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Post Red Photon Battleship [Concept Idea]
It would be nice to have a t18 Capital Ship Mainly used as a slave not to overpowered and not to underpowered

Ive Come up with a concept for a great Capital Ship Class Ship mainly used as a slave great for FC's yet not restricted to the Class tell me what you think.

"Red Photon Battleship" Tech 18\ Hull 600\ Speed 75\ Augmenter Slots 3\ Weapon Slots 4\ 40% resist to all but physical and mining 60% resist to physical and 0% to mining. +200% Shield and Energy +20% Range +20% Radar +20% Critical Hit Resist. Inbuilt Items: Red Photon Capital Engine, Battleships Launch Tubes Tech 16 3 Launch Slots Launches missiles and Fighters. Requirements IK 18 to use.
Build Cost Some Where Around 100b

And The Design Looks Like A Equally Wide But Slightly Shorter Earthforce Battlecruiser with The Color Of A Red Photon Warship. Maybe a couple minor differences.


Last edited by truej on Thu Jun 07, 2012 8:32 pm, edited 3 times in total.

Thu Jun 07, 2012 3:05 am
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Post Re: Red Photon Battleship [Concept Idea]
RP is T21, I also don't like your use of capitals on every word. Capital ships should never had more than 2 augs currently, let alone 4. 15% resistance to mining is too high, considering all other EF ships are 20% vulnerability. Cost does not justify something being overpowered.

No.

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Thu Jun 07, 2012 3:23 am
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Post Re: Red Photon Battleship [Concept Idea]
All other Capital Ships are 15% resistant and if that is over powered then 3 aug slots would fix that and if u havent noticed it doesnt launch the amount of fighters normal ships do its mainly used for its own fire power and its for a slave not as a t21 ship small quirks that can be tweaked shouldn't make it a trashed idea


Last edited by truej on Thu Jun 07, 2012 3:34 am, edited 1 time in total.

Thu Jun 07, 2012 3:29 am
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Post Re: Red Photon Battleship [Concept Idea]
truej wrote:
All other Capital Ships are 15% resistant and if that is over powered then 3 aug slots would fix that and if u havent noticed it doesnt launch the amount of fighters normal ships do its mainly used for its own fire power and its for a slave not as a t21 ship



Sorry, I was looking at one particular capship so i'll give you the resists. How exactly does 3 aug slots (you suggested 4) fix resists being overpowered? The fact that it doesnt launch the normal amount of fighters does not mean it won't be overpowered with 4 augs, using rad weps. What you are suggesting here is essentially a HF disguised as a capship so that it can take advantage of the capship bonus' from FC's class skills. There is a reason why capships and HF's have a clear line of distinction drawn between them.

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Thu Jun 07, 2012 3:32 am
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Post Re: Red Photon Battleship [Concept Idea]
Lets bump it down to 3 slots. Maybe add in -25% damage whatever works. Not to much power but still powerful. Trying to avoid the 2 slot steryo type on every capital ship. Make it more customizable if u know what i mean.


Thu Jun 07, 2012 3:36 am
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Post Re: Red Photon Battleship [Concept Idea]
Admins have always said that they will provide the stats to ideas that the playerbase put's forward. So what exactly is your idea? What function does this ship perform and what unfufilled niche will it fill?

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Thu Jun 07, 2012 3:42 am
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Post Re: Red Photon Battleship [Concept Idea]
A Capital Ship that can perform at a Scrupling or Selen level basically. The only additional benefits it would receive are the none combat related ones from the FC class. And it would also not be able to take advantage of FC class auras since its a capital ship. It would only be able to launch a total of 4 t16 fighters while Scruplings and Selens are able to launch 3 and have 3 augmenter slots since 4 is too much. I don't think its too much. Would make a great addition to the game.


Thu Jun 07, 2012 3:54 am
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Post Re: Red Photon Battleship [Concept Idea]
By making a t18 ship 100b build price it's obviously you know it's overpowered. Capships shouldn't have that many augs.

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Thu Jun 07, 2012 4:08 am
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Post Re: Red Photon Battleship [Concept Idea]
3 augs, good hull and good resists is a combination that will most likely never happen. I don't have anything against a new t18 capship in general.

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Thu Jun 07, 2012 5:21 am
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Post Re: Red Photon Battleship [Concept Idea]
s_m_w wrote:
3 augs, good hull and good resists is a combination that will most likely never happen.


So what is an Oversized Tortoise?


Thu Jun 07, 2012 6:03 am
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Post Re: Red Photon Battleship [Concept Idea]
Max235 wrote:
s_m_w wrote:
3 augs, good hull and good resists is a combination that will most likely never happen.


So what is an Oversized Tortoise?


A HF

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Thu Jun 07, 2012 6:10 am
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Post Re: Red Photon Battleship [Concept Idea]
zhuang281 wrote:
Max235 wrote:
s_m_w wrote:
3 augs, good hull and good resists is a combination that will most likely never happen.


So what is an Oversized Tortoise?


A HF


A freighter, actually. The concept as always for the OP is a T18 capship slave, which we get. It'd probably end up with 2 augs, but made up with enhanced inbuilts and super items.

A 3 aug version would suffer in the way of resists, speed, or the items.

Then again, FC's use Scruplings and Selens, so I don't see how broken a 3 aug capship would be.


Thu Jun 07, 2012 6:14 am
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