Difference between revisions of "Modifications"
(→Shield Mods) |
|||
| (120 intermediate revisions by 30 users not shown) | |||
| Line 1: | Line 1: | ||
| − | + | <span style="background:#ff0000;font-size: 32px"> This page is under construction!</span> | |
| + | = Modifications = | ||
| + | Modifications are specific bonuses that can be found on items that are found in the game. Modifications can be found naturally on items when looting/capturing AI ships and even when building items via [[Blueprints]] (as long as the item's TL is greater than 20 and Rare and above quality). Items have a chance to drop with modifications, and upto 5 modifications can be found rarely. Items that come with modifications but are not neurobound (locked to account) already are called Premodded and are generally worth more than Unmodded items as they are better starting points to work with. Additional improvement to items via modifications can be done by manually them or enhanching a chosen mod via neurobinding and neuroforging. | ||
| − | == | + | == Mod limits == |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| + | The upper limit of the number of modifications depends on the item quality: | ||
| + | * Junk, Common are limited to a maximum of 3 mods only. | ||
| + | * Uncommon, Rare, Exotic, Exalted, Legendary, Artifact are limited to a maximum of 8 mods. | ||
| − | + | However items created in legacy universes (many eons ago) may be inherited forward and break this rule due to rebalances/changes, exploits, etc. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | == | + | == Quality Scaling == |
| − | + | The scaling power of the modification also depends on the item quality. A given modification on an item is scaled as follows: | |
| − | + | * Junk items are scaled down 20 tech levels. | |
| − | * | + | * Common items are scaled down 10 tech levels. |
| − | * | + | * Uncommon items are scaled down 5 tech levels. |
| − | * | + | * Rare and Artifact items have no scaling. |
| − | * | + | * Exotic items are scaled up 5 tech levels. |
| − | * | + | * Exalted items items are scaled up 7 tech levels. |
| − | * | ||
| − | |||
| − | + | For instance an exotic item with tech level 18 will have the same modification strength as a rare tech level 23 item. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | == | + | = Compact Mod Matrix = |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| + | {| class="wikitable" border="1" | ||
| + | |- | ||
| + | ! Mod | ||
| + | ! Item | ||
| + | ! Weapon | ||
| + | ! Shield | ||
| + | ! Engine | ||
| + | ! Hull Extension | ||
| + | ! Capacitor | ||
| + | ! Shield Charger | ||
| + | ! Scoop | ||
| + | ! Tractor | ||
| + | ! Energy | ||
| + | ! Radar | ||
| + | ! Cloak | ||
| + | |- | ||
| + | | Amorphous | ||
| + | | -Weight | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Angelic | ||
| + | | -Visibility, -Hostility | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | Docktastic | ||
| + | | +Docking Speed | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | |- | ||
| + | | Evil | ||
| + | | +Damage, +Hostility | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | Gyroscopic | ||
| + | | +Turning, +Item Weight | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | |- | ||
| + | | Radioactive | ||
| + | | +Electricity, +Visibility | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="Maybe?">X</abbr> | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | Reinforced | ||
| + | | -Durability on Death, -Inertial Dampening | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | Resonating | ||
| + | | +Shield, +Radar | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="and chance to not consume fuel">x</abbr> | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | Sleek | ||
| + | | +Speed, +Item Weight | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | |- | ||
| + | | style="color:red;" | <abbr title="Low tech levels only">Intelligent</abbr> | ||
| + | | +Exp | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | style="color:red;" | <abbr title="High tech levels only">Super Intelligent</abbr> | ||
| + | | +Crit Chance, +Exp | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | Transcendental | ||
| + | | +Hull, +Elec cost | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | style="color:green;" | '''Amplified''' | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Protection, +Item Weight">x</abbr> | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Tractor Weight, +Item Weight">x</abbr> | ||
| + | | style="color:red;" | <abbr title="+Reservoir, +Item Weight">x</abbr> | ||
| + | | style="color:red;" | <abbr title="+Detection, +Visibility, +Item Weight">x</abbr> | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | '''Buffered''' | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Recoil, +Damage">x</abbr> | ||
| + | | style="color:red;" | <abbr title="+Resistance">x</abbr> | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Tractor Energy">x</abbr> | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | <abbr title="Low tech level only">'''Miniaturized'''</abbr> | ||
| + | | -Item Size | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | style="color:green;" | <abbr title="High tech level only>'''Compact'''</abbr> | ||
| + | | -Item Size, -Electricity Needed | ||
| + | | style="color:red;" | <abbr title="& Takes 1/2 weapon slot">x</abbr> | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | style="color:red;" | <abbr title="-Item Size only">x</abbr> | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | style="color:green;" | '''Composite''' | ||
| + | | -Item Weight, +Resistance | ||
| + | | style="color:red;" | <abbr title="-Item Weight, +1 shot at reduced damage, Takes 2 weapon slots">x</abbr> | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | | x | ||
| + | |- | ||
| + | | style="color:green;" | '''Dynamic''' | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Damage, +Item Size">x</abbr> | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Engine Thrust, +Item Size">x</abbr> | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Tractor Power, +Item Size">x</abbr> | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="Passive Only, +Ping Strength, +Item Size">x</abbr> | ||
| + | | style="color:red;" | <abbr title="+Chance to ambush while cloaked, +Item Size">x</abbr> | ||
| + | |- | ||
| + | | style="color:green;" | '''Extended''' | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Range, +Item Weight">x</abbr> | ||
| + | | style="color:red;" | <abbr title="+Protection, +Item Weight">x</abbr> | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Space, +Item Weight">x</abbr> | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Reservoir, +Item Weight">x</abbr> | ||
| + | | style="color:red;" | <abbr title="+Detection, +Item Weight">x</abbr> | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | '''Forceful''' | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Damage, +Item Size">x</abbr> | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Thrust, +Item Size">x</abbr> | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Tractor Power, +Item Size">x</abbr> | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="Passive Only, +Ping Strength, +Item Size">x</abbr> | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | '''Hot Pockets''' | ||
| + | | +Electricity, +Visibility, +Cargo Slots | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | '''Overclocked''' | ||
| + | | +Regeneration | ||
