Difference between revisions of "Missiles"
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| − | | '''Name''' | + | | ''' Name ''' |
| '''Tech''' | | '''Tech''' | ||
| '''Size''' | | '''Size''' | ||
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| '''Speed''' | | '''Speed''' | ||
| '''Lifespan''' | | '''Lifespan''' | ||
| − | | '''Source''' | + | | ''' Source ''' |
| '''Skill Needed''' | | '''Skill Needed''' | ||
| '''Weight''' | | '''Weight''' | ||
| − | | '''Description''' | + | | ''' Description ''' |
| − | | '''Notes''' | + | | ''' Notes ''' |
|- | |- | ||
| Small Kinetic Missile | | Small Kinetic Missile | ||
Revision as of 12:03, 15 August 2011
Most missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.
see also Base Missiles.
{{#ev:youtube|QF81BRW53w4|200}}
| Name | Tech | Size | Energy to Launch | Damage | Damage Type | Speed | Lifespan | Source | Skill Needed | Weight | Description | Notes |
| Small Kinetic Missile | 5 | 1 | 200 | 250 | Physical | 150 | 2 minutes | Ammo Crate from Small Kinetic Type I/II/III | none | 1000 | Physical damage payload delivered to a single target | |
| Small Armor Piercing Missile | 6 | 1 | 200 | 500 | Mining | 75 | 2 minutes | Ammo Crate from Small AP Type I/II/III | none | 1000 | Mining damage payload delivered to a single target | |
| Medium Kinetic Missile | 10 | 2 | 350 | 500 | Physical | 200 | 2 minutes | Ammo Crate from Medium Kinetic Type I/II/III | none | 2000 | Physical damage payload delivered to a single target | |
| Medium Armor Piercing Missile | 11 | 2 | 350 | 1250 | Mining | 75 | 2 minutes | Ammo Crate from Medium AP Type I/II/III | none | 2000 | Mining damage payload delivered to a single target | |
| Large Kinetic Missile | 15 | 3 | 500 | 1000 | Physical | 250 | 2 minutes | Ammo Crate from Large Kinetic Type I/II/III | none | 3000 | Physical damage payload delivered to a single target | |
| Eggsile | 15 | 2 | 650 | 1250 | Physical | 80~? | 30s or 1min | Eggbox Crate from Easter Drop | none | 10000 | How is this going to work? Cover their view ports with egg? | Has 5000 vis, seems buggy |
| Carcass Missile | 16 | 1 | 1000 | 5000 | Heat | 100 | 7 seconds | Carcass Missile Generator | none | 10000 | If its worth killing, its probably worth overkilling | splash 1000 at 100 range. |
| Large Armor Piercing Missile | 16 | 3 | 500 | 2500 | Mining | 75 | 2 minutes | Ammo Crate from Large AP Type I/II/III | none | 3000 | Mining damage payload delivered to a single target | |
| Zaphragi Cheetah Missile | 16 | 2 | 750 | 1250 | Surgical | ? | 10 seconds | Ammo Crate from Armada WMD Factory | none | 3000 | Faster than any other missile on the prairies | |
| Flaming Lantern Missile | 17 | 2 | 350 | 7000 | Heat | ? | ? | Ammo Crate from Halloween drop | none | 2000 | Flaming Skull of Dooom. | |
| Red Photon Plasma Missile | 20 | 3 | 1000 | 2100 | Heat | ? | ? | Ammo Crate from Red Photon Missile Factory | none | 3,000 | Red Photon specialized missile |