Difference between revisions of "Neuroforge"
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! Item Rarity | ! Item Rarity | ||
| − | ! Number of Mods | + | ! Max Number of Mods |
|- | |- | ||
| Junk | | Junk | ||
| Line 24: | Line 24: | ||
|- | |- | ||
| Uncommon | | Uncommon | ||
| − | | | + | | 8 |
|- | |- | ||
| Rare | | Rare | ||
| − | | | + | | 8 |
|- | |- | ||
| Artifact | | Artifact | ||
| − | | | + | | 8 |
|- | |- | ||
| Exotic | | Exotic | ||
| − | | | + | | 8 |
|- | |- | ||
| Exalted | | Exalted | ||
| − | | | + | | 8 |
|- | |- | ||
|Legendary | |Legendary | ||
| Line 51: | Line 51: | ||
You may have an enhancement of +15 to one mod, and another of +23, but the +23 also includes removing another modification from the item to allow the higher enhancement boost. | You may have an enhancement of +15 to one mod, and another of +23, but the +23 also includes removing another modification from the item to allow the higher enhancement boost. | ||
| − | {| class="wikitable" border="1" | + | Bonus Rolls - Bonus rolls will occur if certain conditions are met. |
| + | * If an item is Exalted or Legendary, it automatically gets an extra roll with every forge. This means exalted and legendary items burn only half the number needed to forge, which is a benefit for how rare those items are. | ||
| + | * If your forge option removes an existing mod, you get a bonus roll | ||
| + | * XtraForge is a rare random roll chance when forging any item. | ||
| + | |||
| + | '''Enhancable Mod Names in Green, Red indicates a mod that has a generally negative effect''' | ||
| + | |||
| + | {| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4" | ||
| + | |- | ||
| + | | '''Mod''' | ||
| + | | '''Weapon''' | ||
| + | | '''Shield''' | ||
| + | | '''Engine''' | ||
| + | | '''Expander''' | ||
| + | | '''Capacitor''' | ||
| + | | '''Charger''' | ||
| + | | '''Scoop''' | ||
| + | | '''Energy''' | ||
| + | | '''Radar''' | ||
| + | | '''Cloak''' | ||
| + | |- | ||
| + | | Amorphous | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>3% + .3% per tech Nimbleness | ||
| + | | <nowiki>+</nowiki>3% + .3% per tech Nimbleness | ||
| + | | <nowiki>+</nowiki>3% + .3% per tech Nimbleness | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |- | ||
| + | | style="color:green" | Amplified | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>20% Max | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>20% Max | ||
| + | | style="color:green;" | <nowiki>+</nowiki>20% Detection, +20% Visibility | ||
| + | | N/A | ||
| + | |- | ||
| + | | style="color:green" | Buffered | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Recoil, +10% Damage | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |- | ||
| + | | style="color:green" | Composite | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | |- | ||
| + | | Docktastic | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | N/A | ||
| + | |- | ||
| + | | style="color:green" | Dynamic | ||
| + | | style="color:red;" | <nowiki>+</nowiki>4% Damage<br> +8% size | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Thrust<br> +8% size | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>20% Ping Strength<br> +8% size | ||
| + | | N/A | ||
| + | |- | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
|- | |- | ||
| − | + | | style="color:green" | Extended | |
| − | + | | style="color:red;" | <nowiki>+</nowiki>20% Range | |
| − | + | | style="color:red;" | <nowiki>+</nowiki>10% Max | |
| − | + | | N/A | |
| − | + | | N/A | |
| − | + | | N/A | |
| − | + | | N/A | |
| − | + | | N/A | |
| − | + | | style="color:red;" | <nowiki>+</nowiki>10% Max | |
| − | + | | style="color:red;" | <nowiki>+</nowiki>10% Max | |
| − | + | | N/A | |
| − | |||
|- | |- | ||
| − | | | + | | strle="color:green" | Forceful |
| − | | | + | | style="color:red;" | <nowiki>+</nowiki>8% Damage,<br> +32% size |
| − | | | + | | N/A |
| − | | | + | | style="color:red;" | <nowiki>+</nowiki>20% Thrust,<br> +32% size |
| − | | | + | | N/A |
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>30% Ping Strength,<br> +32% size | ||
| + | | N/A | ||
| + | | N/A | ||
|- | |- | ||
| − | | | + | | Gyroscopic |
| − | | | + | | N/A |
| − | | | + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility |
| − | | | + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility |
| − | | | + | | N/A |
| − | | | + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility |
| − | | | + | | N/A |
| − | | | + | | N/A |
| − | | | + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility |
| − | | | + | | N/A |
| − | | | + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility |
| − | |||
|- | |- | ||
| − | | | + | | style="color:green" | Hot Pockets |
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | Bonus | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | Bonus | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
|- | |- | ||
| − | | | + | | Intelligent |
| + | | style="color:green;" | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
|- | |- | ||
| − | | | + | | Miniaturized |
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
|- | |- | ||
| − | | | + | | style="color:green" | Overclocked |
| + | | style="color:red;" | <nowiki>-</nowiki>10% Recoil | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Regeneration | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Regeneration | ||
| + | | N/A | ||