| + | | style="color:red;" | <abbr title="-Recoil">x</abbr> | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | style="color:red;" | <abbr title="Extra debris scooped per second. Capped at +2">x</abbr> | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | '''Rewired''' | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Shield, -Energy, -Elec Tempering">x</abbr> | ||
| + | | style="color:red;" | <abbr title="+Thrust, -Turning, -Elec Tempering">x</abbr> | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="-Shield, +Energy, Not on energy only capacitors">x</abbr> | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="-Shield, +Energy, -Elec Tempering">x</abbr> | ||
| + | | style="color:red;" | <abbr title="+Radar, +Visibility, -Elec Tempering">x</abbr> | ||
| + | | style="color:red;" | <abbr title="-Radar, -Visbility, -Elec Tempering">x</abbr> | ||
| + | |- | ||
| + | | style="color:green;" | '''Scoped''' | ||
| + | | +Tracking, +Critical Hit Strength | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | '''Shielded''' | ||
| + | | -Vis from item, -Hostility | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Resistance, -Hostility">x</abbr> | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | style="color:red;" | <abbr title="+Resistance while cloaked, -Hostility while cloaked">x</abbr> | ||
| + | |- | ||
| + | | style="color:green;" | '''Super Conducting''' | ||
| + | | -Electricity Needed | ||
| + | | x | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | '''Vectored''' | ||
| + | | +Turning, -Thrust, -Thrust Visibility | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | style="color:green;" | '''Workhorse''' | ||
| + | | +Tractoring | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | x | ||
| + | | | ||
| + | | | ||
| + | |} | ||
| + | = Neurobinding = | ||
| + | Neurobinding is the process of consuming a [[Bindomite]] for the chance to roll two random modifications on an item. The item becomes Neurobound and is account locked as a consequence. Additionally, you can strip all modifications and retain the neurobound tag on the item for another Bindomite (free if the item is not neurobound and just premodded). The ability to strip modifications in conjuction with neurobinding allows for "fishing" of the modifications you want before engaging in the neuroforging process. | ||
| + | = Neuroforging = | ||
| + | Neuroforging is the process of consuming any matching item of the same name (provided it is not already neuroforged) as a donor item in order to "forge" the item. Forging the item involves the process of picking one of the existing or new modifications to become "enhanced" becoming more powerful with a power number, e.g. "Amplified +50". The maximum number depends on the item quality. | ||
| + | = Detailed Mod Listing = | ||
| + | The following is a listing of what item type is allowed to have what mods, and what those mods do. | ||
| + | Parentheses indicate the lower tech level variant of the mod (around TL 10-15). | ||
| + | Asterix indicate if the modification can be neuroenhanced to be more powerful. TODO, not complete/verified. | ||
| − | [[Category: Modifications]] | + | == Weapons == |
| + | * Buffered | ||
| + | * Compact (Miniaturized)* | ||
| + | * Composite* | ||
| + | * Dynamic | ||
| + | * Evil | ||
| + | * Extended* | ||
| + | * Forceful* | ||
| + | * Overclocked* | ||
| + | * Radioactive | ||
| + | * Reinforced | ||
| + | * Scoped | ||
| + | * Sleek | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Superconducting* | ||
| + | == Shields == | ||
| + | * Amorphous | ||
| + | * Amplified* | ||
| + | * Angelic | ||
| + | * Buffered* | ||
| + | * Compact (Miniaturized)* | ||
| + | * Composite* | ||
| + | * Docktastic | ||
| + | * Evil | ||
| + | * Extended* | ||
| + | * Gyroscopic | ||
| + | * Overclocked* | ||
| + | * Radioactive | ||
| + | * Reinforced | ||
| + | * Resonating | ||
| + | * Rewired* | ||
| + | * Sleek | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Superconducting* | ||
| + | * Transcendental | ||
| + | == Engines == | ||
| + | * Amorphous | ||
| + | * Compact (Miniaturized)* | ||
| + | * Composite* | ||
| + | * Docktastic | ||
| + | * Dynamic | ||
| + | * Evil | ||
| + | * Forceful* | ||
| + | * Radioactive | ||
| + | * Reinforced | ||
| + | * Rewired* | ||
| + | * Shielded | ||
| + | * Sleek | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Transcendental | ||
| + | * Vectored* | ||
| + | * Workhorse | ||
| + | == Hull Extensions == | ||
| + | * Amorphous | ||
| + | * Composite* | ||
| + | * Docktastic | ||
| + | * Extended* | ||
| + | * Gyroscopic | ||
| + | * Hot Pockets* | ||
| + | * Sleek | ||
| + | * Transcendental | ||
| + | == Capacitors == | ||
| + | * Angelic | ||
| + | * Compact (Miniaturized)* | ||
| + | * Composite* | ||
| + | * Evil | ||
| + | * Gyroscopic | ||
| + | * Radioactive | ||
| + | * Resonating | ||
| + | * Rewired | ||
| + | * Shielded | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Transcendental | ||
| + | == Shield Chargers == | ||
| + | * Angelic | ||
| + | * Compact (Miniaturized)* | ||
| + | * Composite* | ||
| + | * Evil | ||
| + | * Overclocked* | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Superconducting* | ||
| + | == Scoops == | ||
| + | * Docktastic | ||
| + | * Evil | ||
| + | * Hot Pockets* | ||
| + | * Overclocked* | ||
| + | * Radioactive | ||
| + | * Reinforced | ||
| + | * Sleek | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Transcendental | ||
| + | * Workhorse | ||
| + | == Tractor Beams == | ||
| + | * Amplified | ||
| + | * Buffered | ||
| + | * Compact (Miniaturized) | ||
| + | * Composite* | ||
| + | * Dynamic | ||
| + | * Forceful | ||
| + | * Reinforced | ||
| + | * Shielded | ||
| + | * Super Intelligent (Intelligent) | ||
| + | == Energies == | ||
| + | * Amplified* | ||
| + | * Compact (Miniaturized)* | ||
| + | * Composite* | ||
| + | * Evil | ||
| + | * Extended* | ||
| + | * Gyroscopic | ||
| + | * Overclocked* | ||
| + | * Radioactive | ||
| + | * Reinforced | ||
| + | * Resonating | ||
| + | * Rewired* | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Transcendental | ||
| + | * Workhorse | ||
| + | == Radars == | ||
| + | * Amplified | ||
| + | * Angelic | ||
| + | * Compact (Miniaturized)* | ||
| + | * Composite* | ||
| + | * Docktastic | ||
| + | * Evil | ||
| + | * Extended | ||
| + | * Radioactive | ||
| + | * Reinforced | ||
| + | * Resonating | ||
| + | * Rewired | ||
| + | * Scoped | ||
| + | * Shielded | ||
| + | * Sleek | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Superconducting | ||
| + | * Transcendental | ||
| + | == Cloaks == | ||
| + | * Angelic | ||
| + | * Compact (Miniaturized)* | ||
| + | * Composite* | ||
| + | * Dynamic | ||
| + | * Evil | ||
| + | * Gyroscopic | ||
| + | * Radioactive | ||
| + | * Reinforced | ||
| + | * Resonating | ||
| + | * Rewired | ||
| + | * Shielded | ||
| + | * Super Intelligent (Intelligent) | ||
| + | * Transcendental | ||
| + | |||
| + | = Legacy (remove) = | ||
| + | |||
| + | Occasionally [[:Category: AI Ships|AI ships]] might drop a [[:Category:Modifications|modified]] item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will ''not'' have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affect the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found. | ||
| + | |||
| + | '''<span style="color:red;">Item specific modifications in Red</span>, ones that it doesn't matter or are global are left uncolored.''' | ||
| + | The size of an item can't be smaller than 1 and are always rounded down. | ||
| + | |||
| + | {| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4" | ||
| + | |- | ||
| + | | '''Item''' | ||
| + | | '''Modification name''' | ||
| + | | '''Mod Effect 1''' | ||
| + | | '''Mod Effect 2''' | ||
| + | | '''Mod Effect 3''' | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Gyroscopic | ||
