Difference between revisions of "Modifications"

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Neuroforging is the process of consuming any matching item of the same name (provided it is not already neuroforged) as a donor item in order to "forge" the item. Forging the item involves the process of picking one of the existing or new modifications to become "enhanced" becoming more powerful with a power number, e.g. "Amplified +50". The maximum number depends on the item quality.
 
Neuroforging is the process of consuming any matching item of the same name (provided it is not already neuroforged) as a donor item in order to "forge" the item. Forging the item involves the process of picking one of the existing or new modifications to become "enhanced" becoming more powerful with a power number, e.g. "Amplified +50". The maximum number depends on the item quality.
  
= Legacy (remove) =
+
= Turboforging =
 +
 
 +
Turboforging is the latest addition after neuroforging that allows usage of bindomite to add extra rolls. After you initiate a neuroforge (by using a same item as a donor), you may spend a specific amount of bindomite to add one additional roll whilst you still have active neuroforge rolls. You may do this several times, to different limits, depending on the quality of the of the item. You have up to 2 days to use the extra rolls. Note neuroforging an item resets its turboforging usage limits. See below for the limits.
 +
* Junk/Common/Uncommon items are able to be turboforged 1 times at 1 bindomite per turboforge for a total of 1 bindomite per neuroforge.
 +
* Rare and Artifact are able to be turboforged 2 times at 3 bindomite per turboforge for a total of 6 bindomite per neuroforge.
 +
* Exotic items are able to be turboforged 4 times at 10 bindomite per turboforge for a total of 40 bindomite per neuroforge.
 +
* Exalted items are able to be turboforged 5 times at 20 bindomite per turboforge for a total of 100 bindomite per neuroforge.
 +
* Legendary items are able to be turboforged >5? times at >20? bindomite per turboforge for a total of >100? bindomite per neuroforge.
 +
 
 +
= Detailed Mod Listing =
 +
 
 +
The following is a listing of what item type is allowed to have what mods, and what those mods do.
  
Occasionally [[:Category: AI Ships|AI ships]] might drop a [[:Category:Modifications|modified]] item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will ''not'' have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affect the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.  
+
Parentheses indicate the lower tech level variant of the mod (around TL 10-15).
  
'''<span style="color:red;">Item specific modifications in Red</span>, ones that it doesn't matter or are global are left uncolored.'''
+
Asterix indicate if the modification can be neuroenhanced to be more powerful. TODO, not complete/verified.
The size of an item can't be smaller than 1 and are always rounded down.  
 
  
{| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4"
+
== Weapons ==
|-
+
* Buffered
| '''Item'''
+
* Compact (Miniaturized)*
| '''Modification name'''
+
* Composite*
| '''Mod Effect 1'''
+
* Dynamic
| '''Mod Effect 2'''
+
* Evil
| '''Mod Effect 3'''
+
* Extended*
|-
+
* Forceful*
| Capacitor
+
* Overclocked*
| Composite
+
* Radioactive
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
+
* Reinforced
|
+
* Scoped
|
+
* Sleek
|-
+
* Super Intelligent (Intelligent)
| Capacitor
+
* Superconducting*
| Evil
+
== Shields ==
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
+
* Amorphous
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
+
* Amplified*
|
+
* Angelic
|-
+
* Buffered*
| Capacitor
+
* Compact (Miniaturized)*
| Gyroscopic
+
* Composite*
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
+
* Docktastic
|
+
* Evil
|
+
* Extended*
|-
+
* Gyroscopic
| Capacitor
+
* Overclocked*
| Intelligent
+
* Radioactive
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
+
* Reinforced
|
+
* Resonating
|
+
* Rewired*
|-
+
* Sleek
| Capacitor
+
* Super Intelligent (Intelligent)
| Miniaturized
+
* Superconducting*
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
+
* Transcendental
|
+
== Engines ==
|
+
* Amorphous
|-
+
* Compact (Miniaturized)*
| Capacitor
+
* Composite*
| Radioactive
+
* Docktastic
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
+
* Dynamic
|
+
* Evil
| <nowiki>+</nowiki>20 Visibility
+
* Forceful*
|-
+
* Radioactive
| Capacitor
+
* Reinforced
| Resonating
+
* Rewired*
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Shield
+
* Shielded
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Radar
+
* Sleek
|
+
* Super Intelligent (Intelligent)
|-
+
* Transcendental
| Capacitor
+
* Vectored*
| Super Intelligent
+
* Workhorse
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
+
== Hull Extensions ==
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
+
* Amorphous
|
+
* Composite*
|-
+
* Docktastic
| Capacitor
+
* Extended*
| Transcendental
+
* Gyroscopic
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
+
* Hot Pockets*
|
+
* Sleek
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
+
* Transcendental
|-
+
== Capacitors ==
| Cloak
+
* Angelic
| Angelic
+
* Compact (Miniaturized)*
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Hostility
+
* Composite*
| <nowiki>-</nowiki>2,5 %  and -0,25 % per tech level Visibility
+
* Evil
|
+
* Gyroscopic
|-
+
* Radioactive
| Cloak
+
* Resonating
| Composite
+
* Rewired
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
+
* Shielded
|
+
* Super Intelligent (Intelligent)
|
+
* Transcendental
|-
+
== Shield Chargers ==
| Cloak
+
* Angelic
| Evil
+
* Compact (Miniaturized)*
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
+
* Composite*
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
+
* Evil
|
+
* Overclocked*
|-
+
* Super Intelligent (Intelligent)
| Cloak
+
* Superconducting*
| Gyroscopic
+
== Scoops ==
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
+
* Docktastic
|
+
* Evil
|
+
* Hot Pockets*
|-
+
* Overclocked*
| Cloak
+
* Radioactive
| Intelligent
+
* Reinforced
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
+
* Sleek
|
+
* Super Intelligent (Intelligent)
|
+
* Transcendental
|-
+
* Workhorse
| Cloak
+
== Tractor Beams ==
| Miniaturized
+
* Amplified
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
+
* Buffered
|
+
* Compact (Miniaturized)
|
+
* Composite*
|-
+
* Dynamic
| Cloak
+
* Forceful
| Radioactive
+
* Reinforced
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
+
* Shielded
|
+
* Super Intelligent (Intelligent)
| <nowiki>+</nowiki>20 Visibility
+
== Energies ==
|-
+
* Amplified*
| Cloak
+
* Compact (Miniaturized)*
| Reinforced
+
* Composite*
| <nowiki>-</nowiki>50 % Durability Damage on death
+
* Evil
| <nowiki>-</nowiki>3,75 %  and -0,375 % per tech level Inertial Dampening
+
* Extended*
|
+
* Gyroscopic
|-
+
* Overclocked*
| Cloak
+
* Radioactive
| Resonating
+
* Reinforced
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Shield
+
* Resonating
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Radar
+
* Rewired*
|
+
* Super Intelligent (Intelligent)
|-
+
* Transcendental
| Cloak
+
* Workhorse
| Superconducting
+
== Radars ==
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
+
* Amplified
|
+
* Angelic
|
+
* Compact (Miniaturized)*
|-
+
* Composite*
| Cloak
+
* Docktastic
| Super Intelligent
+
* Evil
| <nowiki>+</nowiki>1 % and 0,1 % per tech level XP
+
* Extended
| <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance
+
* Radioactive
|
+
* Reinforced
|-
+
* Resonating
| Cloak
+
* Rewired
| Transcendental
+
* Scoped
| <nowiki>+</nowiki>1 and 0,1 % per tech level Capacity
+
* Shielded
|
+
* Sleek
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
+
* Super Intelligent (Intelligent)
|-  
+
* Superconducting
| Energy
+
* Transcendental
| Amplified
+
== Cloaks ==
| style="color:red;" |<nowiki>+</nowiki>20 % Energy
+
* Angelic
| style="color:red;" |<nowiki>+</nowiki>15 % Weight
+
* Compact (Miniaturized)*
|  
+
* Composite*
 +
* Dynamic
 +
* Evil
 +
* Gyroscopic
 +
* Radioactive
 +
* Reinforced
 +
* Resonating
 +
* Rewired
 +
* Shielded
 +
* Super Intelligent (Intelligent)
 +
* Transcendental
 +
 
 +
= Legacy (remove) =
 +
 
 +
Occasionally [[:Category: AI Ships|AI ships]] might drop a [[:Category:Modifications|modified]] item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will ''not'' have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affect the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.
 +
 
 +
'''<span style="color:red;">Item specific modifications in Red</span>, ones that it doesn't matter or are global are left uncolored.'''
 +
The size of an item can't be smaller than 1 and are always rounded down.
 +
 
