Difference between revisions of "Ranger Class"
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[File:Sniper T23.png|thumb|500px|A [[Bisarme]] sniper, punching holes into [[Captain Kidd]] with an [[Weapons#Adamantiumized Titan Mining Laser|Adamantiumized Titan Mining Laser]].]] | [[File:Sniper T23.png|thumb|500px|A [[Bisarme]] sniper, punching holes into [[Captain Kidd]] with an [[Weapons#Adamantiumized Titan Mining Laser|Adamantiumized Titan Mining Laser]].]] | ||
| − | * Note: the | + | * Note: Sniper was replaced by the Ranger class, some references on the wiki may be outdated. |
The '''Sniper''' class stays level-headed with high range, sustained damage output, boasting the highest range bonuses out of the classes and the use of the [[Sniper Analysis]] mechanic, which gradually increases damage and critical hit damage to a target the longer the sniper maintains hits onto it. At full analysis, a sniper can deal massive and energy-efficient damage to a target at ranges well beyond most opponents can reasonably deal with. | The '''Sniper''' class stays level-headed with high range, sustained damage output, boasting the highest range bonuses out of the classes and the use of the [[Sniper Analysis]] mechanic, which gradually increases damage and critical hit damage to a target the longer the sniper maintains hits onto it. At full analysis, a sniper can deal massive and energy-efficient damage to a target at ranges well beyond most opponents can reasonably deal with. | ||
| Line 25: | Line 25: | ||
'''Zen of Heavy Fighters:''' Specializing in heavy fighters. | '''Zen of Heavy Fighters:''' Specializing in heavy fighters. | ||
*Per level: | *Per level: | ||
| − | ** | + | **1% Shield Max in Heavy Fighter |
| − | ** | + | **0.20% Damage in Heavy Fighter |
| − | ** | + | **1% Capacity in Heavy Fighter |
| − | '''Zen of | + | '''Zen of Ranger:''' Mastering Ranger. |
*Per level: | *Per level: | ||
| − | **+ | + | **+2% thrust and speed auras when under 40 speed. |
| + | **1% Shield Recovery | ||
== Class Skills == | == Class Skills == | ||
| Line 70: | Line 71: | ||
{{Class1Rank}} | {{Class1Rank}} | ||
[[File:Skill-sniper-class-1.png|75px|center]] | [[File:Skill-sniper-class-1.png|75px|center]] | ||
| − | <span class="header"> | + | <span class="header">Ranger Class 1</span> |
| − | <span>30% Damage, | + | <span>+150 range (up to double), 30% Damage, 50% Projectile Velocity</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 80: | Line 81: | ||
{{Class1Rank}} | {{Class1Rank}} | ||
[[File:Skill-sniper-class-2.png|75px|center]] | [[File:Skill-sniper-class-2.png|75px|center]] | ||
| − | <span class="header"> | + | <span class="header">Ranger Class 2</span> |
| − | <span> | + | <span>Overloaders are 2x as effective in heavy fighters (does not increase failure rate)</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 89: | Line 90: | ||
{{Class1Rank}} | {{Class1Rank}} | ||
[[File:Skill-sniper-class-3.png|75px|center]] | [[File:Skill-sniper-class-3.png|75px|center]] | ||
| − | <span class="header"> | + | <span class="header">Ranger Class 3</span> |
| − | <span> | + | <span>20% Physical Damage, 30% Damage</span> |
</td> | </td> | ||
</tr> | </tr> | ||
| Line 98: | Line 99: | ||
{{ClassDownConnector}} | {{ClassDownConnector}} | ||
{{Class3Rank}} | {{Class3Rank}} | ||
| − | [[File:Skill- | + | [[File:Skill-marksman.png|75px|center]] |
| − | <span class="header"> | + | <span class="header">Marksman</span> |
| − | <span> | + | <span>Use a Ranger Scope to gain empowered shots and mark enemies for bonus echo damage. Level 2: Max marks increased to 5, Level 3: Max marks increased to 7, -10% Visibility, 10% Damage</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 108: | Line 109: | ||
[[File:Skill-sharpshooting.png|75px|center]] | [[File:Skill-sharpshooting.png|75px|center]] | ||
<span class="header">Sharpshooting</span> | <span class="header">Sharpshooting</span> | ||
| − | <span>Take aim at your opponents when you have a steady shot. | + | <span>Take aim at your opponents when you have a steady shot. Up to +24% range and +10% damage per level when under 40 speed. 10% Tracking, 30% Damage</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 116: | Line 117: | ||
[[File:Skill-efficiency.png|75px|center]] | [[File:Skill-efficiency.png|75px|center]] | ||
<span class="header">Efficiency</span> | <span class="header">Efficiency</span> | ||
| − | <span> | + | <span>On Heavy Fighter when damage, 20% of incoming damage is converted to a parasite with a 30 second lifespan. 10% Damage in Heavy Fighter, 10% Shield Recovery in Heavy Fighter</span> |
</td> | </td> | ||
</tr> | </tr> | ||
| Line 141: | Line 142: | ||
{{SkillGenericGlyph|name=General Skills|colour=#66bd95}} | {{SkillGenericGlyph|name=General Skills|colour=#66bd95}} | ||
{{SkillGenericGlyph|name=Combat Skills|colour=#4263bd}} | {{SkillGenericGlyph|name=Combat Skills|colour=#4263bd}} | ||
| − | {{SkillGenericGlyph|name= | + | {{SkillGenericGlyph|name=Ranger Skills|colour=#d4c86e}} |
</div> | </div> | ||
<table class="adv-skills"> | <table class="adv-skills"> | ||
Latest revision as of 19:31, 7 June 2025
- Note: Sniper was replaced by the Ranger class, some references on the wiki may be outdated.
