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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Now that c2 has been out a while, stats have a tiny bit more meaning as for being more successfull than c1 or not.
I didnt go much further back than july 2011 because accounts older than that can have been pruned, making those invalid to gather stats (as in only 60-70 accounts in a month which obviously make no sense ). New accounts graph with c2 beta release and launch marked Attachment: chartnewaccounts.png And heres a graph showing how many of those new accounts logged in the past 2 weeks (still play). Attachment: chartstillplay.png Our launch was a bit bumpy to say the least, and its quite visible in the still play graph (only 4 account created during the launch month still play) But in average we see a little less than twice as many new accounts than we did in the end of c1 (subscription rate is similar to c1 if not a tiny bit higher, but the difference is too small to be meaningfull yet) and nearly 3 times more players actually stay after trying the game, than they did in c1. January and February (especially Jan), seen a huge increase in new account due to the reddit invasion, although as shown in the still playing graphs they had very little impact on the actual ammount of new long term players gained. You do not have the required permissions to view the files attached to this post. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 08, 2012 4:32 am |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
I love stats. Now hand out the email address/passwords/IP address of everyone who made an account but does not play anymore.
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Tue May 08, 2012 4:55 am |
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Team:
Rank: Peon Main: Yurble Level: 1967 Joined: Sun Apr 10, 2005 11:06 am Posts: 171 Location: Somewere deep in your mind. |
Oh interesting data, So pretty much SS is slowly gaining more staying members every month?
_________________ ~Lots of love and cookies and blue fur ~Yurbs |
Tue May 08, 2012 4:57 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
more or less, what those stats dont show is how many players stop playing after having played a while.
Right now subwise we are stable, its not increasing, but its not lowering either. Player wise we have a net increase in f2p / active players but with the new f2p model, people mostly sub on a voluntary basis (you can enjoy the game a pretty darn long time as a f2p without feeling the need to go p2p) So thats sortoff a good thing (considering the quantity of new subs is similar to before except were not pressuring them in getting a sub) What that mean is that once all those f2p reach the point where they need to become p2p to really continue progressing, they will be hooked enough to sub at an higher rate than we used to have (but c2 is still a bit too young to know if that work out like that or not). _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 08, 2012 5:28 am |
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Member
Team:
Rank: Officer Main: Aku'Qa Level: 4289 Joined: Sun Nov 07, 2010 8:08 am Posts: 1526 |
Get some big YouTube review people to review SS, message them. Has any of the devs or SS admins even tried this yet?
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly |
Tue May 08, 2012 5:36 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Looks solid, though I would've liked to see more subs from c2 than what has appeared.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Tue May 08, 2012 6:22 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
thijs12b wrote: Get some big YouTube review people to review SS, message them. Has any of the devs or SS admins even tried this yet? Before that happens, shit has to go down. -All classes must be playable from the beginning with multiple obvious and supported gameplay variation designs. Lots of class locked missions and gear must be available. Each class should have 1 or 2 mission hub galaxies outside Lyceum. -Repair costs better be fixed in a gradual increase to balance. Do away with silly scrap parts altogether and make the system based on your credits. -Active money making must be better than pass money making, period, with obvious pointers towards the mission hubs. |
Tue May 08, 2012 7:15 am |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
One major suggestion I have is that you keep skill resets, but make it so you play a specific class from the very beginning that you will choose when you create your character. Then design AI that each class can reasonably take on. then make the skill levels you get earlier on more powerful than the ones you get later. So like your first class skills would actually make you different(right now a seer and a zerker with 3 levels in their skills are pretty much the same character even though they are different classes) being as right now you are really only differentiated from other classes later in the game.
The most successful MMO ever produced on the other hand makes sure that upon beginning the game you can see all the classes and how they were meant to integrate with eachother in a squad setting. Whereas in SS every single class has a role nothing like what it is in the endgame. _________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Tue May 08, 2012 4:59 pm |
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Team:
Rank: Soldier Main: ywigundamrules2003 Level: 2782 Joined: Wed Jun 23, 2004 2:14 pm Posts: 196 Location: canada |
Jey123456 wrote: more or less, what those stats dont show is how many players stop playing after having played a while. Right now subwise we are stable, its not increasing, but its not lowering either. Player wise we have a net increase in f2p / active players but with the new f2p model, people mostly sub on a voluntary basis (you can enjoy the game a pretty darn long time as a f2p without feeling the need to go p2p) So thats sortoff a good thing (considering the quantity of new subs is similar to before except were not pressuring them in getting a sub) What that mean is that once all those f2p reach the point where they need to become p2p to really continue progressing, they will be hooked enough to sub at an higher rate than we used to have (but c2 is still a bit too young to know if that work out like that or not). I dont see increasing the sub amount if i'm reading your post right working out well. I think there would be a signifigant drop in p2p players in the game. |
Mon May 14, 2012 10:03 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
You make pretty graphs.
Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Tue May 15, 2012 5:09 am |
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Main: Mew Meeow
Level: 5238 Joined: Sun Nov 07, 2010 9:55 pm Posts: 465 |
am i only one sorta half laughting cuz he makes a graf of thousands acc being made and yet the active acounts on 5-10-...?
_________________ Tomzta09 wrote: don't Churchill and DB seem like the perfect couple? Both extremely boring Both make pointless walls of text / paragraphs Both never stfu Both need serious mental help Both know far too much about SS |
Tue May 15, 2012 8:18 am |
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Team:
Rank: Main: Murasame Level: 3160 Joined: Wed Feb 09, 2011 8:32 am Posts: 485 |
game was nice
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Tue May 15, 2012 8:31 am |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
noice! Yeah a few nexus to real uni integration issues still are evident, but apart from that I deem SS2 worthy of YouTube reviewers.
Mainly: F2P don't know the difference between f2p and p2p They don't know that the nexus isn't the real universe They don't understand layers They don't know how to handle leveling outside the nexus They don't know how or when to get classes. Just some things I notice from day to day Help chat I give _________________ |
Tue May 15, 2012 1:42 pm |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
Meh, increasing sub prices will cause me to quit most likely :/
Kanga _________________ Illegitimi Non Carborundum |
Thu May 17, 2012 5:54 pm |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
well most of the playerbase i see currently that even does anything or talks in all chat is still pre c2 players.
_________________ Original 666kane666. |
Thu May 17, 2012 6:04 pm |
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