Difference between revisions of "Grem weapons"

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There are two types of '''"Grem weapons"'''. The first type is [[weapons]] that cause the targeted user [[ship]] to become less controllable for a short amount of time when hit. Some common weapons that have this "Grem" effect are: Hairsprayer, Grem Cannon, Grem Invoker (Tech20), TRL ([[Seer Class|Seer]] weapon), Swan Maker ([[Seer Class|Seer]] Liposuction), Prognosticator Cylinder ([[Seer Class|Seer]] Love Cylinder), All Seer weapons have this type of Grem. Some [[Base]] gear has this type of Grem too; Ambrosia laser, Annihilator Cannon.
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'''"Grem [[Weapons]]"''' cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping.
  
The other forms of "Grem" weapons make it so the targeted user cannot [[warp]] for a period of time. Weapons like this are normally in drone form. ex.[[Warpastic Drone]]s, [[Drones|Nihilites]].
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==Freeze==
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Base Weapons:
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* [[Base_Gear#Weapons|Annihilator Beam]]
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* [[Base_Gear#Weapons|Annihilator Superlaser]]
  
One last type of '''Grem''' effect is where it does not allow your ship to turn, examples are the Reaver Laser, and Forgone Laser
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Drones:
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* [[Deflector Drone]]
  
The [[skill]] [[Zen of Calmness]] reduces the time your ship is affected by gremlins.
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==Thrust==
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Weapons:
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* [[Weapons#Surgical Weapons|Anterolateral Thoracotomy Laser]]
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* [[Weapons#Energy Weapons|Gremcannon]]
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* [[Weapons#Energy Weapons|Gremconjuror]]
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* [[Weapons#Energy Weapons|Greminvoker]]
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* [[Weapons#Energy Weapons|Hairsprayer]]
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* [[Weapons#Surgical Weapons|Prognosticator Cylinder]]
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* [[Weapons#Surgical Weapons|Transmyocardial Revascularization Laser]]
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Base Weapons:
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* [[Base_Gear#Weapons|Ambrosia Laser]]
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* [[Base_Gear#Weapons|Ambrosia Laser X]]
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* [[Base_Gear#Weapons|Ambrosia Laser Y]]
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* [[Base_Gear#Weapons|Ambrosia Laser Z]]
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* [[Base_Gear#Weapons|Ambrosia Superlaser]]
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AI Only:
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* [[Mad Scientist]]'s Batty Bat
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Drones:
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* [[Deflector Drone]]
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* [[Drones|Nihilite]]
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* [[Drones|Qafir Drone]]
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==Forced Turn==
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Weapons:
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* [[Weapons#Surgical Weapons|Anterolateral Thoracotomy Laser]]
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* [[Weapons#Energy Weapons|Gremcannon]]
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* [[Weapons#Energy Weapons|Gremconjuror]]
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* [[Weapons#Energy Weapons|Greminvoker]]
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* [[Weapons#Energy Weapons|Hairsprayer]]
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* [[Weapons#Surgical Weapons|Prognosticator Cylinder]]
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* [[Weapons#Surgical Weapons|Transmyocardial Revascularization Laser]]
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AI Only:
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* [[Mad Scientist]]'s Batty Bat
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Drones:
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* [[Drones|Nihilite]]
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==Dock==
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Drones:
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* [[Deflector Drone]]
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==Jump==
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Weapons:
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* [[Weapons#Energy Weapons|Hairsprayer]]
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AI Only:
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* [[Facehugger]]'s Face Hugger Acid Spit
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Drones:
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* [[Deflector Drone]]
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* [[Nihilite Drone]]
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* [[Warpastic Drone]]
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==Zen of Calmness==
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The [[skill]] [[Zen of Calmness]] reduces the time your ship is affected by gremlins. Each level provides -1% reduction of gremlin effect time at a diminishing rate, up to -63.39% duration reduction. (0.99^100)
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 09:18, 13 February 2024

"Grem Weapons" cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping.

Freeze

Base Weapons:

Drones:

Thrust

Weapons:

Base Weapons:

AI Only:

Drones:


Forced Turn

Weapons:


AI Only:

Drones:

Dock

Drones:

Jump

Weapons:

AI Only:

Drones:


Zen of Calmness

The skill Zen of Calmness reduces the time your ship is affected by gremlins. Each level provides -1% reduction of gremlin effect time at a diminishing rate, up to -63.39% duration reduction. (0.99^100)