Difference between revisions of "Missiles"

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All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.
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All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.  
  
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see also [[Base Missiles]].
+
see also [[Base Missiles]].  
  
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{{youtube|QF81BRW53w4|200}}
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{{youtube|QF81BRW53w4|200}}  
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{|border="2" cellspacing="0" cellpadding="1" width="78%" class="wikitable sortable"
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|'''Name'''
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{| width="78%" cellspacing="0" cellpadding="1" border="2" class="wikitable sortable"
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|'''Tech'''
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|-
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|'''Size'''
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| '''Name'''  
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|'''Energy to Launch'''
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| '''Tech'''  
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|'''Damage'''
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| '''Size'''  
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|'''Damage Type'''
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| '''Energy to Launch'''  
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|'''Speed'''
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| '''Damage'''  
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|'''Despawn Time'''
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| '''Damage Type'''  
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|'''Source'''
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| '''Speed'''  
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|'''Skill Needed'''
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| '''Despawn Time'''  
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|'''Weight'''
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| '''Source'''  
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|'''Description'''
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| '''Skill Needed'''  
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|'''Notes'''
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| '''Weight'''  
 +
| '''Description'''  
 +
| '''Notes'''
 
|-
 
|-
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|Small Kinetic Missile
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| Small Kinetic Missile  
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|5
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| 5  
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|1
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| 1  
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|200
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| 200  
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|250
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| 250  
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|Physical
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| Physical  
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|150
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| 150  
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|2 minutes
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| 2 minutes  
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|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small Kinetic Production Mk. I/II/III]]
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| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Small Kinetic Production Mk. I/II/III]]  
−
|none
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| none  
−
|1000
+
| 1000  
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|Physical damage payload delivered to a single target
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| Physical damage payload delivered to a single target  
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|
+
|  
 
|-
 
|-
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|Small Armor Piercing Missile
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| Small Armor Piercing Missile  
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|6
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| 6  
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|1
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| 1  
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|200
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| 200  
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|500
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| 500  
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|Mining
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| Mining  
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|75
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| 75  
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|2 minutes
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| 2 minutes  
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|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small AP Production Mk. I/II/III]]
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| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Small AP Production Mk. I/II/III]]  
−
|none
+
| none  
−
|1000
+
| 1000  
−
|Mining damage payload delivered to a single target
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| Mining damage payload delivered to a single target  
−
|
+
|  
 
|-
 
|-
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|Medium Kinetic Missile
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| Medium Kinetic Missile  
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|10
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| 10  
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|2
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| 2  
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|350
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| 350  
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|500
+
| 500  
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|Physical
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| Physical  
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|200
+
| 200  
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|2 minutes
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| 2 minutes  
−
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium Kinetic Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Medium Kinetic Production Mk. I/II/III]]  
−
|none
+
| none  
−
|2000
+
| 2000  
−
|Physical damage payload delivered to a single target
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| Physical damage payload delivered to a single target  
−
|
+
|  
 
|-
 
|-
−
|Medium Armor Piercing Missile
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| Medium Armor Piercing Missile  
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|11
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| 11  
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|2
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| 2  
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|350
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| 350  
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|1250
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| 1250  
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|Mining
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| Mining  
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|75
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| 75  
−
|2 minutes
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| 2 minutes  
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|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium AP Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Medium AP Production Mk. I/II/III]]  
−
|none
+
| none  
−
|2000
+
| 2000  
−
|Mining damage payload delivered to a single target
+
| Mining damage payload delivered to a single target  
−
|
+
|  
 
|-
 
|-
−
|Large Kinetic Missile
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| Large Kinetic Missile  
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|15
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| 15  
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|3
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| 3  
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|500
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| 500  
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|1000
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| 1000  
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|Physical
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| Physical  
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|250
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| 250  
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|2 minutes
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| 2 minutes  
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|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Large Kinetic Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Large Kinetic Production Mk. I/II/III]]  
−
|none
+
| none  
−
|3000
+
| 3000  
−
|Physical damage payload delivered to a single target
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| Physical damage payload delivered to a single target  
−
|
+
|  
 
|-
 
|-
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|Carcass Missile
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| Carcass Missile  
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|16
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| 16  
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|1
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| 1  
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|1000
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| 1000  
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|5000
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| 5000  
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|Heat
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| Heat  
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|100
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| 100  
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|7 seconds
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| 7 seconds  
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|[[Missile Generators|Carcass Missile Generator]]
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| [[Missile Generators|Carcass Missile Generator]]  
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|none
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| none  
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|10000
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| 10000  
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|If its worth killing, its probably worth overkilling
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| If its worth killing, its probably worth overkilling  
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|splash 1000 at 100 range.
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| splash 1000 at 100 range.
 
|-
 
|-
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|Large Armor Piercing Missile
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| Large Armor Piercing Missile  
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|16
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| 16  
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|3
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| 3  
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|500
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| 500  
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|2500
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| 2500  
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|Mining
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| Mining  
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|75
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| 75  
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|2 minutes
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| 2 minutes  
−
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Large AP Production Mk. I/II/III]]
+
| [[Commodities#Complete_Sortable_Listing|Ammo Crate]] from [[Base Items#Converters.2FManufacturing_Items|Large AP Production Mk. I/II/III]]  
−
|none
+
| none  
−
|3000
+
| 3000  
−
|Mining damage payload delivered to a single target
+
| Mining damage payload delivered to a single target  
−
|
+
|  
 +
| '''Red Photon Missile'''
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| '''20'''
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| '''Size'''
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| '''1,000'''
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| '''Damage'''
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| '''Damage Type'''
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| '''Speed'''
 +
| '''Despawn Time'''
 +
| '''Red Photon missile generator'''
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| '''Skill Needed'''
 +
| '''Weight'''
 +
| '''Description'''
 +
| '''Notes'''
 
|-
 
|-
 
|}
 
|}
  
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[[Category: Missile Bays]]
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[[Category:Missile_Bays]] [[Category:Items]]
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[[Category: Items]]
 

Revision as of 03:51, 13 August 2010

All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Speed Despawn Time Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 250 Physical 150 2 minutes Ammo Crate from Small Kinetic Production Mk. I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 75 2 minutes Ammo Crate from Small AP Production Mk. I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 2 350 500 Physical 200 2 minutes Ammo Crate from Medium Kinetic Production Mk. I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 2 350 1250 Mining 75 2 minutes Ammo Crate from Medium AP Production Mk. I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 3 500 1000 Physical 250 2 minutes Ammo Crate from Large Kinetic Production Mk. I/II/III none 3000 Physical damage payload delivered to a single target
Carcass Missile 16 1 1000 5000 Heat 100 7 seconds Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 3 500 2500 Mining 75 2 minutes Ammo Crate from Large AP Production Mk. I/II/III none 3000 Mining damage payload delivered to a single target Red Photon Missile 20 Size 1,000 Damage Damage Type Speed Despawn Time Red Photon missile generator Skill Needed Weight Description Notes