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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Battlecruiser23 wrote: Drone Generator or Drone stasis or Drone cooldown + colo mechanism. Something to let droners not panic after they die, and to allow them to be much more aggressive in fights. Losing up to 15b in drones where the next largest death is 2.4b is excessively bad for balance and keeping players. A drone scrap system would be viable now with the new durability system. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Nov 18, 2011 4:08 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6561 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
there a particular reason why Hives can never drop anything cool? It would be really nice to be able to get a BP for a player version their cannon to use on bases or even ships and a varying assortment of other lovely stuff.
_________________ |
Fri Nov 18, 2011 4:36 pm |
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Team:
Rank: Director Main: Casillas Level: 6 Joined: Sat Nov 12, 2011 7:03 pm Posts: 706 |
biggee531 wrote: You can gear a sniper for what it would cost to lose 1 set of drones and never lose those weapons. Then you just sit AFK in a boss room building SA, killing it within 10 seconds once SA is full. Balance. So where are the nerfs to the other classes? Riggghttt. Now you don't lose anything, and can't ever lose anything again. Whereas engineer still has the potential to lose 100x more than any other class in one death. Cool story bro. I'm not intending to say "suck it up Biggee", I'm trying to say I agree a slight Engineer 'nerf' was needed as they were over-powered for a Support class (imo). For the record, I like the idea of a drone scrap system to reduce the cost of rebuilding new drones. I'd like the power of drones reduced slightly if this happened (probably won't happen, don't freak at me!). And any Engineer worth his salt can beat a similar level Sniper in 1v1 pvp with ease, that's a pretty big advantage if you ask me. _________________ Giovani dos Santos ... Olé! |
Fri Nov 18, 2011 4:58 pm |
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Member
Team:
Rank: Peon Main: Amorbis Level: 1874 Joined: Mon Jul 14, 2008 1:39 pm Posts: 43 Location: United Kingdom |
My dreadnought still twitches insanely during autopilot - is there a way of smoothing it off? Or if perma-thrust must be kept, maybe calculate angle and thrust based on weight and other factors in a single move right after warping/activating autopilot, rather than a constantly compensating system? Not sure if that makes any sense, hope it helps.
_________________ I like games. |
Fri Nov 18, 2011 7:10 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the twitch is one of the things the AP code still need improvement on. I was aiming at result over look for the first pass, now that its working, i need to make it more seer friendly (so seer can ap without being too visible (perma thrust)).
Once thats done, next for the ap is indeed to make it smoother. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Nov 18, 2011 10:38 pm |
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Member
Team:
Rank: Peon Main: Shadow Slave Level: 4478 Joined: Sat Sep 29, 2007 10:12 am Posts: 987 |
Emp still has very high rate of fire.
_________________ All I do is win win win!!! |
Sat Nov 19, 2011 12:39 am |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
and trying to heal the zerk to keep him alive in emp i managed to kill myself since if i heal something for 10k and i only had 8k it killed me. nothing shot me just me healing got me killed.
_________________ Original 666kane666. |
Sat Nov 19, 2011 12:40 am |
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Member
Team:
Rank: Peon Main: Shadow Slave Level: 4478 Joined: Sat Sep 29, 2007 10:12 am Posts: 987 |
Yeah, and healing can kill yourself now. I dont know if thats a bug or feature.
_________________ All I do is win win win!!! |
Sat Nov 19, 2011 1:31 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
saran wrote: there a particular reason why Hives can never drop anything cool? It would be really nice to be able to get a BP for a player version their cannon to use on bases or even ships and a varying assortment of other lovely stuff. They're spposed to mature... I've yet to see it happen. Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Sat Nov 19, 2011 1:46 am |
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Member
Team:
Rank: Peon Main: Amorbis Level: 1874 Joined: Mon Jul 14, 2008 1:39 pm Posts: 43 Location: United Kingdom |
Jey123456 wrote: the twitch is one of the things the AP code still need improvement on. I was aiming at result over look for the first pass, now that its working, i need to make it more seer friendly (so seer can ap without being too visible (perma thrust)). Once thats done, next for the ap is indeed to make it smoother. Your efforts are appreciated! For now getting from A to B is all I need. _________________ I like games. |
Sat Nov 19, 2011 7:01 am |
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Team:
Rank: Peon Main: Vortex Level: 7353 Joined: Wed May 19, 2010 4:41 pm Posts: 410 |
orca is still invisible and its the day of the reset
_________________ kanescreed wrote: Fires make it go ka-booooush instead of sawooush VaporiZe! |
Sat Nov 19, 2011 7:46 am |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
I guess all you guys complaining about unequipping drones don't know that alt+hotkey unequips whatever is there....
now if they would just add it so control+hotkey equips another one, we'd be set. _________________ Pies are yummy. |
Sat Nov 19, 2011 12:57 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
I still instinctively hold space+t to lock my weapons. Any chance we could have the option to re-map the lock(thrust/fire/etc) button?
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Sat Nov 19, 2011 1:27 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Cygnus wrote: I still instinctively hold space+t to lock my weapons. Any chance we could have the option to re-map the lock(thrust/fire/etc) button? I keep doing this as well. Though it was a bug and might not seem like the best way to do thing I really would prefer to have the option of still doing it. Habits die hard and the less culture shock of this transition the better! _________________ JeffL wrote: Come have sex with me in space, my lord |
Sat Nov 19, 2011 1:33 pm |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
Chaosking3 wrote: Cygnus wrote: I still instinctively hold space+t to lock my weapons. Any chance we could have the option to re-map the lock(thrust/fire/etc) button? I keep doing this as well. Though it was a bug and might not seem like the best way to do thing I really would prefer to have the option of still doing it. Habits die hard and the less culture shock of this transition the better! _________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Sat Nov 19, 2011 1:37 pm |
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