 +
{| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4"
 +
|-
 +
| '''Item'''
 +
| '''Modification name'''
 +
| '''Mod Effect 1'''
 +
| '''Mod Effect 2'''
 +
| '''Mod Effect 3'''
 
|-  
 
|-  
| Energy
+
| Capacitor
 
| Composite
 
| Composite
 
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
Line 595: Line 630:
 
|  
 
|  
 
|-  
 
|-  
| Energy
+
| Capacitor
| Docktastic
+
| Evil
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
 
|
 
|
 
|-
 
| Energy
 
| Evil
 
 
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
 
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
 
|  
 
|  
 
|-  
 
|-  
| Energy
+
| Capacitor
| Extended
 
| style="color:red;" |<nowiki>+</nowiki>10 % Energy
 
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
 
|
 
|-
 
| Energy
 
 
| Gyroscopic
 
| Gyroscopic
 
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
 
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
Line 619: Line 642:
 
|  
 
|  
 
|-  
 
|-  
| Energy
+
| Capacitor
 
| Intelligent
 
| Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 625: Line 648:
 
|  
 
|  
 
|-  
 
|-  
| Energy
+
| Capacitor
 
| Miniaturized
 
| Miniaturized
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
Line 631: Line 654:
 
|  
 
|  
 
|-  
 
|-  
| Energy
+
| Capacitor
| Overclocked
 
| <nowiki>+</nowiki>10 % Electricity
 
|
 
|
 
|-
 
| Energy
 
 
| Radioactive
 
| Radioactive
 
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
 
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
Line 643: Line 660:
 
| <nowiki>+</nowiki>20 Visibility
 
| <nowiki>+</nowiki>20 Visibility
 
|-  
 
|-  
| Energy
+
| Capacitor
| Rewired
+
| Resonating
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Energy
+
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Shield
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Shield
+
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Radar
 
|  
 
|  
 
|-  
 
|-  
| Energy
+
| Capacitor
 
| Super Intelligent
 
| Super Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 655: Line 672:
 
|  
 
|  
 
|-  
 
|-  
| Energy
+
| Capacitor
 
| Transcendental
 
| Transcendental
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
|
+
|  
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 +
|-
 +
| Cloak
 +
| Angelic
 +
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Hostility
 +
| <nowiki>-</nowiki>2,5 %  and -0,25 % per tech level Visibility
 +
|
 
|-  
 
|-  
| Energy
+
| Cloak
| Workhorse
+
| Composite
| <nowiki>+</nowiki>5 % and 0,5 % per tech level Tractor Strength
+
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Range
+
|  
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Cloak
| Amorphous
+
| Evil
| <nowiki>-</nowiki>3 %  and -0,3 % per tech level Weight
+
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 +
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
 +
|
 +
|-  
 +
| Cloak
 +
| Gyroscopic
 +
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Cloak
| Composite
+
| Intelligent
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Cloak
| Docktastic
+
| Miniaturized
| <nowiki>+</nowiki>25 % and 2,5 % per tech level Docking Speed
+
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Cloak
| Dynamic
+
| Radioactive
| style="color:red;" |<nowiki>+</nowiki>10 % Thrust
+
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity
| style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size
 
 
|  
 
|  
 +
| <nowiki>+</nowiki>20 Visibility
 
|-  
 
|-  
| Engine
+
| Cloak
| Evil
+
| Reinforced
| <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage
+
| <nowiki>-</nowiki>50 % Durability Damage on death
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
+
| <nowiki>-</nowiki>3,75 %  and -0,375 % per tech level Inertial Dampening
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Cloak
| Forceful
+
| Resonating
| style="color:red;" |<nowiki>+</nowiki>20 % Thrust
+
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Shield
| style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size
+
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Radar
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Cloak
| Gyroscopic
+
| Superconducting
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
+
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Cloak
| Intelligent
+
| Super Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 +
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
 
|  
 
|  
 +
|-
 +
| Cloak
 +
| Transcendental
 +
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 +
|
 +
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 +
|-
 +
| Energy
 +
| Amplified
 +
| style="color:red;" |<nowiki>+</nowiki>20 % Energy
 +
| style="color:red;" |<nowiki>+</nowiki>15 % Weight
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Energy
| Miniaturized
+
| Composite
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
+
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Energy
| Radioactive
+
| Docktastic
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
+
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
 +
|
 
|  
 
|  
| <nowiki>+</nowiki>20 Visibility
 
 
|-  
 
|-  
| Engine
+
| Energy
| Shielded
+
| Evil
| style="color:red;" |<nowiki>-</nowiki>50 % Visibility
+
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 +
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
 
|  
 
|  
 +
|-
 +
| Energy
 +
| Extended
 +
| style="color:red;" |<nowiki>+</nowiki>10 % Energy
 +
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Energy
| Sleek
+
| Gyroscopic
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
+
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Weight
+
|  
 
|  
 
|  
 
|-  
 
|-  
| Engine
+
| Energy
| Super Intelligent
+
| Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
 
 
|  
 
|  
|-
 
| Engine
 
| Transcendental
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 
|
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
|-
 
| Engine
 
| Workhorse
 
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Strength
 
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Range
 
 
|  
 
|  
 
|-  
 
|-  
| Hull Expander
+
| Energy
| Amorphous
+
| Miniaturized
| <nowiki>-</nowiki>3 % and -0,3 % per tech level Weight
+
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Hull Expander
+
| Energy
| Composite
+
| Overclocked
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
+
| <nowiki>+</nowiki>10 % Electricity
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Hull Expander
+
| Energy
| Docktastic
+
| Radioactive
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
+
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
|
 
 
|  
 
|  
 +
| <nowiki>+</nowiki>20 Visibility
 
|-  
 
|-  
| Hull Expander
+
| Energy
| Extended
+
| Rewired
| style="color:red;" |<nowiki>+</nowiki>10 % Capacity
+
| <nowiki>+</nowiki>5 % and 0,5 % per tech level Energy
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
+
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Shield
 
|  
 
|  
 
|-  
 
|-  
| Hull Expander
+
| Energy
| Gyroscopic
+
| Super Intelligent
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
|  
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
 
|  
 
|  
 
|-  
 
|-  
| Hull Expander
+
| Energy
| Miniaturized
+
| Transcendental
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
|
 
|
 
|-
 
| Hull Expander
 
| Sleek
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
 
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Weight
 
|
 
|-
 
| Hull Expander
 
| Transcendental
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 
 
|
 
|
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
|-  
 
|-  
| Radar
+
| Energy
| Amplified
+
| Workhorse
| style="color:red;" |<nowiki>+</nowiki>20 % Radar
+
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Strength
| style="color:red;" |<nowiki>+</nowiki>15 % Weight
+
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Range
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
| Composite
+
| Amorphous
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
+
| <nowiki>-</nowiki>3 %  and -0,3 % per tech level Weight
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
 +
| Composite
 +
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 +
|
 +
|
 +
|-
 +
| Engine
 
| Docktastic
 
| Docktastic
 
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
 
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
Line 823: Line 852:
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
 
| Dynamic
 
| Dynamic
| style="color:red;" |<nowiki>+</nowiki>20 % Ping Strength
+
| style="color:red;" |<nowiki>+</nowiki>10 % Thrust
 
| style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size
 
| style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
 
| Evil
 
| Evil
 
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
Line 835: Line 864:
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
| Extended
 
| style="color:red;" |<nowiki>+</nowiki>10 % Radar
 
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
 
|
 
|-
 
| Radar
 
 
| Forceful
 
| Forceful
| style="color:red;" |<nowiki>+</nowiki>30 % Ping Strength
+
| style="color:red;" |<nowiki>+</nowiki>20 % Thrust
 
| style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size
 
| style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
| Intelligent
+
| Gyroscopic
 +
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
 +
|
 +
|
 +
|-
 +
| Engine
 +
| Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
 
| Miniaturized
 
| Miniaturized
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
Line 859: Line 888:
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
 
| Radioactive
 
| Radioactive
 
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
 
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
Line 865: Line 894:
 
| <nowiki>+</nowiki>20 Visibility
 
| <nowiki>+</nowiki>20 Visibility
 
|-  
 
|-  
| Radar
+
| Engine
| Resonating
+
| Shielded
| <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Shield
+
| style="color:red;" |<nowiki>-</nowiki>50 % Visibility
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Radar
+
|  
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
| Reinforced
+
| Sleek
| <nowiki>-</nowiki>50 % Durability Damage on death
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
| <nowiki>-</nowiki>3,75 %  and -0,375 % per tech level Inertial Dampening
+
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Weight
|
 
