Difference between revisions of "Gunner Class"

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The '''Gunner''' class excels in crowd control with its [[Deathblossoms]], being able to fire at multiple targets at once from great distances.
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The '''Gunner''' class excels in crowd control with its [[Super_Items#Gunner|Gunner Targeting Computer]], being able to fire at multiple targets at once from great distances.
  
 
[[File:Gunner T23.png|thumb|500px|A [[Ruined Shujaa]] gunner, accompanied by a combat bot fleet of two [[Anise]]s and a [[Mordred]].]]
 
[[File:Gunner T23.png|thumb|500px|A [[Ruined Shujaa]] gunner, accompanied by a combat bot fleet of two [[Anise]]s and a [[Mordred]].]]
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Like [[Fleet Commander Class|Fleet Commander]]s, Gunners can make use of combat bots, although the close association of Gunner's skills to capital ship hulls greatly restrict the use of any other hull type.
 
Like [[Fleet Commander Class|Fleet Commander]]s, Gunners can make use of combat bots, although the close association of Gunner's skills to capital ship hulls greatly restrict the use of any other hull type.
 
* Note: Deathblossom has been replaced with the '''Gunner Targeting Computer''' (purchasable from [[Lyceum|Ordinance Testing Grounds]].
 
  
 
= Skills =
 
= Skills =

Latest revision as of 17:44, 7 June 2025

The Gunner class excels in crowd control with its Gunner Targeting Computer, being able to fire at multiple targets at once from great distances.

A Ruined Shujaa gunner, accompanied by a combat bot fleet of two Anises and a Mordred.

Gunners are generally seen as the debuff specialists of a fleet. Their ability to indirectly increase the damage of all squadmates with their missiles boosts the capabilities of the squad, as well as the varying choices of debuffs with their missiles.

Gunners can also impose a strong presence on the battlefield as an off-tank, taking on multiple targets at once while having the shields and range to turn the tide of the fight.

Like Fleet Commanders, Gunners can make use of combat bots, although the close association of Gunner's skills to capital ship hulls greatly restrict the use of any other hull type.

Skills

Zen Skills

Zen skills cost (1 * Level) skill points per level, up to a max of level 50.

Zen of Capital Ships: Specializing in capital ships.

  • Per level:
    • +1% Capacity in Capital Ship
    • +1.760% Capacity in Heavy Fighter
    • +1.760% Capacity in Support Freighter
    • +1% Shield Max in Capital Ship
    • +1% Turning in Capital Ship
    • +1% Thrust in Capital Ship

Zen of Gunner: Mastering Gunner.

  • Per level:
    • +1% Damage
    • +1% Shield Recovery
    • +1% Weapon Hold

Class Skills

Skill-fleet-focus-1.png
           Fleet Focus 1
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-2.png
           Fleet Focus 2
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-3.png
           Fleet Focus 3
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-gunner-class-1.png
           Gunner Class 1
           +1 free shot in Capital Ship, 25% Damage, 40% Weapon Hold
Skill-gunner-class-2.png
           Gunner Class 2
           20% Mining Damage in Capital Ship, 20% Resistance to Damage
Skill-gunner-class-3.png
           Gunner Class 3
           +20% Missile Damage, 30% Shield Max, 15% Damage
Skill-big-guns.png
           Big Guns
           The Gunner has some big guns - and they are not called 'left' and 'right'. 35% Damage, 7% Range, 15% Tracking
Skill-missile-mastery.png
           Juice Junkie
           The Gunner has perfected the art of power generation and storage. 15% Energy Charge, 15% Energy Max, -10% Electric Tempering in Capital Ship
Skill-destruction.png
           Destruction         
           Your weapons apply a mark to your target, increasing all incoming damage (up to 50%) from all other sources. Your Missiles and Fighters can consume 20% more marks, 30% Damage
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Advanced Subskills

General Skills
Fleet Skills
Gunner Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis. Also effects combat bots.
Skill-centered.png
Centered +500 shield charge and +500 energy charge (half for bots), (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50% speed out of combat (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage.
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply, see Skill Inheritance).
Skill-droney.png
Droney Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer.
Skill-extra-tweaked.png
Extra Tweaked Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters
Skill-advanced-targeting-computers.png
Advanced Targeting Computers +50% Tracking, -15% Range
Skill-automated-reloading.png
Mass Destruction Increases the amount of damage the Gunner's Missiles and Fighters can consume from gunner Marks by 40%
Skill-mass-destruction.png
Shield Remodulation +25% Resistance to damage, -10% Damage
Skill-gunboat-diplomat.png
Gunboat Diplomat Heavy Fighter or Support Freighter gain: +1 super item slot, +35% Missile Damage, 100% Shield Max, 100% Energy Max