Difference between revisions of "Category:Modifications"

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'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''
 
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''
  
−
== Weapon Mods ==
+
*Amorphous         : +6% Nimbleness
−
*Buffered         : +10% Recoil, +10% Damage
+
*Amplified          : +20% Max
−
*Composite        : reduced item weight
+
*Amplified-Radar    : +20% Detection, +20% Visibility
−
*Dynamic          : +4% Damage
+
*Buffered          : +10% Recoil, +10% Damage
−
*Evil              : +1% Damage, +10% Hostility
+
*Composite         : reduced item weight
−
*Extended          : +20% Range
+
*Docktastic         : +50% Docking
−
*Forceful          : +8% Damage
+
*Dynamic            : +4% Damage
−
*Intelligent      : +1% XP
+
*Evil              : +1% Damage, +10% Hostility
−
*Miniaturized      : reduced item size
+
*Extended-Shield    : +10% Max
−
*Overclocked      : -10% Recoil
+
*Extended-Weapon   : +20% Range
−
*Radioactive      : +3% Electricity
+
*Forceful-Engine    : +20% Thrust
−
*Scoped            : +15% Tracking
+
*Forceful-Weapon   : +8% Damage
−
*Sleek            : +2% Speed, -3% Nimbleness
+
*Gyroscopic         : +30% Agility
−
*Super Intelligent : +2% XP
+
*Intelligent        : +1% XP
−
*Superconducting  : -10% electricity needed
 
−
 
 
−
 
 
−
== Shield Mods ==
 
−
*Amorphous        : +6% Nimbleness
 
−
*Amplified        : +20% Max
 
−
*Composite         : reduced item weight
 
−
*Docktastic       : +50% Docking
 
−
*Extended          : +10% Max
 
−
*Gyroscopic        : +30% Agility
 
−
*Miniaturized      : reduced item size
 
−
*Overclocked      : +10% Regeneration
 
−
*Rewired          : +10% Shield, -10% Energy
 
−
*Sleek            : +2% Speed, -3% Nimbleness
 
−
*Transcendental   : +2% Cargo, 10 elec cost
 
−
 
 
−
== Engine Mods ==
 
−
*Composite        : reduced item weight
 
−
*Evil              : +1% Damage, +10% Hostility
 
−
*Forceful         : +20% Thrust
 
−
*Gyroscopic        : +30% Agility
 
−
*Intelligent      : +1% XP
 
−
*Miniaturized      : reduced item size
 
−
*Radioactive      : +3% Electricity
 
−
*Shielded          : 50% Visibility of the item blocked
 
−
*Sleek            : +2% Speed, -3% Nimbleness
 
−
*Super Intelligent : +2% XP
 
−
*Transcendental   : +2% Cargo, 10 elec cost
 
−
*Workhorse        : +10% Tractoring
 
−
 
 
−
== Energy Mods ==
 
−
*Amplified        : +20% Max
 
−
*Composite        : reduced item weight
 
−
*Evil              : +1% Damage, +10% Hostility
 
−
*Intelligent      : +1% XP
 
−
*Gyroscopic       : +30% Agility
 
−
*OverClocked      : +10% Regeneration
 
−
*Radioactive      : +3% Electricity
 
−
*Rewired          : +10% Energy, -10% Shield
 
−
*Workhorse        : +10% Tractoring
 
−
 
 
−
== Radar Mods ==
 
−
*Amplified        : +20% Detection, +20% Visibility
 
−
*Evil              : +1% Damage, +10% Hostility
 
 
*Miniaturized      : reduced item size
 
*Miniaturized      : reduced item size
−
*Radioactive       : +3% Electricity
+
*Overclocked        : +10% Regeneration
−
*Resonating       : +5% Shield, +5% Radar
+
*Overclocked-Weapon : -10% Recoil
−
*Scoped           : +15% Tracking
+
*Radioactive       : +3% Electricity
−
*Shielded         : 50% visibilty from this item blocked
+
*Resonating         : +5% Shield, +5% Radar
−
*Sleek             : +2% Speed, -3% Nimbleness
+
*Rewired-Energy    : +10% Energy, -10% Shield
−
*Superconducting   : -10% electricity needed
+
*Rewired-Weapon    : +10% Shield, -10% Energy
−
*Transcendental    : +2% Cargo, 10 elec cost
+
*Scoped             : +15% Tracking
−
 
+
*Shielded           : 50% Visibility of the item blocked
−
== Capacitor Mods ==
+
*Sleek             : +2% Speed, -3% Nimbleness
−
*Gyroscopic        : +30% Agility
+
*Superconducting   : -10% electricity needed
−
*Super Intelligent : +2% XP
+
*Super Intelligent : +2% XP
−
 
+
*Transcendental    : +2% Hull Space, 10 elec cost
−
== Scoop Mods ==
+
*Workhorse         : +10% Tractoring
−
*Dockstastic      : +50% Docking
 
−
*Evil              : +1% Damage, +10% Hostility
 
−
*Radioactive      : +3% Electricity
 
−
*Sleek            : +2% Speed, -3% Nimbleness
 
−
*Super Intelligent : +2% XP
 
−
*Workhorse         : +10% Tractoring
 
−
*Transcendental    : +2% Hull space
 
−
 
 
−
 
 
−
 
 
−
 
 
−
 
 
−
 
 
  
  
  
 
[[Category:Drops]]
 
[[Category:Drops]]

Revision as of 19:35, 15 May 2007

Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods.

This is a list of only known mods, please only update if you have seen a particular mod on a particular item

  • Amorphous  : +6% Nimbleness
  • Amplified  : +20% Max
  • Amplified-Radar  : +20% Detection, +20% Visibility
  • Buffered  : +10% Recoil, +10% Damage
  • Composite  : reduced item weight
  • Docktastic  : +50% Docking
  • Dynamic  : +4% Damage
  • Evil  : +1% Damage, +10% Hostility
  • Extended-Shield  : +10% Max
  • Extended-Weapon  : +20% Range
  • Forceful-Engine  : +20% Thrust
  • Forceful-Weapon  : +8% Damage
  • Gyroscopic  : +30% Agility
  • Intelligent  : +1% XP
  • Miniaturized  : reduced item size
  • Overclocked  : +10% Regeneration
  • Overclocked-Weapon : -10% Recoil
  • Radioactive  : +3% Electricity
  • Resonating  : +5% Shield, +5% Radar
  • Rewired-Energy  : +10% Energy, -10% Shield
  • Rewired-Weapon  : +10% Shield, -10% Energy
  • Scoped  : +15% Tracking
  • Shielded  : 50% Visibility of the item blocked
  • Sleek  : +2% Speed, -3% Nimbleness
  • Superconducting  : -10% electricity needed
  • Super Intelligent  : +2% XP
  • Transcendental  : +2% Hull Space, 10 elec cost
  • Workhorse  : +10% Tractoring

Pages in category "Modifications"

The following 2 pages are in this category, out of 2 total.