Difference between revisions of "Berserker Class"
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| + | [[File:Zerk T23.png|thumb|500px|A [[Pax Gladius]] berserker, firing an MF5 set of [[Weapons#Hermes Fire Maker|Hermes Fire Makers]].]] | ||
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| + | The '''Berserker''' class (or '''Zerk'''/'''Zerker''') deals with problems head-on. Berserkers soak up damage and draw the ire of opponents away from squadmates, or mow enemies down with overwhelming firepower with [[multifire]]d weapons -- often fulfilling both at the same time. | ||
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| + | Berserkers naturally have high durability due to their resistances and use of heavy fighters, and high hostility that allows them to draw the aggro of opponents more consistently than other classes. Certain bosses and zones may deal massive amounts of damage that can easily prove fatal for classes with few damage mitigation options like [[Speed Class|Speed Demons]]s, so Berserkers may sometimes be necessary to keep a whole squad alive. | ||
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| + | For less selfless endeavours, Berserkers can make use of the Shield Redistribution Device, a super item that temporarily converts outgoing damage dealt into shield gain -- analogous to lifesteal mechanics of other games. Berserkers built towards high damage output can often pair their firepower with this lifesteal super to easily outheal enemies that would otherwise send players into stasis. When combined with area-of-effect weapons against a dense enough group of enemies, a well-timed lifesteal activation can restore hilarious amounts of shields to a Berserker, sometimes regenerating millions of shield points within seconds. | ||
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=== Zen Skills === | === Zen Skills === | ||
| − | Zen skills cost 1 * Level skill points per level up to a max of level 50. | + | Zen skills cost (1 * Level) skill points per level, up to a max of level 50. |
| − | '''Zen of Heavy Fighters:''' Specializing in heavy fighters. 1% Shield Max in Heavy Fighter | + | '''Zen of Heavy Fighters:''' Specializing in heavy fighters. |
| + | *Per level: | ||
| + | **1% Shield Max in Heavy Fighter | ||
| + | **0.20% Damage in Heavy Fighter | ||
| + | **1% Capacity in Heavy Fighter | ||
| − | '''Zen of Berserker:''' Mastering Berserker. 1% Damage | + | '''Zen of Berserker:''' Mastering Berserker. |
| + | *Per level: | ||
| + | **1% Damage | ||
| + | **0.50% Hostility | ||
== Class Skills == | == Class Skills == | ||
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[[File:Skill-berserker-class-1.png|75px|center]] | [[File:Skill-berserker-class-1.png|75px|center]] | ||
<span class="header">Berserker Class 1</span> | <span class="header">Berserker Class 1</span> | ||
| − | <span>100 Multifiring</span> | + | <span>60% Weapon Hold, 100 Multifiring</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
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[[File:Skill-berserker-class-2.png|75px|center]] | [[File:Skill-berserker-class-2.png|75px|center]] | ||
<span class="header">Berserker Class 2</span> | <span class="header">Berserker Class 2</span> | ||
| − | <span>100 Multifiring</span> | + | <span>20% Resistance to Damage, 100 Multifiring</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
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[[File:Skill-berserker-class-3.png|75px|center]] | [[File:Skill-berserker-class-3.png|75px|center]] | ||
<span class="header">Berserker Class 3</span> | <span class="header">Berserker Class 3</span> | ||
| − | <span>10% Capacity, 20% Hostility, 30% Damage</span> | + | <span>10% Capacity, 20% Hostility, 30% Damage in Heavy Fighter</span> |
</td> | </td> | ||
</tr> | </tr> | ||
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{{ClassDownConnector}} | {{ClassDownConnector}} | ||
{{Class3Rank}} | {{Class3Rank}} | ||
| − | [[File:Skill- | + | [[File:Skill-ord-supr.png|75px|center]] |
| − | <span class="header"> | + | <span class="header">Ordnance Supremacy</span> |
| − | <span> | + | <span>30% Energy Max, -11% Electric Tempering, 10% Damage</span> |
</td> | </td> | ||
| − | + | <td class="skill-cell"> | |
{{ClassGlyphUp}} | {{ClassGlyphUp}} | ||
{{ClassDownConnector}} | {{ClassDownConnector}} | ||
{{Class3Rank}} | {{Class3Rank}} | ||
| − | [[File:Skill- | + | [[File:Skill-imp-armour.png|75px|center]] |
| − | <span class="header"> | + | <span class="header">Impervious Armor</span> |
| − | <span> | + | <span>10% damage resistance per level when taking damage from the front within a 120 degree arc from the front. 7% Resistance to Damage</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
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[[File:Skill-arsen-exp.png|75px|center]] | [[File:Skill-arsen-exp.png|75px|center]] | ||
<span class="header">Arsenal Expertise</span> | <span class="header">Arsenal Expertise</span> | ||
| − | <span> | + | <span>20% Damage, 7% Capacity in Heavy Fighter</span> |
</td> | </td> | ||
</tr> | </tr> | ||
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<br/><br/>{{skills}} | <br/><br/>{{skills}} | ||
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| + | [[Category: Class Skills]][[Category: Skills]] | ||
Latest revision as of 19:21, 7 June 2025
The Berserker class (or Zerk/Zerker) deals with problems head-on. Berserkers soak up damage and draw the ire of opponents away from squadmates, or mow enemies down with overwhelming firepower with multifired weapons -- often fulfilling both at the same time.