|-
 
| Radar
 
| Scoped
 
| <nowiki>+</nowiki>7,5 %  and 0,75 % per tech level Tracking
 
|
 
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
| Shielded
 
| style="color:red;" |<nowiki>-</nowiki>50 % Visibility
 
|
 
|
 
|-
 
| Radar
 
| Sleek
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
 
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Weight
 
|
 
|-
 
| Radar
 
 
| Super Intelligent
 
| Super Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 901: Line 912:
 
|  
 
|  
 
|-  
 
|-  
| Radar
+
| Engine
| Superconducting
 
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
 
|
 
|
 
|-
 
| Radar
 
 
| Transcendental
 
| Transcendental
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
Line 913: Line 918:
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
|-  
 
|-  
| Scoop
+
| Engine
 +
| Workhorse
 +
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Strength
 +
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Range
 +
|
 +
|-
 +
| Hull Expander
 +
| Amorphous
 +
| <nowiki>-</nowiki>3 %  and -0,3 % per tech level Weight
 +
|
 +
|
 +
|-
 +
| Hull Expander
 
| Composite
 
| Composite
 
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
Line 919: Line 936:
 
|  
 
|  
 
|-  
 
|-  
| Scoop
+
| Hull Expander
 
| Docktastic
 
| Docktastic
 
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
 
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
Line 925: Line 942:
 
|  
 
|  
 
|-  
 
|-  
| Scoop
+
| Hull Expander
| Evil
+
| Extended
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
+
| style="color:red;" |<nowiki>+</nowiki>10 % Capacity
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
+
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
 
|  
 
|  
 
|-  
 
|-  
| Scoop
+
| Hull Expander
| Intelligent
+
| Gyroscopic
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
+
| <nowiki>+</nowiki>15 %  and 1,5 % per tech level Turning
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Scoop
+
| Hull Expander
| Radioactive
+
| Miniaturized
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity
+
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
 +
|
 
|  
 
|  
| <nowiki>+</nowiki>20 Visibility
 
 
|-  
 
|-  
| Scoop
+
| Hull Expander
 
| Sleek
 
| Sleek
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
Line 949: Line 966:
 
|  
 
|  
 
|-  
 
|-  
| Scoop
+
| Hull Expander
| Super Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
 
|
 
|-
 
| Scoop
 
 
| Transcendental
 
| Transcendental
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
Line 961: Line 972:
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
|-  
 
|-  
| Scoop
+
| Radar
| Workhorse
+
| Amplified
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Strength
+
| style="color:red;" |<nowiki>+</nowiki>20 % Radar
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Range
+
| style="color:red;" |<nowiki>+</nowiki>15 % Weight
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
| Amorphous
+
| Composite
| <nowiki>-</nowiki>3 %  and -0,3 % per tech level Weight
+
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
| Amplified
+
| Docktastic
| style="color:red;" |<nowiki>+</nowiki>20 % Shield
+
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
| style="color:red;" |<nowiki>+</nowiki>15 % Weight
 
|
 
|-
 
| Shield
 
| Angelic
 
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Hostility
 
| <nowiki>-</nowiki>2,5 %  and -0,25 % per tech level Visibility
 
|
 
|-
 
| Shield
 
| Buffered
 
| 1 %  and 0,1 % per tech level Resistance
 
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
| Composite
+
| Dynamic
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
+
| style="color:red;" |<nowiki>+</nowiki>20 % Ping Strength
|  
+
| style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
| Docktastic
 
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
 
|
 
|
 
|-
 
| Shield
 
 
| Evil
 
| Evil
 
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
Line 1,009: Line 1,002:
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
 
| Extended
 
| Extended
| style="color:red;" |<nowiki>+</nowiki>10 % Shield
+
| style="color:red;" |<nowiki>+</nowiki>10 % Radar
 
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
 
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
| Gyroscopic
+
| Forceful
| <nowiki>+</nowiki>15 % and ,5 % per tech level Turning
+
| style="color:red;" |<nowiki>+</nowiki>30 % Ping Strength
|  
+
| style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
 
| Intelligent
 
| Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 1,027: Line 1,020:
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
 
| Miniaturized
 
| Miniaturized
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
Line 1,033: Line 1,026:
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
| Overclocked
 
| <nowiki>+</nowiki>10 % Recovery
 
|
 
|
 
|-
 
| Shield
 
 
| Radioactive
 
| Radioactive
 
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
 
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
Line 1,045: Line 1,032:
 
| <nowiki>+</nowiki>20 Visibility
 
| <nowiki>+</nowiki>20 Visibility
 
|-  
 
|-  
| Shield
+
| Radar
 
| Resonating
 
| Resonating
 
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Shield
 
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Shield
Line 1,051: Line 1,038:
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
| Rewired
+
| Reinforced
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Shield
+
| <nowiki>-</nowiki>50 % Durability Damage on death
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Energy
+
| <nowiki>-</nowiki>3,75 %  and -0,375 % per tech level Inertial Dampening
|  
+
|
 
|-  
 
|-  
| Shield
+
| Radar
 +
| Scoped
 +
| <nowiki>+</nowiki>7,5 %  and 0,75 % per tech level Tracking
 +
|
 +
|
 +
|-
 +
| Radar
 +
| Shielded
 +
| style="color:red;" |<nowiki>-</nowiki>50 % Visibility
 +
|
 +
|
 +
|-
 +
| Radar
 
| Sleek
 
| Sleek
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
Line 1,063: Line 1,062:
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
 
| Super Intelligent
 
| Super Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 1,069: Line 1,068:
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
 
| Superconducting
 
| Superconducting
 
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
 
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
Line 1,075: Line 1,074:
 
|  
 
|  
 
|-  
 
|-  
| Shield
+
| Radar
 
| Transcendental
 
| Transcendental
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 
|
 
|
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity  
+
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 
|-  
 
|-  
| Shield Charger
+
| Scoop
| Angelic
 
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Hostility
 
| <nowiki>-</nowiki>2,5 %  and -0,25 % per tech level Visibility
 
|
 
|-
 
| Shield Charger
 
 
| Composite
 
| Composite
 
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
Line 1,093: Line 1,086:
 
|  
 
|  
 
|-  
 
|-  
| Shield Charger
+
| Scoop
 +
| Docktastic
 +
| <nowiki>+</nowiki>25 %  and 2,5 % per tech level Docking Speed
 +
|
 +
|
 +
|-
 +
| Scoop
 
| Evil
 
| Evil
 
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
Line 1,099: Line 1,098:
 
|  
 
|  
 
|-  
 
|-  
| Shield Charger
+
| Scoop
 
| Intelligent
 
| Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 1,105: Line 1,104:
 
|  
 
|  
 
|-  
 
|-  
| Shield Charger
+
| Scoop
| Miniaturized
+
| Radioactive
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
+
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity
|
 
 
|  
 
|  
 +
| <nowiki>+</nowiki>20 Visibility
 
|-  
 
|-  
| Shield Charger
+
| Scoop
| Overclocked
+
| Sleek
| style="color:red;" |<nowiki>+</nowiki>10 % Recovery
+
| <nowiki>+</nowiki>1 % and 0,1 % per tech level Speed
|  
+
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Weight
 
|  
 
|  
 
|-  
 
|-  
| Shield Charger
+
| Scoop
 
| Super Intelligent
 
| Super Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 1,123: Line 1,122:
 
|  
 
|  
 
|-  
 
|-  
| Shield Charger
+
| Scoop
| Superconducting
+
| Transcendental
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 +
|
 +
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 +
|-
 +
| Scoop
 +
| Workhorse
 +
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Strength
 +
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Range
 +
|
 +
|-
 +
| Shield
 +
| Amorphous
 +
| <nowiki>-</nowiki>3 %  and -0,3 % per tech level Weight
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Tractor
+
| Shield
 
| Amplified
 
| Amplified
| style="color:red;" |<nowiki>+</nowiki>20 % Tractor Range
+
| style="color:red;" |<nowiki>+</nowiki>20 % Shield
 
| style="color:red;" |<nowiki>+</nowiki>15 % Weight
 
| style="color:red;" |<nowiki>+</nowiki>15 % Weight
 
|  
 
|  
|-  
+
|-
| Tractor
+
| Shield
| Buffered
+
| Angelic
| style="color:red;" |<nowiki>-</nowiki>20 % Tractor Electric Tempering
+
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Hostility
 +
| <nowiki>-</nowiki>2,5 %  and -0,25 % per tech level Visibility
 +
|
 +
|-
 +
| Shield
 +
| Buffered
 +
| 1 %  and 0,1 % per tech level Resistance
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Tractor
+
| Shield
 
