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An item may have 1 or 2 mods.
+
{{:Modifications}}
  
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''
+
[[Category: Gear]]
 
 
*Amorphous          : 6% Nimbleness
 
*Amplified          :  20% Max
 
*Amplified-Radar    :  20% Detection,  20% Visibility
 
*Buffered          :  10% Recoil,  10% Damage
 
*Composite          : reduced item weight
 
*Docktastic        :  50% Docking
 
*Dynamic            :  4% Damage
 
*Evil              :  1% Damage,  10% Hostility
 
*Extended-Shield    :  10% Max
 
*Extended-Weapon    :  20% Range
 
*Forceful-Engine    :  20% Thrust
 
*Forceful-Weapon    :  8% Damage
 
*Gyroscopic        :  30% Agility
 
*Intelligent        :  1% XP
 
*Miniaturized      : reduced item size
 
*Overclocked        :  10% Regeneration
 
*Overclocked-Weapon : -10% Recoil
 
*Radioactive        :  3% Electricity
 
*Resonating        :  5% Shield,  5% Radar
 
*Rewired-Energy    :  10% Energy, -10% Shield
 
*Rewired-Weapon    :  10% Shield, -10% Energy
 
*Scoped            :  15% Tracking
 
*Shielded          : 50% Visibility of the item blocked
 
*Sleek              :  2% Speed, -3% Nimbleness
 
*Superconducting    : -10% electricity needed
 
*Super Intelligent  :  2% XP
 
*Transcendental    :  2% Hull Space, 10 elec cost
 
*Workhorse          :  10% Tractoring
 

Latest revision as of 15:28, 22 August 2010

This page is under construction!

Modifications

Modifications are specific bonuses that can be found on items that are found in the game. Modifications can be found naturally on items when looting/capturing AI ships and even when building items via Blueprints (as long as the item's TL is greater than 20 and Rare and above quality). Items have a chance to drop with modifications, and upto 5 modifications can be found rarely. Items that come with modifications but are not neurobound (locked to account) already are called Premodded and are generally worth more than Unmodded items as they are better starting points to work with. Additional improvement to items via modifications can be done by manually them or enhanching a chosen mod via neurobinding and neuroforging.

Mod limits

The upper limit of the number of modifications depends on the item quality:

  • Junk, Common are limited to a maximum of 3 mods only.
  • Uncommon, Rare, Exotic, Exalted, Legendary, Artifact are limited to a maximum of 8 mods.

However items created in legacy universes (many eons ago) may be inherited forward and break this rule due to rebalances/changes, exploits, etc.

Quality Scaling

The scaling power of the modification also depends on the item quality. A given modification on an item is scaled as follows:

  • Junk items are scaled down 20 tech levels.
  • Common items are scaled down 10 tech levels.
  • Uncommon items are scaled down 5 tech levels.
  • Rare and Artifact items have no scaling.
  • Exotic items are scaled up 5 tech levels.
  • Exalted items items are scaled up 7 tech levels.

For instance an exotic item with tech level 18 will have the same modification strength as a rare tech level 23 item.

Compact Mod Matrix

Mod Item Weapon Shield Engine Hull Extension Capacitor Shield Charger Scoop Tractor Energy Radar Cloak
Amorphous -Weight x x x
Angelic -Visibility, -Hostility x x x x x
Docktastic +Docking Speed x x x x x
Evil +Damage, +Hostility x x x x x x x x x
Gyroscopic +Turning, +Item Weight x x x x x x
Radioactive +Electricity, +Visibility x x x x X x x x
Reinforced -Durability on Death, -Inertial Dampening x x x x x x x x
Resonating +Shield, +Radar x x x x x
Sleek +Speed, +Item Weight x x x x x x x
Intelligent +Exp x x x x x x x x x
Super Intelligent +Crit Chance, +Exp x x x x x x x x x
Transcendental +Hull, +Elec cost x x x x x x x x
Amplified x x x x
Buffered x x x
Miniaturized -Item Size x x x x x x x x x x
Compact -Item Size, -Electricity Needed x x x x x x x x x x
Composite -Item Weight, +Resistance x x x x x x x x x x
Dynamic x x x x x
Extended x x x x x
Forceful x x x x
Hot Pockets +Electricity, +Visibility, +Cargo Slots x x
Overclocked +Regeneration x x x x x
Rewired x x x x x x
Scoped +Tracking, +Critical Hit Strength x x
Shielded -Vis from item, -Hostility x x x x
Super Conducting -Electricity Needed x x x x
Vectored +Turning, -Thrust, -Thrust Visibility x
Workhorse +Tractoring x x x

Neurobinding

Neurobinding is the process of consuming a Bindomite for the chance to roll two random modifications on an item. The item becomes Neurobound and is account locked as a consequence. Additionally, you can strip all modifications and retain the neurobound tag on the item for another Bindomite (free if the item is not neurobound and just premodded). The ability to strip modifications in conjuction with neurobinding allows for "fishing" of the modifications you want before engaging in the neuroforging process.