Berserkers naturally have high durability due to their resistances and use of heavy fighters, and high hostility that allows them to draw the aggro of opponents more consistently than other classes. Certain bosses and zones may deal massive amounts of damage that can easily prove fatal for classes with few damage mitigation options like Speed Demonss, so Berserkers may sometimes be necessary to keep a whole squad alive.
For less selfless endeavours, Berserkers can make use of the Shield Redistribution Device, a super item that temporarily converts outgoing damage dealt into shield gain -- analogous to lifesteal mechanics of other games. Berserkers built towards high damage output can often pair their firepower with this lifesteal super to easily outheal enemies that would otherwise send players into stasis. When combined with area-of-effect weapons against a dense enough group of enemies, a well-timed lifesteal activation can restore hilarious amounts of shields to a Berserker, sometimes regenerating millions of shield points within seconds.
Skills
Zen Skills
Zen skills cost (1 * Level) skill points per level, up to a max of level 50.
Zen of Heavy Fighters: Specializing in heavy fighters.
- Per level:
- 1% Shield Max in Heavy Fighter
- 0.20% Damage in Heavy Fighter
- 1% Capacity in Heavy Fighter
Zen of Berserker: Mastering Berserker.
- Per level:
- 1% Damage
- 0.50% Hostility
Class Skills
Combat Focus 1 Your focus is in combat. 4% Shield Max, 3% Damage |
Combat Focus 2 Your focus is in combat. 4% Shield Max, 3% Damage |
Combat Focus 3 Your focus is in combat. 4% Shield Max, 3% Damage |
Berserker Class 1 60% Weapon Hold, 100 Multifiring |
Berserker Class 2 20% Resistance to Damage, 100 Multifiring |
Berserker Class 3 10% Capacity, 20% Hostility, 30% Damage in Heavy Fighter |
Ordnance Supremacy 30% Energy Max, -11% Electric Tempering, 10% Damage |
Impervious Armor 10% damage resistance per level when taking damage from the front within a 120 degree arc from the front. 7% Resistance to Damage |
Arsenal Expertise 20% Damage, 7% Capacity in Heavy Fighter |
Advanced Subskills
| Shake it Off | +500 shield charge and +500 energy charge while in stasis. Also effects combat bots. | ||
| Centered | +500 shield charge and +500 energy charge (half for bots), (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
| Strategic Deployment | +50% speed out of combat (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
| Resilient | You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage. | ||
| Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply, see Skill Inheritance). | ||
| Droney | Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer. | ||
| Big Banker | +1 Capacitor slot | ||
| Berserker Classic | +1 free shot, -13% firing rate when firing 4 shots, -23% firing rate when firing 5+ shots. 100 Multifiring | ||
| Weapons Master | 200% Hostility, 3 Weapon Slots | ||
| Berserking Berserker | +10% Speed, +10% Rate of Fire | ||
| Eye for an Eye | +33% bonus for damage-to-shield transference effects, +7% Resistance to Damage |




















