Difference between revisions of "Quantum Reach"
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[[Quantum Reach]] adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires [[Imperial seals]] to train. | [[Quantum Reach]] adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires [[Imperial seals]] to train. | ||
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=== Where to Train === | === Where to Train === | ||
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{|border="5" cellspacing="0" cellpadding="4" width="75%" | {|border="5" cellspacing="0" cellpadding="4" width="75%" | ||
|'''Location''' | |'''Location''' | ||
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|Emperors only! | |Emperors only! | ||
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| + | | [[Anatolia]] | ||
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| + | | 7 | ||
| + | | [[Imperial Signet]] x 2 | ||
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Latest revision as of 13:52, 14 May 2025
This page refers to the skill, for the team of the same name see Quantum Reach.
Quantum Reach adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires Imperial seals to train.
Where to Train
| Location | Base Name | Level | Requirements | Notes |
| Sol | Earth Central | 1 | Imperial Seal | |
| Glass Matrix | 2 | Imperial Seal x 2 | Secret Ice Matrix station | |
| Bonnet (Ring World base) | 3 | Imperial Seal x 3 | ||
| Iq' Bana | 4 | Imperial Seal x 4 | ||
| Temple Grounds Secret Base | 5 | Imperial Seal x 6 | ||
| Emperor's Club | 5 | Imperial Seal x 5 | Emperors only! | |
| Anatolia | 7 | Imperial Signet x 2 |