Difference between revisions of "Base Items"

From Starsonata Wiki
Jump to: navigation, search
(Hydroponics)
 
(48 intermediate revisions by 13 users not shown)
Line 1: Line 1:
Items that can only be equipped on bases.
+
Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see [[Base Gear]].
 +
 
 
[[Image:Base Item.jpg|right]]
 
[[Image:Base Item.jpg|right]]
  
Line 5: Line 6:
 
== Extractors ==
 
== Extractors ==
 
[[Image:Extractors2.jpg|right]]
 
[[Image:Extractors2.jpg|right]]
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.
+
Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using [[Scanners]]. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. [[Planets]] can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill [[Extraction Expert]] which will increase resource extraction by up to 660%.
 +
 
 +
Here's an example of a planet scan that reveals resources on a planetary body for a player:
 +
 
 +
[[File:SS_Planet_Scan.png|A planet scan|A planet scan that reveals available resources on a planetary body]]
 +
 
 +
Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the [[Station Management]] skill trained equal to or higher than the tech level of the extractor to equip it.
 +
 
 +
A screenshot of some extractors and factories working together to produce resources for the player:
 +
 
 +
 
 +
[[File:SS_equipped_extractors.png|Extractors and factories|Extractors and factories working together to produce resources for the player]]
 +
 
 +
 
 +
 
 +
Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.
  
The amount of extractors you can equip depends on the amount of resource, as follows:
 
  
{|border="2" cellspacing="0" cellpadding="1" width="25%"
+
{|border="2" cellspacing="0" cellpadding="1" width="20%" style="text-align:center"
 
|'''Amount of Resource'''
 
|'''Amount of Resource'''
 
|'''Amount of Extractors'''
 
|'''Amount of Extractors'''
Line 36: Line 51:
 
|}
 
|}
 
<br>
 
<br>
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable" style="text-align:center"
|'''Name'''
+
!'''Name'''
|'''Tech'''
+
! style="width:3%"  | '''Tech'''
|'''Size'''
+
! style="width:3%"  |'''Size'''
|'''Commodity Extracted'''
+
!'''Commodity Extracted'''
|'''Extraction Rate'''
+
!'''Extraction Rate'''
|'''Weight'''
+
! style="width:5%"  |'''Weight'''
|'''Skill Needed'''
+
!'''Skill Needed'''
|'''Source/Price'''
+
!'''Source/Price'''
|'''Comment'''
+
!'''Comment'''
|'''Description'''
+
!'''Description'''
  
 
|-
 
|-
 
|Ablution Extractor
 
|Ablution Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Ablution Crystals]]
 
|[[Ablution Crystals]]
|0.665 per day
+
|0.665/day
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
 
|[[Absolution]] -- 300,000 credits
 
|[[Absolution]] -- 300,000 credits
Line 62: Line 77:
 
|-
 
|-
 
|Adamantium Extractor
 
|Adamantium Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1,000
+
|align = "center"|1,000
 
|[[Adamantium]]
 
|[[Adamantium]]
|&nbsp;
+
|0.665/day
|align = "right"|1,000,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Adamantium Extractor Blueprint]]
 
|[[Adamantium Extractor Blueprint]]
Line 74: Line 89:
 
|-
 
|-
 
|Alien Bacteria Extractor
 
|Alien Bacteria Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
 
|[[Alien Bacteria]]
 
|[[Alien Bacteria]]
|&nbsp;
+
|0.665/day
|align = "right"|100,000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Alien Bacteria Extractor Blueprint]]
 
|[[Alien Bacteria Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
 
|Extract Alien Bacteria.
 
|Extract Alien Bacteria.
 
|-
 
|Ariadnite Spinner
 
|align = "right"|0
 
|align = "right"|10
 
|[[Ariadnites]]
 
|8,640 per day
 
|align = "right"|4,000
 
|&nbsp;
 
|[[Labyrinth]] -- 300,000 credits
 
|&nbsp;
 
|Harvest Ariadnites.
 
  
 
|-
 
|-
 
|Bacta Extractor
 
|Bacta Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1,000
+
|align = "center"|1,000
 
|[[Bacta]]
 
|[[Bacta]]
|&nbsp;
+
|0.665/day
|align = "right"|1,000,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Bacta Extractor Blueprint]]
 
|[[Bacta Extractor Blueprint]]
Line 110: Line 113:
 
|-
 
|-
 
|Carbon Heart Extractor
 
|Carbon Heart Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|8
+
|align = "center"|8
 
|[[Carbon Hearts]]
 
|[[Carbon Hearts]]
|8,640 per day
+
|8,640/day
|align = "right"|2,000,000
+
|align = "center"|2,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Empathy Fields]] -- 300,000 credits
 
|[[Empathy Fields]] -- 300,000 credits
Line 122: Line 125:
 
|-
 
|-
 
|Copper Extractor
 
|Copper Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Copper]]
 
|[[Copper]]
|0.665 per day
+
|0.665/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|[[Ring]] -- 10,000,000 credits
 
|[[Ring]] -- 10,000,000 credits
Line 134: Line 137:
 
|-
 
|-
 
|Dark Matter Extractor
 
|Dark Matter Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1,000
+
|align = "center"|1,000
 
|[[Dark Matter]]
 
|[[Dark Matter]]
|&nbsp;
+
|0.665/day
|align = "right"|1,000,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Dark Matter Extractor Blueprint]]
 
|[[Dark Matter Extractor Blueprint]]
Line 146: Line 149:
 
|-
 
|-
 
|Diamond Extractor
 
|Diamond Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
 
|[[Diamond]]
 
|[[Diamond]]
|&nbsp;
+
|0.665/day
|align = "right"|100,000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Diamond Extractor Blueprint]]
 
|[[Diamond Extractor Blueprint]]
Line 158: Line 161:
 
|-
 
|-
 
|Energon Extractor
 
|Energon Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1,000
+
|align = "center"|1,000
 
|[[Energon]]
 
|[[Energon]]
|&nbsp;
+
|0.665/day
|align = "right"|1,000,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Energon Extractor Blueprint]]
 
|[[Energon Extractor Blueprint]]
Line 170: Line 173:
 
|-
 
|-
 
|Enriched Harvester
 
|Enriched Harvester
|align = "right"|0
+
|align = "center"|0
|align = "right"|15
+
|align = "center"|15
 
|Enriched Space Oats
 
|Enriched Space Oats
 
|&nbsp;  
 
|&nbsp;  
|align = "right"|6000
+
|align = "center"|6000
 
|&nbsp;
 
|&nbsp;
 
|[[Building Academy]] -- 50,000 credits
 
|[[Building Academy]] -- 50,000 credits
Line 182: Line 185:
 
|-
 
|-
 
|Enriched Nuclear Material Extractor
 
|Enriched Nuclear Material Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
 
|[[Enriched Nuclear Material]]
 
|[[Enriched Nuclear Material]]
|864 per day
+
|864/day
|align = "right"|100,000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Ring]] -- 100,000,000 credits
 
|[[Ring]] -- 100,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Enriched Nuclear Material.
+
|Extract Enriched Nuclear Material
  
 
|-
 
|-
 
|Frozen Blob Extractor
 
|Frozen Blob Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1,000
+
|align = "center"|1,000
 
|[[Frozen Blob]]
 
|[[Frozen Blob]]
|&nbsp;
+
|0.665/day
|align = "right"|1,000,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Frozen Blob Extractor Blueprint]]
 
|[[Frozen Blob Extractor Blueprint]]
Line 206: Line 209:
 
|-
 
|-
 
|Gold Extractor
 
|Gold Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
 
|[[Gold]]
 
|[[Gold]]
|0.665 per day
+
|0.665/day
|align = "right"|100,000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Gold Extractor Blueprint]]
 
|[[Gold Extractor Blueprint]]
Line 218: Line 221:
 
|-
 
|-
 
|Harvester
 
|Harvester
|align = "right"|0
+
|align = "center"|0
|align = "right"|15
+
|align = "center"|15
 
|[[Space Oats]]
 
|[[Space Oats]]
|8,640 per day
+
|8,640/day
|align = "right"|6,000
+
|align = "center"|6,000
 
|&nbsp;
 
|&nbsp;
 
|AI Base -- 50,000 credits
 
|AI Base -- 50,000 credits
Line 230: Line 233:
 
|-
 
|-
 
|Heavy Metal Drill
 
|Heavy Metal Drill
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|Heavy Metals
 
|Heavy Metals
 
|&nbsp;
 
|&nbsp;
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
 
|[[Building Academy]] -- 100,000 Credits
 
|[[Building Academy]] -- 100,000 Credits
Line 242: Line 245:
 
|-
 
|-
 
|Hot Nuclear Waste Collector
 
|Hot Nuclear Waste Collector
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|Hot Nuclear Waste
 
|Hot Nuclear Waste
 
|&nbsp;  
 
|&nbsp;  
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
 
|[[Building Academy]] -- 100,000 Credits
 
|[[Building Academy]] -- 100,000 Credits
Line 254: Line 257:
 
|-
 
|-
 
|Jelly Beans Extractor
 
|Jelly Beans Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Jelly Beans]]
 
|[[Jelly Beans]]
|0.665 per day
+
|0.665/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|[[Biologique]] -- 10,000,000 credits
 
|[[Biologique]] -- 10,000,000 credits
Line 266: Line 269:
 
|-
 
|-
 
|Laconia Extractor
 
|Laconia Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
 
|[[Laconia]]
 
|[[Laconia]]
|&nbsp;
+
|0.665/day
|align = "right"|100,000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Laconia Extractor Blueprint]]
 
|[[Laconia Extractor Blueprint]]
Line 278: Line 281:
 
|-
 
|-
 
|Metal Drill
 
|Metal Drill
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Metals]]
 
|[[Metals]]
|8,640 per day
+
|8,640/day
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
 
|AI Base -- 100,000 credits
 
|AI Base -- 100,000 credits
Line 290: Line 293:
 
|-
 
|-
 
|Nuclear Waste Collector
 
|Nuclear Waste Collector
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Nuclear Waste]]
 
|[[Nuclear Waste]]
|2,592 per day
+
|2,592/day
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
 
|AI Base -- 100,000 credits
 
|AI Base -- 100,000 credits
Line 302: Line 305:
 
|-
 
|-
 
|Petroleum Extractor
 
|Petroleum Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Petroleum]]
 
|[[Petroleum]]
|0.665 per day
+
|0.665/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|[[Biologique]] -- 10,000,000 credits
 
|[[Biologique]] -- 10,000,000 credits
Line 314: Line 317:
 
|-
 
|-
 
|Plasma Extractor
 
|Plasma Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Plasma Crystals]]
 
|[[Plasma Crystals]]
|0.665
+
|0.665/day
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
 
|[[Hyper]] -- 300,000 credits
 
|[[Hyper]] -- 300,000 credits
Line 326: Line 329:
 
|-
 
|-
 
|Platinum Extractor
 
|Platinum Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1,000
+
|align = "center"|1,000
 
|[[Platinum]]
 
|[[Platinum]]
|&nbsp;
+
|0.665/day
|align = "right"|1,000,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Platinum Extractor Blueprint]]
 
|[[Platinum Extractor Blueprint]]
Line 338: Line 341:
 
|-
 
|-
 
|Protoganglae Extractor
 
|Protoganglae Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|30
+
|align = "center"|30
 
|[[Protoganglae]]
 
|[[Protoganglae]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|20,000
+
|align = "center"|20,000
 
|&nbsp;
 
|&nbsp;
 
|Old [[Nexus Missions]]
 
|Old [[Nexus Missions]]
Line 350: Line 353:
 
|-
 
|-
 
|Psion Icicles Extractor
 
|Psion Icicles Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
 
|[[Psion Icicles]]
 
|[[Psion Icicles]]
|90 per day
+
|86.4/day
|align = "right"|100,000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Absolution]] -- 100,000,000 credits
 
|[[Absolution]] -- 100,000,000 credits
Line 362: Line 365:
 
|-
 
|-
 
|Quantumum Extractor
 
|Quantumum Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
 
|[[Quantumum]]
 
|[[Quantumum]]
|0.665 per day
+
|0.665/day
|align = "right"|100,000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Quantumum Extractor Blueprint]]
 
|[[Quantumum Extractor Blueprint]]
Line 374: Line 377:
 
|-
 
|-
 
|Reversed Tree Cutter
 
|Reversed Tree Cutter
|align = "right"|0
+
|align = "center"|0
|align = "right"|25
+
|align = "center"|25
 
|Reversed Baobabs
 
|Reversed Baobabs
 
|&nbsp; ?
 
|&nbsp; ?
|align = "right"|30,000
+
|align = "center"|30,000
 
|&nbsp;
 
|&nbsp;
 
|[[Building Academy]] -- 200,000 credits
 
|[[Building Academy]] -- 200,000 credits
Line 386: Line 389:
 
|-
 
|-
 
|Rubicite Extractor
 
|Rubicite Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1,000
+
|align = "center"|1,000
 
|[[Rubicite]]
 
|[[Rubicite]]
|&nbsp;
+
|0.665/day
|align = "right"|1,000,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Rubicite Extractor Blueprint]]
 
|[[Rubicite Extractor Blueprint]]
Line 398: Line 401:
 
|-
 
|-
 
|Silicon Extractor
 
|Silicon Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Silicon]]
 
|[[Silicon]]
|8,640 per day
+
|8,640/day
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
 
|AI Base -- 100,000 credits
 
|AI Base -- 100,000 credits
Line 410: Line 413:
 
|-
 
|-
 
|Silicon Oxide Extractor
 
|Silicon Oxide Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|Silicon Oxide
 
|Silicon Oxide
 
|&nbsp;  
 
|&nbsp;  
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
 
|[[Building Academy]] -- 100,000 credits
 
|[[Building Academy]] -- 100,000 credits
Line 422: Line 425:
 
|-
 
|-
 
|Silver Extractor
 
|Silver Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Silver]]
 
|[[Silver]]
|0.665 per day
+
|0.665/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|[[Ring]] -- 10,000,000 credits
 
|[[Ring]] -- 10,000,000 credits
Line 434: Line 437:
 
|-
 
|-
 
|Tin Extractor
 
|Tin Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Tin]]
 
|[[Tin]]
|0.665
+
|0.665/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|[[Ring]] -- 10,000,000 credits
 
|[[Ring]] -- 10,000,000 credits
Line 446: Line 449:
 
|-
 
|-
 
|Titanium Extractor
 
|Titanium Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|Titanium
 
|Titanium
|0.665 per day
+
|0.665/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|[[Ring]] -- 10,000,000 credits
 
|[[Ring]] -- 10,000,000 credits
Line 458: Line 461:
 
|-
 
|-
 
|Tree Cutter
 
|Tree Cutter
|align = "right"|0
+
|align = "center"|0
|align = "right"|25
+
|align = "center"|25
 
|[[Baobabs]]
 
|[[Baobabs]]
|8,640 per day
+
|8,640/day
|align = "right"|30,000
+
|align = "center"|30,000
 
|&nbsp;
 
|&nbsp;
 
|AI Base -- 200,000 credits
 
|AI Base -- 200,000 credits
Line 470: Line 473:
 
|-
 
|-
 
|Vis Extractor
 
|Vis Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Vis]]
 
|[[Vis]]
|0.665 per day
+
|0.665/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|[[Absolution]] -- 10,000,000 credits
 
|[[Absolution]] -- 10,000,000 credits
Line 481: Line 484:
  
 
|-
 
|-
|Prototype Fermium Extractor
+
|{{Linkable Entry|Prototype Fermium Extractor}}
|align = "right"|5
+
|align = "center"|5
|align = "right"|125
+
|align = "center"|125
 
|[[Fermium]]
 
|[[Fermium]]
|864 per day
+
|864/day
|align = "right"|500,000
+
|align = "center"|500,000
 
|&nbsp;
 
|&nbsp;
 
|[[DG Drops|DG drop]]
 
|[[DG Drops|DG drop]]
Line 493: Line 496:
  
 
|-
 
|-
|Advanced Harvester
+
|{{Linkable Entry|Advanced Harvester}}
|align = "right"|9
+
|align = "center"|9
|align = "right"|15
+
|align = "center"|15
 
|[[Space Oats]]
 
|[[Space Oats]]
|17,280 per day
+
|17,280/day
|align = "right"|60,000
+
|align = "center"|60,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG drop]], <br> [[Trading missions]]
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
 
|Come down, farm.
 
|Come down, farm.
Line 506: Line 509:
 
|-
 
|-
 
|Advanced Metal Drill
 
|Advanced Metal Drill
|align = "right"|9
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|10
 
|[[Metals]]
 
|[[Metals]]
|17,280 per day
+
|17,280/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|AI Base -- 1,000,000 credits
 
|AI Base -- 1,000,000 credits
Line 518: Line 521:
 
|-
 
|-
 
|Advanced Nuclear Waste Collector
 
|Advanced Nuclear Waste Collector
|align = "right"|9
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|10
 
|[[Nuclear Waste]]
 
|[[Nuclear Waste]]
|5,184 per day
+
|5,184/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|AI Base -- 1,000,000 credits
 
|AI Base -- 1,000,000 credits
Line 530: Line 533:
 
|-
 
|-
 
|Advanced Silicon Extractor
 
|Advanced Silicon Extractor
|align = "right"|9
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|10
 
|[[Silicon]]
 
|[[Silicon]]
|17,280 per day
+
|17,280/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
 
|AI Base -- 1,000,000 credits
 
|AI Base -- 1,000,000 credits
Line 541: Line 544:
  
 
|-
 
|-
|Advanced Tree Cutter
+
|{{Linkable Entry|Advanced Tree Cutter}}
|align = "right"|9
+
|align = "center"|9
|align = "right"|15
+
|align = "center"|15
 
|[[Baobabs]]
 
|[[Baobabs]]
|17,280 per day
+
|17,280/day
|align = "right"|60,000
+
|align = "center"|60,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG drop]], <br> [[Trading missions]]
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
 
|slash and burn with this android buzzsaw.
 
|slash and burn with this android buzzsaw.
  
 
|-
 
|-
|Christmas Tree Cutter
+
|Advanced Tin Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Baobabs]]
+
|[[Tin]]
|34,560 per day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Christmas]] drop
+
|[[Ring]] --25,000,000 credits, 1 Tin Extractor
 
|&nbsp;
 
|&nbsp;
|Made specifically to cut down christmas trees or so they say.
+
|Extract Tin.
  
 
|-
 
|-
|Earthforce Automated Deforestation Machine
+
|Advanced Copper Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Baobabs]]
+
|[[Copper]]
|27,216 per day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor
 
|&nbsp;
 
|&nbsp;
|[[Earthforce Defence Token]] <br> exchange mission
+
|Extract Copper.
|Requires no workers
 
|Approved by Earthforce deforestation machine.
 
  
 
|-
 
|-
|Earthforce Automated Fermium Extractor
+
|Advanced Silver Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Fermium]]
+
|[[Silver]]
|1,944 per day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor
 
|&nbsp;
 
|&nbsp;
|[[Earthforce Defence Token]] <br> exchange mission
+
|Extract Silver.
|Requires no workers
 
|Approved by Earthforce Fermium extractor.
 
  
 
|-
 
|-
|Earthforce Automated Harvester
+
|Advanced Titanium Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Space Oats]]
+
|[[Ablution]]
|27,648 per day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor
 
|&nbsp;
 
|&nbsp;
|[[Earthforce Defence Token]] <br> exchange mission
+
|Extract Titanium.
|Requires no workers
 
|Approved by Earthforce harvester.
 
  
 
|-
 
|-
|Earthforce Automated Titanium Drill
+
|Advanced Petroleum Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Titanium]]
+
|[[Ablution]]
|1.4 per day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Earthforce Defence Token]] <br> exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce Titanium drill.
+
|Extract Petroleum.
  
 
|-
 
|-
|Fermium Extractor
+
|Advanced Jelly Beans Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|75
+
|align = "center"|1,000
|[[Fermium]]
+
|[[Jelly Beans]]
|4,536 per day
+
|0.998/day
|align = "right"|1,000,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Ring Missions]]
+
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Fermium.
+
|Extract Jelly Beans.
  
 
|-
 
|-
|Undead Metal Miners
+
|Advanced Vis Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Metals]]
+
|[[Vis]]
|34,560 per day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor
 
|&nbsp;
 
|&nbsp;
|The Undead don't care about work related injuries.
+
|Extract Vis.
  
 
|-
 
|-
|Undead Nuclear Waste Miners
+
|Advanced Gold Extractor
|align = "right"|15
+
|align = "center"|12
|align = "right"|10
+
|align = "center"|1,000
|[[Nuclear Waste]]
+
|[[Gold]]
|10,368 per day
+
|1.33/day
|align = "right"|60,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor
 
|&nbsp;
 
|&nbsp;
|If only they were living, this might worry them!
+
|Extract Gold.
  
 
|-
 
|-
|Undead Silicon Miners
+
|Advanced Laconia Extractor
|align = "right"|15
+
|align = "center"|12
|align = "right"|10
+
|align = "center"|1,000
|[[Silicon]]
+
|[[Laconia]]
|34,560 per day
+
|1.33/day
|align = "right"|60,000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor
 
|&nbsp;
 
|&nbsp;
|Dangerous? Who cares, they're already undead!
+
|Extract Laconia.
  
 
|-
 
|-
|Kikale Mzungu Extractors
+
|Advanced Diamond Extractor
|align = "right"|16
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|1,000
|[[Metals]]
+
|[[Diamond]]
 +
|1.33/day
 +
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|60,000
+
|Extract Diamond.
|align = "right"|[[Mzungu Lore]]
 
|Ruin -- 100,000,000 credits
 
|Improves: Hull Space +2%
 
|Ancient ways to mine metals!
 
  
 
|-
 
|-
|Advanced Dark Matter Extractor
+
|Advanced Enriched Nuclear Material Extractor
|align = "right"|0
+
|align = "center"|12
|align = "right"|1,000
+
|align = "center"|1,000
|Dark Matter
+
|[[Enriched Nuclear Material]]
 +
|1,728/day
 +
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|1,000,000
+
|Extract Enriched Nuclear Material.
|align = "right"|
 
|?
 
|
 
|Extract Dark Matter.
 
|}
 
 
 
=== Fusion Extractors ===
 
 
 
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.
 
 
 
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px
 
|'''Name'''
 
|'''Tech'''
 
|'''Size'''
 
|'''Commodity Extracted'''
 
|'''Extraction Rate'''
 
|'''Weight'''
 
|'''BP Cost'''
 
|'''BP Mats Init/Period'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|Experimental Metal Fusion Drill
+
|Advanced Alien Bacteria Extractor
|align = "right"|12
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|1,000
|Metal
+
|[[Alien Bacteria]]
|21,600/day
+
|1.33/day
|align = "right"|25000
+
|align = "center"|1,000,000
|65  million
+
|&nbsp;
|35 Steel Girders / 175 steel girders, 150 fusion cells
+
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Extract Alien Bacteria.
  
 
|-
 
|-
|Experimental Silicon Fusion Extractor
+
|Advanced Quantumum Extractor
|align = "right"|12
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|1,000
|silicon
+
|[[Quantumum]]
|21,600/day
+
|1.33/day
|align = "right"|25000
+
|align = "center"|1,000,000
|65 million
+
|&nbsp;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
+
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor
 
|&nbsp;
 
|&nbsp;
|Extract silicon Faster
+
|Extract Quantumum.
  
 
|-
 
|-
|Experimental Nuclear Fusion Collector
+
|Advanced Psion Icicles Extractor
|align = "right"|12
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|1,000
|Nuclear Waste
+
|[[Psion Icicles]]
|6,480/day
+
|172/day
|align = "right"|25000
+
|align = "center"|1,000,000
|65 million
+
|&nbsp;
|25 steel Girders / 175 steel girders, 125 fusion cells
+
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|Extract Psion Icicles.
  
 
|-
 
|-
|Experimental Fusion Harvester
+
|Christmas Tree Cutter
|align = "right"|12
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Space Oats
+
|[[Baobabs]]
|21,600/day
+
|34,560/day
|align = "right"|25000
+
|align = "center"|60,000
|65 million
+
|&nbsp;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
+
|[[Christmas]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Oats Faster
+
|Made specifically to cut down christmas trees or so they say.
  
 
|-
 
|-
|Experimental Fusion Treecutter
+
|Earthforce Automated Deforestation Machine
|align = "right"|12
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|BaoBob
+
|[[Baobabs]]
|21,600/day
+
|27,216/day
|align = "right"|25000
+
|align = "center"|60,000
|65 million
+
|&nbsp;
|25 steel Girders / 175 steel girders, 150 Paxian Figurines, 125 fusion cells
+
|[[Earthforce Defence Token]] <br> exchange mission
|&nbsp;
+
|Requires no workers
|Extract Baobob Faster
+
|Approved by Earthforce deforestation machine.
  
 
|-
 
|-
|Prototype Metal Fusion Drill
+
|Earthforce Automated Fermium Extractor
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Metal
+
|[[Fermium]]
|28,080/day
+
|1,944/day
|align = "right"|25000
+
|align = "center"|60,000
|125 million
 
|70 steel Girders / 350 steel girders, 300 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract metal Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Fermium extractor.
  
 
|-
 
|-
|Prototype Nuclear Fusion Collector
+
|Earthforce Automated Harvester
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Nuclear Waste
+
|[[Space Oats]]
|8,424/day
+
|27,648/day
|align = "right"|25000
+
|align = "center"|60,000
|125 million
 
|70 steel Girders / 300 steel girders, 250 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce harvester.
  
 
|-
 
|-
|Prototype Silicon Fusion Extractor
+
|Earthforce Automated Titanium Drill
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Silicon
+
|[[Titanium]]
|28,080/day
+
|1.4/day
|align = "right"|25000
+
|align = "center"|60,000
|125 million
 
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Silicon Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Titanium drill.
  
 
|-
 
|-
|Prototype Fusion Treecutter
+
|Fermium Extractor
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|75
|Baobob
+
|[[Fermium]]
|28,080/day
+
|4,536/day
|align = "right"|25000
+
|align = "center"|1,000,000
|125 million
+
|&nbsp;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
+
|[[Ring Missions]]
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|Extract Fermium.
  
 
|-
 
|-
|Prototype Fusion Harvester
+
|Undead Metal Miners
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Space Oats
+
|[[Metals]]
|28,080/day
+
|34,560/day
|align = "right"|25000
+
|align = "center"|60,000
|125 million
+
|&nbsp;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Oats Faster
+
|The Undead don't care about work related injuries.
  
 
|-
 
|-
|Metal Fusion Drill
+
|Undead Nuclear Waste Miners
|align = "right"|16
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Metal
+
|[[Nuclear Waste]]
|34,560/day
+
|10,368/day
|align = "right"|25000
+
|align = "center"|60,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|If only they were living, this might worry them!
  
 
|-
 
|-
|Nuclear Fusion Collector
+
|Undead Silicon Miners
|align = "right"|16
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Nuclear Waste
+
|[[Silicon]]
|10,386/day
+
|34,560/day
|align = "right"|25000
+
|align = "center"|60,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 500 fusion cells
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|Dangerous? Who cares, they're already undead!
  
 
|-
 
|-
|Silicon Fusion Extractor
+
|Kikale Mzungu Extractors
|align = "right"|16
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|25
|Silicon
+
|[[Metals]]
|34,560/day
 
|align = "right"|25000
 
|250 million
 
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract silicon Faster
+
|align = "center"|60,000
 +
|align = "center"|[[Mzungu Lore]]
 +
|Ruin -- 100,000,000 credits
 +
|Improves: Hull Space +2%
 +
|Ancient ways to mine metals!
  
 
|-
 
|-
|Fusion Treecutter
+
|Advanced Platinum Extractor
|align = "right"|16
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Baobob
+
|[[Platinum]]
|34,560/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Baobobs Faster
+
|Extract Platinum.
  
 
|-
 
|-
|Fusion Harvester
+
|Advanced Adamantium Extractor
|align = "right"|16
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Space oats
+
|[[Adamantium]]
|34,560/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Space oats Faster
+
|Extract Adamantium.
  
 
|-
 
|-
|Subterranean Metal Fusion Drill
+
|Advanced Rubicite Extractor
|align = "right"|18
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Metal
+
|[[Rubicite]]
|43,200/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|500 million
+
|&nbsp;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Extract Rubicite.
  
 
|-
 
|-
|Subterranean Nuclear Fusion Collector
+
|Advanced Bacta Extractor
|align = "right"|18
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Nuclear Waste
+
|[[Bacta]]
|12,960/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|500 million
+
|&nbsp;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
+
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor
|&nbsp;
+
|&nbsp;
|Extract Nukes Faster
+
|Extract Bacta.
  
 
|-
 
|-
|Subterranean Silicon Fusion Extractor
+
|Advanced Frozen Blob Extractor
|align = "right"|18
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Silicon
+
|[[Frozen Blob]]
|43,200/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|500 million
+
|&nbsp;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Silicon Faster
+
|Extract Frozen Blob.
  
 
|-
 
|-
|Subterranean Fusion Treecutter
+
|Advanced Energon Extractor
|align = "right"|18
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Baobob
+
|[[Energon]]
|43,200/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|500 million
+
|&nbsp;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|Extract Energon.
  
 
|-
 
|-
|Subterranean Fusion Harvester
+
|Advanced Dark Matter Extractor
|align = "right"|18
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Space oats
+
|[[Dark Matter]]
|43,200/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|500 million
 
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Space Oats Faster
+
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor
 
 
|-
 
|Subterranean Fermium Fusion Extractor
 
|align = "right"|18
 
|align = "right"|25
 
|Fermium
 
|3,024/day
 
|align = "right"|25000
 
|500 million
 
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
 
 
|&nbsp;
 
|&nbsp;
|Extract Fermium Faster
+
|Extract Dark Matter.
 +
|}
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Fusion Extractors ==
 +
 
 +
These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within [[Blue Photon Processing]]. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a [[universe reset]], requiring players to create new extractors after each reset.
 +
 
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px class="wikitable sortable" style="text-align:center"
 +
!'''Name'''
 +
!'''Tech'''
 +
!'''Size'''
 +
!'''Commodity Extracted'''
 +
!'''Extraction Rate'''
 +
!'''Weight'''
 +
!'''BP Cost'''
 +
!'''BP Mats Init/Period'''
 +
!'''Comment'''
 +
!'''Description'''
  
 
|-
 
|-
|Planetary Core Metal Fusion Drill
+
|Experimental Metal Fusion Drill
|align = "right"|20
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
 
|Metal
 
|Metal
|51,840/day
+
|21,600/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|65  million
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
+
|35 Steel Girders / 175 steel girders, 150 fusion cells
 
|&nbsp;
 
|&nbsp;
 
|Extract Metals Faster
 
|Extract Metals Faster
  
 
|-
 
|-
|Planetary Core Nuclear Fusion Collector
+
|Experimental Silicon Fusion Extractor
|align = "right"|20
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
|Nuclear Waste
+
|silicon
|15,552/day
+
|21,600/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|65 million
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
+
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
 +
|&nbsp;
 +
|Extract silicon Faster
 +
 
 +
|-
 +
|Experimental Nuclear Fusion Collector
 +
|align = "center"|12
 +
|align = "center"|25
 +
|Nuclear Waste
 +
|6,480/day
 +
|align = "center"|25000
 +
|65 million
 +
|25 steel Girders / 175 steel girders, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
 
|Extract Nukes Faster
 
|Extract Nukes Faster
  
 
|-
 
|-
|Planetary Core Silicon Fusion Extractor
+
|Experimental Fusion Harvester
|align = "right"|20
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
|Silicon
+
|Space Oats
|51,840/day
+
|21,600/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|65 million
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
+
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Silicon Faster
+
|Extract Oats Faster
  
 
|-
 
|-
|Planetary Core Fusion Treecutter
+
|Experimental Fusion Treecutter
|align = "right"|20
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
|Baobob
+
|BaoBob
|51,840/day
+
|21,600/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|65 million
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
+
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
 
|Extract Baobob Faster
 
|Extract Baobob Faster
  
 
|-
 
|-
|Sky Farm Fusion Harvester
+
|Prototype Metal Fusion Drill
|align = "right"|20
+
|align = "center"|14
|align = "right"|25
+
|align = "center"|25
|Space oats
+
|Metal
|51,840/day
+
|28,080/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|125 million
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
+
|70 steel Girders / 350 steel girders, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Space Oats Faster
+
|Extract metal Faster
  
 
|-
 
|-
|Planetary Core Fermium Fusion Extractor
+
|Prototype Nuclear Fusion Collector
|align = "right"|20
+
|align = "center"|14
|align = "right"|25
+
|align = "center"|25
|Fermium
+
|Nuclear Waste
|4,752/day
+
|8,424/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|125 million
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
+
|70 steel Girders / 300 steel girders, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Fermium Faster
+
|Extract Nukes Faster
|}
 
  
== Factories ==
+
|-
=== Misc. Factories ===
+
|Prototype Silicon Fusion Extractor
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|align = "center"|14
|'''Name'''
+
|align = "center"|25
|'''Tech'''
+
|Silicon
|'''Size'''
+
|28,080/day
|'''Item Produced'''
+
|align = "center"|25000
|'''Rate of Production'''
+
|125 million
|'''Required Cost'''
+
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
|'''Weight'''
+
|&nbsp;
|'''Skill Needed'''
+
|Extract Silicon Faster
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|A 1000 monkeys and typewriters
+
|Prototype Fusion Treecutter
|align = "right"|0
+
|align = "center"|14
|align = "right"|1250
+
|align = "center"|25
|[[Shakespeare's Work]]
+
|Baobob
|1 [[Shakespeare's Work]] per 2 minutes
+
|28,080/day
|1 [[Engines|Infinite Improbability Drive]]
+
|align = "center"|25000
|align = "right"|1,000,0000
+
|125 million
 +
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[End of the Universe]] -- 100,000,000 Credits
+
|Extract Baobob Faster
 +
 
 +
|-
 +
|Prototype Fusion Harvester
 +
|align = "center"|14
 +
|align = "center"|25
 +
|Space Oats
 +
|28,080/day
 +
|align = "center"|25000
 +
|125 million
 +
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|Maybe with enough luck you might get the complete Shakespeare work?
+
|Extract Oats Faster
  
 
|-
 
|-
|Academy MRE Factory
+
|Metal Fusion Drill
|align = "right"|0
+
|align = "center"|16
|align = "right"|20
+
|align = "center"|25
|[[Rations]]
+
|Metal
|1 [[Rations]] per 12 s
+
|34,560/day
|2 [[Space Oats]], 5 Credits
+
|align = "center"|25000
|align = "right"|3000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 250,000 Credits
+
|Extract Metals Faster
|Zone Bound
 
|you don't have to like it, just eat it
 
  
 
|-
 
|-
|Crack House
+
|Nuclear Fusion Collector
|align = "right"|0
+
|align = "center"|16
|align = "right"|10
+
|align = "center"|25
|[[Entertainers]]
+
|Nuclear Waste
|1 [[Entertainers]] per 1 minutes
+
|10,386/day
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
+
|align = "center"|25000
|align = "right"|18,000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 50 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 500,000
+
|Extract Nukes Faster
 +
 
 +
|-
 +
|Silicon Fusion Extractor
 +
|align = "center"|16
 +
|align = "center"|25
 +
|Silicon
 +
|34,560/day
 +
|align = "center"|25000
 +
|250 million
 +
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|in come the peasants, out come entertainers
+
|Extract silicon Faster
  
 
|-
 
|-
|Cyanure Lab
+
|Fusion Treecutter
|align = "right"|0
+
|align = "center"|16
|align = "right"|100
+
|align = "center"|25
|[[Cyanure]]
+
|Baobob
|1 [[Cyanure]] per 15 s
+
|34,560/day
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
+
|align = "center"|25000
|align = "right"|1,000,000
+
|250 million
|&nbsp;
+
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
|[[Lunacy]] -- 10,000,000
 
 
|&nbsp;
 
|&nbsp;
 +
|Extract Baobobs Faster
 +
 +
|-
 +
|Fusion Harvester
 +
|align = "center"|16
 +
|align = "center"|25
 +
|Space oats
 +
|34,560/day
 +
|align = "center"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
 
|&nbsp;
 
|&nbsp;
 +
|Extract Space oats Faster
  
 
|-
 
|-
|Imperial Mint
+
|Subterranean Metal Fusion Drill
|align = "right"|0
+
|align = "center"|18
|align = "right"|100
+
|align = "center"|25
|[[Unclean Imperial Seal]]
+
|Metal
|1 [[Unclean Imperial Seal]] per 24 Hours
+
|43,200/day
|1 [[Gold]], 1 Credit
+
|align = "center"|25000
|align = "right"|2,000,000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|Built into the Imperial Palace.
+
|Extract Metals Faster
|Cannot unequip.
 
|Printing your face in gold on a credit makes it special
 
  
 
|-
 
|-
|Rat Hatchery
+
|Subterranean Nuclear Fusion Collector
|align = "right"|0
+
|align = "center"|18
|align = "right"|20
+
|align = "center"|25
|[[Immature Rat Kitten]]
+
|Nuclear Waste
|1 [[Immature Rat Kitten]] per 10 minutes
+
|12,960/day
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
+
|align = "center"|25000
|align = "right"|3000
+
|500 million
 +
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Contest Reward
+
|Extract Nukes Faster
|Cannot unequip.
 
|Somehow this makes Rat Kittens?
 
  
 
|-
 
|-
|MRE Factory
+
|Subterranean Silicon Fusion Extractor
|align = "right"|3
+
|align = "center"|18
|align = "right"|20
+
|align = "center"|25
|[[Rations]]
+
|Silicon
|1 [[Rations]] per 12 s
+
|43,200/day
|2 [[Space Oats]], 5 Credits
+
|align = "center"|25000
|align = "right"|3000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|Extract Silicon Faster
|&nbsp;
 
|you don't have to like it, just eat it
 
  
 
|-
 
|-
|Vortex Conv
+
|Subterranean Fusion Treecutter
|align = "right"|4
+
|align = "center"|18
|align = "right"|80
+
|align = "center"|25
|[[Vortex Pellets]]
+
|Baobob
|1 [[Vortex Pellets]] per 20 s
+
|43,200/day
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
+
|align = "center"|25000
|align = "right"|700,000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 10,000,000
+
|Extract Baobob Faster
|&nbsp;
 
|Trans-dimensional conversion.
 
  
 
|-
 
|-
|Bronze Furnace
+
|Subterranean Fusion Harvester
|align = "right"|5
+
|align = "center"|18
|align = "right"|10
+
|align = "center"|25
|[[Bronze]]
+
|Space oats
|1 [[Bronze]] per 1 minutes
+
|43,200/day
|1 [[Tin]], 1 [[Copper]], 50000 Credits
+
|align = "center"|25000
|align = "right"|10,000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10,000,000
+
|Extract Space Oats Faster
|&nbsp;
 
|Some tin and some copper, in some quantity. Magic.
 
  
 
|-
 
|-
|Cannery
+
|Subterranean Fermium Fusion Extractor
|align = "right"|6
+
|align = "center"|18
|align = "right"|90
+
|align = "center"|25
|[[Rations]]
+
|Fermium
|1 [[Rations]] per 40 s
+
|3,814/day
|1 [[Peasants]], 20 Credits
+
|align = "center"|25000
|align = "right"|320,000
+
|500 million
 +
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|Extract Fermium Faster
|&nbsp;
 
|Canned food using modified CanNibble Food Processor
 
  
 
|-
 
|-
|Crack Den
+
|Planetary Core Metal Fusion Drill
|align = "right"|6
+
|align = "center"|20
|align = "right"|15
+
|align = "center"|25
|[[Entertainers]]
+
|Metal
|1 [[Entertainers]] per 15 s
+
|51,840/day
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
+
|align = "center"|25000
|align = "right"|4000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 1,000,000
+
|Extract Metals Faster
 +
 
 +
|-
 +
|Planetary Core Nuclear Fusion Collector
 +
|align = "center"|20
 +
|align = "center"|25
 +
|Nuclear Waste
 +
|15,552/day
 +
|align = "center"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
+
|Extract Nukes Faster
  
 
|-
 
|-
|Galactic Training Module
+
|Planetary Core Silicon Fusion Extractor
|align = "right"|6
+
|align = "center"|20
|align = "right"|15
+
|align = "center"|25
|[[Workers]]
+
|Silicon
|1 [[Workers]] per 20 s
+
|51,840/day
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
+
|align = "center"|25000
|align = "right"|4000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 500,000
+
|Extract Silicon Faster
|&nbsp;
 
|put those slackers to work
 
  
 
|-
 
|-
|Giant Space Still
+
|Planetary Core Fusion Treecutter
|align = "right"|6
+
|align = "center"|20
|align = "right"|1000
+
|align = "center"|25
|[[Commodity|Fine Space Whiskey]]
+
|Baobob
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
+
|51,840/day
|350 [[Space Oats]]
+
|align = "center"|25000
|align = "right"|5000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Capella]] -- 5,000,000
+
|Extract Baobob Faster
|Requires 100 workers to equip
 
|let's make us some moonshine!
 
  
 
|-
 
|-
|MicroFab
+
|Sky Farm Fusion Harvester
|align = "right"|6
+
|align = "center"|20
|align = "right"|30
+
|align = "center"|25
|[[Microchips]]
+
|Space oats
|1 [[Microchips]] per 15 s
+
|51,840/day
|1 [[Silicon]], 5 Credits
+
|align = "center"|25000
|align = "right"|5000
+
|1 billion
 +
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|Extract Space Oats Faster
|&nbsp;
 
|no cubicles required
 
  
 
|-
 
|-
|Nanofab
+
|Planetary Core Fermium Fusion Extractor
|align = "right"|6
+
|align = "center"|20
|align = "right"|30
+
|align = "center"|25
|[[Nanochips]]
+
|Fermium
|5 [[Nanochips]] per 15 s
+
|4,752/day
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
+
|align = "center"|25000
|align = "right"|5000
+
|1 billion
 +
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
 
|&nbsp;
 
|&nbsp;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
+
|Extract Fermium Faster
|&nbsp;
+
|}
|Makes the smallest circuit boards... ever.
+
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Factories ==
 +
 
  
|-
+
Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.
|Nuclear Convo-Tronic
 
|align = "right"|6
 
|align = "right"|90
 
|[[Promethium]]
 
|1 [[Promethium]] per 15 s
 
|1 [[Fermium]], 1000 Credits
 
|align = "right"|320,000
 
|&nbsp;
 
|[[Lavanite]] -- 5,000,000
 
|&nbsp;
 
|Break down elements into stable forms
 
  
|-
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|Space Still
 
|align = "right"|6
 
|align = "right"|30
 
|[[Space Whisky]]
 
|1 [[Space Whisky]] per 2 minutes
 
|4 [[Space Oats]]
 
|align = "right"|5,000
 
|&nbsp;
 
|AI Base  250,000 Credits
 
|&nbsp;
 
|let's make us some moonshine!
 
  
|-
+
=== Misc. Factories ===
|Crack Palace
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
|align = "right"|9
+
|'''Name'''
|align = "right"|15
+
|'''Tech'''
|[[Entertainers]]
+
|'''Size'''
|1 [[Entertainers]] per 10 s
+
|'''Item Produced'''
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
+
|'''Rate of Production'''
|align = "right"|4000
+
|'''Required Cost'''
|&nbsp;
+
|'''Weight'''
|[[DG Drops|DG Drop]]
+
|'''Skill Needed'''
|&nbsp;
+
|'''Source/Price'''
|improves the neighborhood
+
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Nuclear Convo-Tronic II
+
|A 1000 monkeys and typewriters
|align = "right"|9
+
|align = "center"|0
|align = "right"|120
+
|align = "center"|1250
|[[Promethium]]
+
|[[Shakespeare's Work]]
|1 [[Promethium]] per 7 s
+
|1 [[Shakespeare's Work]] per 2 minutes
|1 [[Fermium]], 500 Credits
+
|1 [[Engines|Infinite Improbability Drive]]
|align = "right"|420,000
+
|align = "center"|1,000,0000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[End of the Universe]] -- 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Break down elements into stable forms
+
|Maybe with enough luck you might get the complete Shakespeare work?
  
 
|-
 
|-
|Dall Computers Assembly Plant
+
|Academy MRE Factory
|align = "right"|10
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|20
|[[Personal Computers]]
+
|[[Rations]]
|1 [[Personal Computers]] per 15 s
+
|1 [[Rations]] per 12 s
|100 [[Microchips]], 1 [[Metals]], 195 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|18,000
+
|align = "center"|3000
 
|&nbsp;
 
|&nbsp;
|[[Dall Computers Assembly Plant Blueprint|BP]]
+
|[[Building Academy]], 250,000 Credits
|&nbsp;
+
|Zone Bound
|Computers make the 'verse go round.
+
|you don't have to like it, just eat it
  
 
|-
 
|-
|Iquea Workshop
+
|Crack House
|align = "right"|10
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|[[Funky Furniture]]
+
|[[Entertainers]]
|1 [[Funky Furniture]] per 15 s
+
|1 [[Entertainers]] per 1 minutes
|2 [[Baobabs]], 110 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
|align = "right"|18,000
+
|align = "center"|18,000
 
|&nbsp;
 
|&nbsp;
|[[Iquea Workshop Blueprint|BP]]
+
|[[Glass Matrix]] -- 500,000
 
|&nbsp;
 
|&nbsp;
|Creating do-it yourself furniture since 2035.
+
|in come the peasants, out come entertainers
  
 
|-
 
|-
|Lavatory Factory
+
|Cyanure Lab
|align = "right"|10
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|100
|[[Portable Lavatory]]
+
|[[Cyanure]]
|1 [[Portable Lavatory]] per 15 s
+
|1 [[Cyanure]] per 15 s
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
|align = "right"|18,000
+
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Lunacy]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|[[Lavatory Factory Blueprint|BP]]
 
 
|&nbsp;
 
|&nbsp;
|At least you'll never have to look for the can.
 
  
 
|-
 
|-
|Alien Recombobulator
+
|Imperial Mint
|align = "right"|12
+
|align = "center"|0
|align = "right"|20
+
|align = "center"|100
|[[Alien Husk]]
+
|[[Unclean Imperial Seal]]
|1 [[Alien Husk]] per 30 s
+
|1 [[Unclean Imperial Seal]] per 24 Hours
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits
+
|1 [[Gold]], 1 Credit
|align = "right"|5000
+
|align = "center"|2,000,000
 
|&nbsp;
 
|&nbsp;
|[[Lyceum Research Concourse]] -- 5,000,000
+
|Built into the Imperial Palace.
 +
|Cannot unequip.
 +
|Printing your face in gold on a credit makes it special
 +
 
 +
|-
 +
|Rat Hatchery
 +
|align = "center"|0
 +
|align = "center"|20
 +
|[[Immature Rat Kitten]]
 +
|1 [[Immature Rat Kitten]] per 10 minutes
 +
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
 +
|align = "center"|3000
 
|&nbsp;
 
|&nbsp;
|Reorganizes the component parts into something... resembling an alien?
+
|[[Halloween]] Contest Reward
 +
|Cannot unequip.
 +
|Somehow this makes Rat Kittens?
  
 
|-
 
|-
|Irradiation Chamber
+
|MRE Factory
|align = "right"|12
+
|align = "center"|3
|align = "right"|20
+
|align = "center"|20
|[[Irradiated Tumors]]
+
|[[Rations]]
|1 [[Irradiated Tumors]] per 30 s
+
|1 [[Rations]] per 12 s
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|5000
+
|align = "center"|3000
 
|&nbsp;
 
|&nbsp;
|[[Lyceum Research Concourse]] -- 5,000,000
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|A secure facility where high doses of radiation can be safely harnessed.
+
|you don't have to like it, just eat it
  
 
|-
 
|-
|Nitinol Processor
+
|Vortex Conv
|align = "right"|12
+
|align = "center"|4
|align = "right"|45
+
|align = "center"|80
|[[Nitinol]]
+
|[[Vortex Pellets]]
|1 [[Nitinol]] per 10 s
+
|1 [[Vortex Pellets]] per 20 s
|3 [[Phased Metals]], 1 [[Nanochips]], 5000 Credits
+
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
|align = "right"|5000
+
|align = "center"|700,000
 
|&nbsp;
 
|&nbsp;
|[[Blue Photon Subspace Facility]] -- 5,000,000
+
|[[Glass Matrix]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
+
|Trans-dimensional conversion.
  
 
|-
 
|-
|Oversized MRE Factory
+
|Bronze Furnace
|align = "right"|12
+
|align = "center"|5
|align = "right"|500
+
|align = "center"|10
|[[Rations]]
+
|[[Bronze]]
|60 [[Rations]] per 12 s
+
|1 [[Bronze]] per 1 minutes
|100 [[Space Oats]], 300 Credits
+
|1 [[Tin]], 1 [[Copper]], 50000 Credits
|align = "right"|80,000
+
|align = "center"|10,000
|
+
|&nbsp;
|[[Oversized MRE Factory Blueprint]]
+
|[[Ring]] -- 10,000,000
|Requires 25 workers to equip
+
|&nbsp;
|You don't have to like it, just eat it. In bigger quantities!
+
|Some tin and some copper, in some quantity. Magic.
  
 
|-
 
|-
|Space Rat Slaughterhouse
+
|{{Linkable Entry|Cannery}}
|align = "right"|12
+
|align = "center"|6
|align = "right"|20
+
|align = "center"|90
 
|[[Rations]]
 
|[[Rations]]
|1 [[Rations]] per 20 s
+
|1 [[Rations]] per 40 s
|1 [[Domesticated Space Rat]], 5 Credits
+
|1 [[Peasants]], 20 Credits
|align = "right"|3000
+
|align = "center"|320,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Mmmm...gristle...
+
|Canned food using modified CanNibble Food Processor
  
 
|-
 
|-
|Titanium Sheet Factory
+
|Crack Den
|align = "right"|14
+
|align = "center"|6
|align = "right"|4,000
+
|align = "center"|15
|[[Titanium Sheet]]
+
|[[Entertainers]]
|1 [[Titanium Sheet]] per 2 minutes
+
|1 [[Entertainers]] per 15 s
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
|align = "right"|18,000
+
|align = "center"|4000
|
+
|&nbsp;
|[[Titanium Sheet Factory Blueprint|BP]]
+
|[[Glass Matrix]] -- 1,000,000
|Requires 100 workers to equip
+
|&nbsp;
|Pressing titanium sheets like there's no tomorrow!
+
|improves the neighborhood
  
 +
|-
 +
|Galactic Training Module
 +
|align = "center"|6
 +
|align = "center"|15
 +
|[[Workers]]
 +
|1 [[Workers]] per 20 s
 +
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
 +
|align = "center"|4000
 +
|&nbsp;
 +
|[[Serpica]] -- 500,000
 +
|&nbsp;
 +
|put those slackers to work
  
 
|-
 
|-
|Vampyre Life Force Generator
+
|Giant Space Still
|align = "right"|14
+
|align = "center"|6
|align = "right"|10
+
|align = "center"|1000
|[[Vampyre Life Force]]
+
|[[Commodity|Fine Space Whiskey]]
|1 [[Vampyre Life Force]] per 60 hours
+
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
|1,000 [[Peasants]], 1,000,000 Credits
+
|350 [[Space Oats]]
|align = "right"|18,000
+
|align = "center"|5000
|
+
|&nbsp;
|[[Halloween Missions]]
+
|[[Capella]] -- 5,000,000
|
+
|Requires 100 workers to equip
|Fuel your apocalyptic desires!
+
|let's make us some moonshine!
  
 
|-
 
|-
|Cybernetic Construction Facility
+
|MicroFab
|align = "right"|15
+
|align = "center"|6
|align = "right"|10
+
|align = "center"|30
|[[Cyborg]]
+
|[[Microchips]]
|1 [[Cyborg]] per 15 s
+
|1 [[Microchips]] per 15 s
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
+
|1 [[Silicon]], 5 Credits
|align = "right"|18,000
+
|align = "center"|5000
 
|&nbsp;
 
|&nbsp;
|[[Cybernetic Construction Facility Blueprint|BP]]
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|1-800-MAID-SERVE
+
|no cubicles required
  
 
|-
 
|-
|Grav Testing Facility
+
|Nanofab
|align = "right"|15
+
|align = "center"|6
|align = "right"|10
+
|align = "center"|30
|[[Gravity Controller]]
+
|[[Nanochips]]
|1 [[Gravity Controller]] per 15 s
+
|5 [[Nanochips]] per 15 s
|10 [[Microchips]], 30 [[Metals]], 300 Credits
+
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
|align = "right"|18,000
+
|align = "center"|5000
 
|&nbsp;
 
|&nbsp;
|[[Grav Testing Facility Blueprint|BP]]
+
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
 
|&nbsp;
 
|&nbsp;
|Produces and tests artificial gravity generators.
+
|Makes the smallest circuit boards... ever.
  
 
|-
 
|-
|Colonial Marine Training Module
+
|Nuclear Convo-Tronic
|align = "right"|16
+
|align = "center"|6
|align = "right"|200
+
|align = "center"|90
|[[Colonial Marine]]
+
|[[Promethium]]
|1 [[Colonial Marine]] per 10 seconds
+
|1 [[Promethium]] per 15 s
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
+
|1 [[Fermium]], 1000 Credits
|align = "right"|65,000
+
|align = "center"|320,000
 
|&nbsp;
 
|&nbsp;
 +
|[[Lavanite]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|&nbsp;
+
|Break down elements into stable forms
|Alright ladies, this is the marine core.
 
  
 
|-
 
|-
|Enrichment Crystallizer
+
|Space Still
|align = "right"|16
+
|align = "center"|6
|align = "right"|500
+
|align = "center"|30
|[[Crystallized Enriched Nuclear Material]]
+
|[[Space Whisky]]
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
+
|1 [[Space Whisky]] per 2 minutes
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
+
|4 [[Space Oats]]
|align = "right"|1,000,000
+
|align = "center"|5,000
|
+
|&nbsp;
|[[DG Drops|DG drop]]
+
|AI Base  250,000 Credits
|
+
|&nbsp;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
+
|let's make us some moonshine!
  
 
|-
 
|-
|Enrichment Plant
+
|Crack Palace
|align = "right"|16
+
|align = "center"|9
|align = "right"|1000
+
|align = "center"|15
|[[Enriched Nuclear Material]]
+
|[[Entertainers]]
|1 [[Enriched Nuclear Material]] per 1 minutes
+
|1 [[Entertainers]] per 10 s
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
|align = "right"|1,000,000
+
|align = "center"|4000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10,000,000
+
|[[DG Drops|DG Drop]]
 
|&nbsp;
 
|&nbsp;
|It's where the magic is done and the mysterious U-243 is put together.
+
|improves the neighborhood
  
 
|-
 
|-
|Gigantic MRE Factory
+
|{{Linkable Entry|Nuclear Convo-Tronic II}}
|align = "right"|16
+
|align = "center"|9
|align = "right"|5000
+
|align = "center"|120
|[[Rations]]
+
|[[Promethium]]
|120 [[Rations]] per 12 s
+
|1 [[Promethium]] per 7 s
|200 [[Space Oats]], 600 Credits
+
|1 [[Fermium]], 500 Credits
|align = "right"|150,000
+
|align = "center"|420,000
|
+
|&nbsp;
|[[Gigantic MRE Factory Blueprint]]
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
|Requires 50 workers to equip
+
|&nbsp;
|You don't have to like it, just eat it. In massive quantities!
+
|Break down elements into stable forms
  
 
|-
 
|-
|Vapor Condenser
+
|{{Linkable Entry|Dall Computers Assembly Plant}}
|align = "right"|18
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|10
|[[Mercury]]
+
|[[Personal Computers]]
|1 [[Mercury]] per 10 minutes
+
|1 [[Personal Computers]] per 15 s
|1 [[Cloud Mercury]], 1,000,000 Credits
+
|100 [[Microchips]], 1 [[Metals]], 195 Credits
|align = "right"|100,000
+
|align = "center"|18,000
|
+
|&nbsp;
|[[Ring]] -- 50,000,000 Credits
+
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]
|
+
|&nbsp;
|Condenses vaporous mercury
+
|Computers make the 'verse go round.
  
 
|-
 
|-
|Fembot Assembly Plant
+
|{{Linkable Entry|Iquea Workshop}}
|align = "right"|20
+
|align = "center"|10
|align = "right"|10
+
|align = "center"|10
|[[Fembot]]
+
|[[Funky Furniture]]
|1 [[Fembot]] per 15 s
+
|1 [[Funky Furniture]] per 15 s
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
+
|2 [[Baobabs]], 110 Credits
|align = "right"|18,000
+
|align = "center"|18,000
 
|&nbsp;
 
|&nbsp;
|[[Fembot Assembly Plant Blueprint|BP]]
+
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Streetwalkers minus free will = One damn fine night.
+
|Creating do-it yourself furniture since 2035.
  
 
|-
 
|-
|Gargantuan MRE Factory
+
|{{Linkable Entry|Lavatory Factory}}
|align = "right"|20
+
|align = "center"|10
|align = "right"|25,000
+
|align = "center"|10
|[[Rations]]
+
|[[Portable Lavatory]]
|520 [[Rations]] per 12 s
+
|1 [[Portable Lavatory]] per 15 s
|800 [[Space Oats]], 2600 Credits
+
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
|align = "right"|500,000
+
|align = "center"|18,000
|
+
|&nbsp;
|[[Gargantuan MRE Factory Blueprint]]
+
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]
|Requires 200 workers to equip
+
|&nbsp;
|You don't have to like it, just eat it. In insane quantities!
+
|At least you'll never have to look for the can.
  
|}
+
|-
 
+
|Alien Recombobulator
=== Industrial Commodities Factories ===
+
|align = "center"|12
[[Industrial Commodities]]
+
|align = "center"|20
 
+
|[[Alien Husk]]
=== Chip and Sensor Factories ===
+
|1 [[Alien Husk]] per 30 s
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits
|'''Name'''
+
|align = "center"|5000
|'''Tech'''
+
|&nbsp;
|'''Size'''
+
|[[Lyceum Research Concourse]] -- 5,000,000
|'''Item Produced'''
+
|&nbsp;
|'''Rate of Production'''
+
|Reorganizes the component parts into something... resembling an alien?
|'''Required Cost'''
 
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|Bronze Sensor Factory
+
|Irradiation Chamber
|align = "right"|10
+
|align = "center"|12
|align = "right"|50
+
|align = "center"|20
|[[Bronze Sensor]]
+
|[[Irradiated Tumors]]
|1 [[Bronze Sensor]] per 10 minutes
+
|1 [[Irradiated Tumors]] per 30 s
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
+
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]], 25,000 Credits
|align = "right"|100,000
+
|align = "center"|5000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]] 100,000 Credits
+
|[[Lyceum Research Concourse]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|A secure facility where high doses of radiation can be safely harnessed.
  
 
|-
 
|-
|Vitalized Microchips Factory
+
|Nitinol Processor
|align = "right"|10
+
|align = "center"|12
|align = "right"|50
+
|align = "center"|45
|[[Vitalized Microchips]]
+
|[[Nitinol]]
|1 [[Vitalized Microchips]] per 10 minutes
+
|1 [[Nitinol]] per 10 s
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
+
|3 [[Phased Metals]], 1 [[Nanochips]], 5000 Credits
|align = "right"|100,000
+
|align = "center"|5000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]] 100,000
+
|[[Blue Photon Subspace Facility]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
  
 
|-
 
|-
|Quickened Microchips Factory
+
|Oversized MRE Factory
|align = "right"|15
+
|align = "center"|12
|align = "right"|100
+
|align = "center"|500
|[[Quickened Microchips]]
+
|[[Rations]]
|1 [[Quickened Microchips]] per 10 minutes
+
|60 [[Rations]] per 12 s
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
+
|100 [[Space Oats]], 300 Credits
|align = "right"|200,000
+
|align = "center"|80,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]] 1,000,000 Credits
+
|[[Oversized MRE Factory Blueprint]]
|&nbsp;
+
|Requires 25 workers to equip
|AMD Tripathperon special modded chip.
+
|You don't have to like it, just eat it. In bigger quantities!
  
 
|-
 
|-
|Silver Sensor Factory
+
|Space Rat Slaughterhouse
|align = "right"|15
+
|align = "center"|12
|align = "right"|100
+
|align = "center"|20
|[[Silver Sensor]]
+
|[[Rations]]
|1 [[Silver Sensor]] per 20 minutes
+
|1 [[Rations]] per 20 s
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
+
|1 [[Domesticated Space Rat]], 5 Credits
|align = "right"|200,000
+
|align = "center"|3000
|[[Infinite Knowledge]] 15
+
|&nbsp;
|[[Platonic Academy]] 1,000,000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Mmmm...gristle...
  
 
|-
 
|-
|Energized Microchips Factory
+
|Titanium Sheet Factory
|align = "right"|19
+
|align = "center"|14
|align = "right"|150
+
|align = "center"|4,000
|[[Energized Microchips]]
+
|[[Titanium Sheet]]
|1 [[Energized Microchips]] per 40 minutes
+
|1 [[Titanium Sheet]] per 2 minutes
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
+
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|18,000
|[[Infinite Knowledge]] 19
+
|
|[[Platonic Academy]] 10,000,000
+
|[[Titanium Sheet Factory Blueprint|BP]]
|&nbsp;
+
|Requires 100 workers to equip
|AMD Tripathperon special modded chip.
+
|Pressing titanium sheets like there's no tomorrow!
 +
 
  
 
|-
 
|-
|Gold Sensor Factory
+
|Vampyre Life Force Generator
|align = "right"|19
+
|align = "center"|14
|align = "right"|150
+
|align = "center"|10
|[[Gold Sensor]]
+
|[[Vampyre Life Force]]
|1 [[Gold Sensor]] per 40 minutes
+
|1 [[Vampyre Life Force]] per 60 hours
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
+
|1,000 [[Peasants]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|18,000
|[[Infinite Knowledge]] 19
+
|
|[[Platonic Academy]] 10,000,000
+
|[[Halloween Missions]]
 +
|
 +
|Fuel your apocalyptic desires!
 +
 
 +
|-
 +
|{{Linkable Entry|Cybernetic Construction Facility}}
 +
|align = "center"|15
 +
|align = "center"|10
 +
|[[Cyborg]]
 +
|1 [[Cyborg]] per 15 s
 +
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
 +
|align = "center"|18,000
 +
|&nbsp;
 +
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|1-800-MAID-SERVE
  
 
|-
 
|-
|Darkened Microchips Factory
+
|{{Linkable Entry|Grav Testing Facility}}
|align = "right"|20
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|10
|[[Darkened Microchips]]
+
|[[Gravity Controller]]
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
+
|1 [[Gravity Controller]] per 15 s
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
+
|10 [[Microchips]], 30 [[Metals]], 300 Credits
|align = "right"|400,000
+
|align = "center"|18,000
|[[Infinite Knowledge]] 20
+
|&nbsp;
|[[Platonic Academy]] 100,000,000 Credits
+
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Produces and tests artificial gravity generators.
  
 
|-
 
|-
|Platinum Sensor Factory
+
|Colonial Marine Training Module
|align = "right"|20
+
|align = "center"|16
|align = "right"|200
+
|align = "center"|200
|[[Platinum Sensor]]
+
|[[Colonial Marine]]
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
+
|1 [[Colonial Marine]] per 10 seconds
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
+
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|65,000
|[[Infinite Knowledge]] 20
+
|&nbsp;
|[[Platonic Academy]]  100,000,000
+
|&nbsp;
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Alcenter ladies, this is the marine core.
  
|}
+
|-
 +
|Enrichment Crystallizer
 +
|align = "center"|16
 +
|align = "center"|500
 +
|[[Crystallized Enriched Nuclear Material]]
 +
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
 +
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
 +
|align = "center"|1,000,000
 +
|
 +
|[[Arena Lobby]] Trade Bay Unlock
 +
|
 +
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
  
=== Module Device Factories ===
+
|-
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|Enrichment Plant
|'''Name'''
+
|align = "center"|16
|'''Tech'''
+
|align = "center"|1000
|'''Size'''
+
|[[Enriched Nuclear Material]]
|'''Item Produced'''
+
|1 [[Enriched Nuclear Material]] per 1 minutes
|'''Rate of Production'''
+
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
|'''Required Cost'''
+
|align = "center"|1,000,000
|'''Weight'''
+
|&nbsp;
|'''Skill Needed'''
+
|[[Ring]] -- 10,000,000
|'''Source/Price'''
+
|&nbsp;
|'''Comment'''
+
|It's where the magic is done and the mysterious U-243 is put together.
|'''Description'''
 
  
 
|-
 
|-
|Std. Aggravation Device Factory
+
|{{Linkable Entry|Fembot Assembly Plant}}
|align = "right"|10
+
|align = "center"|16
|align = "right"|50
+
|align = "center"|10
|[[Std. Aggravation Device]]
+
|[[Fembot]]
|1 [[Std. Aggravation Device]] per 10 minutes
+
|1 [[Fembot]] per 15 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
|align = "right"|100,000
+
|align = "center"|18,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Streetwalkers minus free will = One damn fine night.
  
 
|-
 
|-
|Std. Agility Balancer Factory
+
|Industrial Promethium Crystallizer
|align = "right"|10
+
|align = "center"|16
|align = "right"|50
+
|align = "center"|1000
|[[Std. Agility Balancer]]
+
|[[Industrial Promethium Crystals]]
|1 [[Std. Agility Balancer]] per 10 minutes
+
|1 [[Industrial Promethium Crystals]] per 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
+
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits
|align = "right"|100,000
+
|align = "center"|1,000,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Kalthi Depths]] Drop
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
  
 
|-
 
|-
|Std. Capacity Equipment Factory
+
|Gigantic MRE Factory
|align = "right"|10
+
|align = "center"|16
|align = "right"|50
+
|align = "center"|5000
|[[Std. Capacity Equipment]]
+
|[[Rations]]
|1 [[Std. Capacity Equipment]] per 10 minutes
+
|120 [[Rations]] per 12 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
+
|200 [[Space Oats]], 600 Credits
|align = "right"|100,000
+
|align = "center"|150,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Gigantic MRE Factory Blueprint]]
|&nbsp;
+
|Requires 50 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In massive quantities!
 +
 
 +
|-
 +
|Vapor Condenser
 +
|align = "center"|18
 +
|align = "center"|100
 +
|[[Mercury]]
 +
|1 [[Mercury]] per 10 minutes
 +
|1 [[Cloud Mercury]], 1,000,000 Credits
 +
|align = "center"|100,000
 +
|
 +
|[[Ring]] -- 50,000,000 Credits
 +
|
 +
|Condenses vaporous mercury
  
 
|-
 
|-
|Std. Damage Materiel Factory
+
|{{Linkable Entry|Anatolian Alchemy Lab}}
|align = "right"|10
+
|align = "center"|20
|align = "right"|50
+
|align = "center"|0
|[[Std. Damage Materiel]]
+
|[[Promethium]]
|1 [[Std. Damage Materiel]] per 10 minutes
+
|1 [[Promethium]] per 5 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
+
|1 [[Fermium]], 100 Credits
|align = "right"|100,000
+
|align = "center"|420,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Anatolia]]
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Harness the secrets of controlled decay at a fraction of the cost.
  
 
|-
 
|-
|Std. Electric Gadget Factory
+
|Gargantuan MRE Factory
|align = "right"|10
+
|align = "center"|20
|align = "right"|50
+
|align = "center"|25,000
|[[Std. Electric Gadget]]
+
|[[Rations]]
|1 [[Std. Electric Gadget]] per 10 minutes
+
|520 [[Rations]] per 12 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
+
|800 [[Space Oats]], 2600 Credits
|align = "right"|100,000
+
|align = "center"|500,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Gargantuan MRE Factory Blueprint]]
|&nbsp;
+
|Requires 200 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In insane quantities!
 +
 
 +
|}
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Industrial Commodities Factories ==
  
|-
+
Industrial commodities are a significant source of income and are also required for more endgame blueprints.
|Std. Energy Rigging Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Energy Rigging]]
 
|1 [[Std. Energy Rigging]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
  
|-
+
[[Industrial Commodities]]
|Std. Fading Apparatus Factory
+
 
|align = "right"|10
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|align = "right"|50
+
 
|[[Std. Fading Apparatus]]
+
== Chip and Sensor Factories ==
|1 [[Std. Fading Apparatus]] per 10 minutes
+
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
+
 
|align = "right"|100,000
+
These factories are used to produce commodities that are required to build modules.
 +
 
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Bronze Sensor Factory
 +
|align = "center"|10
 +
|align = "center"|50
 +
|[[Bronze Sensor]]
 +
|1 [[Bronze Sensor]] per 10 minutes
 +
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
 +
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Firing Harness Factory
+
|Vitalized Microchips Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Firing Harness]]
+
|[[Vitalized Microchips]]
|1 [[Std. Firing Harness]] per 10 minutes
+
|1 [[Vitalized Microchips]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
+
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Nimbleness Rig Factory
+
|Quickened Microchips Factory
|align = "right"|10
+
|align = "center"|15
|align = "right"|50
+
|align = "center"|100
|[[Std. Nimbleness Rig]]
+
|[[Quickened Microchips]]
|1 [[Std. Nimbleness Rig]] per 10 minutes
+
|1 [[Quickened Microchips]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
+
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
|align = "right"|100,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Proximity Sensor Factory
+
|Silver Sensor Factory
|align = "right"|10
+
|align = "center"|15
|align = "right"|50
+
|align = "center"|100
|[[Std. Proximity Sensor]]
+
|[[Silver Sensor]]
|1 [[Std. Proximity Sensor]] per 10 minutes
+
|1 [[Silver Sensor]] per 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
+
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
|align = "right"|100,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 1,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Radar Equipage Factory
+
|Energized Microchips Factory
|align = "right"|10
+
|align = "center"|19
|align = "right"|50
+
|align = "center"|150
|[[Std. Radar Equipage]]
+
|[[Energized Microchips]]
|1 [[Std. Radar Equipage]] per 10 minutes
+
|1 [[Energized Microchips]] per 40 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
+
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
|align = "right"|100,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Range Instrument Factory
+
|Gold Sensor Factory
|align = "right"|10
+
|align = "center"|19
|align = "right"|50
+
|align = "center"|150
|[[Std. Range Instrument]]
+
|[[Gold Sensor]]
|1 [[Std. Range Instrument]] per 10 minutes
+
|1 [[Gold Sensor]] per 40 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
+
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
|align = "right"|100,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Recovery Implements Factory
+
|Darkened Microchips Factory
|align = "right"|10
+
|align = "center"|20
|align = "right"|50
+
|align = "center"|200
|[[Std. Recovery Implements]]
+
|[[Darkened Microchips]]
|1 [[Std. Recovery Implements]] per 10 minutes
+
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
+
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
|align = "right"|100,000
+
|align = "center"|400,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Shield Booster Factory
+
|Platinum Sensor Factory
|align = "right"|10
+
|align = "center"|20
|align = "right"|50
+
|align = "center"|200
|[[Std. Shield Booster]]
+
|[[Platinum Sensor]]
|1 [[Std. Shield Booster]] per 10 minutes
+
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
+
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
|align = "right"|100,000
+
|align = "center"|400,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
|-
+
|}
|Std. Speed Fittings Factory
+
 
|align = "right"|10
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|align = "right"|50
+
 
|[[Std. Speed Fittings]]
+
== Module Device Factories ==
|1 [[Std. Speed Fittings]] per 10 minutes
+
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
+
These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.
|align = "right"|100,000
+
 
|[[Infinite Knowledge]] 10
+
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
|&nbsp;
+
|'''Name'''
|Old technology mixed with new technology for improved results?
+
|'''Tech'''
 +
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Std. Stealth Mechanism Factory
+
|Std. Aggravation Device Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Stealth Mechanism]]
+
|[[Std. Aggravation Device]]
|1 [[Std. Stealth Mechanism]] per 10 minutes
+
|1 [[Std. Aggravation Device]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
Line 1,884: Line 1,987:
  
 
|-
 
|-
|Std. Thrust Fixtures Factory
+
|Std. Agility Balancer Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Thrust Fixtures]]
+
|[[Std. Agility Balancer]]
|1 [[Std. Thrust Fixtures]] per 10 minutes
+
|1 [[Std. Agility Balancer]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
Line 1,897: Line 2,000:
  
 
|-
 
|-
|Std. Tracking Gizmo Factory
+
|Std. Capacity Equipment Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Tracking Gizmo]]
+
|[[Std. Capacity Equipment]]
|1 [[Std. Tracking Gizmo]] per 10 minutes
+
|1 [[Std. Capacity Equipment]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
Line 1,910: Line 2,013:
  
 
|-
 
|-
|Std. Traction Appendice Factory
+
|Std. Damage Materiel Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Traction Appendice]]
+
|[[Std. Damage Materiel]]
|1 [[Std. Traction Appendice]] per 10 minutes
+
|1 [[Std. Damage Materiel]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
Line 1,923: Line 2,026:
  
 
|-
 
|-
|Good Aggravation Device Factory
+
|Std. Electric Gadget Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Aggravation Device]]
+
|[[Std. Electric Gadget]]
|1 [[Good Aggravation Device]] per 20 minutes
+
|1 [[Std. Electric Gadget]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Agility Balancer Factory
+
|Std. Energy Rigging Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Agility Balancer]]
+
|[[Std. Energy Rigging]]
|1 [[Good Agility Balancer]] per 20 minutes
+
|1 [[Std. Energy Rigging]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Capacity Equipment Factory
+
|Std. Fading Apparatus Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Capacity Equipment]]
+
|[[Std. Fading Apparatus]]
|1 [[Good Capacity Equipment]] per 20 minutes
+
|1 [[Std. Fading Apparatus]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Damage Materiel Factory
+
|Std. Firing Harness Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Damage Materiel]]
+
|[[Std. Firing Harness]]
|1 [[Good Damage Materiel]] per 20 minutes
+
|1 [[Std. Firing Harness]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Electric Gadget Factory
+
|Std. Nimbleness Rig Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Electric Gadget]]
+
|[[Std. Nimbleness Rig]]
|1 [[Good Electric Gadget]] per 20 minutes
+
|1 [[Std. Nimbleness Rig]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Energy Rigging Factory
+
|Std. Proximity Sensor Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Energy Rigging]]
+
|[[Std. Proximity Sensor]]
|1 [[Good Energy Rigging]] per 20 minutes
+
|1 [[Std. Proximity Sensor]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Fading Apparatus Factory
+
|Std. Radar Equipage Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Fading Apparatus]]
+
|[[Std. Radar Equipage]]
|1 [[Good Fading Apparatus]] per 20 minutes
+
|1 [[Std. Radar Equipage]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Firing Harness Factory
+
|Std. Range Instrument Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Firing Harness]]
+
|[[Std. Range Instrument]]
|1 [[Good Firing Harness]] per 20 minutes
+
|1 [[Std. Range Instrument]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Nimbleness Rig Factory
+
|Std. Recovery Implements Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Nimbleness Rig]]
+
|[[Std. Recovery Implements]]
|1 [[Good Nimbleness Rig]] per 20 minutes
+
|1 [[Std. Recovery Implements]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Proximity Sensor Factory
+
|Std. Shield Booster Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Proximity Sensor]]
+
|[[Std. Shield Booster]]
|1 [[Good Proximity Sensor]] per 20 minutes
+
|1 [[Std. Shield Booster]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Radar Equipage Factory
+
|Std. Speed Fittings Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Radar Equipage]]
+
|[[Std. Speed Fittings]]
|1 [[Good Radar Equipage]] per 20 minutes
+
|1 [[Std. Speed Fittings]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Range Instrument Factory
+
|Std. Stealth Mechanism Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Range Instrument]]
+
|[[Std. Stealth Mechanism]]
|1 [[Good Range Instrument]] per 20 minutes
+
|1 [[Std. Stealth Mechanism]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Recovery Implements Factory
+
|Std. Thrust Fixtures Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Recovery Implements]]
+
|[[Std. Thrust Fixtures]]
|1 [[Good Recovery Implements]] per 20 minutes
+
|1 [[Std. Thrust Fixtures]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Shield Booster Factory
+
|Std. Tracking Gizmo Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Shield Booster]]
+
|[[Std. Tracking Gizmo]]
|1 [[Good Shield Booster]] per 20 minutes
+
|1 [[Std. Tracking Gizmo]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Speed Fittings Factory
+
|Std. Traction Appendice Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Speed Fittings]]
+
|[[Std. Traction Appendice]]
|1 [[Good Speed Fittings]] per 20 minutes
+
|1 [[Std. Traction Appendice]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Stealth Mechanism Factory
+
|Good Aggravation Device Factory
|align = "right"|15
+
|align = "center"|15
|align = "right"|100
+
|align = "center"|100
|[[Good Stealth Mechanism]]
+
|[[Good Aggravation Device]]
|1 [[Good Stealth Mechanism]] per 20 minutes
+
|1 [[Good Aggravation Device]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
|align = "right"|200,000
+
|align = "center"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
Line 2,131: Line 2,234:
  
 
|-
 
|-
|Good Thrust Fixtures Factory
+
|Good Agility Balancer Factory
|align = "right"|15
+
|align = "center"|15
|align = "right"|100
+
|align = "center"|100
|[[Good Thrust Fixtures]]
+
|[[Good Agility Balancer]]
|1 [[Good Thrust Fixtures]] per 20 minutes
+
|1 [[Good Agility Balancer]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
|align = "right"|200,000
+
|align = "center"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
Line 2,144: Line 2,247:
  
 
|-
 
|-
|Good Tracking Gizmo Factory
+
|Good Capacity Equipment Factory
|align = "right"|15
+
|align = "center"|15
|align = "right"|100
+
|align = "center"|100
|[[Good Tracking Gizmo]]
+
|[[Good Capacity Equipment]]
|1 [[Good Tracking Gizmo]] per 20 minutes
+
|1 [[Good Capacity Equipment]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
|align = "right"|200,000
+
|align = "center"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
Line 2,157: Line 2,260:
  
 
|-
 
|-
|Good Traction Appendice Factory
+
|Good Damage Materiel Factory
|align = "right"|15
+
|align = "center"|15
|align = "right"|100
+
|align = "center"|100
|[[Good Traction Appendice]]
+
|[[Good Damage Materiel]]
|1 [[Good Traction Appendice]] per 20 minutes
+
|1 [[Good Damage Materiel]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
|align = "right"|200,000
+
|align = "center"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
Line 2,170: Line 2,273:
  
 
|-
 
|-
|Exc. Aggravation Device Factory
+
|Good Electric Gadget Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Aggravation Device]]
+
|[[Good Electric Gadget]]
|1 [[Exc. Aggravation Device]] per 40 minutes
+
|1 [[Good Electric Gadget]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Agility Balancer Factory
+
|Good Energy Rigging Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Agility Balancer]]
+
|[[Good Energy Rigging]]
|1 [[Exc. Agility Balancer]] per 40 minutes
+
|1 [[Good Energy Rigging]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Capacity Equipment Factory
+
|Good Fading Apparatus Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Capacity Equipment]]
+
|[[Good Fading Apparatus]]
|1 [[Exc. Capacity Equipment]] per 40 minutes
+
|1 [[Good Fading Apparatus]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Damage Materiel Factory
+
|Good Firing Harness Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Damage Materiel]]
+
|[[Good Firing Harness]]
|1 [[Exc. Damage Materiel]] per 40 minutes
+
|1 [[Good Firing Harness]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Electric Gadget Factory
+
|Good Nimbleness Rig Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Electric Gadget]]
+
|[[Good Nimbleness Rig]]
|1 [[Exc. Electric Gadget]] per 40 minutes
+
|1 [[Good Nimbleness Rig]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Energy Rigging Factory
+
|Good Proximity Sensor Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Energy Rigging]]
+
|[[Good Proximity Sensor]]
|1 [[Exc. Energy Rigging]] per 40 minutes
+
|1 [[Good Proximity Sensor]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Fading Apparatus Factory
+
|Good Radar Equipage Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Fading Apparatus]]
+
|[[Good Radar Equipage]]
|1 [[Exc. Fading Apparatus]] per 40 minutes
+
|1 [[Good Radar Equipage]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Firing Harness Factory
+
|Good Range Instrument Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Firing Harness]]
+
|[[Good Range Instrument]]
|1 [[Exc. Firing Harness]] per 40 minutes
+
|1 [[Good Range Instrument]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Nimbleness Rig Factory
+
|Good Recovery Implements Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Nimbleness Rig]]
+
|[[Good Recovery Implements]]
|1 [[Exc. Nimbleness Rig]] per 40 minutes
+
|1 [[Good Recovery Implements]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Proximity Sensor Factory
+
|Good Shield Booster Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Proximity Sensor]]
+
|[[Good Shield Booster]]
|1 [[Exc. Proximity Sensor]] per 40 minutes
+
|1 [[Good Shield Booster]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Radar Equipage Factory
+
|Good Speed Fittings Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Radar Equipage]]
+
|[[Good Speed Fittings]]
|1 [[Exc. Radar Equipage]] per 40 minutes
+
|1 [[Good Speed Fittings]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Range Instrument Factory
+
|Good Stealth Mechanism Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Range Instrument]]
+
|[[Good Stealth Mechanism]]
|1 [[Exc. Range Instrument]] per 40 minutes
+
|1 [[Good Stealth Mechanism]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Recovery Implements Factory
+
|Good Thrust Fixtures Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Recovery Implements]]
+
|[[Good Thrust Fixtures]]
|1 [[Exc. Recovery Implements]] per 40 minutes
+
|1 [[Good Thrust Fixtures]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Shield Booster Factory
+
|Good Tracking Gizmo Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Shield Booster]]
+
|[[Good Tracking Gizmo]]
|1 [[Exc. Shield Booster]] per 40 minutes
+
|1 [[Good Tracking Gizmo]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Speed Fittings Factory
+
|Good Traction Appendice Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Speed Fittings]]
+
|[[Good Traction Appendice]]
|1 [[Exc. Speed Fittings]] per 40 minutes
+
|1 [[Good Traction Appendice]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Stealth Mechanism Factory
+
|Exc. Aggravation Device Factory
|align = "right"|19
+
|align = "center"|19
|align = "right"|200
+
|align = "center"|200
|[[Exc. Stealth Mechanism]]
+
|[[Exc. Aggravation Device]]
|1 [[Exc. Stealth Mechanism]] per 40 minutes
+
|1 [[Exc. Aggravation Device]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
Line 2,378: Line 2,481:
  
 
|-
 
|-
|Exc. Thrust Fixtures Factory
+
|Exc. Agility Balancer Factory
|align = "right"|19
+
|align = "center"|19
|align = "right"|200
+
|align = "center"|200
|[[Exc. Thrust Fixtures]]
+
|[[Exc. Agility Balancer]]
|1 [[Exc. Thrust Fixtures]] per 40 minutes
+
|1 [[Exc. Agility Balancer]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
Line 2,391: Line 2,494:
  
 
|-
 
|-
|Exc. Tracking Gizmo Factory
+
|Exc. Capacity Equipment Factory
|align = "right"|19
+
|align = "center"|19
|align = "right"|200
+
|align = "center"|200
|[[Exc. Tracking Gizmo]]
+
|[[Exc. Capacity Equipment]]
|1 [[Exc. Tracking Gizmo]] per 40 minutes
+
|1 [[Exc. Capacity Equipment]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
Line 2,404: Line 2,507:
  
 
|-
 
|-
|Exc. Traction Appendice Factory
+
|Exc. Damage Materiel Factory
|align = "right"|19
+
|align = "center"|19
|align = "right"|200
+
|align = "center"|200
|[[Exc. Traction Appendice]]
+
|[[Exc. Damage Materiel]]
|1 [[Exc. Traction Appendice]] per 40 minutes
+
|1 [[Exc. Damage Materiel]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
Line 2,417: Line 2,520:
  
 
|-
 
|-
|Sup. Aggravation Device Factory
+
|Exc. Electric Gadget Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Aggravation Device]]
+
|[[Exc. Electric Gadget]]
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
+
|1 [[Exc. Electric Gadget]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Agility Balancer Factory
+
|Exc. Energy Rigging Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Agility Balancer]]
+
|[[Exc. Energy Rigging]]
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
+
|1 [[Exc. Energy Rigging]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Capacity Equipment Factory
+
|Exc. Fading Apparatus Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Capacity Equipment]]
+
|[[Exc. Fading Apparatus]]
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
+
|1 [[Exc. Fading Apparatus]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Damage Materiel Factory
+
|Exc. Firing Harness Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Damage Materiel]]
+
|[[Exc. Firing Harness]]
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
+
|1 [[Exc. Firing Harness]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Electric Gadget Factory
+
|Exc. Nimbleness Rig Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Electric Gadget]]
+
|[[Exc. Nimbleness Rig]]
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
+
|1 [[Exc. Nimbleness Rig]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Energy Rigging Factory
+
|Exc. Proximity Sensor Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Energy Rigging]]
+
|[[Exc. Proximity Sensor]]
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
+
|1 [[Exc. Proximity Sensor]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Fading Apparatus Factory
+
|Exc. Radar Equipage Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Fading Apparatus]]
+
|[[Exc. Radar Equipage]]
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
+
|1 [[Exc. Radar Equipage]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Firing Harness Factory
+
|Exc. Range Instrument Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Firing Harness]]
+
|[[Exc. Range Instrument]]
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
+
|1 [[Exc. Range Instrument]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Nimbleness Rig Factory
+
|Exc. Recovery Implements Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Nimbleness Rig]]
+
|[[Exc. Recovery Implements]]
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
+
|1 [[Exc. Recovery Implements]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Proximity Sensor Factory
+
|Exc. Shield Booster Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Proximity Sensor]]
+
|[[Exc. Shield Booster]]
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
+
|1 [[Exc. Shield Booster]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Radar Equipage Factory
+
|Exc. Speed Fittings Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Radar Equipage]]
+
|[[Exc. Speed Fittings]]
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
+
|1 [[Exc. Speed Fittings]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Range Instrument Factory
+
|Exc. Stealth Mechanism Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Range Instrument]]
+
|[[Exc. Stealth Mechanism]]
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
+
|1 [[Exc. Stealth Mechanism]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Recovery Implements Factory
+
|Exc. Thrust Fixtures Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Recovery Implements]]
+
|[[Exc. Thrust Fixtures]]
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
+
|1 [[Exc. Thrust Fixtures]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Shield Booster Factory
+
|Exc. Tracking Gizmo Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Shield Booster]]
+
|[[Exc. Tracking Gizmo]]
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
+
|1 [[Exc. Tracking Gizmo]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Speed Fittings Factory
+
|Exc. Traction Appendice Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Speed Fittings]]
+
|[[Exc. Traction Appendice]]
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
+
|1 [[Exc. Traction Appendice]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Stealth Mechanism Factory
+
|Sup. Aggravation Device Factory
|align = "right"|20
+
|align = "center"|20
|align = "right"|400
+
|align = "center"|400
|[[Sup. Stealth Mechanism]]
+
|[[Sup. Aggravation Device]]
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
+
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
|align = "right"|400,000
+
|align = "center"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
Line 2,625: Line 2,728:
  
 
|-
 
|-
|Sup. Thrust Fixtures Factory
+
|Sup. Agility Balancer Factory
|align = "right"|20
+
|align = "center"|20
|align = "right"|400
+
|align = "center"|400
|[[Sup. Thrust Fixtures]]
+
|[[Sup. Agility Balancer]]
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
+
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
|align = "right"|400,000
+
|align = "center"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
Line 2,638: Line 2,741:
  
 
|-
 
|-
|Sup. Tracking Gizmo Factory
+
|Sup. Capacity Equipment Factory
|align = "right"|20
+
|align = "center"|20
|align = "right"|400
+
|align = "center"|400
|[[Sup. Tracking Gizmo]]
+
|[[Sup. Capacity Equipment]]
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
+
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
|align = "right"|400,000
+
|align = "center"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
Line 2,651: Line 2,754:
  
 
|-
 
|-
|Sup. Traction Appendice Factory
+
|Sup. Damage Materiel Factory
|align = "right"|20
+
|align = "center"|20
|align = "right"|400
+
|align = "center"|400
|[[Sup. Traction Appendice]]
+
|[[Sup. Damage Materiel]]
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
+
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
|align = "right"|400,000
+
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Electric Gadget Factory
 +
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Electric Gadget]]
 +
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
Line 2,663: Line 2,779:
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
|}
+
|-
 +
|Sup. Energy Rigging Factory
 +
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Energy Rigging]]
 +
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
=== Missile and Fighter Factories ===
+
|-
{{:Missile Factories}}
+
|Sup. Fading Apparatus Factory
 +
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Fading Apparatus]]
 +
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
== Hydroponics ==
+
|-
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
+
|Sup. Firing Harness Factory
 +
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Firing Harness]]
 +
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
  
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
 
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
 
!rowspan="2"|Name
 
!rowspan="2"|TL
 
!Size
 
!rowspan="2"|Production
 
!rowspan="2"|Workers Fed
 
!rowspan="2"|MRE's Required
 
!Source
 
!rowspan="2"|Description
 
 
|-
 
|-
!Weight
+
|Sup. Nimbleness Rig Factory
!Comments
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Nimbleness Rig]]
 +
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Harvesting Dynamo
+
|Sup. Proximity Sensor Factory
|rowspan="2" align="center"|0
+
|align = "center"|20
|align="center"|0
+
|align = "center"|400
|rowspan="2"|0.4 Rations a minute
+
|[[Sup. Proximity Sensor]]
|rowspan="2" align="center"|25
+
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
|rowspan="2" align="center"|N/A
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
|Found on every station kit.
+
|align = "center"|400,000
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|15,000
+
|Sup. Radar Equipage Factory
|Sticky
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Radar Equipage]]
 +
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Hydroponics
+
|Sup. Range Instrument Factory
|rowspan="2" align="center"|0
+
|align = "center"|20
|align="center"|20
+
|align = "center"|400
|rowspan="2"|6 Oats a minute
+
|[[Sup. Range Instrument]]
|rowspan="2" align="center"|300
+
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.6
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
+
|align = "center"|400,000
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|15,000
+
|Sup. Recovery Implements Factory
|
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Recovery Implements]]
 +
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Simple Hydroponics
+
|Sup. Shield Booster Factory
|rowspan="2" align="center"|0
+
|align = "center"|20
|align="center"|5
+
|align = "center"|400
|rowspan="2"|1.5 Oats a minute
+
|[[Sup. Shield Booster]]
|rowspan="2" align="center"|75
+
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.15
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
+
|align = "center"|400,000
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|5,000
+
|Sup. Speed Fittings Factory
|Can't remove from base
+
|align = "center"|20
|-
+
|align = "center"|400
|rowspan="2"|Junkyard Starter Hydroponics
+
|[[Sup. Speed Fittings]]
|rowspan="2" align="center"|3
+
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
|align="center"|25
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
|rowspan="2"|3 Oats a minute
+
|align = "center"|400,000
|rowspan="2" align="center"|150
+
|[[Infinite Knowledge]] 20
|rowspan="2" align="center"|0.3
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|&nbsp;
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
+
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|10,000
+
|Sup. Stealth Mechanism Factory
|Can't remove from base
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Stealth Mechanism]]
 +
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Middling Hydroponics
+
|Sup. Thrust Fixtures Factory
|rowspan="2" align="center"|6
+
|align = "center"|20
|align="center"|50
+
|align = "center"|400
|rowspan="2"|4.5 Oats a minute
+
|[[Sup. Thrust Fixtures]]
|rowspan="2" align="center"|225
+
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
|rowspan="2" align="center"|0.45
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|align = "center"|400,000
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
+
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|20,000
+
|Sup. Tracking Gizmo Factory
|Can't remove from base
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Tracking Gizmo]]
 +
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Ancient Vazaha Hydroponics
+
|Sup. Traction Appendice Factory
|rowspan="2" align="center"|17
+
|align = "center"|20
|align="center"|20
+
|align = "center"|400
|rowspan="2"|9 Rations a minute
+
|[[Sup. Traction Appendice]]
|rowspan="2" align="center"|900
+
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
|rowspan="2" align="center"|N/A
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
|Built-in to [[Station Kits|(Attached) Pulse Station]]
+
|align = "center"|400,000
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
+
|[[Infinite Knowledge]] 20
|-
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|align="center"|15,000
+
|&nbsp;
|
+
|Old technology mixed with new technology for improved results?
 +
 
 
|}
 
|}
  
== Station Techs ==
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
[[Image:Station Tech Upgrades.jpg|right]]
+
 
Allow you to upgrade your station to a higher tech level.
+
=== Missile and Fighter Factories ===
 +
{{:Missile Factories}}
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Hydroponics ==
 +
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.
  
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
|'''Name'''
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable" style="text-align:center"
|'''TL'''
+
!rowspan="2"|Name
|'''Size'''
+
!rowspan="2"|TL
|'''upgrade From Tech'''
+
!Size
|'''New Tech Level'''
+
!rowspan="2"|Production
|'''Weight'''
+
!rowspan="2"|Workers Fed
|'''Mastery Needed'''
+
!rowspan="2"|MRE's Required
|'''Source'''
+
!Source
|'''Comment'''
+
!rowspan="2"|Description
|'''Description'''
 
 
|-
 
|-
|Station Tech Upgrade
+
!Weight
|1
+
!Comments
|1
+
|-
|0
+
|rowspan="2"|Harvesting Dynamo
|1
+
|rowspan="2" align="center"|0
|400
+
|align="center"|0
|None
+
|rowspan="2"|0.4 Rations a minute
|AI Base  20,000 Credits
+
|rowspan="2" align="center"|25
|_
+
|rowspan="2" align="center"|N/A
|improves station technology
+
|Found on every station kit.
|-
+
|rowspan="2"|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
|Station Tech Upgrade II
+
|-
|2
+
|align="center"|15,000
|1
+
|Sticky
|0 to 1
+
|-
|2
+
|rowspan="2"|Hydroponics
|100
+
|rowspan="2" align="center"|0
|None
+
|align="center"|20
|AI Base  100,000 Credits
+
|rowspan="2"|6 Oats a minute
|_
+
|rowspan="2" align="center"|300
|improves station technology
+
|rowspan="2" align="center"|0.6
|-
+
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
|Station Tech Upgrade III
+
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
|3
+
|-
|1
+
|align="center"|15,000
|0 to 2
+
|
|3
+
|-
|100
+
|rowspan="2"|Junkyard Simple Hydroponics
|None
+
|rowspan="2" align="center"|0
|AI Base  500,000 Credits
+
|align="center"|5
|_
+
|rowspan="2"|1.5 Oats a minute
|improves station technology
+
|rowspan="2" align="center"|75
|-
+
|rowspan="2" align="center"|0.15
|Mzungu Station Tech
+
|[[The Junkyard]] -- 100 million credits
|0
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
|1
+
|-
|6 to 7
+
|align="center"|5,000
|8
+
|Can't remove from base
|100
+
|-
|None
+
|rowspan="2"|Junkyard Starter Hydroponics
|Ruin -- 1,000,000 Credits
+
|rowspan="2" align="center"|3
|_
+
|align="center"|25
|improves station technology
+
|rowspan="2"|3 Oats a minute
|-
+
|rowspan="2" align="center"|150
|Faranji Station Tech
+
|rowspan="2" align="center"|0.3
|0
+
|[[The Junkyard]] -- 200 million credits
|1
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
|9
+
|-
|10
+
|align="center"|10,000
|100
+
|Can't remove from base
|None
+
|-
|Ruin -- 400,000
+
|rowspan="2"|Junkyard Middling Hydroponics
|_
+
|rowspan="2" align="center"|6
|improves station technology
+
|align="center"|50
|-
+
|rowspan="2"|4.5 Oats a minute
|Station Tech Upgrade XIV
+
|rowspan="2" align="center"|225
|12
+
|rowspan="2" align="center"|0.45
|1
+
|[[The Junkyard]] -- 300 million credits
|9 to 11
+
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
|12
+
|-
|100
+
|align="center"|20,000
|12 in [[Station Mastery]]
+
|Can't remove from base
|AI Base  4,000,000 Credits
+
|-
|_
+
|rowspan="2"|Ancient Vazaha Hydroponics
|Serious upgrading work involved.
+
|rowspan="2" align="center"|17
|-
+
|align="center"|20
|Station Tech Upgrade XV
+
|rowspan="2"|9 Rations a minute
|14
+
|rowspan="2" align="center"|900
|1
+
|rowspan="2" align="center"|N/A
|12 to 13
+
|Built-in to [[Station Kits|(Attached) Pulse Station]]
|14
+
|rowspan="2"|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
|100
+
|-
|14 in [[Station Mastery]]
+
|align="center"|15,000
|AI Base  6,000,000 Credits
+
|
|_
+
|}
|Serious upgrading work involved.
+
 
|-
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|Station Tech Upgrade XVI
+
 
|16
+
==Station Upgrades==
|1
+
 
|14 to 15
+
These items can be added to your station and consumed to enhance aspects of your station.
|16
+
 
|100
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
|16 in Station Mastery
+
|'''Name'''
|[[Free Market]] -- 90,000,000 Credits
+
|'''Tech'''
|_
+
|'''Size'''
|Serious upgrading work involved.
+
|'''Bonuses'''
|-
+
|'''Source'''
|Station Tech Upgrade XVII
+
|'''Description'''
|18
+
|-
|1
+
|Rovert Nanobotics Facility
|16 to 17
+
|align = "center"|0
|18
+
|align = "center"|1
|100
+
|Decreases manhour cost on construction by 50%
|18 in Station Mastery
+
|[[Rovert Nanobotics Facility Blueprint]]
|DG Drop
+
|
|_
+
|-
|Serious upgrading work involved.
+
|Anatolia Efficiency Algorithm
|-
+
|align = "center"|20
|Unt Faranji Station Tech
+
|align = "center"|0
|16
+
|Decreases manhour cost on construction by 25%
|1
+
|[[Anatolia]]
|16 to 19
+
|
|20
+
|-
|100
+
|Depot Station Built-in Upgrade
|16 in [[Faranji Research]]
+
|align = "center"|18 or 20
|Ruin -- 40,000,000
+
|align = "center"|0
|_
+
|Decreases manhour cost on construction by 10%
|improves station technology
+
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]
|-
+
|
|}
+
|}
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
==Colony Enhancments==
 +
 
 +
These Items can be added to your station to increase the purchasing of your colonies.  
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Mobile Mani-Pedi SalonBot Housing
 +
|align = "center"|12
 +
|align = "center"|2
 +
| 5% suitability, 80% Storehouse Capacity
 +
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]
 +
|
 +
 
 +
|-
 +
|Optimo-Life (tm) Curation Station
 +
|align = "center"|16
 +
|align = "center"|2
 +
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity
 +
|[[Optimo-Life (tm) Curation Station Blueprint]]
 +
|
 +
 
 +
|-
 +
|Atmospheric Robotic Vacuum Dock
 +
|align = "center"|20
 +
|align = "center"|2
 +
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity
 +
|[[Atmospheric Robotic Vacuum Dock Blueprint]]
 +
|
 +
|}
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Blueprints ==
 +
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 +
See [[Blueprints]].
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Base Gear ==
 +
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 +
See [[List of base gear]].
  
== Blueprints ==
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 
See [[Blueprints]].
 
 
 
== Base Gear ==
 
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 
See [[List of base gear]].
 
  
 
==Other==
 
==Other==
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
 
!Name
 
!Name
 
!TL
 
!TL
Line 2,947: Line 3,202:
 
|-
 
|-
 
|}
 
|}
 +
 +
  
  
 
[[Category:Bases]]
 
[[Category:Bases]]
 +
[[Category: Station Building]]

Latest revision as of 19:22, 10 January 2026

Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see Base Gear.

Base Item.jpg


Extractors

Extractors2.jpg

Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using Scanners. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. Planets can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill Extraction Expert which will increase resource extraction by up to 660%.

Here's an example of a planet scan that reveals resources on a planetary body for a player:

A planet scan that reveals available resources on a planetary body

Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the Station Management skill trained equal to or higher than the tech level of the extractor to equip it.

A screenshot of some extractors and factories working together to produce resources for the player:


Extractors and factories working together to produce resources for the player


Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.


Amount of Resource Amount of Extractors
Smidgen 1 - 2
Little 3 - 4
Bit 5 - 8
Bunch 9 - 16
A Lot 17 - 32
Plenty 33 - 64
Loads 65 - 128


Name Tech Size Commodity Extracted Extraction Rate Weight Skill Needed Source/Price Comment Description
Ablution Extractor 0 10 Ablution Crystals 0.665/day 4,000   Absolution -- 300,000 credits   Extract Ablution crystals.
Adamantium Extractor 0 1,000 Adamantium 0.665/day 1,000,000   Adamantium Extractor Blueprint   Extract Adamantium.
Alien Bacteria Extractor 0 100 Alien Bacteria 0.665/day 100,000   Alien Bacteria Extractor Blueprint   Extract Alien Bacteria.
Bacta Extractor 0 1,000 Bacta 0.665/day 1,000,000   Bacta Extractor Blueprint   Extract Bacta.
Carbon Heart Extractor 0 8 Carbon Hearts 8,640/day 2,000,000   Empathy Fields -- 300,000 credits   Extract carbon hearts.
Copper Extractor 0 10 Copper 0.665/day 10,000   Ring -- 10,000,000 credits   Extract Copper.
Dark Matter Extractor 0 1,000 Dark Matter 0.665/day 1,000,000   Dark Matter Extractor Blueprint   Extract Dark Matter.
Diamond Extractor 0 100 Diamond 0.665/day 100,000   Diamond Extractor Blueprint   Extract Diamond.
Energon Extractor 0 1,000 Energon 0.665/day 1,000,000   Energon Extractor Blueprint   Extract Energon.
Enriched Harvester 0 15 Enriched Space Oats   6000   Building Academy -- 50,000 credits Zone Bound come down, farm
Enriched Nuclear Material Extractor 0 100 Enriched Nuclear Material 864/day 100,000   Ring -- 100,000,000 credits   Extract Enriched Nuclear Material
Frozen Blob Extractor 0 1,000 Frozen Blob 0.665/day 1,000,000   Frozen Blob Extractor Blueprint   Extract Frozen Blobs.
Gold Extractor 0 100 Gold 0.665/day 100,000   Gold Extractor Blueprint   Extract Gold.
Harvester 0 15 Space Oats 8,640/day 6,000   AI Base -- 50,000 credits   Come down, farm.
Heavy Metal Drill 0 10 Heavy Metals   4,000   Building Academy -- 100,000 Credits Zone Bound strip-mine to riches
Hot Nuclear Waste Collector 0 10 Hot Nuclear Waste   4,000   Building Academy -- 100,000 Credits Zone Bound Collect Nuclear Waste
Jelly Beans Extractor 0 10 Jelly Beans 0.665/day 10,000   Biologique -- 10,000,000 credits   Extract Jelly Beans.
Laconia Extractor 0 100 Laconia 0.665/day 100,000   Laconia Extractor Blueprint   Extract Laconia.
Metal Drill 0 10 Metals 8,640/day 4,000   AI Base -- 100,000 credits   Strip-mine to riches!
Nuclear Waste Collector 0 10 Nuclear Waste 2,592/day 4,000   AI Base -- 100,000 credits   Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum 0.665/day 10,000   Biologique -- 10,000,000 credits   Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals 0.665/day 4,000   Hyper -- 300,000 credits   Extract Plasma crystals.
Platinum Extractor 0 1,000 Platinum 0.665/day 1,000,000   Platinum Extractor Blueprint   Extract Platinum.
Protoganglae Extractor 0 30 Protoganglae   20,000   Old Nexus Missions   Extract Protoganglae.
Psion Icicles Extractor 0 100 Psion Icicles 86.4/day 100,000   Absolution -- 100,000,000 credits   Extract Psion Icicles.
Quantumum Extractor 0 100 Quantumum 0.665/day 100,000   Quantumum Extractor Blueprint   Extract Quantumum.
Reversed Tree Cutter 0 25 Reversed Baobabs   ? 30,000   Building Academy -- 200,000 credits Zone Bound an automated buzzsaw android
Rubicite Extractor 0 1,000 Rubicite 0.665/day 1,000,000   Rubicite Extractor Blueprint   Extract Rubicite.
Silicon Extractor 0 10 Silicon 8,640/day 4,000   AI Base -- 100,000 credits   Extract silicon at your attached base.
Silicon Oxide Extractor 0 10 Silicon Oxide   4,000   Building Academy -- 100,000 credits Zone Bound Extract silicon at your attached base
Silver Extractor 0 10 Silver 0.665/day 10,000   Ring -- 10,000,000 credits   Extract Silver.
Tin Extractor 0 10 Tin 0.665/day 10,000   Ring -- 10,000,000 credits   Extract Tin.
Titanium Extractor 0 10 Titanium 0.665/day 10,000   Ring -- 10,000,000 credits   Extract Titanium.
Tree Cutter 0 25 Baobabs 8,640/day 30,000   AI Base -- 200,000 credits   an automated buzzsaw android.
Vis Extractor 0 10 Vis 0.665/day 10,000   Absolution -- 10,000,000 credits   Extract Vis.
Prototype Fermium Extractor 5 125 Fermium 864/day 500,000   DG drop   Extract Fermium.
Advanced Harvester 9 15 Space Oats 17,280/day 60,000   DG drop,
Trading missions, The Junkyard
  Come down, farm.
Advanced Metal Drill 9 10 Metals 17,280/day 10,000   AI Base -- 1,000,000 credits   Strip-mine to riches, twice as fast.
Advanced Nuclear Waste Collector 9 10 Nuclear Waste 5,184/day 10,000   AI Base -- 1,000,000 credits   Collect Nuclear Waste, twice as fast
Advanced Silicon Extractor 9 10 Silicon 17,280/day 10,000   AI Base -- 1,000,000 credits   Extract silicon at your attached base, twice as fast.
Advanced Tree Cutter 9 15 Baobabs 17,280/day 60,000   DG drop,
Trading missions, The Junkyard
  slash and burn with this android buzzsaw.
Advanced Tin Extractor 9 1,000 Tin 0.998/day 1,000,000   Ring --25,000,000 credits, 1 Tin Extractor   Extract Tin.
Advanced Copper Extractor 9 1,000 Copper 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Copper Extractor   Extract Copper.
Advanced Silver Extractor 9 1,000 Silver 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Silver Extractor   Extract Silver.
Advanced Titanium Extractor 9 1,000 Ablution 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Titanium Extractor   Extract Titanium.
Advanced Petroleum Extractor 9 1,000 Ablution 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Petroleum Extractor   Extract Petroleum.
Advanced Jelly Beans Extractor 9 1,000 Jelly Beans 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Jelly Beans Extractor   Extract Jelly Beans.
Advanced Vis Extractor 9 1,000 Vis 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Vis Extractor   Extract Vis.
Advanced Gold Extractor 12 1,000 Gold 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Gold Extractor   Extract Gold.
Advanced Laconia Extractor 12 1,000 Laconia 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Laconia Extractor   Extract Laconia.
Advanced Diamond Extractor 12 1,000 Diamond 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Diamond Extractor   Extract Diamond.
Advanced Enriched Nuclear Material Extractor 12 1,000 Enriched Nuclear Material 1,728/day 1,000,000   Ring -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor   Extract Enriched Nuclear Material.
Advanced Alien Bacteria Extractor 12 1,000 Alien Bacteria 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Alien Bacteria Extractor   Extract Alien Bacteria.
Advanced Quantumum Extractor 12 1,000 Quantumum 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Quantumum Extractor   Extract Quantumum.
Advanced Psion Icicles Extractor 12 1,000 Psion Icicles 172/day 1,000,000   Ring -- 200,000,000 credits, 1 Psion Icicles Extractor   Extract Psion Icicles.
Christmas Tree Cutter 15 10 Baobabs 34,560/day 60,000   Christmas drop   Made specifically to cut down christmas trees or so they say.
Earthforce Automated Deforestation Machine 15 10 Baobabs 27,216/day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce deforestation machine.
Earthforce Automated Fermium Extractor 15 10 Fermium 1,944/day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Fermium extractor.
Earthforce Automated Harvester 15 10 Space Oats 27,648/day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce harvester.
Earthforce Automated Titanium Drill 15 10 Titanium 1.4/day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Titanium drill.
Fermium Extractor 15 75 Fermium 4,536/day 1,000,000   Ring Missions   Extract Fermium.
Undead Metal Miners 15 10 Metals 34,560/day 60,000   Halloween drop   The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste 10,368/day 60,000   Halloween drop   If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon 34,560/day 60,000   Halloween drop   Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals   60,000 Mzungu Lore Ruin -- 100,000,000 credits Improves: Hull Space +2% Ancient ways to mine metals!
Advanced Platinum Extractor 16 1,000 Platinum 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Platinum Extractor   Extract Platinum.
Advanced Adamantium Extractor 16 1,000 Adamantium 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Adamantium Extractor   Extract Adamantium.
Advanced Rubicite Extractor 16 1,000 Rubicite 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Rubicite Extractor   Extract Rubicite.
Advanced Bacta Extractor 16 1,000 Bacta 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Bacta Extractor   Extract Bacta.
Advanced Frozen Blob Extractor 16 1,000 Frozen Blob 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Frozen Blob Extractor   Extract Frozen Blob.
Advanced Energon Extractor 16 1,000 Energon 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Energon Extractor   Extract Energon.
Advanced Dark Matter Extractor 16 1,000 Dark Matter 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Dark Matter Extractor   Extract Dark Matter.

