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| − | I am Badunka/Yuugh/Oddity ingame. Just 'yuugh' on discord. I performed the individual shipbox3 migration and value updates (with lot's of help and feedbackk from Claire, Mono, Lemon, and the lyceum channel folk). I am also updating some pages here and there (recently, red rogue AI item drops). If there's any problem you notice please contact me on discord.
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| − | -- temporary wildspace page testing grounds, WORK IN PROGRESS --
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| − | '''Wild Space''' is one of several [[Layers]] found ingame.
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| − | It is a large and procedurally generated layer that takes on the form of an image once fully revealed.
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| − | [[Warp Navigation]] 2 and 3 is needed to fully explore the layer, and 4 is needed to take advantage of the various [[Juxtaposition]] and [[Concourse]] shortcuts within.
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| − | The layer is Semi-Premium, F2P players have restrictions placed upon them, they can enter the zone but are limited to exploring and [[Prospecting]]. Bots will not follow, asteroids will be un-minable, and drones and stations cannot be placed. All weapons will also not fire weapon and push/pull tractors will not function.
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| − | The entrance to this layer is connected to Earthforce Layer and Perilous Layer via four outposts [[Earthforce Sanctuary Alpha]] [[Earthforce Sanctuary Bravo]] [[Earthforce Sanctuary Charlie]] [[Earthforce Sanctuary Delta]] that are spread randomly.
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| − | At the start of the universe all galaxies besides the sanctuaries and AI empires are unowned. The unrevealed galaxies will have protowarps instead of warp gates that will be revealed/unlocked at a later date. If you are logged into the server at the time of the reveal you will get the reveals automatically.
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| − | It hosts a swath of galaxies that are initially unowned of varying rarities that players/teams can race to explore and claim with [[Command & Control Station]] kits.
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| − | Players can places base kits to to ultimately profit from either IC trade, Colonies, or production, if done properly however.
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| − | Be warned, un-claimed or claims in progress galaxies are open PvP zones, and any tradebots that leave the safety of owned space are not guaranteed to return.
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| − | Termites are also an ever present threat to any owned galaxy, and failure to prepare adequately can lead to disaster.
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| − | == Advantages over EarthForce space ==
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| − | Although players can build stations in both these layers, building in Wild Space can be lucrative due to these core benefits:
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| − | - Advertising team presence/activity to other players. A team that has basing presence in Wild Space will receive advertisement of activity, and an increase to team score.
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| − | - Galaxy rarities common/uncommon/rare/exotic that offer players higher rewards and higher risks.
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| − | - Overall richer resources such as T0 commodities, e.g. metals, nuclear waste, silicon, space oats, and baobobs.
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| − | - Higher tiered resources are available on planets/moons such as T1-T3 commodities, e.g. Jelly Beans, Diamonds, Fermium/Promethium, Enriched Nuclear Material.
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| − | - More station slots on planets and moons for either extraction, ruin exploration or colonies.
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| − | - Ownership of galaxies into team space via the CnC system. By building a [[Command & Control Station]] and properly feeding it 14,400 Fusion Cells a day to continue ownership and maintain exclusive rights to lay base kits.
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| − | - A larger amount of galaxies available, with additional galaxy reveals sprinkled in throughout the universe.
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| − | - Ability to construct blueprints that are higher than tech 20.
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| − | -
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| − | == Disadvantages over EarthForce space ==
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| − | - Race to claim the better galaxies with higher rarities, or optimal distances from the Earthforce Outposts.
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| − | - CnC kits require a constant supply of Fusion Cells or else the galaxy can be lost.
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| − | - Termites are an ever present threat such that once a termite mound has formed, constant probing scout attacks are made with a finale of a sieges that puts the galaxies assets under attack.
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| − | - PvP and BvB is possible during initial claiming process, and
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| − | == Advantages of wildspace/disadvantages Higher BPs then Tech 20 ==
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| − | == Basing/Ownership/CnC usage and pitfalls ==
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| − | == Mention basing and ownership ==
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| − | == Mention process of ownership, maintaining ownership, losing ownership //attached//unattached kits==
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| − | == Mention the AI empires, Paradise/Citadel/Scorpius/Dorado and how to claim ==
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| − | == Mention termites ==
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| − | == Mention reveal system ==
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| − | == Mention DF factor on tiered commodities /resource distribution ==
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| − | == Mention kit tractoring and CnC kit placement rules ==
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| − | == Mention charlie/etc outposts ==
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| − | == mention start of universe wildspace ==
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| − | == mention reveal enemy AI's (greenies) ==
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| − | == mention native warp beacons and their mechanics ==
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| − | == Mention PVP rules (only in unowned galaxies) (but I've seen teammates on the same team attack eachother for lols before) ==
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| − | == mention asteroid fields ==
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| − | == mention f2p limitations ==
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| − | == mention skills/requirements recommended for basing ==
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| − | station research/station tweaking/station management
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| − | mfm/exe/ca/stm p2p trade skill
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| − | == mentions extractors/factories/base gear bp/aug bp locations ==
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| − | == mention notable locations outposts/XYZ/Bioloqguie ==
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| − | ------ OLD WILDSPACE PAGE BELOW -----
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| − | '''Wild Space''' is one of several [[Layers]] found ingame, and is almost entirely dedicated to station building. There is PvP in Wild Space while galaxies are unowned. Once a galaxy is owned, using a [[Command & Control Station]], PvP is disabled.
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| − | Wild Space is a semi-premium area, meaning that non-premium players can access it, but their bots cannot follow them, they can't fire weapons, deploy drones, or use anything considered a weapon, including tractors (however, they can still use prospecting tractors). Station building is also only for premium players here.
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| − | == Information ==
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| − | === Ownership ===
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| − | As the name implies, Wild Space isn't owned by any faction, instead it's a huge layer made just for players to deploy stations and exploit planets for resources.
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| − | === Station Building ===
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| − | You can build in every star system with the exception of the north, south, east and west entrances, which are protected by [[Earthforce]].
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| − | === Points of Interest ===
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| − | *[[XYZ]] - The X and Y AI Station give you hints as to the whereabouts of the hidden Z AI station, in addition to this there is a nearby sun that generates [[Cloud Mercury]] asteroids.
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| − | [[Category:Layers]]
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