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Post Wattage
Dear admins,

Change the inbuilt Capacitor on a Wattage to provide Inertial Dampening...

Yours sincerely,

Every berserker that has ever done a run that can't get a prawn easily because of the poor droprate and that lacks the will to use a Sniper Oriented ship just so we dont go flying 2000 AU out everytime something explodes in our face.


Wed May 23, 2012 12:19 pm
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Post Re: Wattage
The admins response: thats the wattage weakness...


Wed May 23, 2012 12:25 pm
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Post Re: Wattage
Meh... I've been using a Wattage for a while now, and I've actually decided it's fine how it is.

It's one of the downsides of the ship, don't like it? Get a wave or a prawn.

Or get more thrust and lock brake, or get a hop drive to drop you back into place quicker, or one of the tweaks available to counter such things.

Kanga

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Wed May 23, 2012 12:27 pm
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Post Re: Wattage
I'd rather get a Hades Scythe, or whatever the name will be.


Wed May 23, 2012 12:51 pm
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Post Re: Wattage
Although yes inconvenient, a good zerker wouldn't have a problem with it, and i actually don't have a problem with it because my wattage has massive thrust bonuses.

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Wed May 23, 2012 12:55 pm
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Post Re: Wattage
Dev response: any coherent and logical reasoning not to change it.

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Wed May 23, 2012 1:30 pm
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Post Re: Wattage
Blue Dwarf wrote:
Dev response: any coherent and logical reasoning not to change it.


Thats what i told him!

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Wed May 23, 2012 2:10 pm
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Post Re: Wattage
The logical reason behind the suggestion (has been suggested several times during the last year) is because concussions and intertial dampening to capacitors was added after the Wattage was added to the game.


Wed May 23, 2012 2:28 pm
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Post Re: Wattage
What I was told: it is currently not possible to make an item both able to be unequipped and unable to be removed from the ship. Since enough people like the capacitor that removing it is not an option, there's really not much that can be done. In my opinion, it would be way too powerful and rather incongruous for the Watt Capacitor to also add inertia dampening.

Simple fixes: use Ace in a Pills when you know there will be lots of concussions, use a Mattock augmenter for really nice thrust, or simply suck it up.

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Wed May 23, 2012 4:58 pm
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Post Re: Wattage
I know from experience that you can use say a Tarkin's Augmenter, a Primal Lion Thruster or a Zeus Olympios Engine, and Ace in a Pill IIs with Titanium Foot 5, and then do just fine against most concussion-based challenges. But the big issue comes when you are multi-clienting, or when you also get a physical critical hit on you. At that point the difference between a ship with a Strange Planck Gravity Transmuter and one without one is simply too big.

And personally I would love to unequip the capacitor and even replace it with a T18 Ono Energy Capacitor* (Radioactive) or * (Evil) :wink:


Wed May 23, 2012 11:35 pm
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Post Re: Wattage
Dark Brotherhood wrote:
I know from experience that you can use say a Tarkin's Augmenter, a Primal Lion Thruster or a Zeus Olympios Engine, and Ace in a Pill IIs with Titanium Foot 5, and then do just fine against most concussion-based challenges. But the big issue comes when you are multi-clienting, or when you also get a physical critical hit on you. At that point the difference between a ship with a Strange Planck Gravity Transmuter and one without one is simply too big.

And personally I would love to unequip the capacitor and even replace it with a T18 Ono Energy Capacitor* (Radioactive) or * (Evil) :wink:

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Wed May 23, 2012 11:38 pm
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Post Re: Wattage
I don't see why a ship should be changed simply to ease multiclienting.

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Wed May 23, 2012 11:53 pm
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Post Re: Wattage
Please... I MC 3 clients and one of them is a wattage in Olympus fairly regularly. its not that hard. Now if two were wattages, itd be alot harder, but that would be silly.

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Thu May 24, 2012 12:19 am
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Post Re: Wattage
I've MCed 5 clients in Olympus and most high end zones where one was a Wattage, and I did that for well over a year :P And then I started again for another two months with 4 clients where one was a Wattage.

Yes it isn't that hard, but the logical explanation to why it shouldn't get the ability to equip an intertial dampener isn't even there. I'm stressing it because I foresee future zones with way bigger amounts of concussions than there already are in game, and at that point the Wattage has a big disadvantage, simply because it was put in game before AEM made the intertial dampeners, which turned out to be capacitors.

The question isn't if it is hard or not, the question is why the difference between having one and not having one is so big. Forcing people with a MF Wattage to aug for some thrust, get the highest thrust engines, get TF5 and NT50 with Ace in a Pill IIs+ is just hilarious. Yes, the best players might get around it, but not everyone can, and it shouldn't be a requirement either.


Thu May 24, 2012 12:43 am
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Post Re: Wattage
anilv wrote:
I don't see why a ship should be changed simply to ease multiclienting.


The objective of this game is to provide money to sustain servers and perhaps make a profit. Multiclienting requires the player to subscribe additional accounts, and as such provides the game more money. Admins should support multiclienting.

This is also apart from the argument that yes, knockback was added in after a wattage was added in. If we go along the line of reasoning that the wattage was balanced perfectly due to the use of balance sheets, the addition of such a negative (knockback) will necessitate the need for a rebalance and a beef in power.

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