Difference between revisions of "Base Items"

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Items that can only be equipped on bases.
+
Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see [[Base Gear]].
 +
 
 
[[Image:Base Item.jpg|right]]
 
[[Image:Base Item.jpg|right]]
  
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== Extractors ==
 
== Extractors ==
 
[[Image:Extractors2.jpg|right]]
 
[[Image:Extractors2.jpg|right]]
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.
+
Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using [[Scanners]]. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. [[Planets]] can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill [[Extraction Expert]] which will increase resource extraction by up to 660%.
 +
 
 +
Here's an example of a planet scan that reveals resources on a planetary body for a player:
 +
 
 +
[[File:SS_Planet_Scan.png|A planet scan|A planet scan that reveals available resources on a planetary body]]
 +
 
 +
Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the [[Station Management]] skill trained equal to or higher than the tech level of the extractor to equip it.
 +
 
 +
A screenshot of some extractors and factories working together to produce resources for the player:
 +
 
 +
 
 +
[[File:SS_equipped_extractors.png|Extractors and factories|Extractors and factories working together to produce resources for the player]]
 +
 
 +
 
 +
 
 +
Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.
  
The amount of extractors you can equip depends on the amount of resource, as follows:
 
  
{|border="2" cellspacing="0" cellpadding="1" width="25%"
+
{|border="2" cellspacing="0" cellpadding="1" width="20%" style="text-align:center"
 
|'''Amount of Resource'''
 
|'''Amount of Resource'''
 
|'''Amount of Extractors'''
 
|'''Amount of Extractors'''
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|}
 
|}
 
<br>
 
<br>
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable" style="text-align:center"
|'''Name'''
+
!'''Name'''
|'''Tech'''
+
! style="width:3%"  | '''Tech'''
|'''Size'''
+
! style="width:3%"  |'''Size'''
|'''Commodity Extracted'''
+
!'''Commodity Extracted'''
|'''Extraction Rate'''
+
!'''Extraction Rate'''
|'''Weight'''
+
! style="width:5%"  |'''Weight'''
|'''Skill Needed'''
+
!'''Skill Needed'''
|'''Source/Price'''
+
!'''Source/Price'''
|'''Comment'''
+
!'''Comment'''
|'''Description'''
+
!'''Description'''
  
 
|-
 
|-
 
|Ablution Extractor
 
|Ablution Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|Ablution Crystals
+
|[[Ablution Crystals]]
|&nbsp;
+
|0.665/day
|align = "right"|4000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 300000
+
|[[Absolution]] -- 300,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Ablution crystals
+
|Extract Ablution crystals.
  
 
|-
 
|-
 
|Adamantium Extractor
 
|Adamantium Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1000
+
|align = "center"|1,000
|Adamantium
+
|[[Adamantium]]
|&nbsp;
+
|0.665/day
|align = "right"|1000000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Adamantium Extractor Blueprint]]
 
|[[Adamantium Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Adamantium
+
|Extract Adamantium.
  
 
|-
 
|-
 
|Alien Bacteria Extractor
 
|Alien Bacteria Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
|Alien Bacteria
+
|[[Alien Bacteria]]
|&nbsp;
+
|0.665/day
|align = "right"|100000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Alien Bacteria Extractor Blueprint]]
 
|[[Alien Bacteria Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Alien Bacteria
+
|Extract Alien Bacteria.
 
 
|-
 
|Ariadnite Spinner
 
|align = "right"|0
 
|align = "right"|10
 
|Ariadnites
 
|&nbsp;
 
|align = "right"|4000
 
|&nbsp;
 
|[[Labyrinth]] -- 300000
 
|&nbsp;
 
|harvest ariadnites
 
  
 
|-
 
|-
 
|Bacta Extractor
 
|Bacta Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1000
+
|align = "center"|1,000
|Bacta
+
|[[Bacta]]
|&nbsp;
+
|0.665/day
|align = "right"|1000000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Bacta Extractor Blueprint]]
 
|[[Bacta Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Bacta
+
|Extract Bacta.
  
 
|-
 
|-
 
|Carbon Heart Extractor
 
|Carbon Heart Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|8
+
|align = "center"|8
|Carbon Hearts
+
|[[Carbon Hearts]]
 +
|8,640/day
 +
|align = "center"|2,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|2000000
+
|[[Empathy Fields]] -- 300,000 credits
|&nbsp;
 
|[[Empathy Fields]] -- 300000
 
 
|&nbsp;
 
|&nbsp;
 
|Extract carbon hearts.
 
|Extract carbon hearts.
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|-
 
|-
 
|Copper Extractor
 
|Copper Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|Copper
+
|[[Copper]]
 +
|0.665/day
 +
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|[[Ring]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|Extract Copper.
|&nbsp;
 
|Extract Copper
 
  
 
|-
 
|-
 
|Dark Matter Extractor
 
|Dark Matter Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1000
+
|align = "center"|1,000
|Dark Matter
+
|[[Dark Matter]]
|&nbsp;
+
|0.665/day
|align = "right"|1000000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Dark Matter Extractor Blueprint]]
 
|[[Dark Matter Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Dark Matter
+
|Extract Dark Matter.
  
 
|-
 
|-
 
|Diamond Extractor
 
|Diamond Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
|Diamond
+
|[[Diamond]]
|&nbsp;
+
|0.665/day
|align = "right"|100000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Diamond Extractor Blueprint]]
 
|[[Diamond Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Diamond
+
|Extract Diamond.
  
 
|-
 
|-
 
|Energon Extractor
 
|Energon Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1000
+
|align = "center"|1,000
|Energon
+
|[[Energon]]
|&nbsp;
+
|0.665/day
|align = "right"|1000000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Energon Extractor Blueprint]]
 
|[[Energon Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Energon
+
|Extract Energon.
  
 
|-
 
|-
 
|Enriched Harvester
 
|Enriched Harvester
|align = "right"|0
+
|align = "center"|0
|align = "right"|15
+
|align = "center"|15
 
|Enriched Space Oats
 
|Enriched Space Oats
 
|&nbsp;  
 
|&nbsp;  
|align = "right"|6000
+
|align = "center"|6000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 50,000 Credits
+
|[[Building Academy]] -- 50,000 credits
 
|Zone Bound
 
|Zone Bound
 
|come down, farm
 
|come down, farm
 
|-
 
|Enriched Nuclear Material Extractor
 
|align = "right"|0
 
|align = "right"|100
 
|Enriched Nuclear Material
 
|&nbsp;
 
|align = "right"|100000
 
|&nbsp;
 
|[[Ring]] -- 100000000
 
|&nbsp;
 
|Extract Enriched Nuclear Material
 
  
 
|-
 
|-
 
|Frozen Blob Extractor
 
|Frozen Blob Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1000
+
|align = "center"|1,000
|Frozen Blob
+
|[[Frozen Blob]]
|&nbsp;
+
|0.665/day
|align = "right"|1000000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Frozen Blob Extractor Blueprint]]
 
|[[Frozen Blob Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Frozen Blob
+
|Extract Frozen Blobs.
  
 
|-
 
|-
 
|Gold Extractor
 
|Gold Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
|Gold
+
|[[Gold]]
|&nbsp;
+
|0.665/day
|align = "right"|100000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Gold Extractor Blueprint]]
 
|[[Gold Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Gold
+
|Extract Gold.
  
 
|-
 
|-
 
|Harvester
 
|Harvester
|align = "right"|0
+
|align = "center"|0
|align = "right"|15
+
|align = "center"|15
 
|[[Space Oats]]
 
|[[Space Oats]]
|&nbsp; 6 per minute
+
|8,640/day
|align = "right"|6,000
+
|align = "center"|6,000
 
|&nbsp;
 
|&nbsp;
|AI Base 50,000 Credits
+
|AI Base -- 50,000 credits
 
|&nbsp;
 
|&nbsp;
|come down, farm
+
|Come down, farm.
  
 
|-
 
|-
 
|Heavy Metal Drill
 
|Heavy Metal Drill
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|Heavy Metals
 
|Heavy Metals
 
|&nbsp;
 
|&nbsp;
|align = "right"|4000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 100,000 Credits
+
|[[Building Academy]] -- 100,000 Credits
 
|Zone Bound
 
|Zone Bound
 
|strip-mine to riches
 
|strip-mine to riches
Line 242: Line 233:
 
|-
 
|-
 
|Hot Nuclear Waste Collector
 
|Hot Nuclear Waste Collector
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|Hot Nuclear Waste
 
|Hot Nuclear Waste
 
|&nbsp;  
 
|&nbsp;  
|align = "right"|4000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 100,000 Credits
+
|[[Building Academy]] -- 100,000 Credits
 
|Zone Bound
 
|Zone Bound
 
|Collect Nuclear Waste
 
|Collect Nuclear Waste
Line 254: Line 245:
 
|-
 
|-
 
|Jelly Beans Extractor
 
|Jelly Beans Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|Jelly Beans
+
|[[Jelly Beans]]
|&nbsp;
+
|0.665/day
|align = "right"|10000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Biologique]] -- 10000000
+
|[[Biologique]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Jelly Beans
+
|Extract Jelly Beans.
  
 
|-
 
|-
 
|Laconia Extractor
 
|Laconia Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
|Laconia
+
|[[Laconia]]
|&nbsp;
+
|0.665/day
|align = "right"|100000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Laconia Extractor Blueprint]]
 
|[[Laconia Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Laconia
+
|Extract Laconia.
  
 
|-
 
|-
 
|Metal Drill
 
|Metal Drill
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Metals]]
 
|[[Metals]]
 +
|8,640/day
 +
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|4,000
+
|AI Base -- 100,000 credits
|&nbsp;
 
|AI Base 100,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|strip-mine to riches
+
|Strip-mine to riches!
  
 
|-
 
|-
 
|Nuclear Waste Collector
 
|Nuclear Waste Collector
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Nuclear Waste]]
 
|[[Nuclear Waste]]
|&nbsp; 2,592/day
+
|2,592/day
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
|AI Base 100,000 Credits
+
|AI Base -- 100,000 credits
 
|&nbsp;
 
|&nbsp;
 
|Collect Nuclear Waste
 
|Collect Nuclear Waste
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|-
 
|-
 
|Petroleum Extractor
 
|Petroleum Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|Petroleum
+
|[[Petroleum]]
|&nbsp;
+
|0.665/day
|align = "right"|10000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Biologique]] -- 10000000
+
|[[Biologique]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
 
|Extract Petroleum
 
|Extract Petroleum
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|-
 
|-
 
|Plasma Extractor
 
|Plasma Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|Plasma Crystals
+
|[[Plasma Crystals]]
|&nbsp;
+
|0.665/day
|align = "right"|4000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Hyper]] -- 300000
+
|[[Hyper]] -- 300,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Plasma crystals
+
|Extract Plasma crystals.
  
 
|-
 
|-
 
|Platinum Extractor
 
|Platinum Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1000
+
|align = "center"|1,000
|Platinum
+
|[[Platinum]]
|&nbsp;
+
|0.665/day
|align = "right"|1000000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Platinum Extractor Blueprint]]
 
|[[Platinum Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Platinum
+
|Extract Platinum.
  
 
|-
 
|-
 
|Protoganglae Extractor
 
|Protoganglae Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|30
+
|align = "center"|30
|Protoganglae
+
|[[Protoganglae]]
 
|&nbsp;
 
|&nbsp;
|align = "right"|20000
+
|align = "center"|20,000
 
|&nbsp;
 
|&nbsp;
 
|Old [[Nexus Missions]]
 
|Old [[Nexus Missions]]
Line 350: Line 341:
 
|-
 
|-
 
|Psion Icicles Extractor
 
|Psion Icicles Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
|Psion Icicles
+
|[[Psion Icicles]]
 +
|86.4/day
 +
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|100000
+
|[[Absolution]] -- 100,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 100000000
+
|Extract Psion Icicles.
|&nbsp;
 
|Extract Psion Icicles
 
  
 
|-
 
|-
 
|Quantumum Extractor
 
|Quantumum Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|100
+
|align = "center"|100
|Quantumum
+
|[[Quantumum]]
|&nbsp;
+
|0.665/day
|align = "right"|100000
+
|align = "center"|100,000
 
|&nbsp;
 
|&nbsp;
 
|[[Quantumum Extractor Blueprint]]
 
|[[Quantumum Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Quantumum
+
|Extract Quantumum.
  
 
|-
 
|-
 
|Reversed Tree Cutter
 
|Reversed Tree Cutter
|align = "right"|0
+
|align = "center"|0
|align = "right"|25
+
|align = "center"|25
 
|Reversed Baobabs
 
|Reversed Baobabs
 
|&nbsp; ?
 
|&nbsp; ?
|align = "right"|30000
+
|align = "center"|30,000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 200,000 Credits
+
|[[Building Academy]] -- 200,000 credits
 
|Zone Bound
 
|Zone Bound
 
|an automated buzzsaw android
 
|an automated buzzsaw android
Line 386: Line 377:
 
|-
 
|-
 
|Rubicite Extractor
 
|Rubicite Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|1000
+
|align = "center"|1,000
|Rubicite
+
|[[Rubicite]]
|&nbsp;
+
|0.665/day
|align = "right"|1000000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
 
|[[Rubicite Extractor Blueprint]]
 
|[[Rubicite Extractor Blueprint]]
 
|&nbsp;
 
|&nbsp;
|Extract Rubicite
+
|Extract Rubicite.
  
 
|-
 
|-
 
|Silicon Extractor
 
|Silicon Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|[[Silicon]]
 
|[[Silicon]]
|&nbsp; 6 per minute
+
|8,640/day
|align = "right"|4,000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
|AI Base 100,000 Credits
+
|AI Base -- 100,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract silicon at your attached base
+
|Extract silicon at your attached base.
  
 
|-
 
|-
 
|Silicon Oxide Extractor
 
|Silicon Oxide Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|Silicon Oxide
 
|Silicon Oxide
 
|&nbsp;  
 
|&nbsp;  
|align = "right"|4000
+
|align = "center"|4,000
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 100,000
+
|[[Building Academy]] -- 100,000 credits
 
|Zone Bound
 
|Zone Bound
 
|Extract silicon at your attached base
 
|Extract silicon at your attached base
Line 422: Line 413:
 
|-
 
|-
 
|Silver Extractor
 
|Silver Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|Silver
+
|[[Silver]]
|&nbsp;
+
|0.665/day
|align = "right"|10000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Silver
+
|Extract Silver.
  
