Difference between revisions of "Gold"
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(New page: {{commodbox |pagename = Gold |Weight = 1460 |Halflife = none |Warp = no |Neurobound = no |Break = no |Minbreak = N/A |Maxbreak = N/A |Price = 5 - 20,000,000 |Description = A soft, shiny, y...) |
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| Line 14: | Line 14: | ||
==Sources== | ==Sources== | ||
| − | Extracted. | + | [[Auric Sector]], Extracted. |
| Line 51: | Line 51: | ||
[[Category: Commodities]] | [[Category: Commodities]] | ||
[[Category: Built Commodities]] | [[Category: Built Commodities]] | ||
| + | [[Category: Mined Commodities]] | ||
Revision as of 17:20, 4 June 2014
| Gold | |||||
| Size | Weight | Halflife | |||
| 1 | 1460 | none | |||
| Decay on Warp | Neurobound | ||||
| no | no | ||||
| Break Item | |||||
| no | |||||
| Minimum Break | Maximum Break | ||||
| N/A | N/A | ||||
| Add Trade Good List Price | |||||
| 5 - 20,000,000 | |||||
| Description | |||||
| A soft, shiny, yellow, heavy, malleable, ductile transition metal, gold does not react with most chemicals. | |||||
Contents
Sources
Auric Sector, Extracted.
Uses
Builds
| Item Produced | Initial | Periodic | Blueprint |
Missions
| Location | Amount Needed | Reward | Mission |
Skills
| Skill | Location | Amount Needed | Skill Level |