| + | | N/A | ||
|- | |- | ||
| − | | | + | | Radioactive |
| + | | style="color:green;" | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
|- | |- | ||
| − | | | + | | Resonating |
| + | | N/A | ||
| + | | <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level | ||
| + | | <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level | ||
|- | |- | ||
| − | | | + | | style="color:green" | Rewired |
| + | | N/A | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Shield, -5% - .5% per tech Energy | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Energy, -5% - .5% per tech Shield | ||
| + | | N/A | ||
| + | | N/A | ||
|- | |- | ||
| − | | | + | | style="color:green" | Scoped |
| + | | style="color:red;" | <nowiki>+</nowiki>7.5% + .75% per tech Tracking | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>7.5% + .75% per tech Tracking | ||
| + | | N/A | ||
|- | |- | ||
| − | | | + | | style="color:green" | Shielded |
| + | | N/A | ||
| + | | style="color:red;" | 50% visibility blocked from this item | ||
| + | | style="color:red;" | 50% visibility blocked from this item | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | 50% visibility blocked from this item | ||
| + | | N/A | ||
|- | |- | ||
| − | | | + | | Sleek |
| + | | style="color:green;" | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | N/A | ||
|- | |- | ||
| − | | Transcendental | + | | Super Intelligent |
| + | | <nowiki>+</nowiki>1.5% + .15% per tech XP and Crit hit Chance | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP and Crit hit Chance | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP and Crit hit Chance | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP and Crit hit Chance | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP and Crit hit Chance | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP and Crit hit Chance | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP and Crit hit Chance | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP and Crit hit Chance | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP and Crit hit Chance | ||
| + | |- | ||
| + | | style="color:green" | Superconducting | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% electricity needed | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% electricity needed | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% electricity needed | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% electricity needed | ||
| + | | N/A | ||
| + | |- | ||
| + | | Transcendental | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | |- | ||
| + | | style="color:green" | Vectored | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | Bonus | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/a | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |- | ||
| + | | style="color:green" | Workhorse | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Tractoring | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Tractoring | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Tractoring | ||
| + | | N/A | ||
| + | | N/A | ||
|} | |} | ||
| + | |||
| + | <noinclude> | ||
| + | [[Category:Modifications]] | ||
| + | </noinclude> | ||
| + | |||
| + | |||
| + | <noinclude> | ||
| + | [[Category:Modifications]] | ||
| + | </noinclude> | ||
Latest revision as of 18:57, 13 August 2025
Work In Progress
NeuroForge is a new item implementation that was added to the base game in 2024.
The basic premise of NeuroForge is that you take an item that has been neurobound to you, then forge another identical unmodified item to it, and it will give you the opportunity to enhance the current items with extra modifications (up to 8) and to boost those mods as well, levelling them up as it were, by forging other items to the first one.
NeuroForging is a bit of a gamble; you may not always get the modifications you want. However, if you don't like it, at the cost of 1 Bindomite, you can clear all the mods from the item of gear and start fresh.
The following types of items can be neuroforged: Weapons, Shields, Engines, Hull Extensions, Capacitors, Shield Chargers, Scoops, Tractors, Energies, Radars, and Cloaks.
Modifications work like the following;
| Item Rarity | Max Number of Mods |
|---|---|
| Junk | 3 |
| Common | 3 |
| Uncommon | 8 |
| Rare | 8 |
| Artifact | 8 |
| Exotic | 8 |
| Exalted | 8 |
| Legendary | 8 |
Step 1: Neurobind the item - costs 1 Bindomite - Locks the item to your account so it cannot be traded or sold. Once you neurobind the item, it always gets at least 1 modification and up to the maximum in the chart above based upon the item's rarity. You can neurobind an already naturally modified item, it does not lose the original mods and can gain additional unique mods up to the limit in the chart based upon it's rarity.
Step 2 - Neuroforge the item - costs 1 unmodified item to be consumed in the process. This other item is destroyed in the process and cannot be recovered. This will add an enhanced modification to one of the modifications on the current item. This is where the challenge comes in. You will get 3 different options to choose from. Each will have benefits for one modification of the base item, but they can also affect other modifications.
You may have an enhancement of +15 to one mod, and another of +23, but the +23 also includes removing another modification from the item to allow the higher enhancement boost.