| + | | <nowiki>+</nowiki>15 % and 1,5 % per tech level Turning | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Radioactive | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>20 Visibility | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Resonating | ||
| + | | <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Shield | ||
| + | | <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Radar | ||
| + | | | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Capacitor | ||
| + | | Transcendental | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Capacity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>5 and +0,5 per tech level Electricity | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Angelic | ||
| + | | <nowiki>-</nowiki>5 % and -0,5 % per tech level Hostility | ||
| + | | <nowiki>-</nowiki>2,5 % and -0,25 % per tech level Visibility | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Gyroscopic | ||
| + | | <nowiki>+</nowiki>15 % and 1,5 % per tech level Turning | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Radioactive | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>20 Visibility | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Reinforced | ||
| + | | <nowiki>-</nowiki>50 % Durability Damage on death | ||
| + | | <nowiki>-</nowiki>3,75 % and -0,375 % per tech level Inertial Dampening | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Resonating | ||
| + | | <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Shield | ||
| + | | <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Radar | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Superconducting | ||
| + | | style="color:red;" |<nowiki>-</nowiki>10 % Electricity | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Cloak | ||
| + | | Transcendental | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Capacity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>5 and +0,5 per tech level Electricity | ||
| + | |- | ||
| + | | Energy | ||
| + | | Amplified | ||
| + | | style="color:red;" |<nowiki>+</nowiki>20 % Energy | ||
| + | | style="color:red;" |<nowiki>+</nowiki>15 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Docktastic | ||
| + | | <nowiki>+</nowiki>25 % and 2,5 % per tech level Docking Speed | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Extended | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Energy | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Gyroscopic | ||
| + | | <nowiki>+</nowiki>15 % and 1,5 % per tech level Turning | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Overclocked | ||
| + | | <nowiki>+</nowiki>10 % Electricity | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Radioactive | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>20 Visibility | ||
| + | |- | ||
| + | | Energy | ||
| + | | Rewired | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Energy | ||
| + | | <nowiki>-</nowiki>5 % and -0,5 % per tech level Shield | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Energy | ||
| + | | Transcendental | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Capacity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>5 and +0,5 per tech level Electricity | ||
| + | |- | ||
| + | | Energy | ||
| + | | Workhorse | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Tractor Strength | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Tractor Range | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Amorphous | ||
| + | | <nowiki>-</nowiki>3 % and -0,3 % per tech level Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Docktastic | ||
| + | | <nowiki>+</nowiki>25 % and 2,5 % per tech level Docking Speed | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Dynamic | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Thrust | ||
| + | | style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Forceful | ||
| + | | style="color:red;" |<nowiki>+</nowiki>20 % Thrust | ||
| + | | style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Gyroscopic | ||
| + | | <nowiki>+</nowiki>15 % and 1,5 % per tech level Turning | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Radioactive | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>20 Visibility | ||
| + | |- | ||
| + | | Engine | ||
| + | | Shielded | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Visibility | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Sleek | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Speed | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Weight | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Engine | ||
| + | | Transcendental | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Capacity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>5 and +0,5 per tech level Electricity | ||
| + | |- | ||
| + | | Engine | ||
| + | | Workhorse | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Tractor Strength | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Tractor Range | ||
| + | | | ||
| + | |- | ||
| + | | Hull Expander | ||
| + | | Amorphous | ||
| + | | <nowiki>-</nowiki>3 % and -0,3 % per tech level Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Hull Expander | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Hull Expander | ||
| + | | Docktastic | ||
| + | | <nowiki>+</nowiki>25 % and 2,5 % per tech level Docking Speed | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Hull Expander | ||
| + | | Extended | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Capacity | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Hull Expander | ||
| + | | Gyroscopic | ||
| + | | <nowiki>+</nowiki>15 % and 1,5 % per tech level Turning | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Hull Expander | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Hull Expander | ||
| + | | Sleek | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Speed | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Weight | ||
| + | | | ||
| + | |- | ||
| + | | Hull Expander | ||
| + | | Transcendental | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Capacity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>5 and +0,5 per tech level Electricity | ||
| + | |- | ||
| + | | Radar | ||
| + | | Amplified | ||
| + | | style="color:red;" |<nowiki>+</nowiki>20 % Radar | ||
| + | | style="color:red;" |<nowiki>+</nowiki>15 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Docktastic | ||
| + | | <nowiki>+</nowiki>25 % and 2,5 % per tech level Docking Speed | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Dynamic | ||
| + | | style="color:red;" |<nowiki>+</nowiki>20 % Ping Strength | ||
| + | | style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Extended | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Radar | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Forceful | ||
| + | | style="color:red;" |<nowiki>+</nowiki>30 % Ping Strength | ||
| + | | style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Radioactive | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>20 Visibility | ||
| + | |- | ||
| + | | Radar | ||
| + | | Resonating | ||
| + | | <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Shield | ||
| + | | <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Radar | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Reinforced | ||
| + | | <nowiki>-</nowiki>50 % Durability Damage on death | ||
| + | | <nowiki>-</nowiki>3,75 % and -0,375 % per tech level Inertial Dampening | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Scoped | ||