 
|-
 
|-
 
|Tin Extractor
 
|Tin Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|Tin
+
|[[Tin]]
|&nbsp;
+
|0.665/day
|align = "right"|10000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10000000
+
|[[Ring]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract Tin
+
|Extract Tin.
  
 
|-
 
|-
 
|Titanium Extractor
 
|Titanium Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
 
|Titanium
 
|Titanium
 +
|0.665/day
 +
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|[[Ring]] -- 10,000,000 credits
|&nbsp;
 
|[[Ring]] -- 10000000
 
 
|&nbsp;
 
|&nbsp;
|Extract Titanium
+
|Extract Titanium.
  
 
|-
 
|-
 
|Tree Cutter
 
|Tree Cutter
|align = "right"|0
+
|align = "center"|0
|align = "right"|25
+
|align = "center"|25
 
|[[Baobabs]]
 
|[[Baobabs]]
|&nbsp; 6 per minute
+
|8,640/day
|align = "right"|30,000
+
|align = "center"|30,000
 
|&nbsp;
 
|&nbsp;
|AI Base 200,000 Credits
+
|AI Base -- 200,000 credits
 
|&nbsp;
 
|&nbsp;
|an automated buzzsaw android
+
|an automated buzzsaw android.
  
 
|-
 
|-
 
|Vis Extractor
 
|Vis Extractor
|align = "right"|0
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|Vis
+
|[[Vis]]
 +
|0.665/day
 +
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10000
+
|[[Absolution]] -- 10,000,000 credits
 
|&nbsp;
 
|&nbsp;
|[[Absolution]] -- 10000000
+
|Extract Vis.
|&nbsp;
 
|Extract Vis
 
  
 
|-
 
|-
|Prototype Fermium Extractor
+
|{{Linkable Entry|Prototype Fermium Extractor}}
|align = "right"|5
+
|align = "center"|5
|align = "right"|125
+
|align = "center"|125
|Fermium
+
|[[Fermium]]
 +
|864/day
 +
|align = "center"|500,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|500000
+
|[[DG Drops|DG drop]]
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|Extract Fermium.
|&nbsp;
 
|Extract Fermium
 
  
 
|-
 
|-
|Advanced Harvester
+
|{{Linkable Entry|Advanced Harvester}}
|align = "right"|9
+
|align = "center"|9
|align = "right"|15
+
|align = "center"|15
|Space Oats
+
|[[Space Oats]]
|&nbsp; 6 per minute
+
|17,280/day
|align = "right"|60000
+
|align = "center"|60,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]<br>[[Trading missions]]
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|come down, farm
+
|Come down, farm.
  
 
|-
 
|-
 
|Advanced Metal Drill
 
|Advanced Metal Drill
|align = "right"|9
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|10
 
|[[Metals]]
 
|[[Metals]]
 +
|17,280/day
 +
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|10,000
+
|AI Base -- 1,000,000 credits
|&nbsp;
 
|AI Base 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|strip-mine to riches, twice as fast
+
|Strip-mine to riches, twice as fast.
  
 
|-
 
|-
 
|Advanced Nuclear Waste Collector
 
|Advanced Nuclear Waste Collector
|align = "right"|9
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|10
 
|[[Nuclear Waste]]
 
|[[Nuclear Waste]]
|&nbsp; 5,184/day
+
|5,184/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|AI Base 1,000,000 Credits
+
|AI Base -- 1,000,000 credits
 
|&nbsp;
 
|&nbsp;
 
|Collect Nuclear Waste, twice as fast
 
|Collect Nuclear Waste, twice as fast
Line 530: Line 521:
 
|-
 
|-
 
|Advanced Silicon Extractor
 
|Advanced Silicon Extractor
|align = "right"|9
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|10
 
|[[Silicon]]
 
|[[Silicon]]
|&nbsp; 6 per minute
+
|17,280/day
|align = "right"|10,000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|AI Base 1,000,000 Credits
+
|AI Base -- 1,000,000 credits
 
|&nbsp;
 
|&nbsp;
|Extract silicon at your attached base, twice as fast
+
|Extract silicon at your attached base, twice as fast.
  
 
|-
 
|-
|Advanced Tree Cutter
+
|{{Linkable Entry|Advanced Tree Cutter}}
|align = "right"|9
+
|align = "center"|9
|align = "right"|15
+
|align = "center"|15
|Baobabs
+
|[[Baobabs]]
|&nbsp; 6 per minute
+
|17,280/day
|align = "right"|60000
+
|align = "center"|60,000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]<br>[[Trading missions]]
+
|[[DG Drops|DG drop]], <br> [[Trading missions]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|slash and burn with this android buzzsaw
+
|slash and burn with this android buzzsaw.
  
 
|-
 
|-
|Christmas Tree Cutter
+
|Advanced Tin Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|Baobabs
+
|[[Tin]]
 +
|0.998/day
 +
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] --25,000,000 credits, 1 Tin Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|Extract Tin.
 +
 
 +
|-
 +
|Advanced Copper Extractor
 +
|align = "center"|9
 +
|align = "center"|1,000
 +
|[[Copper]]
 +
|0.998/day
 +
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Christmas]] Drop
+
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor
 
|&nbsp;
 
|&nbsp;
|Made specifically to cut down christmas trees or so they say.
+
|Extract Copper.
  
 
|-
 
|-
|Earthforce Automated Deforestation Machine
+
|Advanced Silver Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Baobabs]]
+
|[[Silver]]
|27,216/day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
|
+
|&nbsp;
|[[Earthforce Defence Token]]<br>exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce deforestation machine
+
|Extract Silver.
  
 
|-
 
|-
|Earthforce Automated Fermium Extractor
+
|Advanced Titanium Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Fermium]]
+
|[[Ablution]]
|1,944/day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
|
+
|&nbsp;
|[[Earthforce Defence Token]]<br>exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce Fermium extractor
+
|Extract Titanium.
  
 
|-
 
|-
|Earthforce Automated Harvestor
+
|Advanced Petroleum Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Space Oats]]
+
|[[Ablution]]
|27,648/day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
|
+
|&nbsp;
|[[Earthforce Defence Token]]<br>exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce harvestor
+
|Extract Petroleum.
  
 
|-
 
|-
|Earthforce Automated Titanium Drill
+
|Advanced Jelly Beans Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|10
+
|align = "center"|1,000
|[[Titanium]]
+
|[[Jelly Beans]]
|1.4/day
+
|0.998/day
|align = "right"|60,000
+
|align = "center"|1,000,000
|
+
|&nbsp;
|[[Earthforce Defence Token]]<br>exchange mission
+
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor
|Requires no workers
+
|&nbsp;
|Approved by Earthforce Titanium drill
+
|Extract Jelly Beans.
  
 
|-
 
|-
|Fermium Extractor
+
|Advanced Vis Extractor
|align = "right"|15
+
|align = "center"|9
|align = "right"|75
+
|align = "center"|1,000
|Fermium
+
|[[Vis]]
 +
|0.998/day
 +
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|Extract Vis.
 +
 
 +
|-
 +
|Advanced Gold Extractor
 +
|align = "center"|12
 +
|align = "center"|1,000
 +
|[[Gold]]
 +
|1.33/day
 +
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Ring Missions]]
+
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Fermium
+
|Extract Gold.
  
 
|-
 
|-
|Undead Metal Miners
+
|Advanced Laconia Extractor
|align = "right"|15
+
|align = "center"|12
|align = "right"|10
+
|align = "center"|1,000
|Metals
+
|[[Laconia]]
 +
|1.33/day
 +
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|Extract Laconia.
 +
 
 +
|-
 +
|Advanced Diamond Extractor
 +
|align = "center"|12
 +
|align = "center"|1,000
 +
|[[Diamond]]
 +
|1.33/day
 +
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor
 
|&nbsp;
 
|&nbsp;
|The Undead don't care about work related injuries.
+
|Extract Diamond.
  
 
|-
 
|-
|Undead Nuclear Waste Miners
+
|Advanced Enriched Nuclear Material Extractor
|align = "right"|15
+
|align = "center"|12
|align = "right"|10
+
|align = "center"|1,000
|Nuclear Waste
+
|[[Enriched Nuclear Material]]
|&nbsp;
+
|1,728/day
|align = "right"|60000
+
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor
 
|&nbsp;
 
|&nbsp;
|If only they were living, this might worry them!
+
|Extract Enriched Nuclear Material.
  
 
|-
 
|-
|Undead Silicon Miners
+
|Advanced Alien Bacteria Extractor
|align = "right"|15
+
|align = "center"|12
|align = "right"|10
+
|align = "center"|1,000
|Silicon
+
|[[Alien Bacteria]]
 +
|1.33/day
 +
|align = "center"|1,000,000
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Drop
+
|Extract Alien Bacteria.
|&nbsp;
 
|Dangerous? Who cares, they're already undead!
 
  
 
|-
 
|-
|Kikale Mzungu Extractors
+
|Advanced Quantumum Extractor
|align = "right"|16
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|1,000
|Metals
+
|[[Quantumum]]
 +
|1.33/day
 +
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|60000
+
|Extract Quantumum.
|align = "right"|[[Mzungu Lore]]
 
|Ruin -- 100000000
 
|Impoves: Hull Space +2%
 
|Ancient ways to mine metals!
 
  
 
|-
 
|-
|Advanced Dark Matter Extractor
+
|Advanced Psion Icicles Extractor
|align = "right"|0
+
|align = "center"|12
|align = "right"|1000
+
|align = "center"|1,000
|Dark Matter
+
|[[Psion Icicles]]
 +
|172/day
 +
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor
 
|&nbsp;
 
|&nbsp;
|align = "right"|1000000
+
|Extract Psion Icicles.
|align = "right"|
 
|?
 
|
 
|Extract Dark Matter
 
|}
 
 
 
=== Fusion Extractors ===
 
 
 
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.
 
 
 
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px
 
|'''Name'''
 
|'''Tech'''
 
|'''Size'''
 
|'''Commodity Extracted'''
 
|'''Extraction Rate'''
 
|'''Weight'''
 
|'''BP Cost'''
 
|'''BP Mats Init/Period'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|Experimental Metal Fusion Drill
+
|Christmas Tree Cutter
|align = "right"|12
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Metal
+
|[[Baobabs]]
|21,600/day
+
|34,560/day
|align = "right"|25000
+
|align = "center"|60,000
|65  million
+
|&nbsp;
|35 Steel Girders / 175 steel girders, 150 fusion cells
+
|[[Christmas]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Made specifically to cut down christmas trees or so they say.
  
 
|-
 
|-
|Experimental Silicon Fusion Extractor
+
|Earthforce Automated Deforestation Machine
|align = "right"|12
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|silicon
+
|[[Baobabs]]
|21,600/day
+
|27,216/day
|align = "right"|25000
+
|align = "center"|60,000
|65 million
 
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract silicon Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce deforestation machine.
  
 
|-
 
|-
|Experimental Nuclear Fusion Collector
+
|Earthforce Automated Fermium Extractor
|align = "right"|12
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Nuclear Waste
+
|[[Fermium]]
|6,480/day
+
|1,944/day
|align = "right"|25000
+
|align = "center"|60,000
|65 million
 
|25 steel Girders / 175 steel girders, 125 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Fermium extractor.
  
 
|-
 
|-
|Experimental Fusion Harvester
+
|Earthforce Automated Harvester
|align = "right"|12
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Space Oats
+
|[[Space Oats]]
|21,600/day
+
|27,648/day
|align = "right"|25000
+
|align = "center"|60,000
|65 million
 
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Oats Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce harvester.
  
 
|-
 
|-
|Experimental Fusion Treecutter
+
|Earthforce Automated Titanium Drill
|align = "right"|12
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|BaoBob
+
|[[Titanium]]
|21,600/day
+
|1.4/day
|align = "right"|25000
+
|align = "center"|60,000
|65 million
 
|25 steel Girders / 175 steel girders, 150 Paxian Figurines, 125 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|[[Earthforce Defence Token]] <br> exchange mission
 +
|Requires no workers
 +
|Approved by Earthforce Titanium drill.
  
 
|-
 
|-
|Prototype Metal Fusion Drill
+
|Fermium Extractor
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|75
|Metal
+
|[[Fermium]]
|28,080/day
+
|4,536/day
|align = "right"|25000
+
|align = "center"|1,000,000
|125 million
+
|&nbsp;
|70 steel Girders / 350 steel girders, 300 fusion cells
+
|[[Ring Missions]]
 
|&nbsp;
 
|&nbsp;
|Extract metal Faster
+
|Extract Fermium.
  
 
|-
 
|-
|Prototype Nuclear Fusion Collector
+
|Undead Metal Miners
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Nuclear Waste
+
|[[Metals]]
|8,424/day
+
|34,560/day
|align = "right"|25000
+
|align = "center"|60,000
|125 million
+
|&nbsp;
|70 steel Girders / 300 steel girders, 250 fusion cells
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|The Undead don't care about work related injuries.
  
 
|-
 
|-
|Prototype Silicon Fusion Extractor
+
|Undead Nuclear Waste Miners
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Silicon
+
|[[Nuclear Waste]]
|28,080/day
+
|10,368/day
|align = "right"|25000
+
|align = "center"|60,000
|125 million
+
|&nbsp;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Silicon Faster
+
|If only they were living, this might worry them!
  
 
|-
 
|-
|Prototype Fusion Treecutter
+
|Undead Silicon Miners
|align = "right"|14
+
|align = "center"|15
|align = "right"|25
+
|align = "center"|10
|Baobob
+
|[[Silicon]]
|28,080/day
+
|34,560/day
|align = "right"|25000
+
|align = "center"|60,000
|125 million
+
|&nbsp;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|Dangerous? Who cares, they're already undead!
  