Bonus Rolls - Bonus rolls will occur if certain conditions are met.
- If an item is Exalted or Legendary, it automatically gets an extra roll with every forge. This means exalted and legendary items burn only half the number needed to forge, which is a benefit for how rare those items are.
- If your forge option removes an existing mod, you get a bonus roll
- XtraForge is a rare random roll chance when forging any item.
Enhancable Mod Names in Green, Red indicates a mod that has a generally negative effect
| Mod | Weapon | Shield | Engine | Expander | Capacitor | Charger | Scoop | Energy | Radar | Cloak |
| Amorphous | N/A | +3% + .3% per tech Nimbleness | +3% + .3% per tech Nimbleness | +3% + .3% per tech Nimbleness | N/A | N/A | N/A | N/A | N/A | N/A |
| Amplified | N/A | +20% Max | N/A | N/A | N/A | N/A | N/A | +20% Max | +20% Detection, +20% Visibility | N/A |
| Buffered | +10% Recoil, +10% Damage | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| Composite | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight | N/A | -20% and -1 weight | N/A | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight |
| Docktastic | N/A | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | N/A | N/A | N/A | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | N/A |
| Dynamic | +4% Damage +8% size |
N/A | +10% Thrust +8% size |
N/A | N/A | N/A | N/A | N/A | +20% Ping Strength +8% size |
N/A |
| Evil | +.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
N/A | +.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
| Extended | +20% Range | +10% Max | N/A | N/A | N/A | N/A | N/A | +10% Max | +10% Max | N/A |
| Forceful | +8% Damage, +32% size |
N/A | +20% Thrust, +32% size |
N/A | N/A | N/A | N/A | +30% Ping Strength, +32% size |
N/A | N/A |
| Gyroscopic | N/A | +7.5% + .75% per tech Agility | +7.5% + .75% per tech Agility | N/A | +7.5% + .75% per tech Agility | N/A | N/A | +7.5% + .75% per tech Agility | N/A | +7.5% + .75% per tech Agility |
| Hot Pockets | N/A | N/A | N/A | Bonus | N/A | N/A | Bonus | N/A | N/A | N/A |
| Intelligent | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | N/A | +1% + .1% per tech XP | N/A | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP |
| Miniaturized | -20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
N/A | -20% Item Size, rounded down, minimum 1 space |
N/A | N/A | -20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
| Overclocked | -10% Recoil | +10% Regeneration | N/A | N/A | N/A | N/A | N/A | +10% Regeneration | N/A | N/A |
| Radioactive | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | N/A | +1.5% + .15% per tech Electricity, +20 Visibility | N/A | +1.5% + .15% per tech Electricity, +20 Visibility | N/A | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility |
| Resonating | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech level | N/A | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech level | N/A | N/A | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech level | +2.5% + .25% per tech Shield, +2.5% + .25% per tech level |
| Rewired | N/A | +5% + .5% per tech Shield, -5% - .5% per tech Energy | N/A | N/A | N/A | N/A | N/A | +5% + .5% per tech Energy, -5% - .5% per tech Shield | N/A | N/A |
| Scoped | +7.5% + .75% per tech Tracking | N/A | N/A | N/A | N/A | N/A | N/A | N/A | +7.5% + .75% per tech Tracking | N/A |
| Shielded | N/A | 50% visibility blocked from this item | 50% visibility blocked from this item | N/A | N/A | N/A | N/A | N/A | 50% visibility blocked from this item | N/A |
| Sleek | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A | N/A | N/A | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A |
| Super Intelligent | +1.5% + .15% per tech XP and Crit hit Chance | +1.0% + 0.10% per tech XP and Crit hit Chance | +1.0% + 0.10% per tech XP and Crit hit Chance | N/A | +1.0% + 0.10% per tech XP and Crit hit Chance | +1.0% + 0.10% per tech XP and Crit hit Chance | +1.0% + 0.10% per tech XP and Crit hit Chance | +1.0% + 0.10% per tech XP and Crit hit Chance | +1.0% + 0.10% per tech XP and Crit hit Chance | +1.0% + 0.10% per tech XP and Crit hit Chance |
| Superconducting | -10% electricity needed | -10% electricity needed | N/A | N/A | N/A | -10% electricity needed | N/A | N/A | -10% electricity needed | N/A |
| Transcendental | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost |
| Vectored | N/A | N/A | Bonus | N/A | N/A | N/a | N/A | N/A | N/A | |
| Workhorse | N/A | N/A | +5% + .5% per tech Tractoring | N/A | N/A | N/A | +5% + .5% per tech Tractoring | +5% + .5% per tech Tractoring | N/A | N/A |