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| Damage +20%, Hostility +30%, Projectile Velocity +15%<br/>In-built items: [[Super Items#Ion Salvation Device|Ion Sa
...e +20%</span>, <span class="bad">Hostility +30%</span>, <span class="good">Projectile Velocity +15%</span><br/>In-built items: [[Super Items#Ion Salvation Device
321 KB (37,537 words) - 16:27, 10 December 2025
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...Tempering -30%, Range +15%, <BR>Thrust +20%, Critical Resistance +20%, <BR>Projectile Velocity +10%
1 KB (122 words) - 01:23, 8 October 2023
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'''"Grem [[Weapons]]"''' cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Fre
2 KB (263 words) - 08:18, 13 February 2024
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'''Multi-Bullet(s)''' refers to a weapon's ability to fire more than one projectile without the [[Multifiring|multifiring]] skill. Certain weapons, like [[Weap
340 bytes (51 words) - 14:33, 25 October 2012
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...ons, the target has to be within range to be shot. It follows that, with a projectile weapon, you can still hit an out of range target after you've shot by havin
...| 44|| 128|| 0.340|| || Modified using some acid from the Space Jelly, the projectile lingers on the enemy target, damaging its shields for a while.|| Side Effec
312 KB (30,090 words) - 03:57, 17 December 2025
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! <span title="The projectile turning deg/seconds. Click to sort by first weapon.">Turning</span>
! <span title="The projectile speed. Click to sort by first weapon.">Speed</span>
194 KB (19,956 words) - 03:59, 17 December 2025
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|Mods = Damage +10%, Range +15%, <BR>Critical Resistance +20%, Projectile Velocity +10%
1 KB (139 words) - 19:17, 7 June 2025
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| {{Linkable Entry|Volatile Projectile Overcharger}}
| Gives +50% Projectile Speed and +20% Range
135 KB (14,299 words) - 13:48, 13 June 2025
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and a reasonably powerful energy projectile at that..." Devan looks furious. "Don't blinking well interrupt me!!!
20 KB (3,369 words) - 22:16, 20 September 2016
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<span>+150 range (up to double), 30% Damage, 50% Projectile Velocity</span>
8 KB (981 words) - 19:31, 7 June 2025
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The Speed Demon Tracking Device offers the player some evasion, projectile speed and the unique ability for weapons to fire out of the sides and rear
<span>25% Projectile Damage, 12% Rate of Fire</span>
9 KB (1,099 words) - 01:46, 15 August 2025
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...credibly high RoF, something like 35k DPS. This does laser damage, but her Projectile (which acts somewhat like a vulture's projectiles) do 10k dmg on impact but
17 KB (2,905 words) - 00:43, 15 May 2011
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...Used in conjunction with a radiation weapon to capture [[AI]] [[ship]]s. A projectile from the weapon is a short-ranged, small, slow-moving red sphere.
52 KB (8,679 words) - 07:54, 2 March 2023
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...e hull should also use a pulse type weapon, or other high dps medium range projectile weapon. Examples include:
7 KB (1,267 words) - 12:20, 10 June 2020
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|Mods = Rate of Fire -5%, Range +15%, <BR>Critical Resistance +12%, Projectile Velocity +10%
2 KB (210 words) - 01:07, 8 October 2023
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|Mods = Range +15%, Thrust +20%, <BR>Critical Resistance +11%, Projectile Velocity +10%
1 KB (150 words) - 01:04, 8 October 2023
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...' is one of the 7 [[damage type]]s. In-game, it is represented as a green projectile (Abstructor), laser (Mining laser) or Lightning Cloud (Mzungu Trading Defen
469 bytes (70 words) - 17:36, 6 July 2021
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...ey or purple projectiles. They push your ship back when shot, and when the projectile hits another AI or person, it also pushes them back.
606 bytes (101 words) - 17:36, 6 July 2021
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...ation Weapons|Neutron Laser]], are usually beam weapons. However, tracking projectile radiation weapons do exist.
1 KB (223 words) - 17:37, 6 July 2021
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...ng -7%</span>, <span class="bad">Hostility +20%</span>, <span class="good">Projectile Velocity +25%</span>
...ng -7%</span>, <span class="bad">Hostility +20%</span>, <span class="good">Projectile Velocity +25%</span>
72 KB (7,331 words) - 13:50, 10 December 2025