Difference between revisions of "Ranger Class"

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[[File:Sniper T23.png|thumb|500px|A [[Bisarme]] sniper, punching holes into [[Captain Kidd]] with an [[Weapons#Adamantiumized Titan Mining Laser|Adamantiumized Titan Mining Laser]].]]
 
[[File:Sniper T23.png|thumb|500px|A [[Bisarme]] sniper, punching holes into [[Captain Kidd]] with an [[Weapons#Adamantiumized Titan Mining Laser|Adamantiumized Titan Mining Laser]].]]
  
* Note: the below is outdated due to Sniper -> Ranger rework.
+
* Note: Sniper was replaced by the Ranger class, some references on the wiki may be outdated.
  
 
The '''Sniper''' class stays level-headed with high range, sustained damage output, boasting the highest range bonuses out of the classes and the use of the [[Sniper Analysis]] mechanic, which gradually increases damage and critical hit damage to a target the longer the sniper maintains hits onto it. At full analysis, a sniper can deal massive and energy-efficient damage to a target at ranges well beyond most opponents can reasonably deal with.
 
The '''Sniper''' class stays level-headed with high range, sustained damage output, boasting the highest range bonuses out of the classes and the use of the [[Sniper Analysis]] mechanic, which gradually increases damage and critical hit damage to a target the longer the sniper maintains hits onto it. At full analysis, a sniper can deal massive and energy-efficient damage to a target at ranges well beyond most opponents can reasonably deal with.
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'''Zen of Heavy Fighters:''' Specializing in heavy fighters.
 
'''Zen of Heavy Fighters:''' Specializing in heavy fighters.
 
*Per level:
 
*Per level:
**+1% Shield Max in Heavy Fighter
+
**1% Shield Max in Heavy Fighter
**+0.20% Damage in Heavy Fighter
+
**0.20% Damage in Heavy Fighter
**+1% Capacity in Heavy Fighter
+
**1% Capacity in Heavy Fighter
  
'''Zen of Sniper:''' Mastering Sniper.
+
'''Zen of Ranger:''' Mastering Ranger.
 
*Per level:
 
*Per level:
**+1% Damage, +1% Electric Tempering
+
**+2% thrust and speed auras when under 40 speed.
 +
**1% Shield Recovery
  
 
== Class Skills ==
 
== Class Skills ==
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             {{Class1Rank}}
 
             {{Class1Rank}}
 
             [[File:Skill-sniper-class-1.png|75px|center]]
 
             [[File:Skill-sniper-class-1.png|75px|center]]
             <span class="header">Sniper Class 1</span>
+
             <span class="header">Ranger Class 1</span>
             <span>30% Damage, 5% Electric Tempering</span>
+
             <span>+150 range (up to double), 30% Damage, 50% Projectile Velocity</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">
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             {{Class1Rank}}
 
             {{Class1Rank}}
 
             [[File:Skill-sniper-class-2.png|75px|center]]
 
             [[File:Skill-sniper-class-2.png|75px|center]]
             <span class="header">Sniper Class 2</span>
+
             <span class="header">Ranger Class 2</span>
             <span>10% Physical Damage, 10% Damage</span>
+
             <span>Overloaders are 2x as effective in heavy fighters (does not increase failure rate)</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">
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             {{Class1Rank}}
 
             {{Class1Rank}}
 
             [[File:Skill-sniper-class-3.png|75px|center]]
 
             [[File:Skill-sniper-class-3.png|75px|center]]
             <span class="header">Sniper Class 3</span>
+
             <span class="header">Ranger Class 3</span>
             <span>Allows the use of [[Sniper Analysis]].</span>
+
             <span>20% Physical Damage, 30% Damage</span>
 
         </td>
 
         </td>
 
     </tr>     
 
     </tr>     
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             {{ClassDownConnector}}
 
             {{ClassDownConnector}}
 
             {{Class3Rank}}
 
             {{Class3Rank}}
             [[File:Skill-stalking.png|75px|center]]
+
             [[File:Skill-marksman.png|75px|center]]
             <span class="header">Stalking</span>
+
             <span class="header">Marksman</span>
             <span>Stalk your enemies. 40% Tracking, -20% Visibility, 20% Damage</span>
+
             <span>Use a Ranger Scope to gain empowered shots and mark enemies for bonus echo damage. Level 2: Max marks increased to 5, Level 3: Max marks increased to 7, -10% Visibility, 10% Damage</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">
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             [[File:Skill-sharpshooting.png|75px|center]]
 
             [[File:Skill-sharpshooting.png|75px|center]]
 
             <span class="header">Sharpshooting</span>         
 
             <span class="header">Sharpshooting</span>         
             <span>Take aim at your opponents when you have a steady shot. 40% range, 7% Critical Percent, 33% Projectile Velocity, 33% Knockback</span>
+
             <span>Take aim at your opponents when you have a steady shot. Up to +24% range and +10% damage per level when under 40 speed. 10% Tracking, 30% Damage</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">
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             [[File:Skill-efficiency.png|75px|center]]
 
             [[File:Skill-efficiency.png|75px|center]]
 
             <span class="header">Efficiency</span>
 
             <span class="header">Efficiency</span>
             <span>Efficient shooting is a sniper hallmark. 30% Damage, -10% Rate of Fire</span>
+
             <span>On Heavy Fighter when damage, 20% of incoming damage is converted to a parasite with a 30 second lifespan. 10% Damage in Heavy Fighter, 10% Shield Recovery in Heavy Fighter</span>
 