Neuroforging

Neuroforging is the process of consuming any matching item of the same name (provided it is not already neuroforged) as a donor item in order to "forge" the item. Forging the item involves the process of picking one of the existing or new modifications to become "enhanced" becoming more powerful with a power number, e.g. "Amplified +50". The maximum number depends on the item quality.


Detailed Mod Listing

The following is a listing of what item type is allowed to have what mods, and what those mods do.

Parentheses indicate the lower tech level variant of the mod (around TL 10-15).

Asterix indicate if the modification can be neuroenhanced to be more powerful. TODO, not complete/verified.

Weapons

  • Buffered
  • Compact (Miniaturized)*
  • Composite*
  • Dynamic
  • Evil
  • Extended*
  • Forceful*
  • Overclocked*
  • Radioactive
  • Reinforced
  • Scoped
  • Sleek
  • Super Intelligent (Intelligent)
  • Superconducting*

Shields

  • Amorphous
  • Amplified*
  • Angelic
  • Buffered*
  • Compact (Miniaturized)*
  • Composite*
  • Docktastic
  • Evil
  • Extended*
  • Gyroscopic
  • Overclocked*
  • Radioactive
  • Reinforced
  • Resonating
  • Rewired*
  • Sleek
  • Super Intelligent (Intelligent)
  • Superconducting*
  • Transcendental

Engines

  • Amorphous
  • Compact (Miniaturized)*
  • Composite*
  • Docktastic
  • Dynamic
  • Evil
  • Forceful*
  • Radioactive
  • Reinforced
  • Rewired*
  • Shielded
  • Sleek
  • Super Intelligent (Intelligent)
  • Transcendental
  • Vectored*
  • Workhorse

Hull Extensions

  • Amorphous
  • Composite*
  • Docktastic
  • Extended*
  • Gyroscopic
  • Hot Pockets*
  • Sleek
  • Transcendental

Capacitors

  • Angelic
  • Compact (Miniaturized)*
  • Composite*
  • Evil
  • Gyroscopic
  • Radioactive
  • Resonating
  • Rewired
  • Shielded
  • Super Intelligent (Intelligent)
  • Transcendental

Shield Chargers

  • Angelic
  • Compact (Miniaturized)*
  • Composite*
  • Evil
  • Overclocked*
  • Super Intelligent (Intelligent)
  • Superconducting*

Scoops

  • Docktastic
  • Evil
  • Hot Pockets*
  • Overclocked*
  • Radioactive
  • Reinforced
  • Sleek
  • Super Intelligent (Intelligent)
  • Transcendental
  • Workhorse

Tractor Beams

  • Amplified
  • Buffered
  • Compact (Miniaturized)
  • Composite*
  • Dynamic
  • Forceful
  • Reinforced
  • Shielded
  • Super Intelligent (Intelligent)

Energies

  • Amplified*
  • Compact (Miniaturized)*
  • Composite*
  • Evil
  • Extended*
  • Gyroscopic
  • Overclocked*
  • Radioactive
  • Reinforced
  • Resonating
  • Rewired*
  • Super Intelligent (Intelligent)
  • Transcendental
  • Workhorse

Radars

  • Amplified
  • Angelic
  • Compact (Miniaturized)*
  • Composite*
  • Docktastic
  • Evil
  • Extended
  • Radioactive
  • Reinforced
  • Resonating
  • Rewired
  • Scoped
  • Shielded
  • Sleek
  • Super Intelligent (Intelligent)
  • Superconducting
  • Transcendental

Cloaks

  • Angelic
  • Compact (Miniaturized)*
  • Composite*
  • Dynamic
  • Evil
  • Gyroscopic
  • Radioactive
  • Reinforced
  • Resonating
  • Rewired
  • Shielded
  • Super Intelligent (Intelligent)
  • Transcendental

Legacy (remove)

Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will not have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affect the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.

Item specific modifications in Red, ones that it doesn't matter or are global are left uncolored. The size of an item can't be smaller than 1 and are always rounded down.