| Composite
 
| Composite
 
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
Line 1,147: Line 1,164:
 
|  
 
|  
 
|-  
 
|-  
| Tractor
+
| Shield
| Dynamic
+
| Docktastic
| style="color:red;" |<nowiki>+</nowiki>10 % Tractor Strength
+
| <nowiki>+</nowiki>25 % and 2,5 % per tech level Docking Speed
| style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size
 
 
|  
 
|  
|-
 
| Tractor
 
| Forceful
 
| style="color:red;" |<nowiki>+</nowiki>20 % Tractor Strength
 
| style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size
 
 
|  
 
|  
 
|-  
 
|-  
| Tractor
+
| Shield
 +
| Evil
 +
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 +
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
 +
|
 +
|-
 +
| Shield
 +
| Extended
 +
| style="color:red;" |<nowiki>+</nowiki>10 % Shield
 +
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
 +
|
 +
|-
 +
| Shield
 +
| Gyroscopic
 +
| <nowiki>+</nowiki>15 %  and ,5 % per tech level Turning
 +
|
 +
|
 +
|-
 +
| Shield
 
| Intelligent
 
| Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 1,165: Line 1,194:
 
|  
 
|  
 
|-  
 
|-  
| Tractor
+
| Shield
 
| Miniaturized
 
| Miniaturized
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
Line 1,171: Line 1,200:
 
|  
 
|  
 
|-  
 
|-  
| Tractor
+
| Shield
| Reinforced
+
| Overclocked
| <nowiki>-</nowiki>50 % Durability Damage on death
+
| <nowiki>+</nowiki>10 % Recovery
| <nowiki>-</nowiki>3,75 %  and -0,375 % per tech level Inertial Dampening
+
|  
 
|  
 
|  
 
|-  
 
|-  
| Tractor
+
| Shield
| Super Intelligent
+
| Radioactive
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
+
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
 
 
|  
 
|  
 +
| <nowiki>+</nowiki>20 Visibility
 
|-  
 
|-  
| Weapon
+
| Shield
| Buffered
+
| Resonating
| style="color:red;" |<nowiki>+</nowiki>10 % Recoil
+
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Shield
| style="color:red;" |<nowiki>+</nowiki>10 % Damage
+
| <nowiki>+</nowiki>2,5 %  and 0,25 % per tech level Radar
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Shield
| Composite
+
| Rewired
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
+
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Shield
|
+
| <nowiki>-</nowiki>5 % and -0,5 % per tech level Energy
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Shield
| Dynamic
+
| Sleek
| style="color:red;" |<nowiki>+</nowiki>4 % Damage
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
| style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size
+
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Weight
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Shield
| Evil
+
| Super Intelligent
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Shield
| Extended
+
| Superconducting
| style="color:red;" |<nowiki>+</nowiki>20 % Range
+
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
 
 
|  
 
|  
|-
 
| Weapon
 
| Forceful
 
| style="color:red;" |<nowiki>+</nowiki>8 % Damage
 
| style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size
 
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Shield
 +
| Transcendental
 +
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Capacity
 +
|
 +
| <nowiki>+</nowiki>5 and +0,5 per tech level Electricity
 +
|-
 +
| Shield Charger
 +
| Angelic
 +
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Hostility
 +
| <nowiki>-</nowiki>2,5 %  and -0,25 % per tech level Visibility
 +
|
 +
|-
 +
| Shield Charger
 +
| Composite
 +
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 +
|
 +
|
 +
|-
 +
| Shield Charger
 +
| Evil
 +
| <nowiki>+</nowiki>0,5 %  and 0,05 % per tech level Damage
 +
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Hostility
 +
|
 +
|-
 +
| Shield Charger
 
| Intelligent
 
| Intelligent
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
Line 1,225: Line 1,272:
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Shield Charger
 
| Miniaturized
 
| Miniaturized
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
 
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size  
Line 1,231: Line 1,278:
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Shield Charger
 
| Overclocked
 
| Overclocked
| style="color:red;" |<nowiki>-</nowiki>10 % Recoil
+
| style="color:red;" |<nowiki>+</nowiki>10 % Recovery
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Shield Charger
| Radioactive
+
| Super Intelligent
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Electricity
+
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level XP
 +
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
 
|  
 
|  
| <nowiki>+</nowiki>20 Visibility
 
 
|-  
 
|-  
| Weapon
+
| Shield Charger
| Reinforced
+
| Superconducting
| <nowiki>-</nowiki>50 % Durability Damage on death
+
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
| <nowiki>-</nowiki>3,75 %  and -0,375 % per tech level Inertial Dampening
 
|
 
|-
 
| Weapon
 
| Scoped
 
| style="color:red;" |<nowiki>+</nowiki>7,5 %  and 0,75 % per tech level Tracking
 
 
|  
 
|  
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Tractor
| Sleek
+
| Amplified
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Speed
+
| style="color:red;" |<nowiki>+</nowiki>20 % Tractor Range
| <nowiki>+</nowiki>1,5 %  and 0,15 % per tech level Weight
+
| style="color:red;" |<nowiki>+</nowiki>15 % Weight
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Tractor
| Super Intelligent
+
| Buffered
| <nowiki>+</nowiki>1 % and 0,1 % per tech level XP
+
| style="color:red;" |<nowiki>-</nowiki>20 % Tractor Electric Tempering
| <nowiki>+</nowiki>1 %  and 0,1 % per tech level Critical Hit Chance
+
|  
 
|  
 
|  
 
|-  
 
|-  
| Weapon
+
| Tractor
| Superconducting
+
| Composite
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
+
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
 
|  
 
|  
 
|  
 
|  
|}
+
|-
 
+
| Tractor
 
+
| Dynamic
==Alternate Table==
+
| style="color:red;" |<nowiki>+</nowiki>10 % Tractor Strength
 
