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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Wonder why FC and gunner are the most strongest low lvl classes? Mabe because they have a cheap line of ships that are perfect slaves and main ships. After they lvl more and get piloting, there old main ship becomes their slave. Not only that, it even accommodates to weaknesses to classes, like lots of physical resists to combat snipers, lots of energy and shield to tank, and even critical hit resistance. Thats what I want to happen to seers. Granted, FC and gunner will most likely always be on top. After reading Churchys's suggestion on fixing low lvl seers, its too much work.
Also, about the removing "unseen by target", I agree now its too op. But, what about the same concept suggested with critical hit strength? A stat for visible, and a stat for unseen, even for critical hit percentage. About half the rate while visible seems alot more feesable _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Sat Mar 31, 2012 2:07 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Bastamental wrote: herp Actually SD and sniper are pretty buff at lower levels too... ever heard of a FC power leveling in copper? I'd say that very low level seer may need some tweaking, but then again most low level classes don't really work very well (lolzerker). _________________ Space for rent! |
Sat Mar 31, 2012 2:44 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Slaves are the reason non-copper-SD is OP for leveling. FC and ShM just compound it, but it's not those two classes.
I made a CLASSLESS alt, leveled him to 500, then gave him sniper class for the remainder. Really shocked my friends' FC alts when they discovered the little alt was out leveling them by taking apart MF Basils and Rosemary's long before they could. The setup was a Hotrod+ command ship and 4 Hotrod+ slaves. Still classless. Ergo, FC is not OP. Slaves are. 1 Slave is equal to +100% damage from your one ship. 4 Slaves is +400% from that one ship. Yes, the individual slaves reduce the overall damage output increases, but from that one ship, you can see why Swarms can be pretty OP at the lower levels. Granted, a swarm becomes less useful after 400-500 to the point in where you're bleeding money trying to upgrade them. And sadly, most noobs don't realize it until they do something stupid like Lemon making MFing paximinus' with things like GnT's as shields and OSOI's as energies. |
Sat Mar 31, 2012 3:24 pm |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Ignoring the showoff derail. Again I say it, something MUST replace warp5. Stabberz seemed to make the most reasonable suggestion so far as a replacement. So, instead of debating any further, lets have a legit /sign or /unsigned. This way we can give devmins a legit idea on how we feel.
/signed _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Mon Apr 02, 2012 6:25 pm |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
I just realized, why not -% reflectivity? That way, mabe we can actually be useful in a high vis gal.
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Fri Apr 06, 2012 8:24 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
That could be interesting.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Fri Apr 06, 2012 8:33 pm |
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Content Dev
Main: s_m_w
Level: 1512 Joined: Mon May 17, 2010 11:18 am Posts: 604 |
Extra stealth for slaves might be interesting
_________________ Space Dragons! In Space! Get the Beta Client here and test new features and changes on the test server |
Sat Apr 07, 2012 1:51 pm |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Actually replace w5 with -10% reflectivity per lvl. Something really big like that would prevent suns from completely nerfing our class! It would be great if we didnt have to worry about any suns. Ever.
/signedtodeath _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Sat Apr 07, 2012 10:35 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
I would also like +15% elec per level on Zerk. Augging for Elec is really lame.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Sun Apr 08, 2012 1:46 am |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
i would like +10000% dmg to seers.
_________________ Original 666kane666. |
Sun Apr 08, 2012 2:01 am |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Reflectivity is a major issue for seers with any gal with a sun. It basically makes them worthless. Im just saying, if reflectivity wasn't an issue, there wouldn't be a problem.
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Sun Apr 08, 2012 2:39 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
It makes sense for seer to get -reflectivity in there skills actually.
They are supposed to be some kind of trans dementional class that can hide themselves in another plane of existence, rather than relying on the conventional cloak like other classes would. _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Sun Apr 08, 2012 3:52 am |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
JeffL wrote: No need to get overly concerned with warp 5. I don't see it as a big deal either way. well if unless if you do make w5 just for seer so they can travel around the uni Very Very swiftly it wont be a concern. but currently its just a burden of a skill. _________________ Original 666kane666. |
Sun Apr 08, 2012 5:20 am |
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Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Chaosking3 wrote: I would also like +15% elec per level on Zerk. Augging for Elec is really lame. PC -reflectivity aug? +1 for lots of -reflectivity in the class. I feel like making my own topic now. _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Sun Apr 08, 2012 5:54 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Your topics tend to get out of hand very fast.
By very fast I mean the original post. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Sun Apr 08, 2012 5:56 pm |
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