 
|-
 
|-
|Prototype Fusion Harvester
+
|Kikale Mzungu Extractors
|align = "right"|14
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|25
|Space Oats
+
|[[Metals]]
|28,080/day
 
|align = "right"|25000
 
|125 million
 
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
 
 
|&nbsp;
 
|&nbsp;
|Extract Oats Faster
+
|align = "center"|60,000
 +
|align = "center"|[[Mzungu Lore]]
 +
|Ruin -- 100,000,000 credits
 +
|Improves: Hull Space +2%
 +
|Ancient ways to mine metals!
  
 
|-
 
|-
|Metal Fusion Drill
+
|Advanced Platinum Extractor
|align = "right"|16
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Metal
+
|[[Platinum]]
|34,560/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Extract Platinum.
  
 
|-
 
|-
|Nuclear Fusion Collector
+
|Advanced Adamantium Extractor
|align = "right"|16
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Nuclear Waste
+
|[[Adamantium]]
|10,386/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|Extract Adamantium.
  
 
|-
 
|-
|Silicon Fusion Extractor
+
|Advanced Rubicite Extractor
|align = "right"|16
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Silicon
+
|[[Rubicite]]
|34,560/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor
 
|&nbsp;
 
|&nbsp;
|Extract silicon Faster
+
|Extract Rubicite.
  
 
|-
 
|-
|Fusion Treecutter
+
|Advanced Bacta Extractor
|align = "right"|16
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Baobob
+
|[[Bacta]]
|34,560/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Baobobs Faster
+
|Extract Bacta.
  
 
|-
 
|-
|Fusion Harvester
+
|Advanced Frozen Blob Extractor
|align = "right"|16
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Space oats
+
|[[Frozen Blob]]
|34,560/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|250 million
+
|&nbsp;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Space oats Faster
+
|Extract Frozen Blob.
  
 
|-
 
|-
|Subterranean Metal Fusion Drill
+
|Advanced Energon Extractor
|align = "right"|18
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Metal
+
|[[Energon]]
|43,200/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|500 million
+
|&nbsp;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
+
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Extract Energon.
  
 
|-
 
|-
|Subterranean Nuclear Fusion Collector
+
|Advanced Dark Matter Extractor
|align = "right"|18
+
|align = "center"|16
|align = "right"|25
+
|align = "center"|1,000
|Nuclear Waste
+
|[[Dark Matter]]
|12,960/day
+
|1.66/day
|align = "right"|25000
+
|align = "center"|1,000,000
|500 million
+
|&nbsp;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
+
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|Extract Dark Matter.
 +
|}
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Fusion Extractors ==
 +
 
 +
These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within [[Blue Photon Processing]]. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a [[universe reset]], requiring players to create new extractors after each reset.
 +
 
  
|-
+
{|border="2" cellspacing="0" cellpadding="4" style="min-width:1400px class="wikitable sortable" style="text-align:center"
|Subterranean Silicon Fusion Extractor
+
!'''Name'''
|align = "right"|18
+
!'''Tech'''
|align = "right"|25
+
!'''Size'''
|Silicon
+
!'''Commodity Extracted'''
|43,200/day
+
!'''Extraction Rate'''
|align = "right"|25000
+
!'''Weight'''
|500 million
+
!'''BP Cost'''
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
+
!'''BP Mats Init/Period'''
|&nbsp;
+
!'''Comment'''
|Extract Silicon Faster
+
!'''Description'''
  
 
|-
 
|-
|Subterranean Fusion Treecutter
+
|Experimental Metal Fusion Drill
|align = "right"|18
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
|Baobob
+
|Metal
|43,200/day
+
|21,600/day
|align = "right"|25000
+
|align = "center"|25000
|500 million
+
|65  million
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
+
|35 Steel Girders / 175 steel girders, 150 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|Extract Metals Faster
  
 
|-
 
|-
|Subterranean Fusion Harvester
+
|Experimental Silicon Fusion Extractor
|align = "right"|18
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
|Space oats
+
|silicon
|43,200/day
+
|21,600/day
|align = "right"|25000
+
|align = "center"|25000
|500 million
+
|65 million
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
+
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Space Oats Faster
+
|Extract silicon Faster
  
 
|-
 
|-
|Subterranean Fermium Fusion Extractor
+
|Experimental Nuclear Fusion Collector
|align = "right"|18
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
|Fermium
+
|Nuclear Waste
|3,024/day
+
|6,480/day
|align = "right"|25000
+
|align = "center"|25000
|500 million
+
|65 million
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
+
|25 steel Girders / 175 steel girders, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Fermium Faster
+
|Extract Nukes Faster
  
 
|-
 
|-
|Planetary Core Metal Fusion Drill
+
|Experimental Fusion Harvester
|align = "right"|20
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
|Metal
+
|Space Oats
|51,840/day
+
|21,600/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|65 million
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
+
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Metals Faster
+
|Extract Oats Faster
  
 
|-
 
|-
|Planetary Core Nuclear Fusion Collector
+
|Experimental Fusion Treecutter
|align = "right"|20
+
|align = "center"|12
|align = "right"|25
+
|align = "center"|25
|Nuclear Waste
+
|BaoBob
|15,552/day
+
|21,600/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|65 million
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
+
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Nukes Faster
+
|Extract Baobob Faster
  
 
|-
 
|-
|Planetary Core Silicon Fusion Extractor
+
|Prototype Metal Fusion Drill
|align = "right"|20
+
|align = "center"|14
|align = "right"|25
+
|align = "center"|25
|Silicon
+
|Metal
|51,840/day
+
|28,080/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|125 million
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
+
|70 steel Girders / 350 steel girders, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Silicon Faster
+
|Extract metal Faster
  
 
|-
 
|-
|Planetary Core Fusion Treecutter
+
|Prototype Nuclear Fusion Collector
|align = "right"|20
+
|align = "center"|14
|align = "right"|25
+
|align = "center"|25
|Baobob
+
|Nuclear Waste
|51,840/day
+
|8,424/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|125 million
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
+
|70 steel Girders / 300 steel girders, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Baobob Faster
+
|Extract Nukes Faster
  
 
|-
 
|-
|Sky Farm Fusion Harvester
+
|Prototype Silicon Fusion Extractor
|align = "right"|20
+
|align = "center"|14
|align = "right"|25
+
|align = "center"|25
|Space oats
+
|Silicon
|51,840/day
+
|28,080/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|125 million
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
+
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Space Oats Faster
+
|Extract Silicon Faster
  
 
|-
 
|-
|Planetary Core Fermium Fusion Extractor
+
|Prototype Fusion Treecutter
|align = "right"|20
+
|align = "center"|14
|align = "right"|25
+
|align = "center"|25
|Fermium
+
|Baobob
|4,752/day
+
|28,080/day
|align = "right"|25000
+
|align = "center"|25000
|1 billion
+
|125 million
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
+
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|Extract Fermium Faster
+
|Extract Baobob Faster
|}
 
 
 
== Factories ==
 
=== Misc. Factories ===
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
|'''Name'''
 
|'''Tech'''
 
|'''Size'''
 
|'''Item Produced'''
 
|'''Rate of Production'''
 
|'''Required Cost'''
 
|'''Weight'''
 
|'''Skill Needed'''
 
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|A 1000 monkeys and typewriters
+
|Prototype Fusion Harvester
|align = "right"|0
+
|align = "center"|14
|align = "right"|1250
+
|align = "center"|25
|[[Shakespeare's Work]]
+
|Space Oats
|1 [[Shakespeare's Work]] per 2 minutes
+
|28,080/day
|1 [[Engines|Infinite Improbability Drive]]
+
|align = "center"|25000
|align = "right"|1,000,0000
+
|125 million
 +
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[End of the Universe]] -- 100,000,000 Credits
+
|Extract Oats Faster
|&nbsp;
 
|Maybe with enough luck you might get the complete Shakespeare work?
 
  
 
|-
 
|-
|Academy MRE Factory
+
|Metal Fusion Drill
|align = "right"|0
+
|align = "center"|16
|align = "right"|20
+
|align = "center"|25
|[[Rations]]
+
|Metal
|1 [[Rations]] per 12 s
+
|34,560/day
|2 [[Space Oats]], 5 Credits
+
|align = "center"|25000
|align = "right"|3000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]
 
|&nbsp;
 
|&nbsp;
|[[Building Academy]], 250,000 Credits
+
|Extract Metals Faster
|Zone Bound
 
|you don't have to like it, just eat it
 
  
 
|-
 
|-
|Crack House
+
|Nuclear Fusion Collector
|align = "right"|0
+
|align = "center"|16
|align = "right"|10
+
|align = "center"|25
|[[Entertainers]]
+
|Nuclear Waste
|1 [[Entertainers]] per 1 minutes
+
|10,386/day
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
+
|align = "center"|25000
|align = "right"|18,000
+
|250 million
 +
|100 steel Girders / 700 steel girders, 50 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 500,000
+
|Extract Nukes Faster
 +
 
 +
|-
 +
|Silicon Fusion Extractor
 +
|align = "center"|16
 +
|align = "center"|25
 +
|Silicon
 +
|34,560/day
 +
|align = "center"|25000
 +
|250 million
 +
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells
 
|&nbsp;
 
|&nbsp;
|in come the peasants, out come entertainers
+
|Extract silicon Faster
  
 
|-
 
|-
|Cyanure Lab
+
|Fusion Treecutter
|align = "right"|0
+
|align = "center"|16
|align = "right"|100
+
|align = "center"|25
|[[Cyanure]]
+
|Baobob
|1 [[Cyanure]] per 15 s
+
|34,560/day
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
+
|align = "center"|25000
|align = "right"|1,000,000
+
|250 million
|&nbsp;
+
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells
|[[Lunacy]] -- 10,000,000
 
 
|&nbsp;
 
|&nbsp;
 +
|Extract Baobobs Faster
 +
 +
|-
 +
|Fusion Harvester
 +
|align = "center"|16
 +
|align = "center"|25
 +
|Space oats
 +
|34,560/day
 +
|align = "center"|25000
 +
|250 million
 +
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells
 
|&nbsp;
 
|&nbsp;
 +
|Extract Space oats Faster
  
 
|-
 
|-
|Imperial Mint
+
|Subterranean Metal Fusion Drill
|align = "right"|0
+
|align = "center"|18
|align = "right"|100
+
|align = "center"|25
|[[Unclean Imperial Seal]]
+
|Metal
|1 [[Unclean Imperial Seal]] per 24 Hours
+
|43,200/day
|1 [[Gold]], 1 Credit
+
|align = "center"|25000
|align = "right"|2,000,000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|Built into the Imperial Palace.
+
|Extract Metals Faster
|Cannot unequip.
 
|Printing your face in gold on a credit makes it special
 
  
 
|-
 
|-
|Rat Hatchery
+
|Subterranean Nuclear Fusion Collector
|align = "right"|0
+
|align = "center"|18
|align = "right"|20
+
|align = "center"|25
|[[Immature Rat Kitten]]
+
|Nuclear Waste
|1 [[Immature Rat Kitten]] per 10 minutes
+
|12,960/day
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
+
|align = "center"|25000
|align = "right"|3000
+
|500 million
 +
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] Contest Reward
+
|Extract Nukes Faster
|Cannot unequip.
 
|Somehow this makes Rat Kittens?
 
  
 
|-
 
|-
|MRE Factory
+
|Subterranean Silicon Fusion Extractor
|align = "right"|3
+
|align = "center"|18
|align = "right"|20
+
|align = "center"|25
|[[Rations]]
+
|Silicon
|1 [[Rations]] per 12 s
+
|43,200/day
|2 [[Space Oats]], 5 Credits
+
|align = "center"|25000
|align = "right"|3000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|Extract Silicon Faster
|&nbsp;
 
|you don't have to like it, just eat it
 
  
 
|-
 
|-
|Vortex Conv
+
|Subterranean Fusion Treecutter
|align = "right"|4
+
|align = "center"|18
|align = "right"|80
+
|align = "center"|25
|[[Vortex Pellets]]
+
|Baobob
|1 [[Vortex Pellets]] per 20 s
+
|43,200/day
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
+
|align = "center"|25000
|align = "right"|700,000
+
|500 million
 +
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 10,000,000
+
|Extract Baobob Faster
 +
 
 +
|-
 +
|Subterranean Fusion Harvester
 +
|align = "center"|18
 +
|align = "center"|25
 +
|Space oats
 +
|43,200/day
 +
|align = "center"|25000
 +
|500 million
 +
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells
 
|&nbsp;
 
|&nbsp;
|Trans-dimensional conversion.
+
|Extract Space Oats Faster
  
 
|-
 
|-
|Bronze Furnace
+
|Subterranean Fermium Fusion Extractor
|align = "right"|5
+
|align = "center"|18
|align = "right"|10
+
|align = "center"|25
|[[Bronze]]
+
|Fermium
|1 [[Bronze]] per 1 minutes
+
|3,814/day
|1 [[Tin]], 1 [[Copper]], 50000 Credits
+
|align = "center"|25000
|align = "right"|10,000
+
|500 million
 +
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10,000,000
+
|Extract Fermium Faster
|&nbsp;
 
|Some tin and some copper, in some quantity. Magic.
 
