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Post Re: AI double shot
I find it happens any time an AI stops firing and starts firing again. Been double shot by every AI I've encountered so I don't think it is limited to any AI group.

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Tue Apr 19, 2011 3:31 pm
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Post Re: AI double shot
Drones do it too, and certain sniper AI that do it also happen to have ridiculous speed on their torps, both the charge up and actual bullet speed.

The drones in Bonnet seem to fire invisible lasers when you're low on shields. OHL shots went from a blue beam to nothing but more damage to my shields.

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Wed Apr 20, 2011 12:45 am
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Post Re: AI double shot
My fighters do it too. It is actually quite funny to watch when St.Bernards fire four Neut lasers at once.


Wed Apr 20, 2011 7:01 am
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Post Re: AI double shot
We had a HARRD time in Zeus becasue of this. FIX.

Time Warp

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Wed Apr 20, 2011 11:20 pm
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Post Re: AI double shot
FIXXXXXXXXXXXX

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Wed Apr 20, 2011 11:41 pm
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Post Re: AI double shot
trevor54 wrote:
FIXXXXXXXXXXXX


Wed Apr 20, 2011 11:43 pm
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Post Re: AI double shot
Demiser of D wrote:
Its happening everywhere. Take my word for it.


So I can tank zeus. He double shots, and I go to about half shields to 1/4 sheilds depending. That's fine. I don't care if I go to 100 shields.

HOWEVER:
After this patch Zeus quad shots upon switching targets I go from ~120000 sheilds to 0, with 3 healers on me.

Lolwut?

pardon my french.
This is FUCKING RETARDED.

I typically like to keep things civil on the forums and in game and I am highly supportive of the Admins and Devs.

But after that run I am royally pissed. Get this fixed ASAP. This is ruining my gaming experience. This needs to be a top priority for the admins. -_-

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Wed Apr 20, 2011 11:55 pm
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Post Re: AI double shot
I sounds just like how factories behave, double use when they haven't "fired" after their "recoil" is gone, lol.. But no one seems to complain about those.

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Thu Apr 21, 2011 1:05 am
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Post Re: AI double shot
Tyler Durden wrote:
I sounds just like how factories behave, double use when they haven't "fired" after their "recoil" is gone, lol.. But no one seems to complain about those.


Because factories working faster, better HELPS players. This bug hinders players with a perfectly legit Olympus squad we struggled and only killed zeus due to the creativity and initive of Jiraque. Having Ais/Bases/Drones shoot twice is just silly. Zeus is one thing, but could you imagine in base assults, PvB. Someone could easily exploit this by having the abse constantly change target therefore shooting twice as much.

Time Warp

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Thu Apr 21, 2011 1:19 am
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Post Re: AI double shot
You know, it's enough to just make a post and explain the bug. No further posts are needed. Bitching and whining in a bug topic isnt going to get it fixed any faster.

Even better is to send in a bug ticket.

For this issue we already have several tickets and this topic. Sit down and relax, it will get fixed.


Thu Apr 21, 2011 1:31 am
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Post Re: AI double shot
The Voomy One wrote:
You know, it's enough to just make a post and explain the bug. No further posts are needed. Bitching and whining in a bug topic isnt going to get it fixed any faster.

Even better is to send in a bug ticket.

For this issue we already have several tickets and this topic. Sit down and relax, it will get fixed.


Sitting down and relaxing isn't really possible when you log into a game to try and have some fun only to be shat upon by a bug that makes some parts of the game at least twice as hard as it is supposed to be without any increased rewards.

This should be a top priority fix and should have been fixed already.

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Thu Apr 21, 2011 3:39 am
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Post Re: AI double shot
If there is ever a bug that interferes with content such to a level that it causes tons of losses because of a direct bug, it should be hot fixed/ server taken down immediately.

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Thu Apr 21, 2011 11:46 am
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