| + | | <nowiki>+</nowiki>7,5 % and 0,75 % per tech level Tracking | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Shielded | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Visibility | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Sleek | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Speed | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Weight | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Superconducting | ||
| + | | style="color:red;" |<nowiki>-</nowiki>10 % Electricity | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Radar | ||
| + | | Transcendental | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Capacity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>5 and +0,5 per tech level Electricity | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Docktastic | ||
| + | | <nowiki>+</nowiki>25 % and 2,5 % per tech level Docking Speed | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Radioactive | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>20 Visibility | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Sleek | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Speed | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Weight | ||
| + | | | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Transcendental | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Capacity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>5 and +0,5 per tech level Electricity | ||
| + | |- | ||
| + | | Scoop | ||
| + | | Workhorse | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Tractor Strength | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Tractor Range | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Amorphous | ||
| + | | <nowiki>-</nowiki>3 % and -0,3 % per tech level Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Amplified | ||
| + | | style="color:red;" |<nowiki>+</nowiki>20 % Shield | ||
| + | | style="color:red;" |<nowiki>+</nowiki>15 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Angelic | ||
| + | | <nowiki>-</nowiki>5 % and -0,5 % per tech level Hostility | ||
| + | | <nowiki>-</nowiki>2,5 % and -0,25 % per tech level Visibility | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Buffered | ||
| + | | 1 % and 0,1 % per tech level Resistance | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Docktastic | ||
| + | | <nowiki>+</nowiki>25 % and 2,5 % per tech level Docking Speed | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Extended | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Shield | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Gyroscopic | ||
| + | | <nowiki>+</nowiki>15 % and ,5 % per tech level Turning | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Overclocked | ||
| + | | <nowiki>+</nowiki>10 % Recovery | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Radioactive | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>20 Visibility | ||
| + | |- | ||
| + | | Shield | ||
| + | | Resonating | ||
| + | | <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Shield | ||
| + | | <nowiki>+</nowiki>2,5 % and 0,25 % per tech level Radar | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Rewired | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Shield | ||
| + | | <nowiki>-</nowiki>5 % and -0,5 % per tech level Energy | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Sleek | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Speed | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Weight | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Superconducting | ||
| + | | style="color:red;" |<nowiki>-</nowiki>10 % Electricity | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield | ||
| + | | Transcendental | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Capacity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>5 and +0,5 per tech level Electricity | ||
| + | |- | ||
| + | | Shield Charger | ||
| + | | Angelic | ||
| + | | <nowiki>-</nowiki>5 % and -0,5 % per tech level Hostility | ||
| + | | <nowiki>-</nowiki>2,5 % and -0,25 % per tech level Visibility | ||
| + | | | ||
| + | |- | ||
| + | | Shield Charger | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield Charger | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Shield Charger | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield Charger | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield Charger | ||
| + | | Overclocked | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Recovery | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Shield Charger | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Shield Charger | ||
| + | | Superconducting | ||
| + | | style="color:red;" |<nowiki>-</nowiki>10 % Electricity | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Amplified | ||
| + | | style="color:red;" |<nowiki>+</nowiki>20 % Tractor Range | ||
| + | | style="color:red;" |<nowiki>+</nowiki>15 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Buffered | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % Tractor Electric Tempering | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Dynamic | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Tractor Strength | ||
| + | | style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Forceful | ||
| + | | style="color:red;" |<nowiki>+</nowiki>20 % Tractor Strength | ||
| + | | style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Reinforced | ||
| + | | <nowiki>-</nowiki>50 % Durability Damage on death | ||
| + | | <nowiki>-</nowiki>3,75 % and -0,375 % per tech level Inertial Dampening | ||
| + | | | ||
| + | |- | ||
| + | | Tractor | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Buffered | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Recoil | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Damage | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Composite | ||
| + | | style="color:red;" |<nowiki>-</nowiki>50 % Weight | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Dynamic | ||
| + | | style="color:red;" |<nowiki>+</nowiki>4 % Damage | ||
| + | | style="color:red;" |<nowiki>+</nowiki>8 % Equipped Item Size | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Evil | ||
| + | | <nowiki>+</nowiki>0,5 % and 0,05 % per tech level Damage | ||
| + | | <nowiki>+</nowiki>5 % and 0,5 % per tech level Hostility | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Extended | ||
| + | | style="color:red;" |<nowiki>+</nowiki>20 % Range | ||
| + | | style="color:red;" |<nowiki>+</nowiki>10 % Weight | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Forceful | ||
| + | | style="color:red;" |<nowiki>+</nowiki>8 % Damage | ||
| + | | style="color:red;" |<nowiki>+</nowiki>32 % Equipped Item Size | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Miniaturized | ||
| + | | style="color:red;" |<nowiki>-</nowiki>20 % and -1 % per tech level Equipped Item Size | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Overclocked | ||
| + | | style="color:red;" |<nowiki>-</nowiki>10 % Recoil | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Radioactive | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Electricity | ||
| + | | | ||
| + | | <nowiki>+</nowiki>20 Visibility | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Reinforced | ||
| + | | <nowiki>-</nowiki>50 % Durability Damage on death | ||
| + | | <nowiki>-</nowiki>3,75 % and -0,375 % per tech level Inertial Dampening | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Scoped | ||
| + | | style="color:red;" |<nowiki>+</nowiki>7,5 % and 0,75 % per tech level Tracking | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Sleek | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Speed | ||
| + | | <nowiki>+</nowiki>1,5 % and 0,15 % per tech level Weight | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Super Intelligent | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level XP | ||