  
 
|-
 
|-
|Cannery
+
|Planetary Core Metal Fusion Drill
|align = "right"|6
+
|align = "center"|20
|align = "right"|90
+
|align = "center"|25
|[[Rations]]
+
|Metal
|1 [[Rations]] per 40 s
+
|51,840/day
|1 [[Peasants]], 20 Credits
+
|align = "center"|25000
|align = "right"|320,000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|Extract Metals Faster
 +
 
 +
|-
 +
|Planetary Core Nuclear Fusion Collector
 +
|align = "center"|20
 +
|align = "center"|25
 +
|Nuclear Waste
 +
|15,552/day
 +
|align = "center"|25000
 +
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders
 
|&nbsp;
 
|&nbsp;
|Canned food using modified CanNibble Food Processor
+
|Extract Nukes Faster
  
 
|-
 
|-
|Crack Den
+
|Planetary Core Silicon Fusion Extractor
|align = "right"|6
+
|align = "center"|20
|align = "right"|15
+
|align = "center"|25
|[[Entertainers]]
+
|Silicon
|1 [[Entertainers]] per 15 s
+
|51,840/day
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
+
|align = "center"|25000
|align = "right"|4000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Glass Matrix]] -- 1,000,000
+
|Extract Silicon Faster
|&nbsp;
 
|improves the neighborhood
 
  
 
|-
 
|-
|Galactic Training Module
+
|Planetary Core Fusion Treecutter
|align = "right"|6
+
|align = "center"|20
|align = "right"|15
+
|align = "center"|25
|[[Workers]]
+
|Baobob
|1 [[Workers]] per 20 s
+
|51,840/day
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
+
|align = "center"|25000
|align = "right"|4000
+
|1 billion
 +
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Serpica]] -- 500,000
+
|Extract Baobob Faster
|&nbsp;
 
|put those slackers to work
 
  
 
|-
 
|-
|Giant Space Still
+
|Sky Farm Fusion Harvester
|align = "right"|6
+
|align = "center"|20
|align = "right"|1000
+
|align = "center"|25
|[[Commodity|Fine Space Whiskey]]
+
|Space oats
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
+
|51,840/day
|350 [[Space Oats]]
+
|align = "center"|25000
|align = "right"|5000
+
|1 billion
 +
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells
 
|&nbsp;
 
|&nbsp;
|[[Capella]] -- 5,000,000
+
|Extract Space Oats Faster
|Requires 100 workers to equip
 
|let's make us some moonshine!
 
  
 
|-
 
|-
|MicroFab
+
|Planetary Core Fermium Fusion Extractor
|align = "right"|6
+
|align = "center"|20
|align = "right"|30
+
|align = "center"|25
|[[Microchips]]
+
|Fermium
|1 [[Microchips]] per 15 s
+
|4,752/day
|1 [[Silicon]], 5 Credits
+
|align = "center"|25000
|align = "right"|5000
+
|1 billion
 +
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals
 
|&nbsp;
 
|&nbsp;
|AI Base  250,000 Credits
+
|Extract Fermium Faster
|&nbsp;
+
|}
|no cubicles required
+
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Factories ==
 +
 
  
|-
+
Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.
|Nanofab
 
|align = "right"|6
 
|align = "right"|30
 
|[[Nanochips]]
 
|5 [[Nanochips]] per 15 s
 
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
 
|align = "right"|5000
 
|&nbsp;
 
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
 
|&nbsp;
 
|Makes the smallest circuit boards... ever.
 
  
|-
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|Nuclear Convo-Tronic
 
|align = "right"|6
 
|align = "right"|90
 
|[[Promethium]]
 
|1 [[Promethium]] per 15 s
 
|1 [[Fermium]], 1000 Credits
 
|align = "right"|320,000
 
|&nbsp;
 
|[[Lavanite]] -- 5,000,000
 
|&nbsp;
 
|Break down elements into stable forms
 
  
|-
+
=== Misc. Factories ===
|Space Still
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
|align = "right"|6
+
|'''Name'''
|align = "right"|30
+
|'''Tech'''
|[[Space Whisky]]
+
|'''Size'''
|1 [[Space Whisky]] per 2 minutes
+
|'''Item Produced'''
|4 [[Space Oats]]
+
|'''Rate of Production'''
|align = "right"|5,000
+
|'''Required Cost'''
|&nbsp;
+
|'''Weight'''
|AI Base  250,000 Credits
+
|'''Skill Needed'''
|&nbsp;
+
|'''Source/Price'''
|let's make us some moonshine!
+
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Crack Palace
+
|A 1000 monkeys and typewriters
|align = "right"|9
+
|align = "center"|0
|align = "right"|15
+
|align = "center"|1250
|[[Entertainers]]
+
|[[Shakespeare's Work]]
|1 [[Entertainers]] per 10 s
+
|1 [[Shakespeare's Work]] per 2 minutes
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
+
|1 [[Engines|Infinite Improbability Drive]]
|align = "right"|4000
+
|align = "center"|1,000,0000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[End of the Universe]] -- 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|improves the neighborhood
+
|Maybe with enough luck you might get the complete Shakespeare work?
  
 
|-
 
|-
|Nuclear Convo-Tronic II
+
|Academy MRE Factory
|align = "right"|9
+
|align = "center"|0
|align = "right"|120
+
|align = "center"|20
|[[Promethium]]
+
|[[Rations]]
|1 [[Promethium]] per 7 s
+
|1 [[Rations]] per 12 s
|1 [[Fermium]], 500 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|420,000
+
|align = "center"|3000
 
|&nbsp;
 
|&nbsp;
|[[DG Drops|DG Drop]]
+
|[[Building Academy]], 250,000 Credits
|&nbsp;
+
|Zone Bound
|Break down elements into stable forms
+
|you don't have to like it, just eat it
  
 
|-
 
|-
|Dall Computers Assembly Plant
+
|Crack House
|align = "right"|10
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|10
|[[Personal Computers]]
+
|[[Entertainers]]
|1 [[Personal Computers]] per 15 s
+
|1 [[Entertainers]] per 1 minutes
|100 [[Microchips]], 1 [[Metals]], 195 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 1 Credit
|align = "right"|18,000
+
|align = "center"|18,000
 
|&nbsp;
 
|&nbsp;
|[[Dall Computers Assembly Plant Blueprint|BP]]
+
|[[Glass Matrix]] -- 500,000
 
|&nbsp;
 
|&nbsp;
|Computers make the 'verse go round.
+
|in come the peasants, out come entertainers
  
 
|-
 
|-
|Iquea Workshop
+
|Cyanure Lab
|align = "right"|10
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|100
|[[Funky Furniture]]
+
|[[Cyanure]]
|1 [[Funky Furniture]] per 15 s
+
|1 [[Cyanure]] per 15 s
|2 [[Baobabs]], 110 Credits
+
|1 [[Peasants]], 1 [[Silicon]], 750 Credits
|align = "right"|18,000
+
|align = "center"|1,000,000
 +
|&nbsp;
 +
|[[Lunacy]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|[[Iquea Workshop Blueprint|BP]]
 
 
|&nbsp;
 
|&nbsp;
|Creating do-it yourself furniture since 2035.
 
  
 
|-
 
|-
|Lavatory Factory
+
|Imperial Mint
|align = "right"|10
+
|align = "center"|0
|align = "right"|10
+
|align = "center"|100
|[[Portable Lavatory]]
+
|[[Unclean Imperial Seal]]
|1 [[Portable Lavatory]] per 15 s
+
|1 [[Unclean Imperial Seal]] per 24 Hours
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
+
|1 [[Gold]], 1 Credit
|align = "right"|18,000
+
|align = "center"|2,000,000
 
|&nbsp;
 
|&nbsp;
|[[Lavatory Factory Blueprint|BP]]
+
|Built into the Imperial Palace.
|&nbsp;
+
|Cannot unequip.
|At least you'll never have to look for the can.
+
|Printing your face in gold on a credit makes it special
  
 
|-
 
|-
|Alien Recombobulator
+
|Rat Hatchery
|align = "right"|12
+
|align = "center"|0
|align = "right"|20
+
|align = "center"|20
|[[Alien Husk]]
+
|[[Immature Rat Kitten]]
|1 [[Alien Husk]] per 30 s
+
|1 [[Immature Rat Kitten]] per 10 minutes
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]], 40,000 Credits
+
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits
|align = "right"|5000
+
|align = "center"|3000
 
|&nbsp;
 
|&nbsp;
|[[Lyceum Research Concourse]] -- 5,000,000
+
|[[Halloween]] Contest Reward
|&nbsp;
+
|Cannot unequip.
|Reorganizes the component parts into something... resembling an alien?
+
|Somehow this makes Rat Kittens?
  
 
|-
 
|-
|Irradiation Chamber
+
|MRE Factory
|align = "right"|12
+
|align = "center"|3
|align = "right"|20
+
|align = "center"|20
|[[Irradiated Tumors]]
+
|[[Rations]]
|1 [[Irradiated Tumors]] per 30 s
+
|1 [[Rations]] per 12 s
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]], 25,000 Credits
+
|2 [[Space Oats]], 5 Credits
|align = "right"|5000
+
|align = "center"|3000
 +
|&nbsp;
 +
|AI Base  250,000 Credits
 +
|&nbsp;
 +
|you don't have to like it, just eat it
 +
 
 +
|-
 +
|Vortex Conv
 +
|align = "center"|4
 +
|align = "center"|80
 +
|[[Vortex Pellets]]
 +
|1 [[Vortex Pellets]] per 20 s
 +
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits
 +
|align = "center"|700,000
 
|&nbsp;
 
|&nbsp;
|[[Lyceum Research Concourse]] -- 5,000,000
+
|[[Glass Matrix]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|A secure facility where high doses of radiation can be safely harnessed.
+
|Trans-dimensional conversion.
  
 
|-
 
|-
|Nitinol Processor
+
|Bronze Furnace
|align = "right"|12
+
|align = "center"|5
|align = "right"|45
+
|align = "center"|10
|[[Nitinol]]
+
|[[Bronze]]
|1 [[Nitinol]] per 10 s
+
|1 [[Bronze]] per 1 minutes
|3 [[Phased Metals]], 1 [[Nanochips]], 5000 Credits
+
|1 [[Tin]], 1 [[Copper]], 50000 Credits
|align = "right"|5000
+
|align = "center"|10,000
 
|&nbsp;
 
|&nbsp;
|[[Blue Photon Subspace Facility]] -- 5,000,000
+
|[[Ring]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
+
|Some tin and some copper, in some quantity. Magic.
  
 
|-
 
|-
|Oversized MRE Factory
+
|{{Linkable Entry|Cannery}}
|align = "right"|12
+
|align = "center"|6
|align = "right"|500
+
|align = "center"|90
 
|[[Rations]]
 
|[[Rations]]
|55 [[Rations]] per 12 s
+
|1 [[Rations]] per 40 s
|100 [[Space Oats]], 550 Credits
+
|1 [[Peasants]], 20 Credits
|align = "right"|80,000
+
|align = "center"|320,000
|
+
|&nbsp;
|[[Oversized MRE Factory Blueprint]]
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
|Requires 25 workers to equip
+
|&nbsp;
|You don't have to like it, just eat it. In bigger quantities!
+
|Canned food using modified CanNibble Food Processor
  
 
|-
 
|-
|Space Rat Slaughterhouse
+
|Crack Den
|align = "right"|12
+
|align = "center"|6
|align = "right"|20
+
|align = "center"|15
|[[Rations]]
+
|[[Entertainers]]
|1 [[Rations]] per 20 s
+
|1 [[Entertainers]] per 15 s
|1 [[Domesticated Space Rat]], 5 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 40 Credits
|align = "right"|3000
+
|align = "center"|4000
 
|&nbsp;
 
|&nbsp;
|[[Halloween]] drop
+
|[[Glass Matrix]] -- 1,000,000
 
|&nbsp;
 
|&nbsp;
|Mmmm...gristle...
+
|improves the neighborhood
  
 
|-
 
|-
|Titanium Sheet Factory
+
|Galactic Training Module
|align = "right"|14
+
|align = "center"|6
|align = "right"|4,000
+
|align = "center"|15
|[[Titanium Sheet]]
+
|[[Workers]]
|1 [[Titanium Sheet]] per 2 minutes
+
|1 [[Workers]] per 20 s
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
+
|1 [[Peasants]], 1 [[Microchips]], 20 Credits
|align = "right"|18,000
+
|align = "center"|4000
|
+
|&nbsp;
|[[Titanium Sheet Factory Blueprint|BP]]
+
|[[Serpica]] -- 500,000
|Requires 100 workers to equip
+
|&nbsp;
|Pressing titanium sheets like there's no tomorrow!
+
|put those slackers to work
 
 
  
 
|-
 
|-
|Vampyre Life Force Generator
+
|Giant Space Still
|align = "right"|14
+
|align = "center"|6
|align = "right"|10
+
|align = "center"|1000
|[[Vampyre Life Force]]
+
|[[Commodity|Fine Space Whiskey]]
|1 [[Vampyre Life Force]] per 60 hours
+
|1 [[Commodity|Fine Space Whiskey]] per 1 minute
|1,000 [[Peasants]], 1,000,000 Credits
+
|350 [[Space Oats]]
|align = "right"|18,000
+
|align = "center"|5000
|
+
|&nbsp;
|[[Halloween Missions]]
+
|[[Capella]] -- 5,000,000
|
+
|Requires 100 workers to equip
|Fuel your apocalyptic desires!
+
|let's make us some moonshine!
  
 
|-
 
|-
|Cybernetic Construction Facility
+
|MicroFab
|align = "right"|15
+
|align = "center"|6
|align = "right"|10
+
|align = "center"|30
|[[Cyborg]]
+
|[[Microchips]]
|1 [[Cyborg]] per 15 s
+
|1 [[Microchips]] per 15 s
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
+
|1 [[Silicon]], 5 Credits
|align = "right"|18,000
+
|align = "center"|5000
 
|&nbsp;
 
|&nbsp;
|[[Cybernetic Construction Facility Blueprint|BP]]
+
|AI Base  250,000 Credits
 
|&nbsp;
 
|&nbsp;
|1-800-MAID-SERVE
+
|no cubicles required
  
 
|-
 
|-
|Grav Testing Facility
+
|Nanofab
|align = "right"|15
+
|align = "center"|6
|align = "right"|10
+
|align = "center"|30
|[[Gravity Controller]]
+
|[[Nanochips]]
|1 [[Gravity Controller]] per 15 s
+
|5 [[Nanochips]] per 15 s
|10 [[Microchips]], 30 [[Metals]], 300 Credits
+
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits
|align = "right"|18,000
+
|align = "center"|5000
 
|&nbsp;
 
|&nbsp;
|[[Grav Testing Facility Blueprint|BP]]
+
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000
 
|&nbsp;
 
|&nbsp;
|Produces and tests artificial gravity generators.
+
|Makes the smallest circuit boards... ever.
  
