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Post Re: Red Photon Changes
I can't stealth, I do pathetic DPS from a range, my augmenter setup is specialist, my resists are, except for Physical, only half of yours. I also don't have any sort of stealth.

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Wed Apr 25, 2012 12:31 pm
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Post Re: Red Photon Changes
Griffin wrote:
I can't stealth, I do pathetic DPS from a range, my augmenter setup is specialist, my resists are, except for Physical, only half of yours. I also don't have any sort of stealth.


Your resists are halve of mine because you are in a T20 ship and I am in a T21 ship. You have missiles for DPS, you have double my speed while my ship has a base speed of 90 and yours has a base speed of 50. The reason you can't stealth is because your ship has 2k reflectivity.

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Wed Apr 25, 2012 12:40 pm
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Post Re: Red Photon Changes
He obv doesnt know how to play his own class at its highest potentional, pb dont be to harsh on him:p

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Wed Apr 25, 2012 12:45 pm
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Post Re: Red Photon Changes
kanescreed wrote:
He obv doesnt know how to play his own class at its highest potentional, pb dont be to harsh on him:p

:mrgreen:

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Wed Apr 25, 2012 1:53 pm
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Post Re: Red Photon Changes
After playing with the warship for a few weeks now I'm still of the opinion it is underpowered, moreso than when I first made this post. Although changes I'd like would be +10% RoF increase, +10% Range increase, +?% Tracking increase (I'm not sure but it has very little tracking especially when the weapons fire from opposite sides of a very large ship) and an inbuilt device, I'm thinking either something gunner related (burst of several epic missiles or something) or a drone related device (mobile drones called warship turrets with high RoF, medium damage but low shields.)

Please take this into consideration.

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Mon May 07, 2012 11:28 pm
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Post Re: Red Photon Warship Changes
I think a beef would be appropriate

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Tue May 08, 2012 4:00 am
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Post Re: [Content] Red Photon Warship Changes
This can be moved into completed, but I'd still like to know exactly what changes have been made. :P

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Thu Jun 21, 2012 9:04 am
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Post Re: Red Photon Changes
Max235 wrote:
playerboy345 wrote:
So you want to outrange snipers eh? ;)


It wouldn't/shouldn't be that hard. Most snipers seem to use one or zero range augs, trying to get the most dps possible on the basis of "If it's dead, I don't need to outrange it".

Really? Most of my augs have range and on the setup I'm planning, or all em will

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Thu Jun 21, 2012 1:27 pm
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Post Re: [Content] Red Photon Warship Changes
'Most snipers' imply that there are some that don't adhere to the generalized outlook on the class. However, nearly all of the ones who do use range to be a massive part of the setup also are the lower level snipers.

I have yet to see a "low level" or "Newbie" sniper abandon the Qa/Greener/Z+ outside the one guy that brought his Izer augged 2 Mast/Z+ to Olympus and died less than the Wattage that came along.


But yes, the vast majority of snipers follow the "If it's dead, I don't need to outrange it" thought. That would be a very fun fight, though. To have a "Dead AI" that you still need to outrange after you kill it.


Thu Jun 21, 2012 2:13 pm
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Post Re: Red Photon Warship Changes
s_m_w wrote:
I think a beef would be appropriate


wow cant belive id ever read that but once you at it:

WingIV was supposed to egt 3rd aug slot (Jeff said it, i forgot where)

Untfwing still has a inbuild MagIV device.. seriosly the wingV inbuild makes the Unt look sucky, give it a unt inbuild with some laser waves (unt gatling laser) just with a increased laser debugg (50%) for 2-3 sec

Super Phunka is soo underbeefed, even compared to the zebu titan, wich is still totally underbuffed...


ok i could go on all day but thats what i thoguht of straight away


Thu Jun 21, 2012 2:44 pm
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