Difference between revisions of "Gunner Class"
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| − | [[ | + | The '''Gunner''' class excels in crowd control with its [[Super_Items#Gunner|Gunner Targeting Computer]], being able to fire at multiple targets at once from great distances. |
| + | |||
| + | [[File:Gunner T23.png|thumb|500px|A [[Ruined Shujaa]] gunner, accompanied by a combat bot fleet of two [[Anise]]s and a [[Mordred]].]] | ||
| + | |||
| + | Gunners are generally seen as the debuff specialists of a fleet. Their ability to indirectly increase the damage of all squadmates with their missiles boosts the capabilities of the squad, as well as the varying choices of debuffs with their missiles. | ||
| + | |||
| + | Gunners can also impose a strong presence on the battlefield as an off-tank, taking on multiple targets at once while having the shields and range to turn the tide of the fight. | ||
| − | + | Like [[Fleet Commander Class|Fleet Commander]]s, Gunners can make use of combat bots, although the close association of Gunner's skills to capital ship hulls greatly restrict the use of any other hull type. | |
| − | |||
= Skills = | = Skills = | ||
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=== Zen Skills === | === Zen Skills === | ||
| − | Zen skills cost 1 * Level per level up to a max of level 50. | + | Zen skills cost (1 * Level) skill points per level, up to a max of level 50. |
| − | '''Zen of Capital Ships:''' Specializing in capital ships. 1% Capacity in Capital Ship | + | '''Zen of Capital Ships:''' Specializing in capital ships. |
| + | *Per level: | ||
| + | **+1% Capacity in Capital Ship | ||
| + | **+1.760% Capacity in Heavy Fighter | ||
| + | **+1.760% Capacity in Support Freighter | ||
| + | **+1% Shield Max in Capital Ship | ||
| + | **+1% Turning in Capital Ship | ||
| + | **+1% Thrust in Capital Ship | ||
| − | '''Zen of Gunner:''' Mastering Gunner. 1% Damage | + | '''Zen of Gunner:''' Mastering Gunner. |
| + | *Per level: | ||
| + | **+1% Damage | ||
| + | **+1% Shield Recovery | ||
| + | **+1% Weapon Hold | ||
== Class Skills == | == Class Skills == | ||
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[[File:Skill-gunner-class-1.png|75px|center]] | [[File:Skill-gunner-class-1.png|75px|center]] | ||
<span class="header">Gunner Class 1</span> | <span class="header">Gunner Class 1</span> | ||
| − | <span>40% Weapon Hold | + | <span>+1 free shot in Capital Ship, 25% Damage, 40% Weapon Hold</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 62: | Line 78: | ||
[[File:Skill-gunner-class-2.png|75px|center]] | [[File:Skill-gunner-class-2.png|75px|center]] | ||
<span class="header">Gunner Class 2</span> | <span class="header">Gunner Class 2</span> | ||
| − | <span>20% Mining Damage in Capital Ship</span> | + | <span>20% Mining Damage in Capital Ship, 20% Resistance to Damage</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
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[[File:Skill-gunner-class-3.png|75px|center]] | [[File:Skill-gunner-class-3.png|75px|center]] | ||
<span class="header">Gunner Class 3</span> | <span class="header">Gunner Class 3</span> | ||
| − | <span>20% Damage | + | <span>+20% Missile Damage, 30% Shield Max, 15% Damage</span> |
</td> | </td> | ||
</tr> | </tr> | ||
| Line 81: | Line 97: | ||
[[File:Skill-big-guns.png|75px|center]] | [[File:Skill-big-guns.png|75px|center]] | ||
<span class="header">Big Guns</span> | <span class="header">Big Guns</span> | ||
| − | <span>The Gunner has some big guns - and they are not called 'left' and 'right'. | + | <span>The Gunner has some big guns - and they are not called 'left' and 'right'. 35% Damage, 7% Range, 15% Tracking</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 87: | Line 103: | ||
{{ClassDownConnector}} | {{ClassDownConnector}} | ||
{{Class3Rank}} | {{Class3Rank}} | ||
| − | [[File:Skill- | + | [[File:Skill-missile-mastery.png|75px|center]] |
| − | <span class="header"> | + | <span class="header">Juice Junkie</span> |
| − | <span>The Gunner | + | <span>The Gunner has perfected the art of power generation and storage. 15% Energy Charge, 15% Energy Max, -10% Electric Tempering in Capital Ship</span> |
</td> | </td> | ||
<td class="skill-cell"> | <td class="skill-cell"> | ||
| Line 95: | Line 111: | ||
{{ClassDownConnector}} | {{ClassDownConnector}} | ||