 
|-
 
|-
|Colonial Marine Training Module
+
|Nuclear Convo-Tronic
|align = "right"|16
+
|align = "center"|6
|align = "right"|200
+
|align = "center"|90
|[[Colonial Marine]]
+
|[[Promethium]]
|1 [[Colonial Marine]] per 10 seconds
+
|1 [[Promethium]] per 15 s
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
+
|1 [[Fermium]], 1000 Credits
|align = "right"|65,000
+
|align = "center"|320,000
 
|&nbsp;
 
|&nbsp;
 +
|[[Lavanite]] -- 5,000,000
 
|&nbsp;
 
|&nbsp;
 +
|Break down elements into stable forms
 +
 +
|-
 +
|Space Still
 +
|align = "center"|6
 +
|align = "center"|30
 +
|[[Space Whisky]]
 +
|1 [[Space Whisky]] per 2 minutes
 +
|4 [[Space Oats]]
 +
|align = "center"|5,000
 
|&nbsp;
 
|&nbsp;
|Alright ladies, this is the marine core.
+
|AI Base  250,000 Credits
 +
|&nbsp;
 +
|let's make us some moonshine!
  
 
|-
 
|-
|Enrichment Crystallizer
+
|Crack Palace
|align = "right"|16
+
|align = "center"|9
|align = "right"|500
+
|align = "center"|15
|[[Crystallized Enriched Nuclear Material]]
+
|[[Entertainers]]
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
+
|1 [[Entertainers]] per 10 s
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
+
|1 [[Silicon]], 1 [[Peasants]], 20 Credits
|align = "right"|1,000,000
+
|align = "center"|4000
|
+
|&nbsp;
|[[DG Drops|DG drop]]
+
|[[DG Drops|DG Drop]]
|
+
|&nbsp;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
+
|improves the neighborhood
  
 
|-
 
|-
|Enrichment Plant
+
|{{Linkable Entry|Nuclear Convo-Tronic II}}
|align = "right"|16
+
|align = "center"|9
|align = "right"|1000
+
|align = "center"|120
|[[Enriched Nuclear Material]]
+
|[[Promethium]]
|1 [[Enriched Nuclear Material]] per 1 minutes
+
|1 [[Promethium]] per 7 s
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
+
|1 [[Fermium]], 500 Credits
|align = "right"|1,000,000
+
|align = "center"|420,000
 
|&nbsp;
 
|&nbsp;
|[[Ring]] -- 10,000,000
+
|[[DG Drops|DG Drop]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|It's where the magic is done and the mysterious U-243 is put together.
+
|Break down elements into stable forms
  
 
|-
 
|-
|Gigantic MRE Factory
+
|{{Linkable Entry|Dall Computers Assembly Plant}}
|align = "right"|16
+
|align = "center"|10
|align = "right"|5000
+
|align = "center"|10
|[[Rations]]
+
|[[Personal Computers]]
|110 [[Rations]] per 12 s
+
|1 [[Personal Computers]] per 15 s
|200 [[Space Oats]], 1100 Credits
+
|100 [[Microchips]], 1 [[Metals]], 195 Credits
|align = "right"|150,000
+
|align = "center"|18,000
|
+
|&nbsp;
|[[Gigantic MRE Factory Blueprint]]
+
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]
|Requires 50 workers to equip
+
|&nbsp;
|You don't have to like it, just eat it. In massive quantities!
+
|Computers make the 'verse go round.
  
 
|-
 
|-
|Vapor Condenser
+
|{{Linkable Entry|Iquea Workshop}}
|align = "right"|18
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|10
|[[Mercury]]
+
|[[Funky Furniture]]
|1 [[Mercury]] per 10 minutes
+
|1 [[Funky Furniture]] per 15 s
|1 [[Cloud Mercury]], 1,000,000 Credits
+
|2 [[Baobabs]], 110 Credits
|align = "right"|100,000
+
|align = "center"|18,000
|
+
|&nbsp;
|[[Ring]] -- 50,000,000 Credits
+
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]
|
+
|&nbsp;
|Condenses vaporous mercury
+
|Creating do-it yourself furniture since 2035.
  
 
|-
 
|-
|Fembot Assembly Plant
+
|{{Linkable Entry|Lavatory Factory}}
|align = "right"|20
+
|align = "center"|10
|align = "right"|10
+
|align = "center"|10
|[[Fembot]]
+
|[[Portable Lavatory]]
|1 [[Fembot]] per 15 s
+
|1 [[Portable Lavatory]] per 15 s
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
+
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits
|align = "right"|18,000
+
|align = "center"|18,000
 
|&nbsp;
 
|&nbsp;
|[[Fembot Assembly Plant Blueprint|BP]]
+
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Streetwalkers minus free will = One damn fine night.
+
|At least you'll never have to look for the can.
  
 
|-
 
|-
|Gargantuan MRE Factory
+
|Alien Recombobulator
|align = "right"|20
+
|align = "center"|12
|align = "right"|25,000
+
|align = "center"|20
|[[Rations]]
+
|[[Alien Husk]]
|550 [[Rations]] per 12 s
+
|1 [[Alien Husk]] per 30 s
|800 [[Space Oats]], 4500 Credits
+
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]], 40,000 Credits
|align = "right"|500,000
+
|align = "center"|5000
|
+
|&nbsp;
|[[Gargantuan MRE Factory Blueprint]]
+
|[[Lyceum Research Concourse]] -- 5,000,000
|Requires 200 workers to equip
+
|&nbsp;
|You don't have to like it, just eat it. In insane quantities!
+
|Reorganizes the component parts into something... resembling an alien?
  
|}
+
|-
 +
|Irradiation Chamber
 +
|align = "center"|12
 +
|align = "center"|20
 +
|[[Irradiated Tumors]]
 +
|1 [[Irradiated Tumors]] per 30 s
 +
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits
 +
|align = "center"|5000
 +
|&nbsp;
 +
|[[Lyceum Research Concourse]] -- 5,000,000
 +
|&nbsp;
 +
|A secure facility where high doses of radiation can be safely harnessed.
  
=== Industrial Commodities Factories ===
+
|-
[[Industrial Commodities]]
+
|Nitinol Processor
 
+
|align = "center"|12
=== Chip and Sensor Factories ===
+
|align = "center"|45
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|[[Nitinol]]
|'''Name'''
+
|1 [[Nitinol]] per 10 s
|'''Tech'''
+
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits
|'''Size'''
+
|align = "center"|5000
|'''Item Produced'''
+
|&nbsp;
|'''Rate of Production'''
+
|[[Blue Photon Subspace Facility]] -- 5,000,000
|'''Required Cost'''
+
|&nbsp;
|'''Weight'''
+
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
|'''Skill Needed'''
 
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|Bronze Sensor Factory
+
|Oversized MRE Factory
|align = "right"|10
+
|align = "center"|12
|align = "right"|50
+
|align = "center"|500
|[[Bronze Sensor]]
+
|[[Rations]]
|1 [[Bronze Sensor]] per 10 minutes
+
|60 [[Rations]] per 12 s
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
+
|100 [[Space Oats]], 300 Credits
|align = "right"|100,000
+
|align = "center"|80,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]] 100,000 Credits
+
|[[Oversized MRE Factory Blueprint]]
|&nbsp;
+
|Requires 25 workers to equip
|Detect in a can.
+
|You don't have to like it, just eat it. In bigger quantities!
  
 
|-
 
|-
|Vitalized Microchips Factory
+
|Space Rat Slaughterhouse
|align = "right"|10
+
|align = "center"|12
|align = "right"|50
+
|align = "center"|20
|[[Vitalized Microchips]]
+
|[[Rations]]
|1 [[Vitalized Microchips]] per 10 minutes
+
|1 [[Rations]] per 20 s
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
+
|1 [[Domesticated Space Rat]], 5 Credits
|align = "right"|100,000
+
|align = "center"|3000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]] 100,000
+
|[[Halloween]] drop
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Mmmm...gristle...
  
 
|-
 
|-
|Quickened Microchips Factory
+
|Titanium Sheet Factory
|align = "right"|15
+
|align = "center"|14
|align = "right"|100
+
|align = "center"|4,000
|[[Quickened Microchips]]
+
|[[Titanium Sheet]]
|1 [[Quickened Microchips]] per 10 minutes
+
|1 [[Titanium Sheet]] per 2 minutes
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
+
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits
|align = "right"|200,000
+
|align = "center"|18,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]] 1,000,000 Credits
+
|[[Titanium Sheet Factory Blueprint|BP]]
|&nbsp;
+
|Requires 100 workers to equip
|AMD Tripathperon special modded chip.
+
|Pressing titanium sheets like there's no tomorrow!
 +
 
  
 
|-
 
|-
|Silver Sensor Factory
+
|Vampyre Life Force Generator
|align = "right"|15
+
|align = "center"|14
|align = "right"|100
+
|align = "center"|10
|[[Silver Sensor]]
+
|[[Vampyre Life Force]]
|1 [[Silver Sensor]] per 20 minutes
+
|1 [[Vampyre Life Force]] per 60 hours
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
+
|1,000 [[Peasants]], 1,000,000 Credits
|align = "right"|200,000
+
|align = "center"|18,000
|[[Infinite Knowledge]] 15
+
|
|[[Platonic Academy]] 1,000,000
+
|[[Halloween Missions]]
 +
|
 +
|Fuel your apocalyptic desires!
 +
 
 +
|-
 +
|{{Linkable Entry|Cybernetic Construction Facility}}
 +
|align = "center"|15
 +
|align = "center"|10
 +
|[[Cyborg]]
 +
|1 [[Cyborg]] per 15 s
 +
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits
 +
|align = "center"|18,000
 +
|&nbsp;
 +
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|1-800-MAID-SERVE
  
 
|-
 
|-
|Energized Microchips Factory
+
|{{Linkable Entry|Grav Testing Facility}}
|align = "right"|19
+
|align = "center"|15
|align = "right"|150
+
|align = "center"|10
|[[Energized Microchips]]
+
|[[Gravity Controller]]
|1 [[Energized Microchips]] per 40 minutes
+
|1 [[Gravity Controller]] per 15 s
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
+
|10 [[Microchips]], 30 [[Metals]], 300 Credits
|align = "right"|300,000
+
|align = "center"|18,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Platonic Academy]] 10,000,000
+
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]
 
|&nbsp;
 
|&nbsp;
|AMD Tripathperon special modded chip.
+
|Produces and tests artificial gravity generators.
  
 
|-
 
|-
|Gold Sensor Factory
+
|Colonial Marine Training Module
|align = "right"|19
+
|align = "center"|16
|align = "right"|150
+
|align = "center"|200
|[[Gold Sensor]]
+
|[[Colonial Marine]]
|1 [[Gold Sensor]] per 40 minutes
+
|1 [[Colonial Marine]] per 10 seconds
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
+
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|65,000
|[[Infinite Knowledge]] 19
+
|&nbsp;
|[[Platonic Academy]]  10,000,000
+
|&nbsp;
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|Alcenter ladies, this is the marine core.
  
 
|-
 
|-
|Darkened Microchips Factory
+
|Enrichment Crystallizer
|align = "right"|20
+
|align = "center"|16
|align = "right"|200
+
|align = "center"|500
|[[Darkened Microchips]]
+
|[[Crystallized Enriched Nuclear Material]]
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
+
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
+
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|1,000,000
|[[Infinite Knowledge]] 20
+
|
|[[Platonic Academy]] 100,000,000 Credits
+
|[[Arena Lobby]] Trade Bay Unlock
|&nbsp;
+
|
|AMD Tripathperon special modded chip.
+
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
  
 
|-
 
|-
|Platinum Sensor Factory
+
|Enrichment Plant
|align = "right"|20
+
|align = "center"|16
|align = "right"|200
+
|align = "center"|1000
|[[Platinum Sensor]]
+
|[[Enriched Nuclear Material]]
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
+
|1 [[Enriched Nuclear Material]] per 1 minutes
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
+
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits
|align = "right"|400,000
+
|align = "center"|1,000,000
|[[Infinite Knowledge]] 20
+
|&nbsp;
|[[Platonic Academy]] 100,000,000
+
|[[Ring]] -- 10,000,000
 
|&nbsp;
 
|&nbsp;
|Detect in a can.
+
|It's where the magic is done and the mysterious U-243 is put together.
  
|}
+
|-
 
+
|{{Linkable Entry|Fembot Assembly Plant}}
=== Module Device Factories ===
+
|align = "center"|16
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
|align = "center"|10
|'''Name'''
+
|[[Fembot]]
|'''Tech'''
+
|1 [[Fembot]] per 15 s
|'''Size'''
+
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits
|'''Item Produced'''
+
|align = "center"|18,000
|'''Rate of Production'''
+
|&nbsp;
|'''Required Cost'''
+
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]
|'''Weight'''
+
|&nbsp;
|'''Skill Needed'''
+
|Streetwalkers minus free will = One damn fine night.
|'''Source/Price'''
 
|'''Comment'''
 
|'''Description'''
 
  
 
|-
 
|-
|Std. Aggravation Device Factory
+
|Industrial Promethium Crystallizer
|align = "right"|10
+
|align = "center"|16
|align = "right"|50
+
|align = "center"|1000
|[[Std. Aggravation Device]]
+
|[[Industrial Promethium Crystals]]
|1 [[Std. Aggravation Device]] per 10 minutes
+
|1 [[Industrial Promethium Crystals]] per 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
+
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits
|align = "right"|100,000
+
|align = "center"|1,000,000
|[[Infinite Knowledge]] 10
+
|&nbsp;
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Kalthi Depths]] Drop
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
  
 
|-
 
|-
|Std. Agility Balancer Factory
+
|Gigantic MRE Factory
|align = "right"|10
+
|align = "center"|16
|align = "right"|50
+
|align = "center"|5000
|[[Std. Agility Balancer]]
+
|[[Rations]]
|1 [[Std. Agility Balancer]] per 10 minutes
+
|120 [[Rations]] per 12 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
+
|200 [[Space Oats]], 600 Credits
|align = "right"|100,000
+
|align = "center"|150,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Gigantic MRE Factory Blueprint]]
|&nbsp;
+
|Requires 50 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In massive quantities!
  
