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Post *accurate/lethal
im not sure if this has been suggested before and i haven't decided on calling it accurate or lethal but i was think of a mod that could go on weps that increases critical hit chance. this isnt targetted towards seers but rather other classes who rarely see crit hits

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Mon Jun 04, 2012 4:12 pm
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Post Re: *accurate/lethal
:shock:

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Mon Jun 04, 2012 4:13 pm
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Post Re: *accurate/lethal
Bastamental wrote:
:shock:


i cant tell if thats a good :shock: or a bad :shock:

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Mon Jun 04, 2012 4:14 pm
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Post Re: *accurate/lethal
I like it :]

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Mon Jun 04, 2012 4:19 pm
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Post Re: *accurate/lethal
viewtopic.php?f=3&t=52387

+1% crit chance would be great as one of the little mods I suggested. I don't think I would be in favor of adding more random mods to the drop tables though.

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Mon Jun 04, 2012 4:21 pm
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Post Re: *accurate/lethal
I think precise is a better word.

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Tue Jun 05, 2012 4:42 pm
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Post Re: *accurate/lethal
Classes that usually nowadays have a decent critical hit chance in their combat setup - be it from skills, augs, ship or gear:

- Seer (yay!)
- Sniper (sure)
- SD (right, forget about that often)
- Berserker (funny ain't it?)
- Shield Monkey (unexpected)

A lot of people using Selen, Scrupling or BST slaves have also some crit. hit chance on their slaves, so I'll add
- FC

All those above are from T20 (and T21) end game setups and are at least in the range of 10% or more.

The only class that I'm not aware of a lot of crit hits is Engineer.


Tue Jun 05, 2012 5:49 pm
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Post Re: *accurate/lethal
If the engineer heals, it can benefit with crit chance just like shield monkey. And if it doesn't heal, it's normally some sort of dread or really wasting his stat bonuses with something stupid like Off/Off/Gen.

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Tue Jun 05, 2012 7:04 pm
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Post Re: *accurate/lethal
Predator1356 wrote:
im not sure if this has been suggested before and i haven't decided on calling it accurate or lethal but i was think of a mod that could go on weps that increases critical hit chance. this isnt targetted towards seers but rather other classes who rarely see crit hits

I heard about these great things called Golden Augmenters for zerkers. There are other augmenters for other classes. Be cool but, eh, it'd be better to have other mods on your items in most cases.

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Tue Jun 05, 2012 10:10 pm
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Post Re: *accurate/lethal
SD (atleast mine) have crazy crit, one of these mods on my Sweeny would be insanely broken lol

PUT IT IN!!!

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Wed Jun 06, 2012 9:16 pm
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Post Re: *accurate/lethal
Actually, the more crit percentage bonus you have already, the less benefit a mod like this will give you.

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Wed Jun 06, 2012 9:45 pm
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Post Re: *accurate/lethal
anilv wrote:
Actually, the more crit percentage bonus you have already, the less benefit a mod like this will give you.


exactly. The whole point of this suggestion was to have ppl using it go "oh cool a critical hit" every now and then, not going "wtf are those floaty symbols around my enemy?" once every 3 months

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Wed Jun 06, 2012 10:32 pm
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Post Re: *accurate/lethal
Predator1356 wrote:
exactly. The whole point of this suggestion was to have ppl using it go "oh cool a critical hit" every now and then, not going "wtf are those floaty symbols around my enemy?" once every 3 months

What floaty symbols? =P Yeah... most of the ones I get are from the fly rage supers... Is something up with the crit formula right now? I seriously spent like 30 minutes shooting at things in Lady Kelvin.(we all know why) Anyways, my ethereal laser only crited like 3 times in the whole half hour. I was there about an hour, but the whole running ai glitch(they just loose sight and reset their ai) and spawn rate.

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SunDog60 wrote:
targeting my OWN slave because... reasons, and then MIRVing it.


Sat Jun 09, 2012 2:40 am
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Post Re: *accurate/lethal
SkyTitan wrote:
What floaty symbols? =P Yeah... most of the ones I get are from the fly rage supers... Is something up with the crit formula right now? I seriously spent like 30 minutes shooting at things in Lady Kelvin.


Some AI's can have ridiculous crit resist or immunity to it.


Sat Jun 09, 2012 4:36 am
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Post Re: *accurate/lethal
Max235 wrote:
SkyTitan wrote:
What floaty symbols? =P Yeah... most of the ones I get are from the fly rage supers... Is something up with the crit formula right now? I seriously spent like 30 minutes shooting at things in Lady Kelvin.


Some AI's can have ridiculous crit resist or immunity to it.

Hmm... and space rats are one of them? Sorry, but I don't think I've ever critted on one... and I've spent longer shooting them.

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targeting my OWN slave because... reasons, and then MIRVing it.


Tue Jun 12, 2012 12:28 am
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