Board Index | Search | Profile |
Page 1 of 2 |
[ 20 posts ] | Go to page 1, 2 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
Gunner weps, one for each damage type. Low DPH, high RoF. Splashes. Side effect: resistance to [damage type] damage -[scaled to tech level]%, for x seconds. Stacks with destruction.
Requires destruction equal to tech level. "Hit them hard and dissolve their hull." Just a sort of easy fix to being useless on runs. Acquired from a BP at gunner base. NB and cannot be used while a control bot is equipped. _________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Sun Apr 15, 2012 1:23 pm |
|
Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
It will not stack with destruction without a major code overhaul. Weapon effects are treated as auras. And with auras, whichever one is stronger isn't canceled.
|
Sun Apr 15, 2012 1:40 pm |
|
Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
If the resistance nerf was an effect from the nanite (I saw nanite in the title, but it's no where in the actual suggestion? O_o), then they'd stack together. But on the other hand we can't effect individual resistances using a parasite.
You also said scaled to tech... So I'm assuming theres more than one of these lasers for each damage type, which needless to say is a lot of damage types. AEM has made something recently (not The Preacher), not sure when it's going in. Otherwise, I don't see much use in making more class only content for Gunner in this nature, since it is just to beef it a bit when we're getting the class skills increased for it (once we finished hashing out the ideas). Also, in general, (class) locked gear is bad game design. _________________ "What you mean you killed him cha cha cha?!" Support |
Sun Apr 15, 2012 2:11 pm |
|
Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
ETA on those stat changes?
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Sun Apr 15, 2012 2:28 pm |
|
Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Quote: once we finished hashing out the ideas IE, not next patch, but we're closer than we were 3 months ago. _________________ "What you mean you killed him cha cha cha?!" Support |
Sun Apr 15, 2012 2:44 pm |
|
Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
Seers have their tech, snipers have their spotty beam etc., DMs have jumping shield transes and tractors, monks have quite a few special shield transes, FCs have all of those special fighters.
Every class has special auras... Except gunners. Gunner's have three weps and a few sub-par missiles. Just saying that there's plenty of class locked gear and it's pretty weighted toward everyone except gunner and SD (citation needed). _________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Sun Apr 15, 2012 7:43 pm |
|
Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
treygrey1 wrote: Seers have their tech, snipers have their spotty beam etc., DMs have jumping shield transes and tractors, monks have quite a few special shield transes, FCs have all of those special fighters. Every class has special auras... Except gunners. Gunner's have three weps and a few sub-par missiles. Just saying that there's plenty of class locked gear and it's pretty weighted toward everyone except gunner and SD (citation needed). Gunners now have quite a bit more than "a few sub-par missiles". They have class locked missiles, just like how shm's have class locked shield transes and zerks have class locked weapons and energies. The idea is to have them be seperate but equal(ignoring any unfortunate historical implications...) _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Sun Apr 15, 2012 7:55 pm |
|
Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
Some classes are more equal than others.
_________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Sun Apr 15, 2012 8:19 pm |
|
Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
To my knowledge, only 1 of the 3 class weapons has been found.
And calling the new missiles "sub par" suggests you've not used them? |
Sun Apr 15, 2012 8:59 pm |
|
Main: Bad at Games
Level: 4250 Joined: Sat Feb 06, 2010 10:48 pm Posts: 269 Location: Behind you |
treygrey1 wrote: Seers have their tech, snipers have their spotty beam etc., DMs have jumping shield transes and tractors, monks have quite a few special shield transes, FCs have all of those special fighters. Every class has special auras... Except gunners. Gunner's have three weps and a few sub-par missiles. Just saying that there's plenty of class locked gear and it's pretty weighted toward everyone except gunner and SD (citation needed). If you dont want your new missiles il have them. _________________ anilv wrote: Antilzah wrote: But Scyron also said Bad at Games class is pretty good at group content. We can code an exception for BaG. I'll let Jey know. |
Sun Apr 15, 2012 9:08 pm |
|
Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
ping101 wrote: treygrey1 wrote: Seers have their tech, snipers have their spotty beam etc., DMs have jumping shield transes and tractors, monks have quite a few special shield transes, FCs have all of those special fighters. Every class has special auras... Except gunners. Gunner's have three weps and a few sub-par missiles. Just saying that there's plenty of class locked gear and it's pretty weighted toward everyone except gunner and SD (citation needed). If you dont want your new missiles il have them. Those stealth missiles would be sexy _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Sun Apr 15, 2012 9:16 pm |
|
Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Gunner has Destruction. Which affects bases.
|
Mon Apr 16, 2012 6:14 am |
|
Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
I've used the new missiles, and I certainly appreciate them. They're just not the one thing that makes gunners on par with everyone else.
I've tried most of the missiles, maybe I haven't tried the DPS missiles. _________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Mon Apr 16, 2012 7:37 am |
|
Main: thebeast
Level: 3394 Joined: Sun Dec 14, 2008 11:32 am Posts: 138 |
I personally find the new missiles great, you just have to know when and how to use them. Aside from incoming skill changes I think gunner is fine, but that's just my opinion.
_________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” Napoléon - “Never interrupt your enemy when he is making a mistake.” |
Mon Apr 16, 2012 1:24 pm |
|
Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
Shhh... Just go with what I say. Moar power is better.
_________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Mon Apr 16, 2012 5:11 pm |
|
Page 1 of 2 |
[ 20 posts ] | Go to page 1, 2 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 1 guest |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |