Difference between revisions of "Template:Weapon"
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<includeonly> | <includeonly> | ||
| + | {{#ifeq:{{{mode}}}|row| | ||
| + | <tr align="center"> | ||
| + | {{item|mode=row| | ||
| + | |IconFilename = {{{IconFilename}}} | ||
| + | |Name = {{{Name}}} | ||
| + | |Tech = {{{Tech}}} | ||
| + | |Size = {{{Size}}} | ||
| + | |Weight = {{{Weight}}} | ||
| + | |SkillNeeded = {{{SkillNeeded}}} | ||
| + | |Source = {{{Source}}} | ||
| + | |Price = {{{Price}}} | ||
| + | |ModBonuses = {{{ModBonuses}}} | ||
| + | |Description = {{{Description}}} | ||
| + | }} | ||
| + | <td class="tableWeaponType"><span><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} Weapon</span></div></span></td> | ||
| + | <td class="tableWeaponDamage"><span>{{formatnum:{{{Damage}}}}}</span></td> | ||
| + | <td class="tableWeaponEnergyCost"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></td> | ||
| + | <td class="tableWeaponReloadTime"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></td> | ||
| + | <td class="tableWeaponRange"><span>{{formatnum:{{{Range}}}}} units</span></td> | ||
| + | <td class="tableWeaponFireArc"><span>{{formatnum:{{{FireArc}}}}} degrees</span></td> | ||
| + | <td class="tableWeaponDPS"><span>{{formatnum:{{{DPS}}}}}</span></td> | ||
| + | <td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td> | ||
| + | <td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td> | ||
| + | <td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></td> | ||
| + | <td class="tableWeaponAdditionalEffects"><span>{{{AdditionalEffects}}}</span></td> | ||
| + | {{itemEndBlock|mode=row| | ||
| + | |ModBonuses = {{{ModBonuses}}} | ||
| + | |Description = {{{Description}}} | ||
| + | }} | ||
| + | </tr> | ||
| + | | | ||
<div class="weaponWrapper"> | <div class="weaponWrapper"> | ||
{{item|mode=child| | {{item|mode=child| | ||
|IconFilename = {{{IconFilename}}} | |IconFilename = {{{IconFilename}}} | ||
| + | |Name = {{{Name}}} | ||
|Tech = {{{Tech}}} | |Tech = {{{Tech}}} | ||
|Size = {{{Size}}} | |Size = {{{Size}}} | ||
|Weight = {{{Weight}}} | |Weight = {{{Weight}}} | ||
|SkillNeeded = {{{SkillNeeded}}} | |SkillNeeded = {{{SkillNeeded}}} | ||
| − | |||
| − | |||
|Source = {{{Source}}} | |Source = {{{Source}}} | ||
|Price = {{{Price}}} | |Price = {{{Price}}} | ||
| + | |ModBonuses = {{{ModBonuses}}} | ||
|Description = {{{Description}}} | |Description = {{{Description}}} | ||
}} | }} | ||
| − | <div class = "weaponType"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} | + | <div class="weaponStatsWrapper"> |
| + | <div class = "weaponType" style="font-weight:bold;"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} Weapon</span></div></div> | ||
<div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div> | <div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div> | ||
| + | <div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div> | ||
| + | <div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></div></div> | ||
| + | <div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div> | ||
| + | <div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degree(s)</span></div></div> | ||
| + | <div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div> | ||
| + | <div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div> | ||
| + | <div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div> | ||
| + | <div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></div></div> | ||
| + | <div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div> | ||
| + | </div> | ||
{{#ifeq:{{{mode}}}|child|</div>|{{itemEndBlock | {{#ifeq:{{{mode}}}|child|</div>|{{itemEndBlock | ||
| + | |ModBonuses = {{{ModBonuses}}} | ||
|Description = {{{Description}}} | |Description = {{{Description}}} | ||
| + | }} | ||
}} | }} | ||
}} | }} | ||
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<noinclude> | <noinclude> | ||
| − | |||
{{purge}} | {{purge}} | ||
| − | |||
{{weapon | {{weapon | ||
|IconFilename = WeaponIcon.png | |IconFilename = WeaponIcon.png | ||
| + | |Name = Weapon | ||
|Tech = 0 | |Tech = 0 | ||
|Size = 9001 | |Size = 9001 | ||
|Weight = 400000 | |Weight = 400000 | ||
| + | |SkillNeeded = [[Drone Mastery]] | ||
| + | |Source = [[Glass Matrix]] | ||
| + | |Price = 1000000 | ||
|WeaponType = Beam | |WeaponType = Beam | ||
| − | |||
|DamageType = Energy | |DamageType = Energy | ||
| + | |Damage = 123 | ||
|EnergyCost = 10000 | |EnergyCost = 10000 | ||
| − | |ReloadTime = | + | |ReloadTime = 2 |
| − | |FireArc = | + | |Range = 2545 |
| − | | | + | |FireArc = 45 |
| + | |DPS = 61.5 | ||
| + | |EPS = 5000 | ||
| + | |DPE = 0.0123 | ||
| + | |VisibilityIncreaseAmount = 343 | ||
| + | |VisibilityIncreaseTime = 2 | ||
| + | |AdditionalEffects = 65535 Heat DPS to Target | ||
|ModBonuses = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain | |ModBonuses = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain | ||
| − | |||
| − | |||
| − | |||
|Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS | |Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS | ||
}} | }} | ||
| − | |||
<pre> | <pre> | ||
{{weapon | {{weapon | ||
|IconFilename = | |IconFilename = | ||
| + | |Name = | ||
|Tech = | |Tech = | ||
|Size = | |Size = | ||
|Weight = | |Weight = | ||
|SkillNeeded = | |SkillNeeded = | ||
| + | |Source = | ||
| + | |Price = | ||
|WeaponType = | |WeaponType = | ||
| + | |DamageType = | ||
|Damage = | |Damage = | ||
| − | + | |EnergyCost = | |
| − | |EnergyCost = | ||
|ReloadTime = | |ReloadTime = | ||
| + | |Range = | ||
|FireArc = | |FireArc = | ||
| + | |DPS = | ||
| + | |EPS = | ||
| + | |DPE = | ||
| + | |VisibilityIncreaseAmount = | ||
| + | |VisibilityIncreaseTime = | ||
|AdditionalEffects = | |AdditionalEffects = | ||
| − | |ModBonuses | + | |ModBonuses = |
| − | |||
| − | |||
|Description = | |Description = | ||
}}</pre> | }}</pre> | ||
</noinclude> | </noinclude> | ||
Latest revision as of 20:42, 11 August 2017
Energy Beam Weapon
Damage:
123
Energy Cost:
10,000 per shot
Reload Time:
2 second(s)
Range:
2,545 units
Firing Arc:
45 degree(s)
DPS:
61.5
EPS:
5,000
DPE:
0.0123
Visibility Increase:
343 for 2 second(s)
Additional Effects:
65535 Heat DPS to Target
Mod Bonuses:
+10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain
YOU MUST CONSTRUCT ADDITIONAL PYLONS
{{weapon
|IconFilename =
|Name =
|Tech =
|Size =
|Weight =
|SkillNeeded =
|Source =
|Price =
|WeaponType =
|DamageType =
|Damage =
|EnergyCost =
|ReloadTime =
|Range =
|FireArc =
|DPS =
|EPS =
|DPE =
|VisibilityIncreaseAmount =
|VisibilityIncreaseTime =
|AdditionalEffects =
|ModBonuses =
|Description =
}}