 
|-
 
|-
|Std. Capacity Equipment Factory
+
|Vapor Condenser
|align = "right"|10
+
|align = "center"|18
|align = "right"|50
+
|align = "center"|100
|[[Std. Capacity Equipment]]
+
|[[Mercury]]
|1 [[Std. Capacity Equipment]] per 10 minutes
+
|1 [[Mercury]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
+
|1 [[Cloud Mercury]], 1,000,000 Credits
|align = "right"|100,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Ring]] -- 50,000,000 Credits
|&nbsp;
+
|
|Old technology mixed with new technology for improved results?
+
|Condenses vaporous mercury
  
 
|-
 
|-
|Std. Damage Materiel Factory
+
|{{Linkable Entry|Anatolian Alchemy Lab}}
|align = "right"|10
+
|align = "center"|20
|align = "right"|50
+
|align = "center"|0
|[[Std. Damage Materiel]]
+
|[[Promethium]]
|1 [[Std. Damage Materiel]] per 10 minutes
+
|1 [[Promethium]] per 5 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
+
|1 [[Fermium]], 100 Credits
|align = "right"|100,000
+
|align = "center"|420,000
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|[[Anatolia]]
 
 
|-
 
|Std. Electric Gadget Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Electric Gadget]]
 
|1 [[Std. Electric Gadget]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Harness the secrets of controlled decay at a fraction of the cost.
  
 
|-
 
|-
|Std. Energy Rigging Factory
+
|Gargantuan MRE Factory
|align = "right"|10
+
|align = "center"|20
|align = "right"|50
+
|align = "center"|25,000
|[[Std. Energy Rigging]]
+
|[[Rations]]
|1 [[Std. Energy Rigging]] per 10 minutes
+
|520 [[Rations]] per 12 s
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
+
|800 [[Space Oats]], 2600 Credits
|align = "right"|100,000
+
|align = "center"|500,000
|[[Infinite Knowledge]] 10
+
|
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Gargantuan MRE Factory Blueprint]]
|&nbsp;
+
|Requires 200 workers to equip
|Old technology mixed with new technology for improved results?
+
|You don't have to like it, just eat it. In insane quantities!
 +
 
 +
|}
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
  
|-
+
== Industrial Commodities Factories ==
|Std. Fading Apparatus Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Fading Apparatus]]
 
|1 [[Std. Fading Apparatus]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
  
|-
+
Industrial commodities are a significant source of income and are also required for more endgame blueprints.
|Std. Firing Harness Factory
 
|align = "right"|10
 
|align = "right"|50
 
|[[Std. Firing Harness]]
 
|1 [[Std. Firing Harness]] per 10 minutes
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
 
|align = "right"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
  
|-
+
[[Industrial Commodities]]
|Std. Nimbleness Rig Factory
+
 
|align = "right"|10
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|align = "right"|50
+
 
|[[Std. Nimbleness Rig]]
+
== Chip and Sensor Factories ==
|1 [[Std. Nimbleness Rig]] per 10 minutes
+
 
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
+
 
|align = "right"|100,000
+
These factories are used to produce commodities that are required to build modules.
 +
 
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
 +
 
 +
|-
 +
|Bronze Sensor Factory
 +
|align = "center"|10
 +
|align = "center"|50
 +
|[[Bronze Sensor]]
 +
|1 [[Bronze Sensor]] per 10 minutes
 +
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits
 +
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Proximity Sensor Factory
+
|Vitalized Microchips Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Proximity Sensor]]
+
|[[Vitalized Microchips]]
|1 [[Std. Proximity Sensor]] per 10 minutes
+
|1 [[Vitalized Microchips]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
+
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Radar Equipage Factory
+
|Quickened Microchips Factory
|align = "right"|10
+
|align = "center"|15
|align = "right"|50
+
|align = "center"|100
|[[Std. Radar Equipage]]
+
|[[Quickened Microchips]]
|1 [[Std. Radar Equipage]] per 10 minutes
+
|1 [[Quickened Microchips]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
+
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits
|align = "right"|100,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Range Instrument Factory
+
|Silver Sensor Factory
|align = "right"|10
+
|align = "center"|15
|align = "right"|50
+
|align = "center"|100
|[[Std. Range Instrument]]
+
|[[Silver Sensor]]
|1 [[Std. Range Instrument]] per 10 minutes
+
|1 [[Silver Sensor]] per 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
+
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits
|align = "right"|100,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 1,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Recovery Implements Factory
+
|Energized Microchips Factory
|align = "right"|10
+
|align = "center"|19
|align = "right"|50
+
|align = "center"|150
|[[Std. Recovery Implements]]
+
|[[Energized Microchips]]
|1 [[Std. Recovery Implements]] per 10 minutes
+
|1 [[Energized Microchips]] per 40 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
+
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits
|align = "right"|100,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Shield Booster Factory
+
|Gold Sensor Factory
|align = "right"|10
+
|align = "center"|19
|align = "right"|50
+
|align = "center"|150
|[[Std. Shield Booster]]
+
|[[Gold Sensor]]
|1 [[Std. Shield Booster]] per 10 minutes
+
|1 [[Gold Sensor]] per 40 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
+
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits
|align = "right"|100,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 10,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
  
 
|-
 
|-
|Std. Speed Fittings Factory
+
|Darkened Microchips Factory
|align = "right"|10
+
|align = "center"|20
|align = "right"|50
+
|align = "center"|200
|[[Std. Speed Fittings]]
+
|[[Darkened Microchips]]
|1 [[Std. Speed Fittings]] per 10 minutes
+
|1 [[Darkened Microchips]] per 1 hour, 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
+
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits
|align = "right"|100,000
+
|align = "center"|400,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|AMD Tripathperon special modded chip.
  
 
|-
 
|-
|Std. Stealth Mechanism Factory
+
|Platinum Sensor Factory
|align = "right"|10
+
|align = "center"|20
|align = "right"|50
+
|align = "center"|200
|[[Std. Stealth Mechanism]]
+
|[[Platinum Sensor]]
|1 [[Std. Stealth Mechanism]] per 10 minutes
+
|1 [[Platinum Sensor]] per 1 hour, 20 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
+
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits
|align = "right"|100,000
+
|align = "center"|400,000
|[[Infinite Knowledge]] 10
+
|[[Infinite Knowledge]] 20
|[[Platonic Academy]], Palaistra 1,000,000 Credits
+
|[[Platonic Academy]] 100,000,000
 
|&nbsp;
 
|&nbsp;
|Old technology mixed with new technology for improved results?
+
|Detect in a can.
 +
 
 +
|}
 +
 
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
 +
 
 +
== Module Device Factories ==
 +
 
 +
These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.
 +
 
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Item Produced'''
 +
|'''Rate of Production'''
 +
|'''Required Cost'''
 +
|'''Weight'''
 +
|'''Skill Needed'''
 +
|'''Source/Price'''
 +
|'''Comment'''
 +
|'''Description'''
  
 
|-
 
|-
|Std. Thrust Fixtures Factory
+
|Std. Aggravation Device Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Thrust Fixtures]]
+
|[[Std. Aggravation Device]]
|1 [[Std. Thrust Fixtures]] per 10 minutes
+
|1 [[Std. Aggravation Device]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
Line 1,897: Line 1,975:
  
 
|-
 
|-
|Std. Tracking Gizmo Factory
+
|Std. Agility Balancer Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Tracking Gizmo]]
+
|[[Std. Agility Balancer]]
|1 [[Std. Tracking Gizmo]] per 10 minutes
+
|1 [[Std. Agility Balancer]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
Line 1,910: Line 1,988:
  
 
|-
 
|-
|Std. Traction Appendice Factory
+
|Std. Capacity Equipment Factory
|align = "right"|10
+
|align = "center"|10
|align = "right"|50
+
|align = "center"|50
|[[Std. Traction Appendice]]
+
|[[Std. Capacity Equipment]]
|1 [[Std. Traction Appendice]] per 10 minutes
+
|1 [[Std. Capacity Equipment]] per 10 minutes
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits
|align = "right"|100,000
+
|align = "center"|100,000
 
|[[Infinite Knowledge]] 10
 
|[[Infinite Knowledge]] 10
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000 Credits
Line 1,923: Line 2,001:
  
 
|-
 
|-
|Good Aggravation Device Factory
+
|Std. Damage Materiel Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Aggravation Device]]
+
|[[Std. Damage Materiel]]
|1 [[Good Aggravation Device]] per 20 minutes
+
|1 [[Std. Damage Materiel]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Agility Balancer Factory
+
|Std. Electric Gadget Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Agility Balancer]]
+
|[[Std. Electric Gadget]]
|1 [[Good Agility Balancer]] per 20 minutes
+
|1 [[Std. Electric Gadget]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Capacity Equipment Factory
+
|Std. Energy Rigging Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Capacity Equipment]]
+
|[[Std. Energy Rigging]]
|1 [[Good Capacity Equipment]] per 20 minutes
+
|1 [[Std. Energy Rigging]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Damage Materiel Factory
+
|Std. Fading Apparatus Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Damage Materiel]]
+
|[[Std. Fading Apparatus]]
|1 [[Good Damage Materiel]] per 20 minutes
+
|1 [[Std. Fading Apparatus]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Electric Gadget Factory
+
|Std. Firing Harness Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Electric Gadget]]
+
|[[Std. Firing Harness]]
|1 [[Good Electric Gadget]] per 20 minutes
+
|1 [[Std. Firing Harness]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Energy Rigging Factory
+
|Std. Nimbleness Rig Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Energy Rigging]]
+
|[[Std. Nimbleness Rig]]
|1 [[Good Energy Rigging]] per 20 minutes
+
|1 [[Std. Nimbleness Rig]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Fading Apparatus Factory
+
|Std. Proximity Sensor Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Fading Apparatus]]
+
|[[Std. Proximity Sensor]]
|1 [[Good Fading Apparatus]] per 20 minutes
+
|1 [[Std. Proximity Sensor]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Firing Harness Factory
+
|Std. Radar Equipage Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Firing Harness]]
+
|[[Std. Radar Equipage]]
|1 [[Good Firing Harness]] per 20 minutes
+
|1 [[Std. Radar Equipage]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Nimbleness Rig Factory
+
|Std. Range Instrument Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Nimbleness Rig]]
+
|[[Std. Range Instrument]]
|1 [[Good Nimbleness Rig]] per 20 minutes
+
|1 [[Std. Range Instrument]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Proximity Sensor Factory
+
|Std. Recovery Implements Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Proximity Sensor]]
+
|[[Std. Recovery Implements]]
|1 [[Good Proximity Sensor]] per 20 minutes
+
|1 [[Std. Recovery Implements]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Radar Equipage Factory
+
|Std. Shield Booster Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Radar Equipage]]
+
|[[Std. Shield Booster]]
|1 [[Good Radar Equipage]] per 20 minutes
+
|1 [[Std. Shield Booster]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Range Instrument Factory
+
|Std. Speed Fittings Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Range Instrument]]
+
|[[Std. Speed Fittings]]
|1 [[Good Range Instrument]] per 20 minutes
+
|1 [[Std. Speed Fittings]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Recovery Implements Factory
+
|Std. Stealth Mechanism Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Recovery Implements]]
+
|[[Std. Stealth Mechanism]]
|1 [[Good Recovery Implements]] per 20 minutes
+
|1 [[Std. Stealth Mechanism]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Shield Booster Factory
+
|Std. Thrust Fixtures Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Shield Booster]]
+
|[[Std. Thrust Fixtures]]
|1 [[Good Shield Booster]] per 20 minutes
+
|1 [[Std. Thrust Fixtures]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Speed Fittings Factory
+
|Std. Tracking Gizmo Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Speed Fittings]]
+
|[[Std. Tracking Gizmo]]
|1 [[Good Speed Fittings]] per 20 minutes
+
|1 [[Std. Tracking Gizmo]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Stealth Mechanism Factory
+
|Std. Traction Appendice Factory
|align = "right"|15
+
|align = "center"|10
|align = "right"|100
+
|align = "center"|50
|[[Good Stealth Mechanism]]
+
|[[Std. Traction Appendice]]
|1 [[Good Stealth Mechanism]] per 20 minutes
+
|1 [[Std. Traction Appendice]] per 10 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
+
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits
|align = "right"|200,000
+
|align = "center"|100,000
|[[Infinite Knowledge]] 15
+
|[[Infinite Knowledge]] 10
|[[Platonic Academy]], Palaistra 10,000,000 Credits
+
|[[Platonic Academy]], Palaistra 1,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Good Thrust Fixtures Factory
+
|Good Aggravation Device Factory
|align = "right"|15
+
|align = "center"|15
|align = "right"|100
+
|align = "center"|100
|[[Good Thrust Fixtures]]
+
|[[Good Aggravation Device]]
|1 [[Good Thrust Fixtures]] per 20 minutes
+
|1 [[Good Aggravation Device]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits
|align = "right"|200,000
+
|align = "center"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
Line 2,144: Line 2,222:
  
 
|-
 
|-
|Good Tracking Gizmo Factory
+
|Good Agility Balancer Factory
|align = "right"|15
+
|align = "center"|15
|align = "right"|100
+
|align = "center"|100
|[[Good Tracking Gizmo]]
+
|[[Good Agility Balancer]]
|1 [[Good Tracking Gizmo]] per 20 minutes
+
|1 [[Good Agility Balancer]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits
|align = "right"|200,000
+
|align = "center"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
Line 2,157: Line 2,235:
  
 
|-
 
|-
|Good Traction Appendice Factory
+
|Good Capacity Equipment Factory
|align = "right"|15
+
|align = "center"|15
|align = "right"|100
+
|align = "center"|100
|[[Good Traction Appendice]]
+
|[[Good Capacity Equipment]]
|1 [[Good Traction Appendice]] per 20 minutes
+
|1 [[Good Capacity Equipment]] per 20 minutes
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits
|align = "right"|200,000
+
|align = "center"|200,000
 
