Difference between revisions of "Fleet Commander Class"
m (Updated Rad Expert to include additiveness with bot mastery stat increases for wild bots.) |
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[[File:Skill-flight-controller.png|75px|center]] | [[File:Skill-flight-controller.png|75px|center]] | ||
<span class="header">Flight Controller</span> | <span class="header">Flight Controller</span> | ||
| − | <span>Control vast squadrons of fighters. + | + | <span>Control vast squadrons of fighters. +20% shield, energy, speed, turning, damage, energy charge, thrust, tracking radar, and range for fighters, +34% fighter slots. Does not affect fighters from bots.</span> |
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[[File:Skill-radiation-expert.png|75px|center]] | [[File:Skill-radiation-expert.png|75px|center]] | ||
<span class="header">Radiation Expert</span> | <span class="header">Radiation Expert</span> | ||
| − | <span>Who needs children anyway? +20% wild bot combat stats (Additive with Bot Mastery), | + | <span>Who needs children anyway? +40% damage to wilds bots, +20% wild bot combat stats (Additive with Bot Mastery), 15% Radiation Damage, +20% Damage</span> |
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[[File:Skill-bot-mastery.png|75px|center]] | [[File:Skill-bot-mastery.png|75px|center]] | ||
<span class="header">Bot Mastery</span> | <span class="header">Bot Mastery</span> | ||
| − | <span>You really know your bots. +10% to combat stats on combat bots. </span> | + | <span>You really know your bots. +20% damage to combat bots, +10% to combat stats on combat bots. </span> |
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| − | <b>Combat stats</b> are: Shield, Energy, Speed, Turning | + | <b>Combat stats</b> are: Shield, Energy, Speed, Turning, Shield Recharge, Energy Recharge, Thrust, Visibility, Weight, Tracking, Radar, Tractor and Range. |
== Advanced Subskills == | == Advanced Subskills == | ||
Revision as of 12:41, 11 March 2022
The Fleet Commander Class allows you to take a command and control position and coordinate your allies in an orchestra of death. Fleet Commanders utilize fighters and bots to whittle down an enemy while providing bonuses to their allies. Fleet Commander is considered the friendliest class to play for a new player as it allows them to do a lot of content solo with relatively minimal investment compared to other classes.
Skills
Zen Skills
Zen skills cost 1 * Level skill points per level up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Fleet Commander: Mastering Fleet Commander. 1% Hostility, 1% Energy Max, 1% Field Generation
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Commander Class 1 45% Energy Charge |
Fleet Commander Class 2 45% Range, 45% Tracking |
Fleet Commander Class 3 38% Field Generation |
Flight Controller Control vast squadrons of fighters. +20% shield, energy, speed, turning, damage, energy charge, thrust, tracking radar, and range for fighters, +34% fighter slots. Does not affect fighters from bots. |
Radiation Expert Who needs children anyway? +40% damage to wilds bots, +20% wild bot combat stats (Additive with Bot Mastery), 15% Radiation Damage, +20% Damage |
Bot Mastery You really know your bots. +20% damage to combat bots, +10% to combat stats on combat bots. |
Combat stats are: Shield, Energy, Speed, Turning, Shield Recharge, Energy Recharge, Thrust, Visibility, Weight, Tracking, Radar, Tractor and Range.
Advanced Subskills
| Shake it Off | +500 shield charge and +500 energy charge while in stasis. Also effects combat bots. | ||
| Centered | +500 shield charge and +500 energy charge (half for bots), (Effect is canceled on firing or taking damage, requires 15 seconds to reapply) | ||
| Strategic Deployment | +50% speed out of combat (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots) | ||
| Resilient | You and your possessions (Combat Bots, Drones, Fighters) take 20% less damage from any indirect Damage. | ||
| Bot Ph.D. | +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit an additional 10% of the stats from your skills. (Not all skills apply, see Skill Inheritance). | ||
| Droney | Drone Controllers get +100% tweaking on non-Engineer classes, and +15% tweaking on Engineer. | ||
| Extra Tweaked | Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters | ||
| Fleet Protector | +100% transference healing when healing own possessions | ||
| Fleet Admiral | All Field Generators will affect allied capital ships | ||
| Wild Man | +50% wild bot slots, +50% resistance to all for wild bots | ||
| Advanced Flight Controller | +15% damage for Fighters. |




