         </td>
 
         </td>
 
     </tr>
 
     </tr>
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         {{SkillGenericGlyph|name=General Skills|colour=#66bd95}}  
 
         {{SkillGenericGlyph|name=General Skills|colour=#66bd95}}  
 
         {{SkillGenericGlyph|name=Combat Skills|colour=#4263bd}}
 
         {{SkillGenericGlyph|name=Combat Skills|colour=#4263bd}}
         {{SkillGenericGlyph|name=Sniper Skills|colour=#d4c86e}}       
+
         {{SkillGenericGlyph|name=Ranger Skills|colour=#d4c86e}}       
 
     </div>
 
     </div>
 
     <table class="adv-skills">
 
     <table class="adv-skills">

Latest revision as of 19:31, 7 June 2025

A Bisarme sniper, punching holes into Captain Kidd with an Adamantiumized Titan Mining Laser.
  • Note: Sniper was replaced by the Ranger class, some references on the wiki may be outdated.

The Sniper class stays level-headed with high range, sustained damage output, boasting the highest range bonuses out of the classes and the use of the Sniper Analysis mechanic, which gradually increases damage and critical hit damage to a target the longer the sniper maintains hits onto it. At full analysis, a sniper can deal massive and energy-efficient damage to a target at ranges well beyond most opponents can reasonably deal with.

The catch, however, is that analysis only progresses at a near-standstill, where a max speed of 40 or under must be maintained in order for analysis to be built. As such, snipers can leverage their high range (and slight innate visibility reduction) to develop analysis on targets from a safe distance, or rely on the protection of squadmates like Fleet Commanders or Berserkers to take the vanguard.

That's not to say they're entirely helpless if shot at -- Snipers often make use of heavy fighter hull types, and can attain respectable durability higher than Speed Demons or Seers. A sniper would rather not be seen or shot at if they could help it, but a sniper in a heavy fighter can sometimes fight at arm's length before it starts to hurt.

Some snipers go the extra mile and fly light fighters to leverage the extra augmenter slot to reach even higher damage ceilings, but forgo the hullspace and beefier resistance profiles that come with heavy fighters. This is usually unwieldly for solo play in terms of loot room and head-on encounters, so LF snipers are usually accompanied by supporting allies such as Engineers (healing drones, tractor beams that assist with weapon energy consumption) or Fleet Commanders (auras boosting damage/energy charge).


A quirk of how Sniper's class skills scale is that because it increases raw damage at a steeper rate than other classes, Sniper has one of the highest Damage Per Hit (DPH) ceilings alongside Seer, leading to the class's reputation of being a one-shot-one-kill class.

Certain combinations of DPH-optimizing methods (multifire, the Kalthi Wrathful Warrior's Kalthi Railgun Protocol super, high DPH weapons like the Stygian Fist) can achieve highly specialized setups that can hit for millions of damage at a time in the right conditions. However, this is often at the detriment of overall combat functionality (extreme downtime, >100m Effective HP enemies, situationally low chances of actually landing the shot), so most snipers aim to gear towards a balance of damage and rate of fire bonuses for a more consistent performance.


Skills

Zen Skills

Zen skills cost (1 * Level) skill points per level, up to a max of level 50.

Zen of Heavy Fighters: Specializing in heavy fighters.

  • Per level:
    • 1% Shield Max in Heavy Fighter
    • 0.20% Damage in Heavy Fighter
    • 1% Capacity in Heavy Fighter

Zen of Ranger: Mastering Ranger.

  • Per level:
    • +2% thrust and speed auras when under 40 speed.
    • 1% Shield Recovery

Class Skills

Skill-combat-focus-1.png
           Combat Focus 1
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-combat-focus-2.png
           Combat Focus 2
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-combat-focus-3.png
           Combat Focus 3
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-sniper-class-1.png
           Ranger Class 1
           +150 range (up to double), 30% Damage, 50% Projectile Velocity
Skill-sniper-class-2.png
           Ranger Class 2
           Overloaders are 2x as effective in heavy fighters (does not increase failure rate)
Skill-sniper-class-3.png
           Ranger Class 3
           20% Physical Damage, 30% Damage
Skill-marksman.png
           Marksman
           Use a Ranger Scope to gain empowered shots and mark enemies for bonus echo damage. Level 2: Max marks increased to 5, Level 3: Max marks increased to 7, -10% Visibility, 10% Damage
Skill-sharpshooting.png
           Sharpshooting         
           Take aim at your opponents when you have a steady shot. Up to +24% range and +10% damage per level when under 40 speed. 10% Tracking, 30% Damage
Skill-efficiency.png
           Efficiency
           On Heavy Fighter when damage, 20% of incoming damage is converted to a parasite with a 30 second lifespan. 10% Damage in Heavy Fighter, 10% Shield Recovery in Heavy Fighter
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Advanced Subskills

General Skills
Combat Skills
Ranger Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis. Also effects combat bots.
Skill-centered.png
Centered +500 shield charge and +500 energy charge (half for bots), (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50% speed out of combat (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage.
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply, see Skill Inheritance).
Skill-droney.png
Droney Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer.
Skill-big-banker.png
Big Banker +1 Capacitor slot
Skill-long-scope.png
Survivalist Ranger Marks on enemies cause 2.86% more of their damage to you to be converted into Grit.
Skill-quick-scope.png
Quick Scope Unlocks the Ranger Quick Scope, which charges 25% faster
Skill-grooved-bores.png
Grooved Bores 50% Projectile Velocity, -33% Tracking, 20% Damage
Skill-stalking.png
Stalking Firing visibility decreases twice as fast. -15% Visibility