|[[Infinite Knowledge]] 15
 
|[[Infinite Knowledge]] 15
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|[[Platonic Academy]], Palaistra 10,000,000 Credits
Line 2,170: Line 2,248:
  
 
|-
 
|-
|Exc. Aggravation Device Factory
+
|Good Damage Materiel Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Aggravation Device]]
+
|[[Good Damage Materiel]]
|1 [[Exc. Aggravation Device]] per 40 minutes
+
|1 [[Good Damage Materiel]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Agility Balancer Factory
+
|Good Electric Gadget Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Agility Balancer]]
+
|[[Good Electric Gadget]]
|1 [[Exc. Agility Balancer]] per 40 minutes
+
|1 [[Good Electric Gadget]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Capacity Equipment Factory
+
|Good Energy Rigging Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Capacity Equipment]]
+
|[[Good Energy Rigging]]
|1 [[Exc. Capacity Equipment]] per 40 minutes
+
|1 [[Good Energy Rigging]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Damage Materiel Factory
+
|Good Fading Apparatus Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Damage Materiel]]
+
|[[Good Fading Apparatus]]
|1 [[Exc. Damage Materiel]] per 40 minutes
+
|1 [[Good Fading Apparatus]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Electric Gadget Factory
+
|Good Firing Harness Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Electric Gadget]]
+
|[[Good Firing Harness]]
|1 [[Exc. Electric Gadget]] per 40 minutes
+
|1 [[Good Firing Harness]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Energy Rigging Factory
+
|Good Nimbleness Rig Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Energy Rigging]]
+
|[[Good Nimbleness Rig]]
|1 [[Exc. Energy Rigging]] per 40 minutes
+
|1 [[Good Nimbleness Rig]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Fading Apparatus Factory
+
|Good Proximity Sensor Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Fading Apparatus]]
+
|[[Good Proximity Sensor]]
|1 [[Exc. Fading Apparatus]] per 40 minutes
+
|1 [[Good Proximity Sensor]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Firing Harness Factory
+
|Good Radar Equipage Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Firing Harness]]
+
|[[Good Radar Equipage]]
|1 [[Exc. Firing Harness]] per 40 minutes
+
|1 [[Good Radar Equipage]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Nimbleness Rig Factory
+
|Good Range Instrument Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Nimbleness Rig]]
+
|[[Good Range Instrument]]
|1 [[Exc. Nimbleness Rig]] per 40 minutes
+
|1 [[Good Range Instrument]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Proximity Sensor Factory
+
|Good Recovery Implements Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Proximity Sensor]]
+
|[[Good Recovery Implements]]
|1 [[Exc. Proximity Sensor]] per 40 minutes
+
|1 [[Good Recovery Implements]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Radar Equipage Factory
+
|Good Shield Booster Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Radar Equipage]]
+
|[[Good Shield Booster]]
|1 [[Exc. Radar Equipage]] per 40 minutes
+
|1 [[Good Shield Booster]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Range Instrument Factory
+
|Good Speed Fittings Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Range Instrument]]
+
|[[Good Speed Fittings]]
|1 [[Exc. Range Instrument]] per 40 minutes
+
|1 [[Good Speed Fittings]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Recovery Implements Factory
+
|Good Stealth Mechanism Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Recovery Implements]]
+
|[[Good Stealth Mechanism]]
|1 [[Exc. Recovery Implements]] per 40 minutes
+
|1 [[Good Stealth Mechanism]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Shield Booster Factory
+
|Good Thrust Fixtures Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Shield Booster]]
+
|[[Good Thrust Fixtures]]
|1 [[Exc. Shield Booster]] per 40 minutes
+
|1 [[Good Thrust Fixtures]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Speed Fittings Factory
+
|Good Tracking Gizmo Factory
|align = "right"|19
+
|align = "center"|15
|align = "right"|200
+
|align = "center"|100
|[[Exc. Speed Fittings]]
+
|[[Good Tracking Gizmo]]
|1 [[Exc. Speed Fittings]] per 40 minutes
+
|1 [[Good Tracking Gizmo]] per 20 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
+
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits
|align = "right"|300,000
+
|align = "center"|200,000
|[[Infinite Knowledge]] 19
+
|[[Infinite Knowledge]] 15
|[[Platonic Academy]], Palaistra 100,000,000 Credits
+
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Good Traction Appendice Factory
 +
|align = "center"|15
 +
|align = "center"|100
 +
|[[Good Traction Appendice]]
 +
|1 [[Good Traction Appendice]] per 20 minutes
 +
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits
 +
|align = "center"|200,000
 +
|[[Infinite Knowledge]] 15
 +
|[[Platonic Academy]], Palaistra 10,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Exc. Stealth Mechanism Factory
+
|Exc. Aggravation Device Factory
|align = "right"|19
+
|align = "center"|19
|align = "right"|200
+
|align = "center"|200
|[[Exc. Stealth Mechanism]]
+
|[[Exc. Aggravation Device]]
|1 [[Exc. Stealth Mechanism]] per 40 minutes
+
|1 [[Exc. Aggravation Device]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
Line 2,378: Line 2,469:
  
 
|-
 
|-
|Exc. Thrust Fixtures Factory
+
|Exc. Agility Balancer Factory
|align = "right"|19
+
|align = "center"|19
|align = "right"|200
+
|align = "center"|200
|[[Exc. Thrust Fixtures]]
+
|[[Exc. Agility Balancer]]
|1 [[Exc. Thrust Fixtures]] per 40 minutes
+
|1 [[Exc. Agility Balancer]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
Line 2,391: Line 2,482:
  
 
|-
 
|-
|Exc. Tracking Gizmo Factory
+
|Exc. Capacity Equipment Factory
|align = "right"|19
+
|align = "center"|19
|align = "right"|200
+
|align = "center"|200
|[[Exc. Tracking Gizmo]]
+
|[[Exc. Capacity Equipment]]
|1 [[Exc. Tracking Gizmo]] per 40 minutes
+
|1 [[Exc. Capacity Equipment]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
Line 2,404: Line 2,495:
  
 
|-
 
|-
|Exc. Traction Appendice Factory
+
|Exc. Damage Materiel Factory
|align = "right"|19
+
|align = "center"|19
|align = "right"|200
+
|align = "center"|200
|[[Exc. Traction Appendice]]
+
|[[Exc. Damage Materiel]]
|1 [[Exc. Traction Appendice]] per 40 minutes
+
|1 [[Exc. Damage Materiel]] per 40 minutes
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits
|align = "right"|300,000
+
|align = "center"|300,000
 
|[[Infinite Knowledge]] 19
 
|[[Infinite Knowledge]] 19
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|[[Platonic Academy]], Palaistra 100,000,000 Credits
Line 2,417: Line 2,508:
  
 
|-
 
|-
|Sup. Aggravation Device Factory
+
|Exc. Electric Gadget Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Aggravation Device]]
+
|[[Exc. Electric Gadget]]
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
+
|1 [[Exc. Electric Gadget]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Agility Balancer Factory
+
|Exc. Energy Rigging Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Agility Balancer]]
+
|[[Exc. Energy Rigging]]
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
+
|1 [[Exc. Energy Rigging]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Capacity Equipment Factory
+
|Exc. Fading Apparatus Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Capacity Equipment]]
+
|[[Exc. Fading Apparatus]]
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
+
|1 [[Exc. Fading Apparatus]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Damage Materiel Factory
+
|Exc. Firing Harness Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Damage Materiel]]
+
|[[Exc. Firing Harness]]
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
+
|1 [[Exc. Firing Harness]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Electric Gadget Factory
+
|Exc. Nimbleness Rig Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Electric Gadget]]
+
|[[Exc. Nimbleness Rig]]
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
+
|1 [[Exc. Nimbleness Rig]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Energy Rigging Factory
+
|Exc. Proximity Sensor Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Energy Rigging]]
+
|[[Exc. Proximity Sensor]]
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
+
|1 [[Exc. Proximity Sensor]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Fading Apparatus Factory
+
|Exc. Radar Equipage Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Fading Apparatus]]
+
|[[Exc. Radar Equipage]]
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
+
|1 [[Exc. Radar Equipage]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Firing Harness Factory
+
|Exc. Range Instrument Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Firing Harness]]
+
|[[Exc. Range Instrument]]
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
+
|1 [[Exc. Range Instrument]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Nimbleness Rig Factory
+
|Exc. Recovery Implements Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Nimbleness Rig]]
+
|[[Exc. Recovery Implements]]
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
+
|1 [[Exc. Recovery Implements]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Proximity Sensor Factory
+
|Exc. Shield Booster Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Proximity Sensor]]
+
|[[Exc. Shield Booster]]
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
+
|1 [[Exc. Shield Booster]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Radar Equipage Factory
+
|Exc. Speed Fittings Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Radar Equipage]]
+
|[[Exc. Speed Fittings]]
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
+
|1 [[Exc. Speed Fittings]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Range Instrument Factory
+
|Exc. Stealth Mechanism Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Range Instrument]]
+
|[[Exc. Stealth Mechanism]]
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
+
|1 [[Exc. Stealth Mechanism]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Recovery Implements Factory
+
|Exc. Thrust Fixtures Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Recovery Implements]]
+
|[[Exc. Thrust Fixtures]]
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
+
|1 [[Exc. Thrust Fixtures]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Shield Booster Factory
+
|Exc. Tracking Gizmo Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Shield Booster]]
+
|[[Exc. Tracking Gizmo]]
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
+
|1 [[Exc. Tracking Gizmo]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Speed Fittings Factory
+
|Exc. Traction Appendice Factory
|align = "right"|20
+
|align = "center"|19
|align = "right"|400
+
|align = "center"|200
|[[Sup. Speed Fittings]]
+
|[[Exc. Traction Appendice]]
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
+
|1 [[Exc. Traction Appendice]] per 40 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
+
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits
|align = "right"|400,000
+
|align = "center"|300,000
|[[Infinite Knowledge]] 20
+
|[[Infinite Knowledge]] 19
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
+
|[[Platonic Academy]], Palaistra 100,000,000 Credits
 
|&nbsp;
 
|&nbsp;
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
 
|-
 
|-
|Sup. Stealth Mechanism Factory
+
|Sup. Aggravation Device Factory
|align = "right"|20
+
|align = "center"|20
|align = "right"|400
+
|align = "center"|400
|[[Sup. Stealth Mechanism]]
+
|[[Sup. Aggravation Device]]
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
+
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits
|align = "right"|400,000
+
|align = "center"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
Line 2,625: Line 2,716:
  
 
|-
 
|-
|Sup. Thrust Fixtures Factory
+
|Sup. Agility Balancer Factory
|align = "right"|20
+
|align = "center"|20
|align = "right"|400
+
|align = "center"|400
|[[Sup. Thrust Fixtures]]
+
|[[Sup. Agility Balancer]]
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
+
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits
|align = "right"|400,000
+
|align = "center"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
Line 2,638: Line 2,729:
  
 
|-
 
|-
|Sup. Tracking Gizmo Factory
+
|Sup. Capacity Equipment Factory
|align = "right"|20
+
|align = "center"|20
|align = "right"|400
+
|align = "center"|400
|[[Sup. Tracking Gizmo]]
+
|[[Sup. Capacity Equipment]]
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
+
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits
|align = "right"|400,000
+
|align = "center"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
Line 2,651: Line 2,742:
  
 
|-
 
|-
|Sup. Traction Appendice Factory
+
|Sup. Damage Materiel Factory
|align = "right"|20
+
|align = "center"|20
|align = "right"|400
+
|align = "center"|400
|[[Sup. Traction Appendice]]
+
|[[Sup. Damage Materiel]]
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
+
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits
|align = "right"|400,000
+
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 +
|-
 +
|Sup. Electric Gadget Factory
 +
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Electric Gadget]]
 +
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 
|[[Infinite Knowledge]] 20
 
|[[Infinite Knowledge]] 20
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
Line 2,663: Line 2,767:
 
|Old technology mixed with new technology for improved results?
 
|Old technology mixed with new technology for improved results?
  
|}
 
 
=== Missile and Fighter Factories ===
 
{{:Missile Factories}}
 
 
== Extensors ==
 
These are used to expand the space available on a station, but unlike a ship hull expander, so long as you have the workers to equip them, you can equip more than one.
 