| + | | <nowiki>+</nowiki>1 % and 0,1 % per tech level Critical Hit Chance | ||
| + | | | ||
| + | |- | ||
| + | | Weapon | ||
| + | | Superconducting | ||
| + | | style="color:red;" |<nowiki>-</nowiki>10 % Electricity | ||
| + | | | ||
| + | | | ||
| + | |} | ||
| + | |||
| + | |||
| + | ==Alternate Table== | ||
| + | |||
| + | |||
| + | '''Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.''' | ||
| + | |||
| + | {| class="wikitable sortable" border="2" cellspacing="0" cellpadding="4" | ||
| + | |- | ||
| + | | '''Mod''' | ||
| + | | '''Weapon''' | ||
| + | | '''Shield''' | ||
| + | | '''Engine''' | ||
| + | | '''Expander''' | ||
| + | | '''Capacitor''' | ||
| + | | '''Charger''' | ||
| + | | '''Scoop''' | ||
| + | | '''Energy''' | ||
| + | | '''Radar''' | ||
| + | | '''Cloak''' | ||
| + | |- | ||
| + | | Amorphous | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>3% + .3% per tech Nimbleness | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |- | ||
| + | | Amplified | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>20% Max | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>20% Max | ||
| + | | style="color:green;" | <nowiki>+</nowiki>20% Detection, +20% Visibility | ||
| + | | N/A | ||
| + | |- | ||
| + | | Buffered | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Recoil, +10% Damage | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |- | ||
| + | | Composite | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% and -1 weight | ||
| + | |- | ||
| + | | Docktastic | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | <nowiki>+</nowiki>25% + 2.5% per tech Docking | ||
| + | | N/A | ||
| + | |- | ||
| + | | Dynamic | ||
| + | | style="color:red;" | <nowiki>+</nowiki>4% Damage<br> +8% size | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Thrust<br> +8% size | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>20% Ping Strength<br> +8% size | ||
| + | | N/A | ||
| + | |- | ||
| + | | Evil | ||
| + | | style="color:green;" | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | | <nowiki>+</nowiki>.5% + .05% per tech Damage,<br><nowiki>+</nowiki>5% + .5% per tech Hostility | ||
| + | |- | ||
| + | | Extended | ||
| + | | style="color:red;" | <nowiki>+</nowiki>20% Range | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Max | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Max | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Max | ||
| + | | N/A | ||
| + | |- | ||
| + | | Forceful | ||
| + | | style="color:red;" | <nowiki>+</nowiki>8% Damage,<br> +32% size | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>20% Thrust,<br> +32% size | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>30% Ping Strength,<br> +32% size | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |- | ||
| + | | Gyroscopic | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility | ||
| + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>7.5% + .75% per tech Agility | ||
| + | |- | ||
| + | | Intelligent | ||
| + | | style="color:green;" | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech XP | ||
| + | |- | ||
| + | | Miniaturized | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | | style="color:red;" | <nowiki>-</nowiki>20% Item Size,<br>rounded down, minimum 1 space | ||
| + | |- | ||
| + | | Overclocked | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% Recoil | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Regeneration | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>+</nowiki>10% Regeneration | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |- | ||
| + | | Radioactive | ||
| + | | style="color:green;" | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | | <nowiki>+</nowiki>1.5% + .15% per tech Electricity, +20 Visibility | ||
| + | |- | ||
| + | | Resonating | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level | ||
| + | | <nowiki>+</nowiki>2.5% + .25% per tech Shield, <nowiki>+</nowiki>2.5% + .25% per tech level | ||
| + | |- | ||
| + | | Rewired | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Shield, -5% - .5% per tech Energy | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Energy, -5% - .5% per tech Shield | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |- | ||
| + | | Scoped | ||
| + | | style="color:red;" | <nowiki>+</nowiki>7.5% + .75% per tech Tracking | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>7.5% + .75% per tech Tracking | ||
| + | | N/A | ||
| + | |- | ||
| + | | Shielded | ||
| + | | N/A | ||
| + | | style="color:red;" | 50% visibility blocked from this item | ||
| + | | style="color:red;" | 50% visibility blocked from this item | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | 50% visibility blocked from this item | ||
| + | | N/A | ||
| + | |- | ||
| + | | Sleek | ||
| + | | style="color:green;" | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Speed,<br><nowiki>-</nowiki>1.5% - .15% per tech Nimbleness | ||
| + | | N/A | ||
| + | |- | ||
| + | | Super Intelligent | ||
| + | | style="color:red;" | <nowiki>+</nowiki>1.5% + .15% per tech XP | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP | ||
| + | | <nowiki>+</nowiki>1.0% + 0.10% per tech XP | ||
| + | |- | ||
| + | | Superconducting | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% electricity needed | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% electricity needed | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% electricity needed | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | style="color:red;" | <nowiki>-</nowiki>10% electricity needed | ||
| + | | N/A | ||
| + | |- | ||
| + | | Transcendental | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | | <nowiki>+</nowiki>1% + .1% per tech Cargo, 5 + .5 per tech electric cost | ||
| + | |- | ||
| + | | Workhorse | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Tractoring | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | N/A | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Tractoring | ||
| + | | <nowiki>+</nowiki>5% + .5% per tech Tractoring | ||
| + | | N/A | ||
| + | | N/A | ||
| + | |} | ||
| + | |||
| + | |||
| + | <noinclude> | ||
| + | [[Category:Modifications]] | ||
| + | </noinclude> | ||
| + | |||
| + | |||
| + | <noinclude> | ||
| + | [[Category:Modifications]] | ||
| + | </noinclude> | ||
Latest revision as of 20:59, 4 October 2025
This page is under construction!
Contents
Modifications
Modifications are specific bonuses that can be found on items that are found in the game. Modifications can be found naturally on items when looting/capturing AI ships and even when building items via Blueprints (as long as the item's TL is greater than 20 and Rare and above quality). Items have a chance to drop with modifications, and upto 5 modifications can be found rarely. Items that come with modifications but are not neurobound (locked to account) already are called Premodded and are generally worth more than Unmodded items as they are better starting points to work with. Additional improvement to items via modifications can be done by manually them or enhanching a chosen mod via neurobinding and neuroforging.
Mod limits
The upper limit of the number of modifications depends on the item quality:
- Junk, Common are limited to a maximum of 3 mods only.
- Uncommon, Rare, Exotic, Exalted, Legendary, Artifact are limited to a maximum of 8 mods.
However items created in legacy universes (many eons ago) may be inherited forward and break this rule due to rebalances/changes, exploits, etc.
Quality Scaling
The scaling power of the modification also depends on the item quality. A given modification on an item is scaled as follows:
- Junk items are scaled down 20 tech levels.
- Common items are scaled down 10 tech levels.
- Uncommon items are scaled down 5 tech levels.
- Rare and Artifact items have no scaling.
- Exotic items are scaled up 5 tech levels.
- Exalted items items are scaled up 7 tech levels.
For instance an exotic item with tech level 18 will have the same modification strength as a rare tech level 23 item.
Compact Mod Matrix
| Mod | Item | Weapon | Shield | Engine | Hull Extension | Capacitor | Shield Charger | Scoop | Tractor | Energy | Radar | Cloak |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amorphous | -Weight | x | x | x | ||||||||
| Angelic | -Visibility, -Hostility | x | x | x | x | x | ||||||
| Docktastic | +Docking Speed | x | x | x | x | x | ||||||
| Evil | +Damage, +Hostility | x | x | x | x | x | x | x | x | x | ||
| Gyroscopic | +Turning, +Item Weight | x | x | x | x | x | x | |||||
| Radioactive | +Electricity, +Visibility | x | x | x | x | X | x | x | x | |||
| Reinforced | -Durability on Death, -Inertial Dampening | x | x | x | x | x | x | x | x | |||
| Resonating | +Shield, +Radar | x | x | x | x | x | ||||||
| Sleek | +Speed, +Item Weight | x | x | x | x | x | x | x | ||||
| Intelligent | +Exp | x | x | x | x | x | x | x | x | x | ||
| Super Intelligent | +Crit Chance, +Exp | x | x | x | x | x | x | x | x | x | ||
| Transcendental | +Hull, +Elec cost | x | x | x | x | x | x | x | x | |||
| Amplified | x | x | x | x | ||||||||
| Buffered | x | x | x | |||||||||
| Miniaturized | -Item Size | x | x | x | x | x | x | x | x | x | x | |
| Compact | -Item Size, -Electricity Needed | x | x | x | x | x | x | x | x | x | x | |
| Composite | -Item Weight, +Resistance | x | x | x | x | x | x | x | x | x | x | |
| Dynamic | x | x | x | x | x | |||||||
| Extended | x | x | x | x | x | |||||||
| Forceful | x | x | x | x | ||||||||
| Hot Pockets | +Electricity, +Visibility, +Cargo Slots | x | x | |||||||||
| Overclocked | +Regeneration | x | x | x | x | x | ||||||
| Rewired | x | x | x | x | x | x | ||||||
| Scoped | +Tracking, +Critical Hit Strength | x | x | |||||||||
| Shielded | -Vis from item, -Hostility | x | x | x | x | |||||||
| Super Conducting | -Electricity Needed | x | x | x | x | |||||||
| Vectored | +Turning, -Thrust, -Thrust Visibility | x | ||||||||||
| Workhorse | +Tractoring | x | x | x |
Neurobinding
Neurobinding is the process of consuming a Bindomite for the chance to roll two random modifications on an item. The item becomes Neurobound and is account locked as a consequence. Additionally, you can strip all modifications and retain the neurobound tag on the item for another Bindomite (free if the item is not neurobound and just premodded). The ability to strip modifications in conjuction with neurobinding allows for "fishing" of the modifications you want before engaging in the neuroforging process.
Neuroforging
Neuroforging is the process of consuming any matching item of the same name (provided it is not already neuroforged) as a donor item in order to "forge" the item. Forging the item involves the process of picking one of the existing or new modifications to become "enhanced" becoming more powerful with a power number, e.g. "Amplified +50". The maximum number depends on the item quality.
Detailed Mod Listing
The following is a listing of what item type is allowed to have what mods, and what those mods do.
Parentheses indicate the lower tech level variant of the mod (around TL 10-15).
Asterix indicate if the modification can be neuroenhanced to be more powerful. TODO, not complete/verified.
Weapons
- Buffered
- Compact (Miniaturized)*
- Composite*
- Dynamic
- Evil
- Extended*
- Forceful*
- Overclocked*
- Radioactive
- Reinforced
- Scoped
- Sleek
- Super Intelligent (Intelligent)
- Superconducting*
Shields
- Amorphous
- Amplified*
- Angelic
- Buffered*
- Compact (Miniaturized)*
- Composite*
- Docktastic
- Evil
- Extended*
- Gyroscopic
- Overclocked*
- Radioactive
- Reinforced
- Resonating
- Rewired*
- Sleek
- Super Intelligent (Intelligent)
- Superconducting*
- Transcendental
Engines
- Amorphous
- Compact (Miniaturized)*
- Composite*
- Docktastic
- Dynamic
- Evil
- Forceful*
- Radioactive
- Reinforced
- Rewired*
- Shielded
- Sleek
- Super Intelligent (Intelligent)
- Transcendental
- Vectored*
- Workhorse
Hull Extensions
- Amorphous
- Composite*
- Docktastic
- Extended*
- Gyroscopic
- Hot Pockets*
- Sleek
- Transcendental
Capacitors
- Angelic
- Compact (Miniaturized)*
- Composite*
- Evil
- Gyroscopic
- Radioactive
- Resonating
- Rewired
- Shielded
- Super Intelligent (Intelligent)
- Transcendental
Shield Chargers
- Angelic
- Compact (Miniaturized)*
- Composite*
- Evil
- Overclocked*
- Super Intelligent (Intelligent)
- Superconducting*
Scoops
- Docktastic
- Evil
- Hot Pockets*
- Overclocked*
- Radioactive
- Reinforced
- Sleek
- Super Intelligent (Intelligent)
- Transcendental
- Workhorse
Tractor Beams
- Amplified
- Buffered
- Compact (Miniaturized)
- Composite*
- Dynamic
- Forceful
- Reinforced
- Shielded
- Super Intelligent (Intelligent)
Energies
- Amplified*
- Compact (Miniaturized)*
- Composite*
- Evil
- Extended*
- Gyroscopic
- Overclocked*
- Radioactive
- Reinforced
- Resonating
- Rewired*
- Super Intelligent (Intelligent)
- Transcendental
- Workhorse
Radars
- Amplified
- Angelic
- Compact (Miniaturized)*
- Composite*
- Docktastic
- Evil
- Extended
- Radioactive
- Reinforced
- Resonating
- Rewired
- Scoped
- Shielded
- Sleek
- Super Intelligent (Intelligent)
- Superconducting
- Transcendental
Cloaks
- Angelic
- Compact (Miniaturized)*
- Composite*
- Dynamic
- Evil
- Gyroscopic
- Radioactive
- Reinforced
- Resonating
- Rewired
- Shielded
- Super Intelligent (Intelligent)
- Transcendental
Legacy (remove)
Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will not have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affect the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.