+
| style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size
 
+
|  
'''Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.'''
+
|-
 
+
| Tractor
{| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4"
+
| Forceful
|-
+
| style="color:red;" |<nowiki>+</nowiki>20 % Tractor Strength
| '''Mod'''
+
| style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size
| '''Weapon'''
+
|  
| '''Shield'''
+
|-  
| '''Engine'''
+
| Tractor
| '''Expander'''
+
| Intelligent
| '''Capacitor'''
+
| <nowiki>+</nowiki>1 % and 0,1 % per tech level XP
| '''Charger'''
+
|  
| '''Scoop'''
+
|  
| '''Energy'''
+
|-
| '''Radar'''
+
| Tractor
| '''Cloak'''
+
| Miniaturized
|-
+
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
| Amorphous
+
|  
| N/A
+
|
| <nowiki>+</nowiki>3% + .3% per tech Nimbleness
+
|-
| N/A
+
| Tractor
| N/A
+
| Reinforced
| N/A
+
| <nowiki>-</nowiki>50 % Durability Damage on death
| N/A
+
| <nowiki>-</nowiki>3,75 % and -0,375 % per tech level Inertial Dampening
| N/A
+
|
| N/A
+
|-
| N/A
+
| Tractor
| N/A
+
| Super Intelligent
|-
+
| <nowiki>+</nowiki>1 % and 0,1 % per tech level XP
| Amplified
+
| <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance
| N/A
+
|
| style="color:red;" | <nowiki>+</nowiki>20% Max
+
|-  
| N/A
+
| Weapon
| N/A
+
| Buffered
| N/A
+
| style="color:red;" |<nowiki>+</nowiki>10 % Recoil
| N/A
+
| style="color:red;" |<nowiki>+</nowiki>10 % Damage
| N/A
+
|
| style="color:red;" | <nowiki>+</nowiki>20% Max
+
|-  
| style="color:green;" | <nowiki>+</nowiki>20% Detection, +20% Visibility
+
| Weapon
| N/A
+
| Composite
|-
+
| style="color:red;" |<nowiki>-</nowiki>50 % Weight
| Buffered
+
|
| style="color:red;" | <nowiki>+</nowiki>10% Recoil, +10% Damage
+
|
| N/A
+
|-  
| N/A
+
| Weapon
| N/A
+
| Dynamic
| N/A
+
| style="color:red;" |<nowiki>+</nowiki>4 % Damage
| N/A
+
| style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size
| N/A
+
|  
| N/A
+
|-
| N/A
+
| Weapon
| N/A
+
| Evil
|-
+
| <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage
| Composite
+
| <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
+
|  
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
+
|-  
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
+
| Weapon
| N/A
+
| Extended
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
+
| style="color:red;" |<nowiki>+</nowiki>20 % Range
| N/A
+
| style="color:red;" |<nowiki>+</nowiki>10 % Weight
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
+
|  
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
+
|-
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
+
| Weapon
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
+
| Forceful
|-
+
| style="color:red;" |<nowiki>+</nowiki>8 % Damage
| Docktastic
+
| style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size
| N/A
+
|
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
+
|-
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
+
| Weapon
| N/A
+
| Intelligent
| N/A
+
| <nowiki>+</nowiki>1 % and 0,1 % per tech level XP
| N/A
+
|
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
+
|
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
+
|-
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
+
| Weapon
| N/A
+
| Miniaturized
|-
+
| style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size
| Dynamic
+
|
| style="color:red;" | <nowiki>+</nowiki>4% Damage<br> +8% size
+
|
| N/A
+
|-
| style="color:red;" | <nowiki>+</nowiki>10% Thrust<br> +8% size
+
| Weapon
| N/A
+
| Overclocked
| N/A 
+
| style="color:red;" |<nowiki>-</nowiki>10 % Recoil
| N/A
+
|
| N/A
+
|
| N/A
+
|-
| style="color:red;" | <nowiki>+</nowiki>20% Ping Strength<br> +8% size
+
| Weapon
| N/A
+
| Radioactive
|-
+
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity
| Evil
+
|
| style="color:green;" | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
| <nowiki>+</nowiki>20 Visibility
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
|-
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
| Weapon
| N/A
+
| Reinforced
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
| <nowiki>-</nowiki>50 % Durability Damage on death
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
| <nowiki>-</nowiki>3,75 % and -0,375 % per tech level Inertial Dampening
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
|
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
|-
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
| Weapon
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
+
| Scoped
|-
+
| style="color:red;" |<nowiki>+</nowiki>7,5 % and 0,75 % per tech level Tracking
| Extended
+
|
| style="color:red;" | <nowiki>+</nowiki>20% Range
+
|
| style="color:red;" | <nowiki>+</nowiki>10% Max
+
|-
| N/A
+
| Weapon
| N/A
+
| Sleek
| N/A
+
| <nowiki>+</nowiki>1 % and 0,1 % per tech level Speed
| N/A
+
| <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Weight
| N/A
+
|
| style="color:red;" | <nowiki>+</nowiki>10% Max
+
|-
| style="color:red;" | <nowiki>+</nowiki>10% Max
+
| Weapon
| N/A
+
| Super Intelligent
 +
| <nowiki>+</nowiki>1 % and 0,1 % per tech level XP
 +
| <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance
 +
|
 +
|-  
 +
| Weapon
 +
| Superconducting
 +
| style="color:red;" |<nowiki>-</nowiki>10 % Electricity
 +
|  
 +
|  
 +
|}
 +
 
 +
 
 +
==Alternate Table==
 +
 
 +
 
 +
'''Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.'''
 +
 
 +
{| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4"
 
|-
 
|-
| Forceful
+
| '''Mod'''
| style="color:red;" | <nowiki>+</nowiki>8% Damage,<br> +32% size
+
| '''Weapon'''
 +
| '''Shield'''
 +
| '''Engine'''
 +
| '''Expander'''
 +
| '''Capacitor'''
 +
| '''Charger'''
 +
| '''Scoop'''
 +
| '''Energy'''
 +
| '''Radar'''
 +
| '''Cloak'''
 +
|-
 +
| Amorphous
 +
| N/A
 +
| <nowiki>+</nowiki>3% + .3% per tech Nimbleness
 
| N/A  
 
| N/A  
| style="color:red;" | <nowiki>+</nowiki>20% Thrust,<br> +32% size
 
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| style="color:red;" | <nowiki>+</nowiki>30% Ping Strength,<br> +32% size
 
 
| N/A  
 
| N/A  
 +
| N/A
 
| N/A  
 
| N/A  
 
|-
 
|-
| Gyroscopic
+
| Amplified
 +
| N/A
 +
| style="color:red;" | <nowiki>+</nowiki>20% Max
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
 
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
 
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
 
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
+
| N/A
| N/A
+
| style="color:red;" | <nowiki>+</nowiki>20% Max
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
+
| style="color:green;" | <nowiki>+</nowiki>20% Detection, +20% Visibility
 +
| N/A
 
|-
 
|-
| Intelligent
+
| Buffered
| style="color:green;" | <nowiki>+</nowiki>1% + .1% per tech XP
+
| style="color:red;" | <nowiki>+</nowiki>10% Recoil, +10% Damage
| <nowiki>+</nowiki>1% + .1% per tech XP
+
| N/A
| <nowiki>+</nowiki>1% + .1% per tech XP
 
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>1% + .1% per tech XP
 
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>1% + .1% per tech XP
 
| <nowiki>+</nowiki>1% + .1% per tech XP
 
| <nowiki>+</nowiki>1% + .1% per tech XP
 
| <nowiki>+</nowiki>1% + .1% per tech XP
 
|-
 
| Miniaturized
 
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
 
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
 
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
 
 
| N/A  
 
| N/A  
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
 
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
+
| N/A
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
+
| N/A
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
+
| N/A
 
|-
 
|-
| Overclocked
+
| Composite
| style="color:red;" | <nowiki>-</nowiki>10% Recoil
+
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
| style="color:red;" | <nowiki>+</nowiki>10% Regeneration
+
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
 +
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
 
| N/A  
 
| N/A  
 +
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
 
| N/A  
 
| N/A  
 +
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
 +
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
 +
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
 +
| style="color:red;" | <nowiki>-</nowiki>20% and -1 weight
 +
|-
 +
| Docktastic
 
| N/A  
 
| N/A  
 +
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
 +
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| style="color:red;" | <nowiki>+</nowiki>10% Regeneration
+
| N/A
| N/A
+
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
 +
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
 +
| <nowiki>+</nowiki>25% + 2.5% per tech Docking
 
| N/A  
 
| N/A  
 
|-
 
|-
| Radioactive
+
| Dynamic
| style="color:green;" | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
| style="color:red;" | <nowiki>+</nowiki>4% Damage<br> +8% size
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
| style="color:red;" | <nowiki>+</nowiki>10% Thrust<br> +8% size
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
+
| N/
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 
|-
 
| Resonating
 
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level
 
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level
+
| style="color:red;" | <nowiki>+</nowiki>20% Ping Strength<br> +8% size
| N/A 
 
 
| N/A  
 
| N/A  
| N/A
 
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level
 
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level
 
 
|-
 
|-
| Rewired
+
| Evil
 +
| style="color:green;" | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 +
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 +
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>5% + .5% per tech Shield, -5% - .5% per tech Energy
+
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 +
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 +
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 +
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 +
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 +
| <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility
 +
|-
 +
| Extended
 +
| style="color:red;" | <nowiki>+</nowiki>20% Range
 +
| style="color:red;" | <nowiki>+</nowiki>10% Max
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
Line 1,482: Line 1,553:
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>5% + .5% per tech Energy, -5% - .5% per tech Shield
+
| style="color:red;" | <nowiki>+</nowiki>10% Max
| N/A
+
| style="color:red;" | <nowiki>+</nowiki>10% Max
 
| N/A  
 
| N/A  
 
|-
 
|-
| Scoped
+
| Forceful
| style="color:red;" | <nowiki>+</nowiki>7.5% + .75% per tech Tracking
+
| style="color:red;" | <nowiki>+</nowiki>8% Damage,<br> +32% size
 
| N/A  
 
| N/A  
 +
| style="color:red;" | <nowiki>+</nowiki>20% Thrust,<br> +32% size
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 +
| style="color:red;" | <nowiki>+</nowiki>30% Ping Strength,<br> +32% size
 
| N/A  
 
| N/A  
| N/A
 
| <nowiki>+</nowiki>7.5% + .75% per tech Tracking
 
 
| N/A  
 
| N/A  
 
|-
 
|-
| Shielded
+
| Gyroscopic
 
| N/A  
 
| N/A  
| style="color:red;" | 50% visibility blocked from this item
+
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
| style="color:red;" | 50% visibility blocked from this item
+
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
 
| N/A  
 
| N/A  
 +
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 +
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
 +
| N/A
 +
| <nowiki>+</nowiki>7.5% + .75% per tech Agility
 +
|-
 +
| Intelligent
 +
| style="color:green;" | <nowiki>+</nowiki>1% + .1% per tech XP
 +
| <nowiki>+</nowiki>1% + .1% per tech XP
 +
| <nowiki>+</nowiki>1% + .1% per tech XP
 