Item Modification name Mod Effect 1 Mod Effect 2 Mod Effect 3
Capacitor Composite -50 % Weight
Capacitor Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Capacitor Gyroscopic +15 % and 1,5 % per tech level Turning
Capacitor Intelligent +1 % and 0,1 % per tech level XP
Capacitor Miniaturized -20 % and -1 % per tech level Equipped Item Size
Capacitor Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Capacitor Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Capacitor Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Capacitor Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Cloak Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Cloak Composite -50 % Weight
Cloak Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Cloak Gyroscopic +15 % and 1,5 % per tech level Turning
Cloak Intelligent +1 % and 0,1 % per tech level XP
Cloak Miniaturized -20 % and -1 % per tech level Equipped Item Size
Cloak Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Cloak Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Cloak Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Cloak Superconducting -10 % Electricity
Cloak Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Cloak Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Energy Amplified +20 % Energy +15 % Weight
Energy Composite -50 % Weight
Energy Docktastic +25 % and 2,5 % per tech level Docking Speed
Energy Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Energy Extended +10 % Energy +10 % Weight
Energy Gyroscopic +15 % and 1,5 % per tech level Turning
Energy Intelligent +1 % and 0,1 % per tech level XP
Energy Miniaturized -20 % and -1 % per tech level Equipped Item Size
Energy Overclocked +10 % Electricity
Energy Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Energy Rewired +5 % and 0,5 % per tech level Energy -5 % and -0,5 % per tech level Shield
Energy Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Energy Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Energy Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Engine Amorphous -3 % and -0,3 % per tech level Weight
Engine Composite -50 % Weight
Engine Docktastic +25 % and 2,5 % per tech level Docking Speed
Engine Dynamic +10 % Thrust +8 % Equipped Item Size
Engine Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Engine Forceful +20 % Thrust +32 % Equipped Item Size
Engine Gyroscopic +15 % and 1,5 % per tech level Turning
Engine Intelligent +1 % and 0,1 % per tech level XP
Engine Miniaturized -20 % and -1 % per tech level Equipped Item Size
Engine Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Engine Shielded -50 % Visibility
Engine Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Engine Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Engine Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Engine Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Hull Expander Amorphous -3 % and -0,3 % per tech level Weight
Hull Expander Composite -50 % Weight
Hull Expander Docktastic +25 % and 2,5 % per tech level Docking Speed
Hull Expander Extended +10 % Capacity +10 % Weight
Hull Expander Gyroscopic +15 % and 1,5 % per tech level Turning
Hull Expander Miniaturized -20 % and -1 % per tech level Equipped Item Size
Hull Expander Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Hull Expander Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Radar Amplified +20 % Radar +15 % Weight
Radar Composite -50 % Weight
Radar Docktastic +25 % and 2,5 % per tech level Docking Speed
Radar Dynamic +20 % Ping Strength +8 % Equipped Item Size
Radar Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Radar Extended +10 % Radar +10 % Weight
Radar Forceful +30 % Ping Strength +32 % Equipped Item Size
Radar Intelligent +1 % and 0,1 % per tech level XP
Radar Miniaturized -20 % and -1 % per tech level Equipped Item Size
Radar Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Radar Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Radar Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Radar Scoped +7,5 % and 0,75 % per tech level Tracking
Radar Shielded -50 % Visibility
Radar Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Radar Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Radar Superconducting -10 % Electricity
Radar Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Scoop Composite -50 % Weight
Scoop Docktastic +25 % and 2,5 % per tech level Docking Speed
Scoop Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Scoop Intelligent +1 % and 0,1 % per tech level XP
Scoop Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Scoop Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Scoop Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Scoop Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Scoop Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Shield Amorphous -3 % and -0,3 % per tech level Weight
Shield Amplified +20 % Shield +15 % Weight
Shield Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Shield Buffered 1 % and 0,1 % per tech level Resistance
Shield Composite -50 % Weight
Shield Docktastic +25 % and 2,5 % per tech level Docking Speed
Shield Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Shield Extended +10 % Shield +10 % Weight
Shield Gyroscopic +15 % and ,5 % per tech level Turning
Shield Intelligent +1 % and 0,1 % per tech level XP
Shield Miniaturized -20 % and -1 % per tech level Equipped Item Size
Shield Overclocked +10 % Recovery
Shield Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Shield Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Shield Rewired +5 % and 0,5 % per tech level Shield -5 % and -0,5 % per tech level Energy
Shield Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Shield Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Shield Superconducting -10 % Electricity
Shield Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Shield Charger Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Shield Charger Composite -50 % Weight
Shield Charger Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Shield Charger Intelligent +1 % and 0,1 % per tech level XP
Shield Charger Miniaturized -20 % and -1 % per tech level Equipped Item Size
Shield Charger Overclocked +10 % Recovery
Shield Charger Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Shield Charger Superconducting -10 % Electricity
Tractor Amplified +20 % Tractor Range +15 % Weight
Tractor Buffered -20 % Tractor Electric Tempering
Tractor Composite -50 % Weight
Tractor Dynamic +10 % Tractor Strength +8 % Equipped Item Size
Tractor Forceful +20 % Tractor Strength +32 % Equipped Item Size
Tractor Intelligent +1 % and 0,1 % per tech level XP
Tractor Miniaturized -20 % and -1 % per tech level Equipped Item Size
Tractor Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Tractor Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Weapon Buffered +10 % Recoil +10 % Damage
Weapon Composite -50 % Weight
Weapon Dynamic +4 % Damage +8 % Equipped Item Size
Weapon Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Weapon Extended +20 % Range +10 % Weight
Weapon Forceful +8 % Damage +32 % Equipped Item Size
Weapon Intelligent +1 % and 0,1 % per tech level XP
Weapon Miniaturized -20 % and -1 % per tech level Equipped Item Size
Weapon Overclocked -10 % Recoil
Weapon Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Weapon Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Weapon Scoped +7,5 % and 0,75 % per tech level Tracking
Weapon Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Weapon Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Weapon Superconducting -10 % Electricity


