Difference between revisions of "Grem weapons"

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(→‎Zen of Calmness: Corrected effect to reflect ZoC's diminishing returns.)
 
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There are two types of '''"Grem weapons"'''. The first type is [[weapons]] that cause the targeted user [[ship]] to become less controllable for a short amount of time when hit. Some common weapons that have this "Grem" effect are: Hairsprayer, Grem Cannon, Grem Invoker (Tech20), TRL ([[Seer Class|Seer]] weapon), Swan Maker ([[Seer Class|Seer]] Liposuction), Prognosticator Cylinder ([[Seer Class|Seer]] Love Cylinder), All Seer weapons have this type of Grem. Some [[Base]] gear has this type of Grem too; Ambrosia laser, Annihilator Cannon.
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'''"Grem [[Weapons]]"''' cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping.
  
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The other forms of "Grem" weapons make it so the targeted user cannot [[warp]] for a period of time. Weapons like this are normally in drone form. ex.[[Warpastic Drone]]s, [[Drones|Nihilites]].
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==Freeze==
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Base Weapons:
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* [[Base_Gear#Weapons|Annihilator Beam]]
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* [[Base_Gear#Weapons|Annihilator Superlaser]]
  
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One last type of '''Grem''' effect is where it does not allow your ship to turn, examples are the Reaver Laser, and Forgone Laser
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Drones:
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* [[Deflector Drone]]
  
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The [[skill]] [[Zen of Calmness]] reduces the time your ship is affected by gremlins.
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==Thrust==
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Weapons:
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* [[Weapons#Surgical Weapons|Anterolateral Thoracotomy Laser]]
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* [[Weapons#Energy Weapons|Gremcannon]]
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* [[Weapons#Energy Weapons|Gremconjuror]]
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* [[Weapons#Energy Weapons|Greminvoker]]
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* [[Weapons#Energy Weapons|Hairsprayer]]
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* [[Weapons#Surgical Weapons|Prognosticator Cylinder]]
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* [[Weapons#Surgical Weapons|Transmyocardial Revascularization Laser]]
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Base Weapons:
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* [[Base_Gear#Weapons|Ambrosia Laser]]
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* [[Base_Gear#Weapons|Ambrosia Laser X]]
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* [[Base_Gear#Weapons|Ambrosia Laser Y]]
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* [[Base_Gear#Weapons|Ambrosia Laser Z]]
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* [[Base_Gear#Weapons|Ambrosia Superlaser]]
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AI Only:
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* [[Mad Scientist]]'s Batty Bat
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Drones:
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* [[Deflector Drone]]
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* [[Drones|Nihilite]]
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* [[Drones|Qafir Drone]]
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==Forced Turn==
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Weapons:
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* [[Weapons#Surgical Weapons|Anterolateral Thoracotomy Laser]]
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* [[Weapons#Energy Weapons|Gremcannon]]
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* [[Weapons#Energy Weapons|Gremconjuror]]
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* [[Weapons#Energy Weapons|Greminvoker]]
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* [[Weapons#Energy Weapons|Hairsprayer]]
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* [[Weapons#Surgical Weapons|Prognosticator Cylinder]]
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* [[Weapons#Surgical Weapons|Transmyocardial Revascularization Laser]]
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AI Only:
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* [[Mad Scientist]]'s Batty Bat
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Drones:
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* [[Drones|Nihilite]]
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==Dock==
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Drones:
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* [[Deflector Drone]]
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==Jump==
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Weapons:
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* [[Weapons#Energy Weapons|Hairsprayer]]
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AI Only:
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* [[Facehugger]]'s Face Hugger Acid Spit
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Drones:
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* [[Deflector Drone]]
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* [[Nihilite Drone]]
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* [[Warpastic Drone]]
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==Zen of Calmness==
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The [[skill]] [[Zen of Calmness]] reduces the time your ship is affected by gremlins. Each level provides -1% reduction of gremlin effect time at a diminishing rate, up to -63.39% duration reduction. (0.99^100)
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 09:18, 13 February 2024

"Grem Weapons" cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping.

Freeze

Base Weapons:

Drones:

Thrust

Weapons:

Base Weapons:

AI Only:

Drones:


Forced Turn

Weapons:


AI Only:

Drones:

Dock

Drones:

Jump

Weapons:

AI Only:

Drones:


Zen of Calmness

The skill Zen of Calmness reduces the time your ship is affected by gremlins. Each level provides -1% reduction of gremlin effect time at a diminishing rate, up to -63.39% duration reduction. (0.99^100)