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| − | Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in [[Lyceum]].
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| − | Each subskill costs 1 Advanced Skill Point.
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| − | == General Subskills<br/> ==
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| − | There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called '''General Subskills'''.
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| − | *'''Shake it Off''': +500 energy charge and +500 shield charge while in stasis
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| − | *'''Strategic Deployment'''; +50 speed (Effect is canceled on firing or taking damage. Requires 30 seconds to reapply. Also affects slaves)
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| − | *'''Centered''': +500 energy charge and +500 sheld charge (Effect is canceled on firing or taking damage. Requires 15 seconds to reapply)
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| − | *'''Slave Ph.D.''': +4 combat slave slots
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| − | *'''Resilient''': 100% chance on damage to gain +50% resistances (90% for slaves) for 1 second. Effect can occur at most once every 30 seconds.
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| − | *'''Droney''': +1 temporary drone deployment slot
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| − | == Focus Subskills<br/> ==
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| − | Some advanced subskills are focus locked. These subskills are called '''Focus Subskills'''.
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| − | *[[Combat Focus|''<u>(Combat Focus)</u>'']]
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| − | *[[Recon Focus|''<u>(Recon Focus)</u>'']]
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| − | *[[Support Focus|''<u>(Support Focus)</u>'']]
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| − | *[[Fleet Focus|''<u>(Fleet Focus)</u>'']] '''Extra Tweaked''': Up to +20% augmenter tweaking (+40% for slaves). Bonus tweaking is scaled by the number of equipped augmenters.
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| − | Each class has 4 advanced subskills which they can only train. These are called '''Class Subskills'''.
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| − | === [[Berserker Class|Berserker]]<br/> ===
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| − | *
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| − | *
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| − | *
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| − | *
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| − | === [[Sniper]]<br/> ===
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| − | *
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| − | *
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| − | *
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| − | *
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| − | === [[Speed Demon Class|Speed Demon]]<br/> ===
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| − | *
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| − | *
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| − | *
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| − | *
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| − | === [[Seer Class|Seer]] ===
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| − | *
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| − | *
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| − | *
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| − | *
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| − | === [[Shield Monkey Class|Shield Monkey]]<br/> ===
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| − | *
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| − | *
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| − | *
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| − | *
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| − | === [[Engineer Class|Engineer]]<br/> ===
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| − | *
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| − | *
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| − | *
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| − | *
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| − | === [[Fleet Commander Class|Fleet Commander]]<br/> ===
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| − | *
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| − | *
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| − | *
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| − | *
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| − | Gunner Advance SubSkills
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| − | Strategic Deployment (General Subskill)
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| − | +50 speed (effect is canceled on firing and damage) 30 second cool down
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| − | Reward Skill Strategic Deployment Though Lvl 1
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| − | Centered (general Subskill)
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| − | +500 energy and shield regen (Effect canceled on firing and taking damage) 15 second cool down
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| − | Reward Skill Centered Though Lvl1
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| − | Slave Ph.D. (General Subskill)
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| − | +4 Combat Slave Slots Reward Slave Ph.D. though lvl 1
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| − | Resilient
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| − | 100% chance on damage to gain +50% resistance (+90% for slaves) for 1 second affect can occur at most every 30 seconds
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| − | Reward Skill Resilient Though Lvl 1
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| − | Droney (General Subskill)
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| − | +1 Temporary Drone Deployment slot
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| − | Reward Skill Droney Though Lvl 1
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| − | Extra Tweaked
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| − | +20% Augmenter Tweaking (+40% for slaves)
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| − | Bonus tweaking is scaled by the number of equipped augmenters
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| − | Reward Skill Extra Tweaked Though Lvl 1
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| − | Advanced Targeting Computers (Class Subskill)
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| − | +1 Deathblosson target +100 Energy per second for Deathblossom
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| − | Reward Skill Advanced Targeting Computers Though Lvl 1
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| − | Automated Reloading (class Subskill)
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| − | +20% Missile bay charge rate +2 missile bay queue slots
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| − | Reward Automated Reloading Though Lvl 1
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| − | Mass Destruction (class Subskill)
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| − | +100% Splash range to weapon effects
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| − | Reward Skill Mass Destruction Though Lvl 1
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| − | Gunboat Diplomat (Class Subskill)
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| − | HEAVY FIGHTER
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| − | +100% shield and energy bank
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| − | +1 super item slot
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| − | Reward Skill Gunboat Diplomat Though Lvl 1
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