Difference between revisions of "Neuroforge"
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NeuroForge is a new item implementation that was added to the base game in 2024. | NeuroForge is a new item implementation that was added to the base game in 2024. | ||
Revision as of 21:11, 27 July 2025
Work In Progress
NeuroForge is a new item implementation that was added to the base game in 2024.
The basic premise of NeuroForge is that you take an item that has been neurobound to you, then forge another identical unmodified item to it, and it will give you the opportunity to enhance the current items with extra modifications (up to 8) and to boost those mods as well, levelling them up as it were, by forging other items to the first one.
NeuroForging is a bit of a gamble; you may not always get the modifications you want. However, if you don't like it, at the cost of 1 Bindomite, you can clear all the mods from the item of gear and start fresh.
The following types of items can be neuroforged: Weapons, Shields, Engines, Hull Extensions, Capacitors, Shield Chargers, Scoops, Tractors, Energies, Radars, and Cloaks.
Modifications work like the following;
| Item Rarity | Number of Mods |
|---|---|
| Junk | 3 |
| Common | 3 |
| Uncommon | 4 |
| Rare | 5 |
| Artifact | 6 |
| Exotic | 6 |
| Exalted | 7 |
| Legendary | 8 |
Step 1: Neurobind the item - costs 1 Bindomite - Locks the item to your account so it cannot be traded or sold. Once you neurobind the item, it always gets at least 1 modification and up to the maximum in the chart above based upon the item's rarity. You can neurobind an already naturally modified item, it does not lose the original mods and can gain additional unique mods up to the limit in the chart based upon it's rarity.
Step 2 - Neuroforge the item - costs 1 unmodified item to be consumed in the process. This other item is destroyed in the process and cannot be recovered. This will add an enhanced modification to one of the modifications on the current item. This is where the challenge comes in. You will get 3 different options to choose from. Each will have benefits for one modification of the base item, but they can also affect other modifications.
You may have an enhancement of +15 to one mod, and another of +23, but the +23 also includes removing another modification from the item to allow the higher enhancement boost.
| Modification | Weapon | Shield | Engine | Hull Extension | Capacitor | Shield Charger | Scoop | Tractor | Energy | Radar | Cloak |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Amorphous | X | X | X | ||||||||
| Angelic | X | X | X | X | X | ||||||
| Docktastic | |||||||||||
| Evil | |||||||||||
| Intelligent | |||||||||||
| Gyroscopic | |||||||||||
| Miniaturized | |||||||||||
| Radioactive | |||||||||||
| Reinforced | |||||||||||
| Resonating | |||||||||||
| Sleek | |||||||||||
| Super Intelligent | |||||||||||
| Transcendental |