Difference between revisions of "Berserker Class"

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             [[File:Skill-imp-armour.png|75px|center]]
 
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             <span class="header">Impervious Armor</span>
 
             <span class="header">Impervious Armor</span>
             <span>In his rage, the berserker can focus solely on his target. 33% Resistance to Damage, -10% Speed</span>
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             <span>In his rage, the berserker can focus solely on his target. 10% Resistance to Damage</span>
 
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         <td class="skill-cell">

Revision as of 00:03, 11 July 2021


Berserker's are seen primarily as the tank class within Star Sonata. Their job is through high hostility bonuses to generate "hate" or aggro so an AI will shoot at them first instead of potentially softer teammates. Berserker's generally use heavy fighters with high resistances to be able to soak large amounts of damage that would kill a player in another class.


Skills

Zen Skills

Zen skills cost 1 * Level skill points per level up to a max of level 50.

Zen of Heavy Fighters: Specializing in heavy fighters. 1% Shield Max in Heavy Fighter, 0.20% Damage in Heavy Fighter, 1% Capacity in Heavy Fighter

Zen of Berserker: Mastering Berserker. 1% Damage, 0.50% Hostility, -0.20% Speed

Class Skills

Skill-combat-focus-1.png
           Combat Focus 1
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-combat-focus-2.png
           Combat Focus 2
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-combat-focus-3.png
           Combat Focus 3
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-berserker-class-1.png
           Berserker Class 1
           100 Multifiring
Skill-berserker-class-2.png
           Berserker Class 2
           100 Multifiring
Skill-berserker-class-3.png
           Berserker Class 3
           10% Capacity, 20% Hostility, 30% Damage
Skill-imp-armour.png
           Impervious Armor
           In his rage, the berserker can focus solely on his target. 10% Resistance to Damage
Skill-ord-supr.png
           Ordnance Supremacy         
           A berserker can store his rage and then unleash it all at once. 30% Energy Max, 36% Damage
Skill-arsen-exp.png
           Arsenal Expertise
           A true warrior masters a wide array of weaponry. 11% Electric Tempering, 20% Weapon Hold, 7% Capacity in Heavy Fighter, 7% Capacity in Light Fighter, 7% in Support Freighter
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Advanced Subskills

General Skills
Combat Skills
Berserker Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis. Also effects combat bots.
Skill-centered.png
Centered +500 shield charge and +500 energy charge (half for bots), (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50% speed out of combat (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage.
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply, see Skill Inheritance).
Skill-droney.png
Droney Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer.
Skill-big-banker.png
Big Banker +1 Capacitor slot
Skill-berserker-classic.png
Berserker Classic +1 free shot, -13% firing rate when firing 4 shots, -23% firing rate when firing 5+ shots. 100 Multifiring
Skill-weapons-master.png
Weapons Master 200% Hostility, 3 Weapon Slots
Skill-berserking-berserker.png
Berserking Berserker +10% Speed, +10% Rate of Fire
Skill-eye-for-an-eye.png
Eye for an Eye +33% bonus for damage-to-shield transference effects, +7% Resistance to Damage