Difference between revisions of "Template:Weapon"
From Starsonata Wiki
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<div class = "weaponType"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}}</span><span> Weapon</span></div></div> | <div class = "weaponType"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}}</span><span> Weapon</span></div></div> | ||
<div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div> | <div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div> | ||
| − | |||
<div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div> | <div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div> | ||
| − | |||
| − | |||
<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} seconds</span></div></div> | <div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} seconds</span></div></div> | ||
<div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div> | <div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div> | ||
<div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degrees</span></div></div> | <div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degrees</span></div></div> | ||
| + | <div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div> | ||
| + | <div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div> | ||
| + | <div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div> | ||
<div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} seconds</span></div></div> | <div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} seconds</span></div></div> | ||
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div> | <div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div> | ||
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|DamageType = Energy | |DamageType = Energy | ||
|Damage = 123 | |Damage = 123 | ||
| − | |||
|EnergyCost = 10000 | |EnergyCost = 10000 | ||
| − | |||
| − | |||
|ReloadTime = 2 | |ReloadTime = 2 | ||
|Range = 2545 | |Range = 2545 | ||
|FireArc = 45 | |FireArc = 45 | ||
| + | |DPS = 61.5 | ||
| + | |EPS = 5000 | ||
| + | |DPE = 0.0123 | ||
|VisibilityIncreaseAmount = 343 | |VisibilityIncreaseAmount = 343 | ||
|VisibilityIncreaseTime = 2 | |VisibilityIncreaseTime = 2 | ||
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|DamageType = | |DamageType = | ||
|Damage = | |Damage = | ||
| − | |||
|EnergyCost = | |EnergyCost = | ||
| − | |||
| − | |||
|ReloadTime = | |ReloadTime = | ||
|Range = | |Range = | ||
|FireArc = | |FireArc = | ||
| + | |DPS = | ||
| + | |EPS = | ||
| + | |DPE = | ||
|VisibilityIncreaseAmount = | |VisibilityIncreaseAmount = | ||
|VisibilityIncreaseTime = | |VisibilityIncreaseTime = | ||
Revision as of 13:22, 10 August 2017
T
0
Size:
9,001
Weight:
400,000
Required Skill:
Drone Mastery
Source:
Glass Matrix
Price:
1,000,000
Energy Beam Weapon
Damage:
123
Energy Cost:
10,000 per shot
Reload Time:
2 second(s)
Range:
2,545 units
Firing Arc:
45 degree(s)
DPS:
61.5
EPS:
5,000
DPE:
0.0123
Visibility Increase:
343 for 2 second(s)
Additional Effects:
65535 Fire DPS to Target
Mod Bonuses:
+10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain
YOU MUST CONSTRUCT ADDITIONAL PYLONS
{{weapon
|IconFilename =
|Tech =
|Size =
|Weight =
|SkillNeeded =
|Source =
|Price =
|ModBonuses =
|WeaponType =
|DamageType =
|Damage =
|EnergyCost =
|ReloadTime =
|Range =
|FireArc =
|DPS =
|EPS =
|DPE =
|VisibilityIncreaseAmount =
|VisibilityIncreaseTime =
|AdditionalEffects =
|Description =
}}