Difference between revisions of "Template:TableRowsAdvSkillsShieldMonkey"

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     <td class="icon">[[File:Skill-funky-monkey.png|75px|center]]</td>
 
     <td class="icon">[[File:Skill-funky-monkey.png|75px|center]]</td>
 
     <td class="name">Funky Monkey</td>
 
     <td class="name">Funky Monkey</td>
     <td class="desc">+100% Shield Recharge while in stasis. +100% transference healing to targets in stasis, +10% transference vulnerability to target on critical heal</td>
+
     <td class="desc">That monkey sure does have some funk. -16.67% Transference [sic] Damage. Additionally, a stackable nanite with -20% Transference Power (non stacking) will be injected, causing an additional 20% of your healing to occur over time.</td>
 
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     <td class="icon">[[File:Skill-flying-monkey.png|75px|center]]</td>
 
     <td class="icon">[[File:Skill-flying-monkey.png|75px|center]]</td>
 
     <td class="name">Flying Monkey</td>
 
     <td class="name">Flying Monkey</td>
     <td class="desc">Light Fighters: +50% Hull Space. -25% Hostility</td>
+
     <td class="desc">+50% Capacity in Light Fighters. -25% Hostility</td>
 
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     <td style="width:5px;background-color:{{{colour}}}">
 
     <td style="width:5px;background-color:{{{colour}}}">
     <td class="icon">[[File:Skill-tanky-monkey.png|75px|center]]</td>
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     <td class="icon">[[File:Skill-tank-monkey.png|75px|center]]</td>
 
     <td class="name">Tanky Monkey</td>
 
     <td class="name">Tanky Monkey</td>
     <td class="desc">50% of the damage taken by bots will be diverted to the player, +5% Resistance (Damage is transferred before bot & player’s resistances are applied, damage transfer will not occur if you are in a different star system than the bot or you are in a pod/spirit)</td>
+
     <td class="desc">Put those extra shields to use. 25% Resistance to Damage</td>
 
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     <td class="icon">[[File:Skill-enveloping-monkey.png|75px|center]]</td>
 
     <td class="icon">[[File:Skill-enveloping-monkey.png|75px|center]]</td>
 
     <td class="name">Enveloping Monkey</td>
 
     <td class="name">Enveloping Monkey</td>
     <td class="desc">+30% damage (scaled by target’s shield percentage) (+30% if target is at full shields, +15% if at half shields, etc.) (DOES NOT apply to shield transference)</td>
+
     <td class="desc">Allows the use of Advanced Shield Monkey Enveloper. Temporary drones gain your enveloping effect when the item is equipped.</td>
 
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Latest revision as of 16:39, 7 June 2025

<tr style="background-color:{{{bg}}}">

   <td style="width:5px;background-color:{{{colour}}}">
<td class="icon">
Skill-funky-monkey.png
</td>
   <td class="name">Funky Monkey</td>
   <td class="desc">That monkey sure does have some funk. -16.67% Transference [sic] Damage. Additionally, a stackable nanite with -20% Transference Power (non stacking) will be injected, causing an additional 20% of your healing to occur over time.</td>

</tr> <tr style="background-color:{{{bg}}}">

   <td style="width:5px;background-color:{{{colour}}}">
<td class="icon">
Skill-flying-monkey.png
</td>
   <td class="name">Flying Monkey</td>
   <td class="desc">+50% Capacity in Light Fighters. -25% Hostility</td>

</tr> <tr style="background-color:{{{bg}}}">

   <td style="width:5px;background-color:{{{colour}}}">
<td class="icon">
Skill-tank-monkey.png
</td>
   <td class="name">Tanky Monkey</td>
   <td class="desc">Put those extra shields to use. 25% Resistance to Damage</td>

</tr> <tr style="background-color:{{{bg}}}">

   <td style="width:5px;background-color:{{{colour}}}">
<td class="icon">
Skill-enveloping-monkey.png
</td>
   <td class="name">Enveloping Monkey</td>
   <td class="desc">Allows the use of Advanced Shield Monkey Enveloper. Temporary drones gain your enveloping effect when the item is equipped.</td>

</tr>