Difference between revisions of "Gunner Class"
From Starsonata Wiki
(Updating Gunner Skills) |
(Updated to Healing Revamp numbers.) |
||
| Line 52: | Line 52: | ||
[[File:Skill-gunner-class-1.png|75px|center]] | [[File:Skill-gunner-class-1.png|75px|center]] | ||
<span class="header">Gunner Class 1</span> | <span class="header">Gunner Class 1</span> | ||
| − | <span>40% Weapon Hold, 100% Multifiring</span> | + | <span>+70 MF for Combat Bots, 40% Weapon Hold, 100% Multifiring</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 71: | Line 71: | ||
[[File:Skill-gunner-class-3.png|75px|center]] | [[File:Skill-gunner-class-3.png|75px|center]] | ||
<span class="header">Gunner Class 3</span> | <span class="header">Gunner Class 3</span> | ||
| − | <span> | + | <span>56% Damage in Capital Ship</span> |
</td> | </td> | ||
</tr> | </tr> | ||
| Line 81: | Line 81: | ||
[[File:Skill-big-guns.png|75px|center]] | [[File:Skill-big-guns.png|75px|center]] | ||
<span class="header">Big Guns</span> | <span class="header">Big Guns</span> | ||
| − | <span>The Gunner has some big guns - and they are not called 'left' and 'right'. 15% Damage, 15% | + | <span>The Gunner has some big guns - and they are not called 'left' and 'right'. 15% Damage, 15% Range, 15% Tracking</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 87: | Line 87: | ||
{{ClassDownConnector}} | {{ClassDownConnector}} | ||
{{Class3Rank}} | {{Class3Rank}} | ||
| − | [[File:Skill- | + | [[File:Skill-missile-mastery.png|75px|center]] |
| − | <span class="header"> | + | <span class="header">Juice Junkie</span> |
| − | <span>The Gunner | + | <span>The Gunner has perfected the art of generation and storage. 15% Energy Charge, 15% Energy Max, -16% Electric Tempering in Capital Ship</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 95: | Line 95: | ||
{{ClassDownConnector}} | {{ClassDownConnector}} | ||
{{Class3Rank}} | {{Class3Rank}} | ||
| − | [[File:Skill- | + | [[File:Skill-destruction.png|75px|center]] |
| − | <span class="header"> | + | <span class="header">Destruction</span> |
| − | <span>The Gunner | + | <span>The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 10% Damage</span> |
</td> | </td> | ||
</tr> | </tr> | ||
Revision as of 11:15, 2 November 2020
Gunner is the skill where 'You bring the big punch for the big targets.'
Gunners are generally seen as the debuff buddies while in a Fleet. Their ability to indirectly increase the damage of all squad-mates dramatically affects the capabilities of said squad.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Gunner: Mastering Gunner. 1% Damage, 1% Weapon Hold
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Gunner Class 1 +70 MF for Combat Bots, 40% Weapon Hold, 100% Multifiring |
Gunner Class 2 20% Mining Damage in Capital Ship, 20% Resistance to Damage in Capital Ship |
Gunner Class 3 56% Damage in Capital Ship |
Big Guns The Gunner has some big guns - and they are not called 'left' and 'right'. 15% Damage, 15% Range, 15% Tracking |
Juice Junkie The Gunner has perfected the art of generation and storage. 15% Energy Charge, 15% Energy Max, -16% Electric Tempering in Capital Ship |
Destruction The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 10% Damage |
Advanced Subskills
General Skills
Fleet Skills
Gunner Skills
| Shake it Off | +500 shield charge and +500 energy charge while in stasis. Also effects combat bots. | ||
| Centered | +500 shield charge and +500 energy charge (half for bots), (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
| Strategic Deployment | +50% speed out of combat (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
| Resilient | You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage. | ||
| Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply, see Skill Inheritance). | ||
| Droney | Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer. | ||
| Extra Tweaked | Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters | ||
| Advanced Targeting Computers | +50% Tracking, -15% Range | ||
| Mass Destruction | Increases the amount of damage the Gunner's Missiles and Fighters can consume from gunner Marks by 40% | ||
| Shield Remodulation | +25% Resistance to damage, -10% Damage | ||
| Gunboat Diplomat | Heavy Fighter or Support Freighter gain: +1 super item slot, +35% Missile Damage, 100% Shield Max, 100% Energy Max |




















