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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
I thought it would be a cool idea if we gave one of them a lowish dps wep that jumps ~ 20 times max and ~ 125% dmg per jump?
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Wed May 23, 2012 12:19 am |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
instead of dignifying this with a response, i'll say this:
just stop _________________ |
Wed May 23, 2012 12:45 am |
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Team:
Rank: Peon Main: UnnamedNewbie2 Level: 4194 Joined: Mon Jul 20, 2009 7:26 am Posts: 95 |
hm jellys laser beam?
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Wed May 23, 2012 12:51 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
I don't like this idea, but in my opinion, Heph Strikers should be allowed to be NB in return for 1 more jump and a little more tracking imo
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Wed May 23, 2012 1:00 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
in fact everything in oly should be NB-able idk why some things arnt :/
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Wed May 23, 2012 1:06 am |
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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
I want a nb heph fragment (-50% weight)
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Wed May 23, 2012 1:17 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
IrishKnight wrote: I want a nb heph fragment (-50% weight) /like |
Wed May 23, 2012 6:34 am |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
While we're on a broken item spree, I'd like drones that never die
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Wed May 23, 2012 9:53 am |
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Team:
Rank: Main: Skyfyre Level: 2483 Joined: Mon Aug 14, 2006 6:22 pm Posts: 165 |
While the method might not be balanced, the idea and role might be cool if refined. The problems SD and Seer have in acting as spawn clearers is that:
1. Typical oly or other uber spawn don't die in just a single shot, they have high enough shields that they have some resiliency, and even a sniper can't typically 1 shot a spawn with a beam weapon. 2. The number of spawns is such that the low dps of a sd/seer means they won't be very effective. 3. The targeting system is terrible for switching rapidly between targets when there's tons of them on screen. Hitting Q to get the next target takes forever if you have to cycle through every single one of your squad mates, and clicking might accidentally select a squad member instead if they are anywhere remotely near a spawn. Having good AOE type weapons for SD and Seer would allow them (or really almost any class) to fill this role fairly effectively. |
Wed May 23, 2012 3:29 pm |
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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
skyfyre wrote: While the method might not be balanced, the idea and role might be cool if refined. The problems SD and Seer have in acting as spawn clearers is that: 1. Typical oly or other uber spawn don't die in just a single shot, they have high enough shields that they have some resiliency, and even a sniper can't typically 1 shot a spawn with a beam weapon. 2. The number of spawns is such that the low dps of a sd/seer means they won't be very effective. 3. The targeting system is terrible for switching rapidly between targets when there's tons of them on screen. Hitting Q to get the next target takes forever if you have to cycle through every single one of your squad mates, and clicking might accidentally select a squad member instead if they are anywhere remotely near a spawn. Having good AOE type weapons for SD and Seer would allow them (or really almost any class) to fill this role fairly effectively. This. _________________ |
Sat Jul 21, 2012 2:55 pm |
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