| N/A  
 
| N/A  
 +
| <nowiki>+</nowiki>1% + .1% per tech XP
 
| N/A  
 
| N/A  
| style="color:red;" | 50% visibility blocked from this item
+
| <nowiki>+</nowiki>1% + .1% per tech XP
 +
| <nowiki>+</nowiki>1% + .1% per tech XP
 +
| <nowiki>+</nowiki>1% + .1% per tech XP
 +
| <nowiki>+</nowiki>1% + .1% per tech XP
 +
|-
 +
| Miniaturized
 +
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
 +
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
 +
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
 
| N/A  
 
| N/A  
|-
+
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
| Sleek
 
| style="color:green;" | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
 
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
 
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
 
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| N/A
+
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
+
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
| N/A
+
| style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
 
| N/A
 
 
|-
 
|-
| Super Intelligent
+
| Overclocked
| style="color:red;" | <nowiki>+</nowiki>1.5% + .15% per tech XP
+
| style="color:red;" | <nowiki>-</nowiki>10% Recoil
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
+
| style="color:red;" | <nowiki>+</nowiki>10% Regeneration
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
 
| N/A
 
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
 
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
 
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
 
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
 
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
 
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
 
|-
 
| Superconducting
 
| style="color:red;" | <nowiki>-</nowiki>10% electricity needed
 
| style="color:red;" | <nowiki>-</nowiki>10% electricity needed
 
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| style="color:red;" | <nowiki>-</nowiki>10% electricity needed
 
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| style="color:red;" | <nowiki>-</nowiki>10% electricity needed
+
| style="color:red;" | <nowiki>+</nowiki>10% Regeneration
 +
| N/A
 
| N/A  
 
| N/A  
 
|-
 
|-
| Transcendental
+
| Radioactive
 +
| style="color:green;" | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 +
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 +
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
 
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
| N/A
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
+
| <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
 
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
 
 
|-
 
|-
| Workhorse
+
| Resonating
 
| N/A  
 
| N/A  
 +
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
 
 
| N/A  
 
| N/A  
 +
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level
 +
| N/A 
 
| N/A  
 
| N/A  
 
| N/A  
 
| N/A  
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
+
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
+
| <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level
 +
|-
 +
| Rewired
 +
| N/A
 +
| <nowiki>+</nowiki>5% + .5% per tech Shield, -5% - .5% per tech Energy
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| <nowiki>+</nowiki>5% + .5% per tech Energy, -5% - .5% per tech Shield
 
| N/A
 
| N/A
 
| N/A  
 
| N/A  
|}
+
|-
 
+
| Scoped
 
+
| style="color:red;" | <nowiki>+</nowiki>7.5% + .75% per tech Tracking
= Detailed Mod Listing =
+
| N/A
 
+
| N/A
The following is a listing of what item type is allowed to have what mods, and what those mods do.
+
| N/A
 
+
| N/A
Parentheses indicate the lower tech level variant of the mod (around TL 10-15).
+
| N/A
 
+
| N/A
Asterix indicate if the modification can be neuroenhanced to be more powerful. TODO, not complete/verified.
+
| N/A
 
+
| <nowiki>+</nowiki>7.5% + .75% per tech Tracking
== Weapons ==
+
| N/A
* Buffered
+
|-
* Compact (Miniaturized)*
+
| Shielded
* Composite*
+
| N/A
* Dynamic
+
| style="color:red;" | 50% visibility blocked from this item
* Evil
+
| style="color:red;" | 50% visibility blocked from this item
* Extended*
+
| N/A
* Forceful*
+
| N/A
* Overclocked*
+
| N/A
* Radioactive
+
| N/A
* Reinforced
+
| N/A
* Scoped
+
| style="color:red;" | 50% visibility blocked from this item
* Sleek
+
| N/A
* Super Intelligent (Intelligent)
+
|-
* Superconducting*
+
| Sleek  
== Shields ==
+
| style="color:green;" | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
* Amorphous
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
* Amplified*
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
* Angelic
+
| N/A
* Buffered*
+
| N/A
* Compact (Miniaturized)*
+
| N/A
* Composite*
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
* Docktastic
+
| N/A
* Evil
+
| <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness
* Extended*
+
| N/A
* Gyroscopic
+
|-
* Overclocked*
+
| Super Intelligent  
* Radioactive
+
| style="color:red;" | <nowiki>+</nowiki>1.5% + .15% per tech XP
* Reinforced
+
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
* Resonating
+
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
* Rewired*
+
| N/A
* Sleek
+
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
* Super Intelligent (Intelligent)
+
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
* Superconducting*
+
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
* Transcendental
+
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
== Engines ==
+
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
* Amorphous
+
| <nowiki>+</nowiki>1.0% + 0.10% per tech XP
* Compact (Miniaturized)*
+
|-
* Composite*
+
| Superconducting
* Docktastic
+
| style="color:red;" | <nowiki>-</nowiki>10% electricity needed
* Dynamic
+
| style="color:red;" | <nowiki>-</nowiki>10% electricity needed
* Evil
+
| N/A
* Forceful*
+
| N/A
* Radioactive
+
| N/A
* Reinforced
+
| style="color:red;" | <nowiki>-</nowiki>10% electricity needed
* Rewired*
+
| N/A
* Shielded
+
| N/A
* Sleek
+
| style="color:red;" | <nowiki>-</nowiki>10% electricity needed
* Super Intelligent (Intelligent)
+
| N/A
* Transcendental
+
|-
* Vectored*
+
| Transcendental  
* Workhorse
+
| N/A
== Hull Extensions ==
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
* Amorphous
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
* Composite*
+
| N/A
* Docktastic
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
* Extended*
+
| N/A
* Gyroscopic
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
* Hot Pockets*
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
* Sleek
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
* Transcendental
+
| <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost
== Capacitors ==
+
|-
* Angelic
+
| Workhorse
* Compact (Miniaturized)*
+
| N/A
* Composite*
+
| N/A
* Evil
+
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
* Gyroscopic
+
| N/A
* Radioactive
+
| N/A
* Resonating
+
| N/A
* Rewired
+
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
* Shielded
+
| <nowiki>+</nowiki>5% + .5% per tech Tractoring
* Super Intelligent (Intelligent)
+
| N/A
* Transcendental
+
| N/A
== Shield Chargers ==
+
|}
* Angelic
+
 
* Compact (Miniaturized)*
 
* Composite*
 
* Evil
 
* Overclocked*
 
* Super Intelligent (Intelligent)
 
* Superconducting*
 
== Scoops ==
 
* Docktastic
 
* Evil
 
* Hot Pockets*
 
* Overclocked*
 
* Radioactive
 
* Reinforced
 
* Sleek
 
* Super Intelligent (Intelligent)
 
* Transcendental
 
* Workhorse
 
== Tractor Beams ==
 
* Amplified
 
* Buffered
 
* Compact (Miniaturized)
 
* Composite*
 
* Dynamic
 
* Forceful
 
* Reinforced
 
* Shielded
 
* Super Intelligent (Intelligent)
 
== Energies ==
 
* Amplified*
 
* Compact (Miniaturized)*
 
* Composite*
 
* Evil
 
* Extended*
 
* Gyroscopic
 
* Overclocked*
 
* Radioactive
 
* Reinforced
 
* Resonating
 
* Rewired*
 
* Super Intelligent (Intelligent)
 
* Transcendental
 
* Workhorse
 
== Radars ==
 
* Amplified
 
* Angelic
 
* Compact (Miniaturized)*
 
* Composite*
 
* Docktastic
 
* Evil
 
* Extended
 
* Radioactive
 
* Reinforced
 
* Resonating
 
* Rewired
 
* Scoped
 
* Shielded
 
* Sleek
 
* Super Intelligent (Intelligent)
 
* Superconducting
 
* Transcendental
 
== Cloaks ==
 
* Angelic
 
* Compact (Miniaturized)*
 
* Composite*
 
* Dynamic
 
* Evil
 
* Gyroscopic
 
* Radioactive
 
* Reinforced
 
* Resonating
 
* Rewired
 
* Shielded
 
* Super Intelligent (Intelligent)
 
* Transcendental
 
  
 
<noinclude>
 
<noinclude>

Latest revision as of 19:30, 15 June 2026

This page is under construction!

