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Team:
Rank: Officer Main: NukeACow Level: 7665 Joined: Mon Mar 21, 2005 5:17 pm Posts: 220 Location: 4 Houses from Walter White. |
I find it happens any time an AI stops firing and starts firing again. Been double shot by every AI I've encountered so I don't think it is limited to any AI group.
_________________ NukeACow! |
Tue Apr 19, 2011 3:31 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Drones do it too, and certain sniper AI that do it also happen to have ridiculous speed on their torps, both the charge up and actual bullet speed.
The drones in Bonnet seem to fire invisible lasers when you're low on shields. OHL shots went from a blue beam to nothing but more damage to my shields. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Apr 20, 2011 12:45 am |
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Team:
Rank: Main: gogamish Level: 2849 Joined: Fri Sep 05, 2008 5:53 am Posts: 116 |
My fighters do it too. It is actually quite funny to watch when St.Bernards fire four Neut lasers at once.
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Wed Apr 20, 2011 7:01 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
We had a HARRD time in Zeus becasue of this. FIX.
Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Wed Apr 20, 2011 11:20 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
FIXXXXXXXXXXXX
_________________ Stay strong, live long, and walk humbly. |
Wed Apr 20, 2011 11:41 pm |
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Team:
Rank: Soldier Main: Pear Level: 5670 Joined: Thu Feb 03, 2005 9:26 am Posts: 129 |
trevor54 wrote: FIXXXXXXXXXXXX |
Wed Apr 20, 2011 11:43 pm |
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Support/PR Administrator
Main: Bageese
Level: 14 Joined: Mon Jun 04, 2012 11:56 pm Posts: 1102 |
Demiser of D wrote: Its happening everywhere. Take my word for it. So I can tank zeus. He double shots, and I go to about half shields to 1/4 sheilds depending. That's fine. I don't care if I go to 100 shields. HOWEVER: After this patch Zeus quad shots upon switching targets I go from ~120000 sheilds to 0, with 3 healers on me. Lolwut? pardon my french. This is FUCKING RETARDED. I typically like to keep things civil on the forums and in game and I am highly supportive of the Admins and Devs. But after that run I am royally pissed. Get this fixed ASAP. This is ruining my gaming experience. This needs to be a top priority for the admins. -_- _________________ My personal blog where I talk more about video games! For support please create a ticket here and I will get back to you as soon as I can. |
Wed Apr 20, 2011 11:55 pm |
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Team:
Rank: Officer Main: Tyler-Durden Level: 2017 Joined: Fri Sep 30, 2005 5:40 am Posts: 879 Location: /dev/null |
I sounds just like how factories behave, double use when they haven't "fired" after their "recoil" is gone, lol.. But no one seems to complain about those.
_________________ Your home is the place where you can be yourself. |
Thu Apr 21, 2011 1:05 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Tyler Durden wrote: I sounds just like how factories behave, double use when they haven't "fired" after their "recoil" is gone, lol.. But no one seems to complain about those. Because factories working faster, better HELPS players. This bug hinders players with a perfectly legit Olympus squad we struggled and only killed zeus due to the creativity and initive of Jiraque. Having Ais/Bases/Drones shoot twice is just silly. Zeus is one thing, but could you imagine in base assults, PvB. Someone could easily exploit this by having the abse constantly change target therefore shooting twice as much. Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Thu Apr 21, 2011 1:19 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
You know, it's enough to just make a post and explain the bug. No further posts are needed. Bitching and whining in a bug topic isnt going to get it fixed any faster.
Even better is to send in a bug ticket. For this issue we already have several tickets and this topic. Sit down and relax, it will get fixed. |
Thu Apr 21, 2011 1:31 am |
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Team:
Rank: Operator Main: phil Level: 7669 Joined: Wed Jul 14, 2004 4:49 pm Posts: 147 Location: Northern Wisconsin with the sasquatch. |
The Voomy One wrote: You know, it's enough to just make a post and explain the bug. No further posts are needed. Bitching and whining in a bug topic isnt going to get it fixed any faster. Even better is to send in a bug ticket. For this issue we already have several tickets and this topic. Sit down and relax, it will get fixed. Sitting down and relaxing isn't really possible when you log into a game to try and have some fun only to be shat upon by a bug that makes some parts of the game at least twice as hard as it is supposed to be without any increased rewards. This should be a top priority fix and should have been fixed already. _________________ |
Thu Apr 21, 2011 3:39 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
If there is ever a bug that interferes with content such to a level that it causes tons of losses because of a direct bug, it should be hot fixed/ server taken down immediately.
_________________ Stay strong, live long, and walk humbly. |
Thu Apr 21, 2011 11:46 am |
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