforts are appreciated! For now getting from A to B is all I need.

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Sat Nov 19, 2011 7:01 am
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Post Re: Patch Discussion - November 17
orca is still invisible and its the day of the reset :(

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Sat Nov 19, 2011 7:46 am
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Post Re: Patch Discussion - November 17
I guess all you guys complaining about unequipping drones don't know that alt+hotkey unequips whatever is there....

now if they would just add it so control+hotkey equips another one, we'd be set.

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Sat Nov 19, 2011 12:57 pm
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Post Re: Patch Discussion - November 17
I still instinctively hold space+t to lock my weapons. Any chance we could have the option to re-map the lock(thrust/fire/etc) button?

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Sat Nov 19, 2011 1:27 pm
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Post Re: Patch Discussion - November 17
Cygnus wrote:
I still instinctively hold space+t to lock my weapons. Any chance we could have the option to re-map the lock(thrust/fire/etc) button?


I keep doing this as well. Though it was a bug and might not seem like the best way to do thing I really would prefer to have the option of still doing it. Habits die hard and the less culture shock of this transition the better!

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Sat Nov 19, 2011 1:33 pm
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Post Re: Patch Discussion - November 17
Chaosking3 wrote:
Cygnus wrote:
I still instinctively hold space+t to lock my weapons. Any chance we could have the option to re-map the lock(thrust/fire/etc) button?


I keep doing this as well. Though it was a bug and might not seem like the best way to do thing I really would prefer to have the option of still doing it. Habits die hard and the less culture shock of this transition the better!

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Sat Nov 19, 2011 1:37 pm
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