Modifications

Modifications are specific bonuses that can be found on items that are found in the game. Modifications can be found naturally on items when looting/capturing AI ships and even when building items via Blueprints (as long as the item's TL is greater than 20 and Rare and above quality). Items have a chance to drop with modifications, and upto 5 modifications can be found rarely. Items that come with modifications but are not neurobound (locked to account) already are called Premodded and are generally worth more than Unmodded items as they are better starting points to work with. Additional improvement to items via modifications can be done by manually them or enhanching a chosen mod via neurobinding and neuroforging.

Mod limits

The upper limit of the number of modifications depends on the item quality:

  • Junk, Common are limited to a maximum of 3 mods only.
  • Uncommon, Rare, Exotic, Exalted, Legendary, Artifact are limited to a maximum of 8 mods.

However items created in legacy universes (many eons ago) may be inherited forward and break this rule due to rebalances/changes, exploits, etc.

Quality Scaling

The scaling power of the modification also depends on the item quality. A given modification on an item is scaled as follows:

  • Junk items are scaled down 20 tech levels.
  • Common items are scaled down 10 tech levels.
  • Uncommon items are scaled down 5 tech levels.
  • Rare and Artifact items have no scaling.
  • Exotic items are scaled up 5 tech levels.
  • Exalted items items are scaled up 7 tech levels.

For instance an exotic item with tech level 18 will have the same modification strength as a rare tech level 23 item.

Compact Mod Matrix

Mod Item Weapon Shield Engine Hull Extension Capacitor Shield Charger Scoop Tractor Energy Radar Cloak
Amorphous -Weight x x x
Angelic -Visibility, -Hostility x x x x x
Docktastic +Docking Speed x x x x x
Evil +Damage, +Hostility x x x x x x x x x
Gyroscopic +Turning, +Item Weight x x x x x x
Radioactive +Electricity, +Visibility x x x x X x x x
Reinforced -Durability on Death, -Inertial Dampening x x x x x x x x
Resonating +Shield, +Radar x x x x x
Sleek +Speed, +Item Weight x x x x x x
Intelligent +Exp x x x x x x x x x
Super Intelligent +Crit Chance, +Exp x x x x x x x x x x
Transcendental +Hull, +Elec cost x x x x x x x x
Amplified x x x x
Buffered x x x
Miniaturized -Item Size x x x x x x x x x x
Compact -Item Size, -Electricity Needed x x x x x x x x x x
Composite -Item Weight, +Resistance x x x x x x x x x x
Dynamic x x x x x
Extended x x x x x
Forceful x x x x
Hot Pockets +Electricity, +Visibility, +Cargo Slots x x
Overclocked +Regeneration x x x x x
Rewired x x x x x x
Scoped +Tracking, +Critical Hit Strength x x
Shielded -Vis from item, -Hostility x x x x
Super Conducting -Electricity Needed x x x x
Vectored +Turning, -Thrust, -Thrust Visibility x
Workhorse +Tractoring x x x

Neurobinding

Neurobinding is the process of consuming a Bindomite for the chance to roll two random modifications on an item. The item becomes Neurobound and is account locked as a consequence. Additionally, you can strip all modifications and retain the neurobound tag on the item for another Bindomite (free if the item is not neurobound and just premodded). The ability to strip modifications in conjuction with neurobinding allows for "fishing" of the modifications you want before engaging in the neuroforging process.

Neuroforging

Neuroforging is the process of consuming any matching item of the same name (provided it is not already neuroforged) as a donor item in order to "forge" the item. Forging the item involves the process of picking one of the existing or new modifications to become "enhanced" becoming more powerful with a power number, e.g. "Amplified +50". The maximum number depends on the item quality.

Turboforging

Turboforging is the latest addition after neuroforging that allows usage of bindomite to add extra rolls. After you initiate a neuroforge (by using a same item as a donor), you may spend a specific amount of bindomite to add one additional roll whilst you still have active neuroforge rolls. You may do this several times, to different limits, depending on the quality of the of the item. You have up to 2 days to use the extra rolls. Note neuroforging an item resets its turboforging usage limits. See below for the limits.

  • Junk/Common/Uncommon items are able to be turboforged 1 times at 1 bindomite per turboforge for a total of 1 bindomite per neuroforge.
  • Rare and Artifact are able to be turboforged 2 times at 3 bindomite per turboforge for a total of 6 bindomite per neuroforge.
  • Exotic items are able to be turboforged 4 times at 10 bindomite per turboforge for a total of 40 bindomite per neuroforge.
  • Exalted items are able to be turboforged 5 times at 20 bindomite per turboforge for a total of 100 bindomite per neuroforge.
  • Legendary items are able to be turboforged >5? times at >20? bindomite per turboforge for a total of >100? bindomite per neuroforge.

Detailed Mod Listing

The following is a listing of what item type is allowed to have what mods, and what those mods do.

Parentheses indicate the lower tech level variant of the mod (around TL 10-15).

Asterix indicate if the modification can be neuroenhanced to be more powerful. TODO, not complete/verified.

Weapons

  • Buffered
  • Compact (Miniaturized)*
  • Composite*
  • Dynamic
  • Evil
  • Extended*
  • Forceful*
  • Overclocked*
  • Radioactive
  • Reinforced
  • Scoped
  • Sleek
  • Super Intelligent (Intelligent)
  • Superconducting*

Shields

  • Amorphous
  • Amplified*
  • Angelic
  • Buffered*
  • Compact (Miniaturized)*
  • Composite*
  • Docktastic
  • Evil
  • Extended*
  • Gyroscopic
  • Overclocked*
  • Radioactive
  • Reinforced
  • Resonating
  • Rewired*
  • Sleek
  • Super Intelligent (Intelligent)
  • Superconducting*
  • Transcendental

Engines

  • Amorphous
  • Compact (Miniaturized)*
  • Composite*
  • Docktastic
  • Dynamic
  • Evil
  • Forceful*
  • Radioactive
  • Reinforced
  • Rewired*
  • Shielded
  • Sleek
  • Super Intelligent (Intelligent)
  • Transcendental
  • Vectored*
  • Workhorse

Hull Extensions

  • Amorphous
  • Composite*
  • Docktastic
  • Extended*
  • Gyroscopic
  • Hot Pockets*
  • Sleek
  • Transcendental

Capacitors

  • Angelic
  • Compact (Miniaturized)*
  • Composite*
  • Evil
  • Gyroscopic
  • Radioactive
  • Resonating
  • Rewired
  • Shielded
  • Super Intelligent (Intelligent)
  • Transcendental

Shield Chargers

  • Angelic
  • Compact (Miniaturized)*
  • Composite*
  • Evil
  • Overclocked*
  • Super Intelligent (Intelligent)
  • Superconducting*

Scoops

  • Docktastic
  • Evil
  • Hot Pockets*
  • Overclocked*
  • Radioactive
  • Reinforced
  • Sleek
  • Super Intelligent (Intelligent)
  • Transcendental
  • Workhorse

Tractor Beams

  • Amplified
  • Buffered
  • Compact (Miniaturized)
  • Composite*
  • Dynamic
  • Forceful
  • Reinforced
  • Shielded
  • Super Intelligent (Intelligent)

Energies

  • Amplified*
  • Compact (Miniaturized)*
  • Composite*
  • Evil
  • Extended*
  • Gyroscopic
  • Overclocked*
  • Radioactive
  • Reinforced
  • Resonating
  • Rewired*
  • Super Intelligent (Intelligent)
  • Transcendental
  • Workhorse

Radars

  • Amplified
  • Angelic
  • Compact (Miniaturized)*
  • Composite*
  • Docktastic
  • Evil
  • Extended
  • Radioactive
  • Reinforced
  • Resonating
  • Rewired
  • Scoped
  • Shielded
  • Sleek
  • Super Intelligent (Intelligent)
  • Superconducting
  • Transcendental

Cloaks

  • Angelic
  • Compact (Miniaturized)*
  • Composite*
  • Dynamic
  • Evil
  • Gyroscopic
  • Radioactive
  • Reinforced
  • Resonating
  • Rewired
  • Shielded
  • Super Intelligent (Intelligent)
  • Transcendental

Legacy (remove)

Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will not have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affect the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.

Item specific modifications in Red, ones that it doesn't matter or are global are left uncolored. The size of an item can't be smaller than 1 and are always rounded down.