{{Class3Rank}} | {{Class3Rank}} | ||
| − | [[File:Skill- | + | [[File:Skill-destruction.png|75px|center]] |
| − | <span class="header"> | + | <span class="header">Destruction</span> |
| − | <span> | + | <span>Your weapons apply a mark to your target, increasing all incoming damage (up to 50%) from all other sources. Your Missiles and Fighters can consume 20% more marks, 30% Damage</span> |
</td> | </td> | ||
</tr> | </tr> | ||
| Line 115: | Line 131: | ||
</tr> | </tr> | ||
</table> | </table> | ||
| + | |||
| + | == Advanced Subskills == | ||
| + | |||
| + | <div class="adv-skills-wrapper"> | ||
| + | <div class="adv-skill-legend"> | ||
| + | {{SkillGenericGlyph|name=General Skills|colour=#66bd95}} | ||
| + | {{SkillGenericGlyph|name=Fleet Skills|colour=#4263bd}} | ||
| + | {{SkillGenericGlyph|name=Gunner Skills|colour=#d4c86e}} | ||
| + | </div> | ||
| + | <table class="adv-skills"> | ||
| + | {{TableRowsAdvSkillsGeneral|colour=#66bd95|bg=rgba(115, 187, 115, 0.1)}} | ||
| + | {{TableRowsAdvSkillsFleet|colour=#4263bd|bg=rgba(158, 158, 255, 0.1)}} | ||
| + | {{TableRowsAdvSkillsGunner|colour=#d4c86e|bg=rgba(255, 193, 101, 0.1)}} | ||
| + | </table> | ||
| + | </div> | ||
| + | |||
| + | <br/><br/>{{skills}} | ||
| + | |||
| + | [[Category: Class Skills]][[Category: Skills]] | ||
Latest revision as of 17:44, 7 June 2025
The Gunner class excels in crowd control with its Gunner Targeting Computer, being able to fire at multiple targets at once from great distances.
Gunners are generally seen as the debuff specialists of a fleet. Their ability to indirectly increase the damage of all squadmates with their missiles boosts the capabilities of the squad, as well as the varying choices of debuffs with their missiles.
Gunners can also impose a strong presence on the battlefield as an off-tank, taking on multiple targets at once while having the shields and range to turn the tide of the fight.
Like Fleet Commanders, Gunners can make use of combat bots, although the close association of Gunner's skills to capital ship hulls greatly restrict the use of any other hull type.
Skills
Zen Skills
Zen skills cost (1 * Level) skill points per level, up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships.
- Per level:
- +1% Capacity in Capital Ship
- +1.760% Capacity in Heavy Fighter
- +1.760% Capacity in Support Freighter
- +1% Shield Max in Capital Ship
- +1% Turning in Capital Ship
- +1% Thrust in Capital Ship
Zen of Gunner: Mastering Gunner.
- Per level:
- +1% Damage
- +1% Shield Recovery
- +1% Weapon Hold
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Gunner Class 1 +1 free shot in Capital Ship, 25% Damage, 40% Weapon Hold |
Gunner Class 2 20% Mining Damage in Capital Ship, 20% Resistance to Damage |
Gunner Class 3 +20% Missile Damage, 30% Shield Max, 15% Damage |
Big Guns The Gunner has some big guns - and they are not called 'left' and 'right'. 35% Damage, 7% Range, 15% Tracking |
Juice Junkie The Gunner has perfected the art of power generation and storage. 15% Energy Charge, 15% Energy Max, -10% Electric Tempering in Capital Ship |
Destruction Your weapons apply a mark to your target, increasing all incoming damage (up to 50%) from all other sources. Your Missiles and Fighters can consume 20% more marks, 30% Damage |
Advanced Subskills
| Shake it Off | +500 shield charge and +500 energy charge while in stasis. Also effects combat bots. | ||
| Centered | +500 shield charge and +500 energy charge (half for bots), (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
| Strategic Deployment | +50% speed out of combat (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
| Resilient | You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage. | ||
| Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply, see Skill Inheritance). | ||
| Droney | Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer. | ||
| Extra Tweaked | Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters | ||
| Advanced Targeting Computers | +50% Tracking, -15% Range | ||
| Mass Destruction | Increases the amount of damage the Gunner's Missiles and Fighters can consume from gunner Marks by 40% | ||
| Shield Remodulation | +25% Resistance to damage, -10% Damage | ||
| Gunboat Diplomat | Heavy Fighter or Support Freighter gain: +1 super item slot, +35% Missile Damage, 100% Shield Max, 100% Energy Max |




