Item specific modifications in Red, ones that it doesn't matter or are global are left uncolored. The size of an item can't be smaller than 1 and are always rounded down.
| Item | Modification name | Mod Effect 1 | Mod Effect 2 | Mod Effect 3 |
| Capacitor | Composite | -50 % Weight | ||
| Capacitor | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Capacitor | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
| Capacitor | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Capacitor | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Capacitor | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
| Capacitor | Resonating | +2,5 % and 0,25 % per tech level Shield | +2,5 % and 0,25 % per tech level Radar | |
| Capacitor | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Capacitor | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 and +0,5 per tech level Electricity | |
| Cloak | Angelic | -5 % and -0,5 % per tech level Hostility | -2,5 % and -0,25 % per tech level Visibility | |
| Cloak | Composite | -50 % Weight | ||
| Cloak | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Cloak | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
| Cloak | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Cloak | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Cloak | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
| Cloak | Reinforced | -50 % Durability Damage on death | -3,75 % and -0,375 % per tech level Inertial Dampening | |
| Cloak | Resonating | +2,5 % and 0,25 % per tech level Shield | +2,5 % and 0,25 % per tech level Radar | |
| Cloak | Superconducting | -10 % Electricity | ||
| Cloak | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Cloak | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 and +0,5 per tech level Electricity | |
| Energy | Amplified | +20 % Energy | +15 % Weight | |
| Energy | Composite | -50 % Weight | ||
| Energy | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
| Energy | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Energy | Extended | +10 % Energy | +10 % Weight | |
| Energy | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
| Energy | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Energy | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Energy | Overclocked | +10 % Electricity | ||
| Energy | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
| Energy | Rewired | +5 % and 0,5 % per tech level Energy | -5 % and -0,5 % per tech level Shield | |
| Energy | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Energy | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 and +0,5 per tech level Electricity | |
| Energy | Workhorse | +5 % and 0,5 % per tech level Tractor Strength | +5 % and 0,5 % per tech level Tractor Range | |
| Engine | Amorphous | -3 % and -0,3 % per tech level Weight | ||
| Engine | Composite | -50 % Weight | ||
| Engine | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
| Engine | Dynamic | +10 % Thrust | +8 % Equipped Item Size | |
| Engine | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Engine | Forceful | +20 % Thrust | +32 % Equipped Item Size | |
| Engine | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
| Engine | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Engine | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Engine | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
| Engine | Shielded | -50 % Visibility | ||
| Engine | Sleek | +1 % and 0,1 % per tech level Speed | +1,5 % and 0,15 % per tech level Weight | |
| Engine | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Engine | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 and +0,5 per tech level Electricity | |
| Engine | Workhorse | +5 % and 0,5 % per tech level Tractor Strength | +5 % and 0,5 % per tech level Tractor Range | |
| Hull Expander | Amorphous | -3 % and -0,3 % per tech level Weight | ||
| Hull Expander | Composite | -50 % Weight | ||
| Hull Expander | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
| Hull Expander | Extended | +10 % Capacity | +10 % Weight | |
| Hull Expander | Gyroscopic | +15 % and 1,5 % per tech level Turning | ||
| Hull Expander | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Hull Expander | Sleek | +1 % and 0,1 % per tech level Speed | +1,5 % and 0,15 % per tech level Weight | |
| Hull Expander | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 and +0,5 per tech level Electricity | |
| Radar | Amplified | +20 % Radar | +15 % Weight | |
| Radar | Composite | -50 % Weight | ||
| Radar | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
| Radar | Dynamic | +20 % Ping Strength | +8 % Equipped Item Size | |
| Radar | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Radar | Extended | +10 % Radar | +10 % Weight | |
| Radar | Forceful | +30 % Ping Strength | +32 % Equipped Item Size | |
| Radar | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Radar | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Radar | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
| Radar | Resonating | +2,5 % and 0,25 % per tech level Shield | +2,5 % and 0,25 % per tech level Radar | |
| Radar | Reinforced | -50 % Durability Damage on death | -3,75 % and -0,375 % per tech level Inertial Dampening | |
| Radar | Scoped | +7,5 % and 0,75 % per tech level Tracking | ||
| Radar | Shielded | -50 % Visibility | ||
| Radar | Sleek | +1 % and 0,1 % per tech level Speed | +1,5 % and 0,15 % per tech level Weight | |
| Radar | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Radar | Superconducting | -10 % Electricity | ||
| Radar | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 and +0,5 per tech level Electricity | |
| Scoop | Composite | -50 % Weight | ||
| Scoop | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
| Scoop | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Scoop | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Scoop | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
| Scoop | Sleek | +1 % and 0,1 % per tech level Speed | +1,5 % and 0,15 % per tech level Weight | |
| Scoop | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Scoop | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 and +0,5 per tech level Electricity | |
| Scoop | Workhorse | +5 % and 0,5 % per tech level Tractor Strength | +5 % and 0,5 % per tech level Tractor Range | |
| Shield | Amorphous | -3 % and -0,3 % per tech level Weight | ||
| Shield | Amplified | +20 % Shield | +15 % Weight | |
| Shield | Angelic | -5 % and -0,5 % per tech level Hostility | -2,5 % and -0,25 % per tech level Visibility | |
| Shield | Buffered | 1 % and 0,1 % per tech level Resistance | ||
| Shield | Composite | -50 % Weight | ||
| Shield | Docktastic | +25 % and 2,5 % per tech level Docking Speed | ||
| Shield | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Shield | Extended | +10 % Shield | +10 % Weight | |