Item Modification name Mod Effect 1 Mod Effect 2 Mod Effect 3
Capacitor Composite -50 % Weight
Capacitor Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Capacitor Gyroscopic +15 % and 1,5 % per tech level Turning
Capacitor Intelligent +1 % and 0,1 % per tech level XP
Capacitor Miniaturized -20 % and -1 % per tech level Equipped Item Size
Capacitor Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Capacitor Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Capacitor Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Capacitor Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Cloak Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Cloak Composite -50 % Weight
Cloak Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Cloak Gyroscopic +15 % and 1,5 % per tech level Turning
Cloak Intelligent +1 % and 0,1 % per tech level XP
Cloak Miniaturized -20 % and -1 % per tech level Equipped Item Size
Cloak Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Cloak Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Cloak Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Cloak Superconducting -10 % Electricity
Cloak Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Cloak Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Energy Amplified +20 % Energy +15 % Weight
Energy Composite -50 % Weight
Energy Docktastic +25 % and 2,5 % per tech level Docking Speed
Energy Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Energy Extended +10 % Energy +10 % Weight
Energy Gyroscopic +15 % and 1,5 % per tech level Turning
Energy Intelligent +1 % and 0,1 % per tech level XP
Energy Miniaturized -20 % and -1 % per tech level Equipped Item Size
Energy Overclocked +10 % Electricity
Energy Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Energy Rewired +5 % and 0,5 % per tech level Energy -5 % and -0,5 % per tech level Shield
Energy Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Energy Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Energy Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Engine Amorphous -3 % and -0,3 % per tech level Weight
Engine Composite -50 % Weight
Engine Docktastic +25 % and 2,5 % per tech level Docking Speed
Engine Dynamic +10 % Thrust +8 % Equipped Item Size
Engine Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Engine Forceful +20 % Thrust +32 % Equipped Item Size
Engine Gyroscopic +15 % and 1,5 % per tech level Turning
Engine Intelligent +1 % and 0,1 % per tech level XP
Engine Miniaturized -20 % and -1 % per tech level Equipped Item Size
Engine Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Engine Shielded -50 % Visibility
Engine Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Engine Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Engine Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Engine Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Hull Expander Amorphous -3 % and -0,3 % per tech level Weight
Hull Expander Composite -50 % Weight
Hull Expander Docktastic +25 % and 2,5 % per tech level Docking Speed
Hull Expander Extended +10 % Capacity +10 % Weight
Hull Expander Gyroscopic +15 % and 1,5 % per tech level Turning
Hull Expander Miniaturized -20 % and -1 % per tech level Equipped Item Size
Hull Expander Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Hull Expander Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Radar Amplified +20 % Radar +15 % Weight
Radar Composite -50 % Weight
Radar Docktastic +25 % and 2,5 % per tech level Docking Speed
Radar Dynamic +20 % Ping Strength +8 % Equipped Item Size
Radar Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Radar Extended +10 % Radar +10 % Weight
Radar Forceful +30 % Ping Strength +32 % Equipped Item Size
Radar Intelligent +1 % and 0,1 % per tech level XP
Radar Miniaturized -20 % and -1 % per tech level Equipped Item Size
Radar Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Radar Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Radar Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Radar Scoped +7,5 % and 0,75 % per tech level Tracking
Radar Shielded -50 % Visibility
Radar Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Radar Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Radar Superconducting -10 % Electricity
Radar Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Scoop Composite -50 % Weight
Scoop Docktastic +25 % and 2,5 % per tech level Docking Speed
Scoop Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Scoop Intelligent +1 % and 0,1 % per tech level XP
Scoop Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Scoop Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Scoop Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Scoop Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Scoop Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Shield Amorphous -3 % and -0,3 % per tech level Weight
Shield Amplified +20 % Shield +15 % Weight
Shield Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Shield Buffered 1 % and 0,1 % per tech level Resistance
Shield Composite -50 % Weight
Shield Docktastic +25 % and 2,5 % per tech level Docking Speed
Shield Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Shield Extended +10 % Shield +10 % Weight
Shield Gyroscopic +15 % and ,5 % per tech level Turning
Shield Intelligent +1 % and 0,1 % per tech level XP
Shield Miniaturized -20 % and -1 % per tech level Equipped Item Size
Shield Overclocked +10 % Recovery
Shield Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Shield Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Shield Rewired +5 % and 0,5 % per tech level Shield -5 % and -0,5 % per tech level Energy
Shield Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Shield Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Shield Superconducting -10 % Electricity
Shield Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Shield Charger Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Shield Charger Composite -50 % Weight
Shield Charger Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Shield Charger Intelligent +1 % and 0,1 % per tech level XP
Shield Charger Miniaturized -20 % and -1 % per tech level Equipped Item Size
Shield Charger Overclocked +10 % Recovery
Shield Charger Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Shield Charger Superconducting -10 % Electricity
Tractor Amplified +20 % Tractor Range +15 % Weight
Tractor Buffered -20 % Tractor Electric Tempering
Tractor Composite -50 % Weight
Tractor Dynamic +10 % Tractor Strength +8 % Equipped Item Size
Tractor Forceful +20 % Tractor Strength +32 % Equipped Item Size
Tractor Intelligent +1 % and 0,1 % per tech level XP
Tractor Miniaturized -20 % and -1 % per tech level Equipped Item Size
Tractor Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Tractor Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Weapon Buffered +10 % Recoil +10 % Damage
Weapon Composite -50 % Weight
Weapon Dynamic +4 % Damage +8 % Equipped Item Size
Weapon Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Weapon Extended +20 % Range +10 % Weight
Weapon Forceful +8 % Damage +32 % Equipped Item Size
Weapon Intelligent +1 % and 0,1 % per tech level XP
Weapon Miniaturized -20 % and -1 % per tech level Equipped Item Size
Weapon Overclocked -10 % Recoil
Weapon Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Weapon Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Weapon Scoped +7,5 % and 0,75 % per tech level Tracking
Weapon Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Weapon Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Weapon Superconducting -10 % Electricity


Alternate Table

Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.

Mod Weapon Shield Engine Expander Capacitor Charger Scoop Energy Radar Cloak
Amorphous N/A +3% + .3% per tech Nimbleness N/A N/A N/A N/A N/A N/A N/A N/A
Amplified N/A +20% Max N/A N/A N/A N/A N/A +20% Max +20% Detection, +20% Visibility N/A
Buffered +10% Recoil, +10% Damage N/A N/A N/A N/A N/A N/A N/A N/A N/A
Composite -20% and -1 weight -20% and -1 weight -20% and -1 weight N/A -20% and -1 weight N/A -20% and -1 weight -20% and -1 weight -20% and -1 weight -20% and -1 weight
Docktastic N/A +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking N/A N/A N/A +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking N/A
Dynamic +4% Damage
+8% size
N/A +10% Thrust
+8% size
N/A N/A N/A N/A N/A +20% Ping Strength
+8% size
N/A
Evil +.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
N/A +.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
Extended +20% Range +10% Max N/A N/A N/A N/A N/A +10% Max +10% Max N/A
Forceful +8% Damage,
+32% size
N/A +20% Thrust,
+32% size
N/A N/A N/A N/A +30% Ping Strength,
+32% size
N/A N/A
Gyroscopic N/A +7.5% + .75% per tech Agility +7.5% + .75% per tech Agility N/A +7.5% + .75% per tech Agility N/A N/A +7.5% + .75% per tech Agility N/A +7.5% + .75% per tech Agility
Intelligent +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP N/A +1% + .1% per tech XP N/A +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP
Miniaturized -20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
N/A -20% Item Size,
rounded down, minimum 1 space
N/A N/A -20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
Overclocked -10% Recoil +10% Regeneration N/A N/A N/A N/A N/A +10% Regeneration N/A N/A
Radioactive +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility N/A +1.5% + .15% per tech Electricity, +20 Visibility N/A +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility
Resonating N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech level N/A N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech level N/A N/A N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech level +2.5% + .25% per tech Shield, +2.5% + .25% per tech level
Rewired N/A +5% + .5% per tech Shield, -5% - .5% per tech Energy N/A N/A N/A N/A N/A +5% + .5% per tech Energy, -5% - .5% per tech Shield N/A N/A
Scoped +7.5% + .75% per tech Tracking N/A N/A N/A N/A N/A N/A N/A +7.5% + .75% per tech Tracking N/A
Shielded N/A 50% visibility blocked from this item 50% visibility blocked from this item N/A N/A N/A N/A N/A 50% visibility blocked from this item N/A
Sleek +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A N/A N/A +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A
Super Intelligent +1.5% + .15% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP N/A +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP
Superconducting -10% electricity needed -10% electricity needed N/A N/A N/A -10% electricity needed N/A N/A -10% electricity needed N/A
Transcendental N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost
Workhorse N/A N/A +5% + .5% per tech Tractoring N/A N/A N/A +5% + .5% per tech Tractoring +5% + .5% per tech Tractoring N/A N/A