Fusion Extractors

These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within Blue Photon Processing. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a universe reset, requiring players to create new extractors after each reset.


Name Tech Size Commodity Extracted Extraction Rate Weight BP Cost BP Mats Init/Period Comment Description
Experimental Metal Fusion Drill 12 25 Metal 21,600/day 25000 65 million 35 Steel Girders / 175 steel girders, 150 fusion cells   Extract Metals Faster
Experimental Silicon Fusion Extractor 12 25 silicon 21,600/day 25000 65 million 25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells   Extract silicon Faster
Experimental Nuclear Fusion Collector 12 25 Nuclear Waste 6,480/day 25000 65 million 25 steel Girders / 175 steel girders, 125 fusion cells   Extract Nukes Faster
Experimental Fusion Harvester 12 25 Space Oats 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells   Extract Oats Faster
Experimental Fusion Treecutter 12 25 BaoBob 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells   Extract Baobob Faster
Prototype Metal Fusion Drill 14 25 Metal 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 300 fusion cells   Extract metal Faster
Prototype Nuclear Fusion Collector 14 25 Nuclear Waste 8,424/day 25000 125 million 70 steel Girders / 300 steel girders, 250 fusion cells   Extract Nukes Faster
Prototype Silicon Fusion Extractor 14 25 Silicon 28,080/day 25000 125 million 70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells   Extract Silicon Faster
Prototype Fusion Treecutter 14 25 Baobob 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells   Extract Baobob Faster
Prototype Fusion Harvester 14 25 Space Oats 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells   Extract Oats Faster
Metal Fusion Drill 16 25 Metal 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 fusion cells BP   Extract Metals Faster
Nuclear Fusion Collector 16 25 Nuclear Waste 10,386/day 25000 250 million 100 steel Girders / 700 steel girders, 50 fusion cells   Extract Nukes Faster
Silicon Fusion Extractor 16 25 Silicon 34,560/day 25000 250 million 100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells   Extract silicon Faster
Fusion Treecutter 16 25 Baobob 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells   Extract Baobobs Faster
Fusion Harvester 16 25 Space oats 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells   Extract Space oats Faster
Subterranean Metal Fusion Drill 18 25 Metal 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells   Extract Metals Faster
Subterranean Nuclear Fusion Collector 18 25 Nuclear Waste 12,960/day 25000 500 million 25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders   Extract Nukes Faster
Subterranean Silicon Fusion Extractor 18 25 Silicon 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells   Extract Silicon Faster
Subterranean Fusion Treecutter 18 25 Baobob 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Baobob Faster
Subterranean Fusion Harvester 18 25 Space oats 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Space Oats Faster
Subterranean Fermium Fusion Extractor 18 25 Fermium 3,814/day 25000 500 million 150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals   Extract Fermium Faster
Planetary Core Metal Fusion Drill 20 25 Metal 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Metals Faster
Planetary Core Nuclear Fusion Collector 20 25 Nuclear Waste 15,552/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders   Extract Nukes Faster
Planetary Core Silicon Fusion Extractor 20 25 Silicon 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Silicon Faster
Planetary Core Fusion Treecutter 20 25 Baobob 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Baobob Faster
Sky Farm Fusion Harvester 20 25 Space oats 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Space Oats Faster
Planetary Core Fermium Fusion Extractor 20 25 Fermium 4,752/day 25000 1 billion 250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals   Extract Fermium Faster

Factories

Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.

Misc. Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
A 1000 monkeys and typewriters 0 1250 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 1,000,0000   End of the Universe -- 100,000,000 Credits   Maybe with enough luck you might get the complete Shakespeare work?
Academy MRE Factory 0 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   Building Academy, 250,000 Credits Zone Bound you don't have to like it, just eat it
Crack House 0 10 Entertainers 1 Entertainers per 1 minutes 1 Peasants, 1 Silicon, 1 Credit 18,000   Glass Matrix -- 500,000   in come the peasants, out come entertainers
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 s 1 Peasants, 1 Silicon, 750 Credits 1,000,000   Lunacy -- 10,000,000    
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 Hours 1 Gold, 1 Credit 2,000,000   Built into the Imperial Palace. Cannot unequip. Printing your face in gold on a credit makes it special
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500000 Credits 3000   Halloween Contest Reward Cannot unequip. Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   AI Base 250,000 Credits   you don't have to like it, just eat it
Vortex Conv 4 80 Vortex Pellets 1 Vortex Pellets per 20 s 1 Kromelite, 1 Blue Vapor, 1000 Credits 700,000   Glass Matrix -- 10,000,000   Trans-dimensional conversion.
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minutes 1 Tin, 1 Copper, 50000 Credits 10,000   Ring -- 10,000,000   Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Rations per 40 s 1 Peasants, 20 Credits 320,000   DG Drop, The Junkyard   Canned food using modified CanNibble Food Processor
Crack Den 6 15 Entertainers 1 Entertainers per 15 s 1 Silicon, 1 Peasants, 40 Credits 4000   Glass Matrix -- 1,000,000   improves the neighborhood
Galactic Training Module 6 15 Workers 1 Workers per 20 s 1 Peasants, 1 Microchips, 20 Credits 4000   Serpica -- 500,000   put those slackers to work
Giant Space Still 6 1000 Fine Space Whiskey 1 Fine Space Whiskey per 1 minute 350 Space Oats 5000   Capella -- 5,000,000 Requires 100 workers to equip let's make us some moonshine!
MicroFab 6 30 Microchips 1 Microchips per 15 s 1 Silicon, 5 Credits 5000   AI Base 250,000 Credits   no cubicles required
Nanofab 6 30 Nanochips 5 Nanochips per 15 s 3 Nanosilicon, 2 Quartz Crystals, 5000 Credits 5000   Blue Photon Subspace Facility -- 250,000   Makes the smallest circuit boards... ever.
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 s 1 Fermium, 1000 Credits 320,000   Lavanite -- 5,000,000   Break down elements into stable forms
Space Still 6 30 Space Whisky 1 Space Whisky per 2 minutes 4 Space Oats 5,000   AI Base 250,000 Credits   let's make us some moonshine!
Crack Palace 9 15 Entertainers 1 Entertainers per 10 s 1 Silicon, 1 Peasants, 20 Credits 4000   DG Drop   improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 s 1 Fermium, 500 Credits 420,000   DG Drop, The Junkyard   Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 s 100 Microchips, 1 Metals, 195 Credits 18,000   BP, The Junkyard   Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 s 2 Baobabs, 110 Credits 18,000   BP, The Junkyard   Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 s 2 Baobabs, 1 Microchips, 140 Credits 18,000   BP, The Junkyard   At least you'll never have to look for the can.
Alien Recombobulator 12 20 Alien Husk 1 Alien Husk per 30 s 30 Alien Husk Fragments, 3 Pyritic Radiation, 40,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   Reorganizes the component parts into something... resembling an alien?
Irradiation Chamber 12 20 Irradiated Tumors 1 Irradiated Tumors per 30 s 5 Alien Husk Fragments, 1 Pyritic Radiation, 25,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   A secure facility where high doses of radiation can be safely harnessed.
Nitinol Processor 12 45 Nitinol 1 Nitinol per 10 s 3 Phased Metals, 1 Nanochips, 5000 Credits 5000   Blue Photon Subspace Facility -- 5,000,000   The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
Oversized MRE Factory 12 500 Rations 60 Rations per 12 s 100 Space Oats, 300 Credits 80,000 Oversized MRE Factory Blueprint Requires 25 workers to equip You don't have to like it, just eat it. In bigger quantities!
Space Rat Slaughterhouse 12 20 Rations 1 Rations per 20 s 1 Domesticated Space Rat, 5 Credits 3000   Halloween drop   Mmmm...gristle...
Titanium Sheet Factory 14 4,000 Titanium Sheet 1 Titanium Sheet per 2 minutes 10,000 Metals, 500 Nuclear Waste, 100 Microchips, 1,000,000 Credits 18,000 BP Requires 100 workers to equip Pressing titanium sheets like there's no tomorrow!


Vampyre Life Force Generator 14 10 Vampyre Life Force 1 Vampyre Life Force per 60 hours 1,000 Peasants, 1,000,000 Credits 18,000 Halloween Missions Fuel your apocalyptic desires!
Cybernetic Construction Facility 15 10 Cyborg 1 Cyborg per 15 s 5 Microchips, 10 Metals, 1 Peasants, 130 Credits 18,000   BP, The Junkyard   1-800-MAID-SERVE
Grav Testing Facility 15 10 Gravity Controller 1 Gravity Controller per 15 s 10 Microchips, 30 Metals, 300 Credits 18,000   BP, The Junkyard   Produces and tests artificial gravity generators.
Colonial Marine Training Module 16 200 Colonial Marine 1 Colonial Marine per 10 seconds 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits 65,000       Alcenter ladies, this is the marine core.
Enrichment Crystallizer 16 500 Crystallized Enriched Nuclear Material 1 Crystallized Enriched Nuclear Material per 10 minutes 150 Nuclear Waste, 1 Promethium Crystals, 1,000,000 Credits 1,000,000 Arena Lobby Trade Bay Unlock Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minutes 1 Nuclear Waste, 1 Promethium, 10000 Credits 1,000,000   Ring -- 10,000,000   It's where the magic is done and the mysterious U-243 is put together.
Fembot Assembly Plant 16 10 Fembot 1 Fembot per 15 s 5 Microchips, 10 Metals, 1 Entertainers, 250 Credits 18,000   BP, The Junkyard   Streetwalkers minus free will = One damn fine night.
Industrial Promethium Crystallizer 16 1000 Industrial Promethium Crystals 1 Industrial Promethium Crystals per 20 minutes 200 Sub-Shield Buffers, 100000000 Credits 1,000,000   Kalthi Depths Drop   Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
Gigantic MRE Factory 16 5000 Rations 120 Rations per 12 s 200 Space Oats, 600 Credits 150,000 Gigantic MRE Factory Blueprint Requires 50 workers to equip You don't have to like it, just eat it. In massive quantities!
Vapor Condenser 18 100 Mercury 1 Mercury per 10 minutes 1 Cloud Mercury, 1,000,000 Credits 100,000 Ring -- 50,000,000 Credits Condenses vaporous mercury
Anatolian Alchemy Lab 20 0 Promethium 1 Promethium per 5 s 1 Fermium, 100 Credits 420,000   Anatolia   Harness the secrets of controlled decay at a fraction of the cost.
Gargantuan MRE Factory 20 25,000 Rations 520 Rations per 12 s 800 Space Oats, 2600 Credits 500,000 Gargantuan MRE Factory Blueprint Requires 200 workers to equip You don't have to like it, just eat it. In insane quantities!

Industrial Commodities Factories

Industrial commodities are a significant source of income and are also required for more endgame blueprints.

Industrial Commodities

Chip and Sensor Factories

These factories are used to produce commodities that are required to build modules.


Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Bronze Sensor Factory 10 50 Bronze Sensor 1 Bronze Sensor per 10 minutes 1 Bronze, 1 Vitalized Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000 Credits   Detect in a can.
Vitalized Microchips Factory 10 50 Vitalized Microchips 1 Vitalized Microchips per 10 minutes 1 Vis, 1 Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000   AMD Tripathperon special modded chip.
Quickened Microchips Factory 15 100 Quickened Microchips 1 Quickened Microchips per 10 minutes 1 Quantumum, 1 Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000 Credits   AMD Tripathperon special modded chip.
Silver Sensor Factory 15 100 Silver Sensor 1 Silver Sensor per 20 minutes 1 Silver, 1 Quickened Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000   Detect in a can.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   AMD Tripathperon special modded chip.
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   Detect in a can.
Darkened Microchips Factory 20 200 Darkened Microchips 1 Darkened Microchips per 1 hour, 20 minutes 1 Dark Matter, 1 Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000 Credits   AMD Tripathperon special modded chip.
Platinum Sensor Factory 20 200 Platinum Sensor 1 Platinum Sensor per 1 hour, 20 minutes 1 Platinum, 1 Darkened Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000   Detect in a can.

Module Device Factories

These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.


Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Std. Aggravation Device Factory 10 50 Std. Aggravation Device 1 Std. Aggravation Device per 10 minutes 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Agility Balancer Factory 10 50 Std. Agility Balancer 1 Std. Agility Balancer per 10 minutes 1 Bronze Sensor, 1 Std. Agility Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Capacity Equipment Factory 10 50 Std. Capacity Equipment 1 Std. Capacity Equipment per 10 minutes 1 Bronze Sensor, 1 Std. Capacity Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Damage Materiel Factory 10 50 Std. Damage Materiel 1 Std. Damage Materiel per 10 minutes 1 Bronze Sensor, 1 Std. Damage Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Electric Gadget Factory 10 50 Std. Electric Gadget 1 Std. Electric Gadget per 10 minutes 1 Bronze Sensor, 1 Std. Electric Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Energy Rigging Factory 10 50 Std. Energy Rigging 1 Std. Energy Rigging per 10 minutes 1 Bronze Sensor, 1 Std. Energy Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Fading Apparatus Factory 10 50 Std. Fading Apparatus 1 Std. Fading Apparatus per 10 minutes 1 Bronze Sensor, 1 Std. Fading Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Firing Harness Factory 10 50 Std. Firing Harness 1 Std. Firing Harness per 10 minutes 1 Bronze Sensor, 1 Std. Firing Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Nimbleness Rig Factory 10 50 Std. Nimbleness Rig 1 Std. Nimbleness Rig per 10 minutes 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Proximity Sensor Factory 10 50 Std. Proximity Sensor 1 Std. Proximity Sensor per 10 minutes 1 Bronze Sensor, 1 Std. Docking Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Radar Equipage Factory 10 50 Std. Radar Equipage 1 Std. Radar Equipage per 10 minutes 1 Bronze Sensor, 1 Std. Radar Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Range Instrument Factory 10 50 Std. Range Instrument 1 Std. Range Instrument per 10 minutes 1 Bronze Sensor, 1 Std. Range Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Recovery Implements Factory 10 50 Std. Recovery Implements 1 Std. Recovery Implements per 10 minutes 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Shield Booster Factory 10 50 Std. Shield Booster 1 Std. Shield Booster per 10 minutes 1 Bronze Sensor, 1 Std. Shield Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Speed Fittings Factory 10 50 Std. Speed Fittings 1 Std. Speed Fittings per 10 minutes 1 Bronze Sensor, 1 Std. Speed Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Stealth Mechanism Factory 10 50 Std. Stealth Mechanism 1 Std. Stealth Mechanism per 10 minutes 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Thrust Fixtures Factory 10 50 Std. Thrust Fixtures 1 Std. Thrust Fixtures per 10 minutes 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Tracking Gizmo Factory 10 50 Std. Tracking Gizmo 1 Std. Tracking Gizmo per 10 minutes 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Traction Appendice Factory 10 50 Std. Traction Appendice 1 Std. Traction Appendice per 10 minutes 1 Bronze Sensor, 1 Std. Traction Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Good Aggravation Device Factory 15 100 Good Aggravation Device 1 Good Aggravation Device per 20 minutes 1 Silver Sensor, 1 Good Aggravation Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Agility Balancer Factory 15 100 Good Agility Balancer 1 Good Agility Balancer per 20 minutes 1 Silver Sensor, 1 Good Agility Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Capacity Equipment Factory 15 100 Good Capacity Equipment 1 Good Capacity Equipment per 20 minutes 1 Silver Sensor, 1 Good Capacity Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Damage Materiel Factory 15 100 Good Damage Materiel 1 Good Damage Materiel per 20 minutes 1 Silver Sensor, 1 Good Damage Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Electric Gadget Factory 15 100 Good Electric Gadget 1 Good Electric Gadget per 20 minutes 1 Silver Sensor, 1 Good Electric Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Energy Rigging Factory 15 100 Good Energy Rigging 1 Good Energy Rigging per 20 minutes 1 Silver Sensor, 1 Good Energy Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Fading Apparatus Factory 15 100 Good Fading Apparatus 1 Good Fading Apparatus per 20 minutes 1 Silver Sensor, 1 Good Fading Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Firing Harness Factory 15 100 Good Firing Harness 1 Good Firing Harness per 20 minutes 1 Silver Sensor, 1 Good Firing Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Nimbleness Rig Factory 15 100 Good Nimbleness Rig 1 Good Nimbleness Rig per 20 minutes 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Proximity Sensor Factory 15 100 Good Proximity Sensor 1 Good Proximity Sensor per 20 minutes 1 Silver Sensor, 1 Good Docking Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Radar Equipage Factory 15 100 Good Radar Equipage 1 Good Radar Equipage per 20 minutes 1 Silver Sensor, 1 Good Radar Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Range Instrument Factory 15 100 Good Range Instrument 1 Good Range Instrument per 20 minutes 1 Silver Sensor, 1 Good Range Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Recovery Implements Factory 15 100 Good Recovery Implements 1 Good Recovery Implements per 20 minutes 1 Silver Sensor, 1 Good Recovery Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Shield Booster Factory 15 100 Good Shield Booster 1 Good Shield Booster per 20 minutes 1 Silver Sensor, 1 Good Shield Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Speed Fittings Factory 15 100 Good Speed Fittings 1 Good Speed Fittings per 20 minutes 1 Silver Sensor, 1 Good Speed Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Stealth Mechanism Factory 15 100 Good Stealth Mechanism 1 Good Stealth Mechanism per 20 minutes 1 Silver Sensor, 1 Good Stealth Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Thrust Fixtures Factory 15 100 Good Thrust Fixtures 1 Good Thrust Fixtures per 20 minutes 1 Silver Sensor, 1 Good Thrust Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Tracking Gizmo Factory 15 100 Good Tracking Gizmo 1 Good Tracking Gizmo per 20 minutes 1 Silver Sensor, 1 Good Targeting Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Traction Appendice Factory 15 100 Good Traction Appendice 1 Good Traction Appendice per 20 minutes 1 Silver Sensor, 1 Good Traction Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Aggravation Device Factory 19 200 Exc. Aggravation Device 1 Exc. Aggravation Device per 40 minutes 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Agility Balancer Factory 19 200 Exc. Agility Balancer 1 Exc. Agility Balancer per 40 minutes 1 Gold Sensor, 1 Exc. Agility Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Capacity Equipment Factory 19 200 Exc. Capacity Equipment 1 Exc. Capacity Equipment per 40 minutes 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Electric Gadget Factory 19 200 Exc. Electric Gadget 1 Exc. Electric Gadget per 40 minutes 1 Gold Sensor, 1 Exc. Electric Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Energy Rigging Factory 19 200 Exc. Energy Rigging 1 Exc. Energy Rigging per 40 minutes 1 Gold Sensor, 1 Exc. Energy Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Firing Harness Factory 19 200 Exc. Firing Harness 1 Exc. Firing Harness per 40 minutes 1 Gold Sensor, 1 Exc. Firing Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Nimbleness Rig Factory 19 200 Exc. Nimbleness Rig 1 Exc. Nimbleness Rig per 40 minutes 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Proximity Sensor Factory 19 200 Exc. Proximity Sensor 1 Exc. Proximity Sensor per 40 minutes 1 Gold Sensor, 1 Exc. Docking Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Radar Equipage Factory 19 200 Exc. Radar Equipage 1 Exc. Radar Equipage per 40 minutes 1 Gold Sensor, 1 Exc. Radar Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Range Instrument Factory 19 200 Exc. Range Instrument 1 Exc. Range Instrument per 40 minutes 1 Gold Sensor, 1 Exc. Range Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Recovery Implements Factory 19 200 Exc. Recovery Implements 1 Exc. Recovery Implements per 40 minutes 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Shield Booster Factory 19 200 Exc. Shield Booster 1 Exc. Shield Booster per 40 minutes 1 Gold Sensor, 1 Exc. Shield Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Speed Fittings Factory 19 200 Exc. Speed Fittings 1 Exc. Speed Fittings per 40 minutes 1 Gold Sensor, 1 Exc. Speed Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Stealth Mechanism Factory 19 200 Exc. Stealth Mechanism 1 Exc. Stealth Mechanism per 40 minutes 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Thrust Fixtures Factory 19 200 Exc. Thrust Fixtures 1 Exc. Thrust Fixtures per 40 minutes 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Tracking Gizmo Factory 19 200 Exc. Tracking Gizmo 1 Exc. Tracking Gizmo per 40 minutes 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Traction Appendice Factory 19 200 Exc. Traction Appendice 1 Exc. Traction Appendice per 40 minutes 1 Gold Sensor, 1 Exc. Traction Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Aggravation Device Factory 20 400 Sup. Aggravation Device 1 Sup. Aggravation Device per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Agility Balancer Factory 20 400 Sup. Agility Balancer 1 Sup. Agility Balancer per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Capacity Equipment Factory 20 400 Sup. Capacity Equipment 1 Sup. Capacity Equipment per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Damage Materiel Factory 20 400 Sup. Damage Materiel 1 Sup. Damage Materiel per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credit   Old technology mixed with new technology for improved results?
Sup. Electric Gadget Factory 20 400 Sup. Electric Gadget 1 Sup. Electric Gadget per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Energy Rigging Factory 20 400 Sup. Energy Rigging 1 Sup. Energy Rigging per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Fading Apparatus Factory 20 400 Sup. Fading Apparatus 1 Sup. Fading Apparatus per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Firing Harness Factory 20 400 Sup. Firing Harness 1 Sup. Firing Harness per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Nimbleness Rig Factory 20 400 Sup. Nimbleness Rig 1 Sup. Nimbleness Rig per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Proximity Sensor Factory 20 400 Sup. Proximity Sensor 1 Sup. Proximity Sensor per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Radar Equipage Factory 20 400 Sup. Radar Equipage 1 Sup. Radar Equipage per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Range Instrument Factory 20 400 Sup. Range Instrument 1 Sup. Range Instrument per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Range Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Recovery Implements Factory 20 400 Sup. Recovery Implements 1 Sup. Recovery Implements per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Shield Booster Factory 20 400 Sup. Shield Booster 1 Sup. Shield Booster per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Speed Fittings Factory 20 400 Sup. Speed Fittings 1 Sup. Speed Fittings per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Stealth Mechanism Factory 20 400 Sup. Stealth Mechanism 1 Sup. Stealth Mechanism per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Thrust Fixtures Factory 20 400 Sup. Thrust Fixtures 1 Sup. Thrust Fixtures per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Tracking Gizmo Factory 20 400 Sup. Tracking Gizmo 1 Sup. Tracking Gizmo per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Traction Appendice Factory 20 400 Sup. Traction Appendice 1 Sup. Traction Appendice per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?

Missile and Fighter Factories

Ordnance Command Missile Factories

These missile factories are built from a blueprint obtained in Hyperion at the Ordinance Command base.


Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Kinetic Production Mk III 12 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000 5,000,000 credits, 100,000 metals, 30 Titanium Sheets 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Surgical Production Mk III 14 10 Ammo Crate - Small Surgical Type III 1 Ammo Crate - Small Surgical Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Incendiary Production Mk III 14 10 Ammo Crate - Small Incendiary Type III 1 Ammo Crate - Small Incendiary Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Medium Kinetic Production Mk III 14 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000 75,000,000 credits, 500,000 metals, 60 Titanium Sheets 75,000,000 credits, 500,000 metals, 10 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium AP Production Mk III 16 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Surgical Production Mk III 16 10 Ammo Crate - Medium Surgical Type III 1 Ammo Crate - Medium Surgical Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Incendiary Production Mk III 16 10 Ammo Crate - Medium Incendiary Type III 1 Ammo Crate - Medium Incendiary Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Large Kinetic Production Mk III 16 10 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips Hyperion Ordinance Command - 10,000 credits
Large AP Production Mk III 18 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Surgical Production Mk III 18 10 Ammo Crate - Large Surgical Type III 1 Ammo Crate - Large Surgical Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Incendiary Production Mk III 18 10 Ammo Crate - Large Incendiary Type III 1 Ammo Crate - Large Incendiary Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits

Research Base Missile Factories

These missile factories are made from a blueprint obtained in Hyperion at the Research Base.


Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Flare Missile Production 6 10 Ammo Crate - Small Flare Missile 1 Ammo Crate - Small Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Entanglement Missile Production 7 10 Ammo Crate - Small Entanglement Missile 1 Ammo Crate - Small Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Disintigrator Missile Production 12 10 Ammo Crate - Small Disintigrator Missile 1 Ammo Crate - Small Disintigrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small Bunkerbuster Torpedo Production 10 10 Ammo Crate - Small Bunkerbuster Torpedo 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Medium Flare Missile Production 11 10 Ammo Crate - Medium Flare Missile 1 Ammo Crate - Medium Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Medium Entanglement Missile Production 12 10 Ammo Crate - Medium Entanglement Missile 1 Ammo Crate - Medium Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Small Vortex Torpedo Production 12 10 Ammo Crate - Small Vortex Torpedo 1 Ammo Crate - Small Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 350,000,000 credits, 100,000 metals 30 Titanium sheets. 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small MIRV Torpedo Production 12 10 Ammo Crate - Small MIRV Torpedo 1 Ammo Crate - Small MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 100,000 metals 30 Titanium sheets. 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits
Small MIRV Rocket Upgrade Factory 12 10 Ammo Crate - Small MIRV Rocket 1 Ammo Crate - Small MIRV Rocket Every 1 minute 1 Ammo Crate - Small MIRV Torpedo ? 18,000     Hyperion Destroyed Research Base - 1,000,000 Credits
Small Lancer Missile Production 12 10 Ammo Crate - Small Lancer Missile 1 Ammo Crate - Small Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 550,000,000 credits, 100,000 metals 30 Titanium sheets. 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 70,000,000 credits
Medium Disintegration Missile Production 14 1 Ammo Crate - Medium Disintegration Missile 1 Ammo Crate - Medium Disintegration Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Bunkerbuster Torpedo Production 15 10 Ammo Crate - Medium Bunkerbuster Torpedo 1 Ammo Crate - Medium Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Flare Missile Production 16 10 Ammo Crate - Large Flare Missile 1 Ammo Crate - Large Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Vortex Torpedo Production 16 10 Ammo Crate - Medium Vortex Torpedo 1 Ammo Crate - Medium Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 450,000,000 credits, 500,000 metals 15 Laconia sheets. 450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Entanglement Missile Production 17 10 Ammo Crate - Large Entanglement Missile 1 Ammo Crate - Large Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium MIRV Torpedo Production 17 10 Ammo Crate - Medium MIRV Torpedo 1 Ammo Crate - Medium MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 500,000 metals 15 Laconia sheets. 750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 140,000,000 credits
Medium Lancer Missile Production 17 10 Ammo Crate - Medium Lancer Missile 1 Ammo Crate - Medium Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 650,000,000 credits, 500,000 metals 15 Laconia sheets. 650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Medium MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Medium MIRV Rocket 1 Ammo Crate - Medium MIRV Rocket every 1 minute 1 Ammo Crate - Medium MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Hyperion Destroyed Research Base - 1,000,000 credits
Large Disintegrator Missile Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Vortex Torpedo Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Large Bunkerbuster Torpedo Production 20 10 Ammo Crate - Large Bunkerbuster Missile 1 Ammo Crate - Large Bunkerbuster Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Lancer Missile Production 20 10 Ammo Crate - Large Lancer Missile 1 Ammo Crate - Large Lancer Missile per ? minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 Metals 30 Laconia Sheet. 750,000,000 credits, 750,000 Metals 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Production 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket per 5 minutes 2 Ammo Crate - Large AP Type III, 20000 Nuclear Waste, 100 Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 300,000,000 credits
Large MIRV Torpedo Production 20 10 Ammo Crate - Large MIRV Missile 1 Ammo Crate - Large MIRV Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket every 1 minute 1 Ammo Crate - Large MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Beta Antares Beta Antares Shipyards
Lyceum Ordnance Testing Grounds - 1,000,000 credits


Base Missile Factories

These missiles are for use by stations.


Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000 Ares WMD Production Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000 Adonis WMD Production Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000 Argonaut WMD Production Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000 Ambrosia WMD Production Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000 Andaman WMD Production Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000 Achilles WMD Production Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000 Annihilator WMD Production Blueprint Sterilisation of your workers an added bonus!

Aveksaka Missile Factories

These missile factories are obtained from subspace.


Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Source Description
Visphotakapad Ksaravis'ayu Cloning Vats 20 10 Visphotakapad Ksaravis'ayu Pod 3 Visphotakapad Ksaravis'ayu Pod per 10 minutes 3 Ammo Crate - Large Bunkerbuster Torpedo, 1 Praheti DNA, 135 Alien Husk Fragments, 100 Credits 10 18000 Visphotakapad Ksaravis'ayu Cloning Vats Blueprint A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!


Hydroponics

Hydroponics create Space Oats to be converted into Rations by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a Space Rat Hatchery and up to 10 Space Rat Slaughterhouses, though these will require a tech 12+ base to be equipped.

It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.

Name TL Size Production Workers Fed MRE's Required Source Description
Weight Comments
Harvesting Dynamo 0 0 0.4 Rations a minute 25 N/A Found on every station kit. A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
15,000 Sticky
Hydroponics 0 20 6 Oats a minute 300 0.6 DG Boss drop, Base Radar Missions reward, The Junkyard Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
15,000
Junkyard Simple Hydroponics 0 5 1.5 Oats a minute 75 0.15 The Junkyard -- 100 million credits Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
5,000 Can't remove from base
Junkyard Starter Hydroponics 3 25 3 Oats a minute 150 0.3 The Junkyard -- 200 million credits Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
10,000 Can't remove from base
Junkyard Middling Hydroponics 6 50 4.5 Oats a minute 225 0.45 The Junkyard -- 300 million credits Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
20,000 Can't remove from base
Ancient Vazaha Hydroponics 17 20 9 Rations a minute 900 N/A Built-in to (Attached) Pulse Station let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
15,000

Station Upgrades

These items can be added to your station and consumed to enhance aspects of your station.

Name Tech Size Bonuses Source Description
Rovert Nanobotics Facility 0 1 Decreases manhour cost on construction by 50% Rovert Nanobotics Facility Blueprint
Anatolia Efficiency Algorithm 20 0 Decreases manhour cost on construction by 25% Anatolia
Depot Station Built-in Upgrade 18 or 20 0 Decreases manhour cost on construction by 10% Built-in to Depot Station Kit IX Blueprint or Depot Station Kit VIII Blueprint

Colony Enhancments

These Items can be added to your station to increase the purchasing of your colonies.

Name Tech Size Bonuses Source Description
Mobile Mani-Pedi SalonBot Housing 12 2 5% suitability, 80% Storehouse Capacity Mobile Mani-Pedi SalonBot Housing Blueprint
Optimo-Life (tm) Curation Station 16 2 15% Max Suitability, 5% suitability, 80% Storehouse Capacity Optimo-Life (tm) Curation Station Blueprint
Atmospheric Robotic Vacuum Dock 20 2 26% Max Suitability, 5% suitability, 80% Storehouse Capacity Atmospheric Robotic Vacuum Dock Blueprint

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases.
See List of base gear.

Other

Name TL Size Weight Use Comments Requirements Source Description
Academy Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Zonebound Building Academy -- ?? Thermo-nuclear charge designed to vaporize an unwanted base.
Base Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Lavanite, Glass Matrix and Lagrange -- 10,000 Credits Thermo-nuclear charge designed to vaporize an unwanted base.
Trading Bay 0 1 1,000 Adds a Trade tab to a base Trading Bay Blueprint goodz is here
Space Rat Hatchery 12 10 10,000 Generates 1 Domesticated Space Rat every 2 seconds (max: 60), 166/s elect cost Halloween drop When a mommy rat and a daddy rat love each other very much...