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Post [misc/code] Custom Team Ranks
Just another thing we should have already.

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
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bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Sat Dec 24, 2011 2:52 pm
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Post Re: Custom Team Ranks
If this were put in I can see lots of people making director=awesome ruler person and everyone else "bitches"

I think the team ranks are good already everyone's just officer usually lol

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Sat Dec 24, 2011 11:35 pm
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Post Re: Custom Team Ranks
a jedi master wrote:
If this were put in I can see lots of people making director=awesome ruler person and everyone else "bitches"

I think the team ranks are good already everyone's just officer usually lol
If your director is that immature, you can always just leave the team. :|

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Sun Dec 25, 2011 1:05 am
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Post Re: Custom Team Ranks
No need. Maybe change the ranks and privileges a bit.

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Sun Dec 25, 2011 7:08 am
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Post Re: Custom Team Ranks
i like
finaly getting a higher rank then that stupid officer i had in all teams i have joined

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Sun Dec 25, 2011 10:21 am
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Post Re: Custom Team Ranks
But for what possible reason? Lol

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Mon Dec 26, 2011 9:52 pm
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Post Re: Custom Team Ranks
a jedi master wrote:
But for what possible reason? Lol

So your team can have more than two councies.

Thats like, only one reason right there. It's a good enough reason by itself to put this in.

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Tue Dec 27, 2011 12:41 am
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Post Re: Custom Team Ranks
Has been suggested dozens of times, maybe a bakers dozens of times by now.

"On the to-do list" -JeffL

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Tue Dec 27, 2011 1:16 am
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Post Re: Custom Team Ranks
More than 2 councillors might be broken due to XP tithe. It would be a real boon if we could manually add exceptions to base permissions, for example to share a base across multiple accounts without opening it up to all players of a certain rank. That by itself would essentially solve the problem.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Tue Dec 27, 2011 1:28 am
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Post Re: Custom Team Ranks
trevor54 wrote:
"On the to-do list" -JeffL


how long have it been on the to-do list? atleast a year i think

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Tue Dec 27, 2011 11:21 am
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Post Re: Custom Team Ranks
anilv wrote:
More than 2 councillors might be broken due to XP tithe. It would be a real boon if we could manually add exceptions to base permissions, for example to share a base across multiple accounts without opening it up to all players of a certain rank. That by itself would essentially solve the problem.


Then that'd be the only part(outside the Director), whose jobs cannot be changed. Any "new" councilor type ranks just would not get the exp tithe. And besides, any team that does want more exp tithe can easily make a second team.

Only need 10 good players on 12-15 accounts with T20 defense bases, etc and you can get a 400score team. Boom, exp tithe.

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Tue Dec 27, 2011 11:50 am
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Post Re: Custom Team Ranks
Battlecruiser23 wrote:
anilv wrote:
More than 2 councillors might be broken due to XP tithe. It would be a real boon if we could manually add exceptions to base permissions, for example to share a base across multiple accounts without opening it up to all players of a certain rank. That by itself would essentially solve the problem.


Then that'd be the only part(outside the Director), whose jobs cannot be changed. Any "new" councilor type ranks just would not get the exp tithe. And besides, any team that does want more exp tithe can easily make a second team.

Only need 10 good players on 12-15 accounts with T20 defense bases, etc and you can get a 400score team. Boom, exp tithe.


Takes a lot less. Lot less.


Tue Dec 27, 2011 11:57 am
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Post Re: Custom Team Ranks
XP tithe increases with team score, I believe.

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http://www.starsonata.com/features


Tue Dec 27, 2011 12:00 pm
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Post Re: Custom Team Ranks
anilv wrote:
More than 2 councillors might be broken due to XP tithe. It would be a real boon if we could manually add exceptions to base permissions, for example to share a base across multiple accounts without opening it up to all players of a certain rank. That by itself would essentially solve the problem.


can also put another rank between officer and councilor that have the same rights as councilor but no exp tithe

now bit more serious
can we have a response from a devmin (bageese) to know how far the plans are?

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Valkyrie300 wrote:
You need to thoroughly think before sprouting exaggerated statements


Tue Dec 27, 2011 7:10 pm
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Post Re: Custom Team Ranks
trevor54 wrote:
Has been suggested dozens of times, maybe a bakers dozens of times by now.


LOL, I GET IT


Tue Dec 27, 2011 8:05 pm
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