| Shield | Gyroscopic | +15 % and ,5 % per tech level Turning | ||
| Shield | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Shield | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Shield | Overclocked | +10 % Recovery | ||
| Shield | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
| Shield | Resonating | +2,5 % and 0,25 % per tech level Shield | +2,5 % and 0,25 % per tech level Radar | |
| Shield | Rewired | +5 % and 0,5 % per tech level Shield | -5 % and -0,5 % per tech level Energy | |
| Shield | Sleek | +1 % and 0,1 % per tech level Speed | +1,5 % and 0,15 % per tech level Weight | |
| Shield | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Shield | Superconducting | -10 % Electricity | ||
| Shield | Transcendental | +1 % and 0,1 % per tech level Capacity | +5 and +0,5 per tech level Electricity | |
| Shield Charger | Angelic | -5 % and -0,5 % per tech level Hostility | -2,5 % and -0,25 % per tech level Visibility | |
| Shield Charger | Composite | -50 % Weight | ||
| Shield Charger | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Shield Charger | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Shield Charger | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Shield Charger | Overclocked | +10 % Recovery | ||
| Shield Charger | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Shield Charger | Superconducting | -10 % Electricity | ||
| Tractor | Amplified | +20 % Tractor Range | +15 % Weight | |
| Tractor | Buffered | -20 % Tractor Electric Tempering | ||
| Tractor | Composite | -50 % Weight | ||
| Tractor | Dynamic | +10 % Tractor Strength | +8 % Equipped Item Size | |
| Tractor | Forceful | +20 % Tractor Strength | +32 % Equipped Item Size | |
| Tractor | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Tractor | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Tractor | Reinforced | -50 % Durability Damage on death | -3,75 % and -0,375 % per tech level Inertial Dampening | |
| Tractor | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Weapon | Buffered | +10 % Recoil | +10 % Damage | |
| Weapon | Composite | -50 % Weight | ||
| Weapon | Dynamic | +4 % Damage | +8 % Equipped Item Size | |
| Weapon | Evil | +0,5 % and 0,05 % per tech level Damage | +5 % and 0,5 % per tech level Hostility | |
| Weapon | Extended | +20 % Range | +10 % Weight | |
| Weapon | Forceful | +8 % Damage | +32 % Equipped Item Size | |
| Weapon | Intelligent | +1 % and 0,1 % per tech level XP | ||
| Weapon | Miniaturized | -20 % and -1 % per tech level Equipped Item Size | ||
| Weapon | Overclocked | -10 % Recoil | ||
| Weapon | Radioactive | +1,5 % and 0,15 % per tech level Electricity | +20 Visibility | |
| Weapon | Reinforced | -50 % Durability Damage on death | -3,75 % and -0,375 % per tech level Inertial Dampening | |
| Weapon | Scoped | +7,5 % and 0,75 % per tech level Tracking | ||
| Weapon | Sleek | +1 % and 0,1 % per tech level Speed | +1,5 % and 0,15 % per tech level Weight | |
| Weapon | Super Intelligent | +1 % and 0,1 % per tech level XP | +1 % and 0,1 % per tech level Critical Hit Chance | |
| Weapon | Superconducting | -10 % Electricity |
Alternate Table
Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.
| Mod | Weapon | Shield | Engine | Expander | Capacitor | Charger | Scoop | Energy | Radar | Cloak |
| Amorphous | N/A | +3% + .3% per tech Nimbleness | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| Amplified | N/A | +20% Max | N/A | N/A | N/A | N/A | N/A | +20% Max | +20% Detection, +20% Visibility | N/A |
| Buffered | +10% Recoil, +10% Damage | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| Composite | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight | N/A | -20% and -1 weight | N/A | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight | -20% and -1 weight |
| Docktastic | N/A | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | N/A | N/A | N/A | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | N/A |
| Dynamic | +4% Damage +8% size |
N/A | +10% Thrust +8% size |
N/A | N/A | N/A | N/A | N/A | +20% Ping Strength +8% size |
N/A |
| Evil | +.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
N/A | +.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
| Extended | +20% Range | +10% Max | N/A | N/A | N/A | N/A | N/A | +10% Max | +10% Max | N/A |
| Forceful | +8% Damage, +32% size |
N/A | +20% Thrust, +32% size |
N/A | N/A | N/A | N/A | +30% Ping Strength, +32% size |
N/A | N/A |
| Gyroscopic | N/A | +7.5% + .75% per tech Agility | +7.5% + .75% per tech Agility | N/A | +7.5% + .75% per tech Agility | N/A | N/A | +7.5% + .75% per tech Agility | N/A | +7.5% + .75% per tech Agility |
| Intelligent | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | N/A | +1% + .1% per tech XP | N/A | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP |
| Miniaturized | -20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
N/A | -20% Item Size, rounded down, minimum 1 space |
N/A | N/A | -20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
| Overclocked | -10% Recoil | +10% Regeneration | N/A | N/A | N/A | N/A | N/A | +10% Regeneration | N/A | N/A |
| Radioactive | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | N/A | +1.5% + .15% per tech Electricity, +20 Visibility | N/A | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility |
| Resonating | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech level | N/A | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech level | N/A | N/A | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech level | +2.5% + .25% per tech Shield, +2.5% + .25% per tech level |
| Rewired | N/A | +5% + .5% per tech Shield, -5% - .5% per tech Energy | N/A | N/A | N/A | N/A | N/A | +5% + .5% per tech Energy, -5% - .5% per tech Shield | N/A | N/A |
| Scoped | +7.5% + .75% per tech Tracking | N/A | N/A | N/A | N/A | N/A | N/A | N/A | +7.5% + .75% per tech Tracking | N/A |
| Shielded | N/A | 50% visibility blocked from this item | 50% visibility blocked from this item | N/A | N/A | N/A | N/A | N/A | 50% visibility blocked from this item | N/A |
| Sleek | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A | N/A | N/A | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A |
| Super Intelligent | +1.5% + .15% per tech XP | +1.0% + 0.10% per tech XP | +1.0% + 0.10% per tech XP | N/A | +1.0% + 0.10% per tech XP | +1.0% + 0.10% per tech XP | +1.0% + 0.10% per tech XP | +1.0% + 0.10% per tech XP | +1.0% + 0.10% per tech XP | +1.0% + 0.10% per tech XP |
| Superconducting | -10% electricity needed | -10% electricity needed | N/A | N/A | N/A | -10% electricity needed | N/A | N/A | -10% electricity needed | N/A |
| Transcendental | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost |
| Workhorse | N/A | N/A | +5% + .5% per tech Tractoring | N/A | N/A | N/A | +5% + .5% per tech Tractoring | +5% + .5% per tech Tractoring | N/A | N/A |