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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
Let's start with an excerpt from the wiki.
"With Client 2, Drones changed over to the charging system, and the admins decided to have a limit on how many drones can be charging, actively, at once. Freighters can have 18 drones, Capital Ships can have 12, Heavy Fighters can have 8, and Light Fighters is 4." Fair enough, yes? In what world is 18 enough drones for a freighter engineer. Worse off, radical LF engineers are screwed. I would propose a new skill [an engineer credit sink if it must be, or just from killing god knows what, god knows how many times.] that can go up to 6, adding +1 drone charging slot per level. Thoughts, comments, coding feasibility? |
Tue Nov 13, 2012 3:40 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
I added that description!
On topic, I've always been against the hardcap limit on drone charging, and also have wanted it increased. I'm game for an increase. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Tue Nov 13, 2012 4:27 pm |
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Main: DNS
Level: 1618 Joined: Mon Apr 05, 2010 12:41 pm Posts: 100 Location: Kentucky, USA |
/signed, maybe built into drone mastery or something?
_________________ andezrhode3 wrote: Star Sonata: "We're really just buffering a seriously long porn video, and it's taking so long, we thought, Youtube has Snake, fuck it...." |
Tue Nov 13, 2012 4:30 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Light fighters 4????
Cmon this is ridiculous. DS or AWC snipers seem so cool on paper. EDIT: Engineers, not snipers >.< Last edited by Antilzah on Tue Nov 13, 2012 5:26 pm, edited 1 time in total. |
Tue Nov 13, 2012 5:20 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
you mean droners? D:
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Tue Nov 13, 2012 5:23 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Oops. Well LF snipers are cool too. And LF shmonks. And LF seers and SDs.
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Tue Nov 13, 2012 5:27 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
18 slots is fine for freighter. It's actually 19 with DD21. You may not be able to queue up every single type of drone you want, but it's not too hard to switch around the ones you need, even during a fight.
4 slots for LF is just laughable. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Nov 13, 2012 5:32 pm |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
anilv wrote: 18 slots is fine for freighter. It's actually 19 with DD21. You may not be able to queue up every single type of drone you want, but it's not too hard to switch around the ones you need, even during a fight. 4 slots for LF is just laughable. But that's just it, why should we have to switch around during a fight that would be tasking enough? Do you see Seers waiting longer now after firing for their vis to go back down, or SDs waiting for their weapons to change? |
Tue Nov 13, 2012 6:45 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Hate to say it, mate, but you're about a year late to the party. It's already been debated plenty and the discussion is really quite over. But I do agree that LF droners got the major shaft.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Nov 13, 2012 6:59 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
anilv wrote: Hate to say it, mate, but you're about a year late to the party. It's already been debated plenty and the discussion is really quite over. But I do agree that LF droners got the major shaft. I was never really happy about what was decided. I'm still not. Anyway, LFs should have no less than 6 slots, considering that you can lay 6 drones at a time. Also, why exactly can you not charge 2 drones of the same type at the same time? If they are different types, you can do it. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Nov 13, 2012 9:14 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Just checked source, those numbers are wrong.
Light Fighter: 9 Heavy Fighter: 12 Freighter: 18 Capital Ship: 15 +1 slot for each tech over 20. _________________ "What you mean you killed him cha cha cha?!" Support |
Wed Nov 14, 2012 6:10 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
I'd be more happy with having a set amount of energy being used on charging, but no actual limit on drones. Then it would be your own fault if you equip so many drones that none are charged on time. In that case the amount of energy loaded into drones should never go over the amount that your ship's banks can hold.
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Wed Nov 14, 2012 10:26 am |
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Main: The_Ultimatum
Level: 4307 Joined: Tue Apr 05, 2011 1:39 pm Posts: 427 |
andezrhode3 wrote: Let's start with an excerpt from the wiki. "With Client 2, Drones changed over to the charging system, and the admins decided to have a limit on how many drones can be charging, actively, at once. Freighters can have 18 drones, Capital Ships can have 12, Heavy Fighters can have 8, and Light Fighters is 4." Fair enough, yes? In what world is 18 enough drones for a freighter engineer. Worse off, radical LF engineers are screwed. I would propose a new skill [an engineer credit sink if it must be, or just from killing god knows what, god knows how many times.] that can go up to 6, adding +1 drone charging slot per level. Thoughts, comments, coding feasibility? So true engis already got limited by drone charging taking elec over time, having a limitation as small on drone charging as well is just a bit stupid if anything it should be increased on freighters, 18 really isnt enough. yes to the suggestion you should be able to get more drone charging slots _________________ http://i1094.photobucket.com/albums/i46 ... dowsig.png |
Wed Nov 14, 2012 11:33 am |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
Blue Dwarf wrote: Just checked source, those numbers are wrong. Light Fighter: 9 Heavy Fighter: 12 Freighter: 18 Capital Ship: 15 +1 slot for each tech over 20. While that's better in general, it's still of no use to the traditional Freighter Engineer. Seriously, need another set. |
Wed Nov 14, 2012 2:47 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Also, 1 slot for all other hull classes.
_________________ "What you mean you killed him cha cha cha?!" Support |
Wed Nov 14, 2012 3:46 pm |
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