Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next
Author Message
Member
User avatar
Team: Traders
Rank: Director
Main: ERMAN
Level: 8518

Joined: Fri Jun 24, 2005 1:27 am
Posts: 840
Location: SW Michigan, USA
Post Random Damage Type Base Weaps
Base weapons that do random damage types, as in they cycle through all the damage types.

I do not mean that they do the type which would cause the most damage to their target, sometimes they would do the type which does the least damage.

Just an idea.

-ERMAN

_________________
"I reject your reality, and substitute my own."
"If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."


Sun May 20, 2012 10:01 pm
Profile WWW
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Random Damage Type Base Weaps
So they would cycle each damage type every few seconds, minutes, or shots. That would be cool, especially if the color changed depending on damage type. Rainbow cannon all the way. :wink:

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Mon May 21, 2012 1:23 am
Profile WWW
Team: Strawberry Pancakes
Rank:
Main: Skyfyre
Level: 2483

Joined: Mon Aug 14, 2006 6:22 pm
Posts: 165
Post Re: Random Damage Type Base Weaps
Personally I like the idea of having more variety of damage types and weapon types for bases rather than a single weapon that cycles through every damage type. Could add a more strategic aspect to both bvb and defense. That is, it would in theory if high tech bases were actually killable without absolutely staggering levels of force. And there was a reason to attack them. Or some kind of actually threatening AI to attack them. Meh.


Mon May 21, 2012 1:40 am
Profile
User avatar
Team: Red Faction
Rank:
Main: Daggoth
Level: 3912

Joined: Wed Oct 18, 2006 9:37 pm
Posts: 4438
Location: Married to: CSE
Post Re: Random Damage Type Base Weaps
I love the idea.

Call it a Rainbow Cannon and have a bp for it drop from a Nyan Cat uber along with a Rainbow Engine and some other kewl shiz!

Kanga

_________________
Image
Image

Illegitimi Non Carborundum


Mon May 21, 2012 4:59 pm
Profile
User avatar
Main: Bastamental
Level: 3586

Joined: Mon Jan 24, 2011 9:14 pm
Posts: 2395
Location: Behind you
Post Re: Random Damage Type Base Weaps
Make some base only tweaks too!

10 PPGT's to make a super base PPGT and such :o

_________________
"Just wait till' I get my hermes..."

Image
Image

Jiraque wrote:
It's a seer thing.
Paxx wrote:
Use that yellow thingy on that zerk!


Mon May 21, 2012 5:05 pm
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: Blizzara
Level: 6660

Joined: Wed Dec 05, 2007 4:25 pm
Posts: 1974
Location: Finland
Post Re: Random Damage Type Base Weaps
Would be interesting if base with that weapon was augged for crit hit. :D


Mon May 21, 2012 5:58 pm
Profile
User avatar
Team: Imperium
Rank:
Main: Odd One
Level: 523

Joined: Thu Jul 22, 2010 10:12 pm
Posts: 1326
Post Re: Random Damage Type Base Weaps
Antilzah wrote:
Would be interesting if base with that weapon was augged for crit hit. :D

RoF for the win.

_________________
Image
http://forum.starsonata.com/download/file.php?id=8119
SunDog60 wrote:
targeting my OWN slave because... reasons, and then MIRVing it.


Mon May 21, 2012 7:43 pm
Profile
User avatar
Team: Red Faction
Rank:
Main: Daggoth
Level: 3912

Joined: Wed Oct 18, 2006 9:37 pm
Posts: 4438
Location: Married to: CSE
Post Re: Random Damage Type Base Weaps
Bastamental wrote:
Make some base only tweaks too!

10 PPGT's to make a super base PPGT and such :o


Eww... I hate this idea... Tweaks are strong enough as it is on bases.

Kanga

_________________
Image
Image

Illegitimi Non Carborundum


Tue May 22, 2012 2:06 pm
Profile
User avatar
Main: Spatzz
Level: 3104

Joined: Mon Jul 27, 2009 12:40 am
Posts: 3122
Post Re: Random Damage Type Base Weaps
Tweaks are broken on bases and should not be allowed.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Tue May 22, 2012 2:09 pm
Profile
User avatar
Team: Red Faction
Rank:
Main: Daggoth
Level: 3912

Joined: Wed Oct 18, 2006 9:37 pm
Posts: 4438
Location: Married to: CSE
Post Re: Random Damage Type Base Weaps
Chaosking3 wrote:
Tweaks are broken on bases and should not be allowed.


Mhmm... I'm actually inclined to agree.

Kanga

_________________
Image
Image

Illegitimi Non Carborundum


Tue May 22, 2012 4:06 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Random Damage Type Base Weaps
Chaosking3 wrote:
Tweaks are broken on bases and should not be allowed.


Nor grav blockers... :D

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Tue May 22, 2012 4:25 pm
Profile
User avatar
Team: Red Faction
Rank:
Main: Daggoth
Level: 3912

Joined: Wed Oct 18, 2006 9:37 pm
Posts: 4438
Location: Married to: CSE
Post Re: Random Damage Type Base Weaps
anilv wrote:
Chaosking3 wrote:
Tweaks are broken on bases and should not be allowed.


Nor grav blockers... :D


Those aren't a 'tweak' though are they?

Considering how stupid tractor ships are at the moment then sure keep them... It's things like adv blocker, ada shielding, last defence, PPGT, Assassinations etc...

Kanga

_________________
Image
Image

Illegitimi Non Carborundum


Tue May 22, 2012 4:39 pm
Profile
Content Dev
Main: s_m_w
Level: 1512

Joined: Mon May 17, 2010 11:18 am
Posts: 604
Post Re: Random Damage Type Base Weaps
Something like this would only be possible with a super item

_________________
Space Dragons! In Space!

Get the Beta Client here and test new features and changes on the test server


Mon May 28, 2012 6:09 am
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: number666.5
Level: 8923

Joined: Wed May 03, 2006 4:12 pm
Posts: 3457
Location: nowhere
Post Re: Random Damage Type Base Weaps
s_m_w wrote:
Something like this would only be possible with a super item


s_m_w wrote:
Arkainon wrote:
Can't find the quote but one of the dev's said "Anything is possible to program, it's just about finding the line between how long it takes and how worthwhile it is."


That was me


make it so its possible as weapon?

_________________
Valkyrie300 wrote:
You need to thoroughly think before sprouting exaggerated statements


Mon May 28, 2012 4:31 pm
Profile
User avatar
Team: Traders
Rank:
Main: playerboy345
Level: 3084

Joined: Sat Jul 04, 2009 10:25 am
Posts: 4062
Location: The Netherlands
Post Re: Random Damage Type Base Weaps
newman233 wrote:
I love the idea.

Call it a Rainbow Cannon and have a bp for it drop from a Nyan Cat uber along with a Rainbow Engine and some other kewl shiz!

Kanga

_________________
JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Mon May 28, 2012 5:20 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 78 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.