The Sniper class stays level-headed with high range, sustained damage output, boasting the highest range bonuses out of the classes and the use of the Sniper Analysis mechanic, which gradually increases damage and critical hit damage to a target the longer the sniper maintains hits onto it. At full analysis, a sniper can deal massive and energy-efficient damage to a target at ranges well beyond most opponents can reasonably deal with.
The catch, however, is that analysis only progresses at a near-standstill, where a max speed of 40 or under must be maintained in order for analysis to be built. As such, snipers can leverage their high range (and slight innate visibility reduction) to develop analysis on targets from a safe distance, or rely on the protection of squadmates like Fleet Commanders or Berserkers to take the vanguard.
That's not to say they're entirely helpless if shot at -- Snipers often make use of heavy fighter hull types, and can attain respectable durability higher than Speed Demons or Seers. A sniper would rather not be seen or shot at if they could help it, but a sniper in a heavy fighter can sometimes fight at arm's length before it starts to hurt.
Some snipers go the extra mile and fly light fighters to leverage the extra augmenter slot to reach even higher damage ceilings, but forgo the hullspace and beefier resistance profiles that come with heavy fighters. This is usually unwieldly for solo play in terms of loot room and head-on encounters, so LF snipers are usually accompanied by supporting allies such as Engineers (healing drones, tractor beams that assist with weapon energy consumption) or Fleet Commanders (auras boosting damage/energy charge).
A quirk of how Sniper's class skills scale is that because it increases raw damage at a steeper rate than other classes, Sniper has one of the highest Damage Per Hit (DPH) ceilings alongside Seer, leading to the class's reputation of being a one-shot-one-kill class.
Certain combinations of DPH-optimizing methods (multifire, the Kalthi Wrathful Warrior's Kalthi Railgun Protocol super, high DPH weapons like the Stygian Fist) can achieve highly specialized setups that can hit for millions of damage at a time in the right conditions. However, this is often at the detriment of overall combat functionality (extreme downtime, >100m Effective HP enemies, situationally low chances of actually landing the shot), so most snipers aim to gear towards a balance of damage and rate of fire bonuses for a more consistent performance.
Skills
Zen Skills
Zen skills cost (1 * Level) skill points per level, up to a max of level 50.
Zen of Heavy Fighters: Specializing in heavy fighters.
- Per level:
- 1% Shield Max in Heavy Fighter
- 0.20% Damage in Heavy Fighter
- 1% Capacity in Heavy Fighter
Zen of Ranger: Mastering Ranger.
- Per level:
- +2% thrust and speed auras when under 40 speed.
- 1% Shield Recovery
Class Skills
Combat Focus 1 Your focus is in combat. 4% Shield Max, 3% Damage |
Combat Focus 2 Your focus is in combat. 4% Shield Max, 3% Damage |
Combat Focus 3 Your focus is in combat. 4% Shield Max, 3% Damage |
Ranger Class 1 +150 range (up to double), 30% Damage, 50% Projectile Velocity |
Ranger Class 2 Overloaders are 2x as effective in heavy fighters (does not increase failure rate) |
Ranger Class 3 20% Physical Damage, 30% Damage |
Marksman Use a Ranger Scope to gain empowered shots and mark enemies for bonus echo damage. Level 2: Max marks increased to 5, Level 3: Max marks increased to 7, -10% Visibility, 10% Damage |
Sharpshooting Take aim at your opponents when you have a steady shot. Up to +24% range and +10% damage per level when under 40 speed. 10% Tracking, 30% Damage |
Efficiency On Heavy Fighter when damage, 20% of incoming damage is converted to a parasite with a 30 second lifespan. 10% Damage in Heavy Fighter, 10% Shield Recovery in Heavy Fighter |
Advanced Subskills
| Shake it Off | +500 shield charge and +500 energy charge while in stasis. Also effects combat bots. | ||
| Centered | +500 shield charge and +500 energy charge (half for bots), (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
| Strategic Deployment | +50% speed out of combat (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
| Resilient | You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage. | ||
| Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply, see Skill Inheritance). | ||
| Droney | Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer. | ||
| Big Banker | +1 Capacitor slot | ||
| Survivalist | Ranger Marks on enemies cause 2.86% more of their damage to you to be converted into Grit. | ||
| Quick Scope | Unlocks the Ranger Quick Scope, which charges 25% faster | ||
| Grooved Bores | 50% Projectile Velocity, -33% Tracking, 20% Damage | ||
| Stalking | Firing visibility decreases twice as fast. -15% Visibility |




















