Difference between revisions of "Category:Client Skinning"

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(New page: == Creating a New Skin == In Client 2, instead of editing the files in place, you actually create a new folder in the Contents dir. This will allow us to patch files without overwriting ...)
 
 
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== Creating a New Skin  ==
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A collection of references for helping you to skin your client, including some tutorials.
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In Client 2, instead of editing the files in place, you actually create a new folder in the Contents dir. This will allow us to patch files without overwriting mods and allow people to share mods more easily.
 
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Here is an example of creating a simple mod for C2:
 
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#Create ''Contents/<newSkinName>/'' next to ''Contents/Default''
 
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#Copy the appropriate file from ''Contents/Default/<dir1>/<dir2>'' to ''Contents/<newSkinName>/<dir1>/<dir2>''
 
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#Make the changes you want to make to the file
 
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#Change the ''UserConfig.xml'' packages attribute to read ''packages="<newSkinName> Default"'' instead of ''packages="Default"''
 
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#*This will tell C2 to first look in <newSkinName> for the files it needs, then revert to Default for anything it doesn't find. You can chain many of these packages to apply multiple mods. (Eventually we'll have a UI mod manager as well).
 
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Lastly, the packages attribute can also read in zip files, so you could place a zip file named '''<newSkinName>.zip in Contents/ and add it to the packages in the same way''', and it would read it. (This will make it even easier to share mods with others)
 
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Any questions related to this can be sent to pip on the forums or asked on IRC.  
 
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[[Category:Guides]] [[Category:C2_testing|Ss2_testing]] [[Category:Development:ContentDevelopment|Content Development]]
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[[Category:Guides]] [[Category:C2_testing|Ss2_testing]] [[Category:Development|Development]]

Latest revision as of 16:33, 4 September 2012

A collection of references for helping you to skin your client, including some tutorials.


Pages in category "Client Skinning"

The following 5 pages are in this category, out of 5 total.