Alternate Table

Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.

Mod Weapon Shield Engine Expander Capacitor Charger Scoop Energy Radar Cloak
Amorphous N/A +3% + .3% per tech Nimbleness N/A N/A N/A N/A N/A N/A N/A N/A
Amplified N/A +20% Max N/A N/A N/A N/A N/A +20% Max +20% Detection, +20% Visibility N/A
Buffered +10% Recoil, +10% Damage N/A N/A N/A N/A N/A N/A N/A N/A N/A
Composite -20% and -1 weight -20% and -1 weight -20% and -1 weight N/A -20% and -1 weight N/A -20% and -1 weight -20% and -1 weight -20% and -1 weight -20% and -1 weight
Docktastic N/A +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking N/A N/A N/A +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking N/A
Dynamic +4% Damage
+8% size
N/A +10% Thrust
+8% size
N/A N/A N/A N/A N/A +20% Ping Strength
+8% size
N/A
Evil +.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
N/A +.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
Extended +20% Range +10% Max N/A N/A N/A N/A N/A +10% Max +10% Max N/A
Forceful +8% Damage,
+32% size
N/A +20% Thrust,
+32% size
N/A N/A N/A N/A +30% Ping Strength,
+32% size
N/A N/A
Gyroscopic N/A +7.5% + .75% per tech Agility +7.5% + .75% per tech Agility N/A +7.5% + .75% per tech Agility N/A N/A +7.5% + .75% per tech Agility N/A +7.5% + .75% per tech Agility
Intelligent +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP N/A +1% + .1% per tech XP N/A +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP
Miniaturized -20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
N/A -20% Item Size,
rounded down, minimum 1 space
N/A N/A -20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
Overclocked -10% Recoil +10% Regeneration N/A N/A N/A N/A N/A +10% Regeneration N/A N/A
Radioactive +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility N/A +1.5% + .15% per tech Electricity, +20 Visibility N/A +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility
Resonating N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech level N/A N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech level N/A N/A N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech level +2.5% + .25% per tech Shield, +2.5% + .25% per tech level
Rewired N/A +5% + .5% per tech Shield, -5% - .5% per tech Energy N/A N/A N/A N/A N/A +5% + .5% per tech Energy, -5% - .5% per tech Shield N/A N/A
Scoped +7.5% + .75% per tech Tracking N/A N/A N/A N/A N/A N/A N/A +7.5% + .75% per tech Tracking N/A
Shielded N/A 50% visibility blocked from this item 50% visibility blocked from this item N/A N/A N/A N/A N/A 50% visibility blocked from this item N/A
Sleek +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A N/A N/A +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A
Super Intelligent +1.5% + .15% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP N/A +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP +1.0% + 0.10% per tech XP
Superconducting -10% electricity needed -10% electricity needed N/A N/A N/A -10% electricity needed N/A N/A -10% electricity needed N/A
Transcendental N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost
Workhorse N/A N/A +5% + .5% per tech Tractoring N/A N/A N/A +5% + .5% per tech Tractoring +5% + .5% per tech Tractoring N/A N/A

Pages in category "Modifications"

The following 2 pages are in this category, out of 2 total.