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
 
!rowspan="2"|Expander Name
 
!rowspan="2"|Tech
 
!rowspan="2"|Extra Space
 
!Size
 
!Source
 
!rowspan="2"|Description
 
 
|-
 
|-
!Weight
+
|Sup. Energy Rigging Factory
!Comments
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Energy Rigging]]
 +
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Station Expansion Unit
+
|Sup. Fading Apparatus Factory
|rowspan="2" align="center"|0
+
|align = "center"|20
|rowspan="2" align="center"|100
+
|align = "center"|400
|align="center"|2
+
|[[Sup. Fading Apparatus]]
|[[Station Expansion Unit Blueprint]]
+
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes
|rowspan="2"|biggest is best
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Sup. Firing Harness Factory
|
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Firing Harness]]
 +
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Station Extensor
+
|Sup. Nimbleness Rig Factory
|rowspan="2" align="center"|0
+
|align = "center"|20
|rowspan="2" align="center"|300
+
|align = "center"|400
|align="center"|5
+
|[[Sup. Nimbleness Rig]]
|[[Extensor Blueprint]]
+
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes
|rowspan="2"|biggest is best
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Sup. Proximity Sensor Factory
|
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Proximity Sensor]]
 +
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Station Extension X
+
|Sup. Radar Equipage Factory
|rowspan="2" align="center"|0
+
|align = "center"|20
|rowspan="2" align="center"|1,000
+
|align = "center"|400
|align="center"|100
+
|[[Sup. Radar Equipage]]
|[[Extension X Blueprint]]
+
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes
|rowspan="2"|biggest is best
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|50,000
+
|Sup. Range Instrument Factory
|
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Range Instrument]]
 +
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Station Extension Y
+
|Sup. Recovery Implements Factory
|rowspan="2" align="center"|0
+
|align = "center"|20
|rowspan="2" align="center"|2,000
+
|align = "center"|400
|align="center"|150
+
|[[Sup. Recovery Implements]]
|[[Extension Y Blueprint]]
+
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes
|rowspan="2"|biggester is bester
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|150,000
+
|Sup. Shield Booster Factory
|
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Shield Booster]]
 +
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Simple Station Extensor
+
|Sup. Speed Fittings Factory
|rowspan="2" align="center"|9
+
|align = "center"|20
|rowspan="2" align="center"|50,000
+
|align = "center"|400
|align="center"|200
+
|[[Sup. Speed Fittings]]
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes
|rowspan="2"|Junkyard's finest scrap!
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits
|-
+
|align = "center"|400,000
|align="center"|1,000
+
|[[Infinite Knowledge]] 20
|Can't remove from bases
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Junkyard Starter Station Extensor
+
|Sup. Stealth Mechanism Factory
|rowspan="2" align="center"|12
+
|align = "center"|20
|rowspan="2" align="center"|75,000
+
|align = "center"|400
|align="center"|400
+
|[[Sup. Stealth Mechanism]]
|[[The Junkyard Missions]] -- 4 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes
|rowspan="2"|Junkyard's finest scrap!
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|align="center"|1,000
+
|Sup. Thrust Fixtures Factory
|Can't remove from bases
+
|align = "center"|20
 +
|align = "center"|400
 +
|[[Sup. Thrust Fixtures]]
 +
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes
 +
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits
 +
|align = "center"|400,000
 +
|[[Infinite Knowledge]] 20
 +
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
 +
|&nbsp;
 +
|Old technology mixed with new technology for improved results?
 +
 
 
|-
 
|-
|rowspan="2"|Transdim Station Extension
+
|Sup. Tracking Gizmo Factory
|rowspan="2" align="center"|12
+
|align = "center"|20
|rowspan="2" align="center"|4,000
+
|align = "center"|400
|align="center"|250
+
|[[Sup. Tracking Gizmo]]
|[[Mzungu Transdim Expansion Blueprint]]
+
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes
|rowspan="2"|so much room
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits
|-
+
|align = "center"|400,000
|align="center"|200,000
+
|[[Infinite Knowledge]] 20
|
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|-
+
|&nbsp;
|rowspan="2"|ReTardis Station Extension
+
|Old technology mixed with new technology for improved results?
|rowspan="2" align="center"|12
+
 
|rowspan="2" align="center"|10,000
 
|align="center"|500
 
|[[ReTardis Station Extension Blueprint]]
 
|rowspan="2"|For the intellectually challenged.
 
 
|-
 
|-
|align="center"|250,000
+
|Sup. Traction Appendice Factory
|Requires [[Station Mastery]] 16
+
|align = "center"|20
|-
+
|align = "center"|400
|rowspan="2"|Dysfunctional Mzungu Extension
+
|[[Sup. Traction Appendice]]
|rowspan="2" align="center"|14
+
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes
|rowspan="2" align="center"|21,750<br>Hull Space +5%
+
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits
|align="center"|125
+
|align = "center"|400,000
|[[AI Outposts|Mzungu Outpost]] drop
+
|[[Infinite Knowledge]] 20
|rowspan="2"|An old station extension of Mzungu origin, although damaged somehow creates more space
+
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits
|-
+
|&nbsp;
|align="center"|1,000
+
|Old technology mixed with new technology for improved results?
|Can't unequip
+
 
|-
+
|}
|rowspan="2"|Junkyard Middling Station Extensor
+
 
|rowspan="2" align="center"|14
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|rowspan="2" align="center"|100,000
+
 
|align="center"|1,000
+
=== Missile and Fighter Factories ===
|[[The Junkyard Missions]] -- 5 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
{{:Missile Factories}}
|rowspan="2"|Junkyard's finest scrap!
+
 
|-
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|align="center"|1,000
 
|Can't remove from bases
 
|-
 
|rowspan="2"|Station Extension Z
 
|rowspan="2" align="center"|14
 
|rowspan="2" align="center"|3,000
 
|align="center"|200
 
|[[Extension Z Blueprint]]
 
|rowspan="2"|biggesterer is bester
 
|-
 
|align="center"|175,000
 
|Requires [[Station Mastery]] 14
 
|-
 
|rowspan="2"|Tardis Station Extension
 
|rowspan="2" align="center"|14
 
|rowspan="2" align="center"|75,000
 
|align="center"|1,000
 
|[[Tardis Station Extension Blueprint]], DG Boss drop
 
|rowspan="2"|yep
 
|-
 
|align="center"|1,000
 
|
 
|-
 
|rowspan="2"|Ancient Transdim Extension
 
|rowspan="2" align="center"|16
 
|rowspan="2" align="center"|15,000
 
|align="center"|500
 
|[[Kikale Mzungu Transdim Blueprint]]
 
|rowspan="2"|so... much... room...
 
|-
 
|align="center"|200,000
 
|Requires [[Mzungu Lore]] 16
 
|-
 
|rowspan="2"|Eridium Transdim Extension
 
|rowspan="2" align="center"|16
 
|rowspan="2" align="center"|100,000
 
|align="center"|500
 
|[[Eridium Transdim Extension Blueprint]]
 
|rowspan="2"|Fortified with secret Paxian technology.
 
|-
 
|align="center"|1,000
 
|
 
|-
 
|rowspan="2"|Junkyard Advanced Station Extensor
 
|rowspan="2" align="center"|16
 
|rowspan="2" align="center"|125,000
 
|align="center"|1,500
 
|[[The Junkyard Missions]] -- 6 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
 
|rowspan="2"|Junkyard's finest scrap!
 
|-
 
|align="center"|1,000
 
|Can't remove from bases
 
|-
 
|}
 
  
 
== Hydroponics ==
 
== Hydroponics ==
Line 2,837: Line 2,962:
  
 
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
 
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable" style="text-align:center"
 
!rowspan="2"|Name
 
!rowspan="2"|Name
 
!rowspan="2"|TL
 
!rowspan="2"|TL
Line 2,868: Line 2,993:
 
|rowspan="2" align="center"|300
 
|rowspan="2" align="center"|300
 
|rowspan="2" align="center"|0.6
 
|rowspan="2" align="center"|0.6
|DG Boss drop, [[Base Radar Missions]] reward
+
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]
|rowspan="2"|let's grow some good stuff
+
|rowspan="2"|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
 
|-
 
|-
 
|align="center"|15,000
 
|align="center"|15,000
Line 2,880: Line 3,005:
 
|rowspan="2" align="center"|75
 
|rowspan="2" align="center"|75
 
|rowspan="2" align="center"|0.15
 
|rowspan="2" align="center"|0.15
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]
+
|[[The Junkyard]] -- 100 million credits
 
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
 
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
 
|-
 
|-
Line 2,892: Line 3,017:
 
|rowspan="2" align="center"|150
 
|rowspan="2" align="center"|150
 
|rowspan="2" align="center"|0.3
 
|rowspan="2" align="center"|0.3
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|[[The Junkyard]] -- 200 million credits
 
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
 
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
 
|-
 
|-
Line 2,904: Line 3,029:
 
|rowspan="2" align="center"|225
 
|rowspan="2" align="center"|225
 
|rowspan="2" align="center"|0.45
 
|rowspan="2" align="center"|0.45
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]
+
|[[The Junkyard]] -- 300 million credits
 
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
 
|rowspan="2"|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
 
|-
 
|-
Line 2,923: Line 3,048:
 
|}
 
|}
  
== Station Techs ==
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
[[Image:Station Tech Upgrades.jpg|right]]
 
Allow you to upgrade your station to a higher tech level.
 
  
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
==Station Upgrades==
 +
 
 +
These items can be added to your station and consumed to enhance aspects of your station.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
 
|'''Name'''
 
|'''Name'''
|'''TL'''
+
|'''Tech'''
 
|'''Size'''
 
|'''Size'''
|'''upgrade From Tech'''
+
|'''Bonuses'''
|'''New Tech Level'''
 
|'''Weight'''
 
|'''Mastery Needed'''
 
 
|'''Source'''
 
|'''Source'''
|'''Comment'''
 
 
|'''Description'''
 
|'''Description'''
 
|-
 
|-
|Station Tech Upgrade
+
|Rovert Nanobotics Facility
|1
+
|align = "center"|0
|1
+
|align = "center"|1
|0
+
|Decreases manhour cost on construction by 50%
|1
+
|[[Rovert Nanobotics Facility Blueprint]]
|400
+
|
|None
 
|AI Base  20,000 Credits
 
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade II
+
|Anatolia Efficiency Algorithm
|2
+
|align = "center"|20
|1
+
|align = "center"|0
|0 to 1
+
|Decreases manhour cost on construction by 25%
|2
+
|[[Anatolia]]
|100
+
|
|None
 
|AI Base  100,000 Credits
 
|_
 
|improves station technology
 
 
|-
 
|-
|Station Tech Upgrade III
+
|Depot Station Built-in Upgrade
|3
+
|align = "center"|18 or 20
|1
+
|align = "center"|0
|0 to 2
+
|Decreases manhour cost on construction by 10%
|3
+
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]
|100
+
|
|None
+
|}
|AI Base  500,000 Credits
+
 
|_
+
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
|improves station technology
+
 
 +
==Colony Enhancments==
 +
 
 +
These Items can be added to your station to increase the purchasing of your colonies.
 +
 
 +
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
 +
|'''Name'''
 +
|'''Tech'''
 +
|'''Size'''
 +
|'''Bonuses'''
 +
|'''Source'''
 +
|'''Description'''
 +
 
 
|-
 
|-
|Mzungu Station Tech
+
|Mobile Mani-Pedi SalonBot Housing
|0
+
|align = "center"|12
|1
+
|align = "center"|2
|6 to 7
+
| 5% suitability, 80% Storehouse Capacity
|8
+
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]
|100
+
|
|None
+
 
|Ruin -- 1,000,000 Credits
 
|_
 
|improves station technology
 
 
|-
 
|-
|Faranji Station Tech
+
|Optimo-Life (tm) Curation Station
|0
+
|align = "center"|16
|1
+
|align = "center"|2
|9
+
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity
|10
+
|[[Optimo-Life (tm) Curation Station Blueprint]]
|100
+
|
|None
+
 
|Ruin -- 400,000
 
|_
 
|improves station technology
 
|-
 
|Station Tech Upgrade XIV
 
|12
 
|1
 
|9 to 11
 
|12
 
|100
 
|12 in [[Station Mastery]]
 
|AI Base  4,000,000 Credits
 
|_
 
|Serious upgrading work involved.
 
|-
 
|Station Tech Upgrade XV
 
|14
 
|1
 
|12 to 13
 
|14
 
|100
 
|14 in [[Station Mastery]]
 
|AI Base  6,000,000 Credits
 
|_
 
|Serious upgrading work involved.
 
|-
 
|Station Tech Upgrade XVI
 
|16
 
|1
 
|14 to 15
 
|16
 
|100
 
|16 in Station Mastery
 
|[[Free Market]] -- 90,000,000 Credits
 
|_
 
|Serious upgrading work involved.
 
|-
 
|Station Tech Upgrade XVII
 
|18
 
|1
 
|16 to 17
 
|18
 
|100
 
|18 in Station Mastery
 
|DG Drop
 
|_
 
|Serious upgrading work involved.
 
|-
 
|Unt Faranji Station Tech
 
|16
 
|1
 
|16 to 19
 
|20
 
|100
 
|16 in [[Faranji Research]]
 
|Ruin -- 40,000,000
 
|_
 
|improves station technology
 
 
|-
 
|-
 +
|Atmospheric Robotic Vacuum Dock
 +
|align = "center"|20
 +
|align = "center"|2
 +
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity
 +
|[[Atmospheric Robotic Vacuum Dock Blueprint]]
 +
|
 
|}
 
|}
 +
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
  
 
== Blueprints ==
 
== Blueprints ==
 
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 
Items that when equipped to a base give you the option of building the item in the construction tab of the base. <br>
 
See [[Blueprints]].
 
See [[Blueprints]].
 +
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
  
 
== Base Gear ==
 
== Base Gear ==
 
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. <br>
 
See [[List of base gear]].
 
See [[List of base gear]].
 +
 +
<div style="border-top: 3px solid #aaa; margin: 1em 0;"></div>
  
 
==Other==
 
==Other==
{|border="2" cellspacing="0" cellpadding="4" width="100%"
+
{|border="2" cellspacing="0" cellpadding="4" width="100%" style="text-align:center"
 
!Name
 
!Name
 
!TL
 
!TL
Line 3,112: Line 3,190:
 
|-
 
|-
 
|}
 
|}
 +
 +
  
  
 
[[Category:Bases]]
 
[[Category:Bases]]
 +
[[Category: Station Building]]

Latest revision as of 17:37, 1 November 2025

Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see Base Gear.

Base Item.jpg


Extractors

Extractors2.jpg

Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using Scanners. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. Planets can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill Extraction Expert which will increase resource extraction by up to 660%.

Here's an example of a planet scan that reveals resources on a planetary body for a player:

A planet scan that reveals available resources on a planetary body

Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the Station Management skill trained equal to or higher than the tech level of the extractor to equip it.

A screenshot of some extractors and factories working together to produce resources for the player:


Extractors and factories working together to produce resources for the player


Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.


Amount of Resource Amount of Extractors
Smidgen 1 - 2
Little 3 - 4
Bit 5 - 8
Bunch 9 - 16
A Lot 17 - 32
Plenty 33 - 64
Loads 65 - 128


Name Tech Size Commodity Extracted Extraction Rate Weight Skill Needed Source/Price Comment Description
Ablution Extractor 0 10 Ablution Crystals 0.665/day 4,000   Absolution -- 300,000 credits   Extract Ablution crystals.
Adamantium Extractor 0 1,000 Adamantium 0.665/day 1,000,000   Adamantium Extractor Blueprint   Extract Adamantium.
Alien Bacteria Extractor 0 100 Alien Bacteria 0.665/day 100,000   Alien Bacteria Extractor Blueprint   Extract Alien Bacteria.
Bacta Extractor 0 1,000 Bacta 0.665/day 1,000,000   Bacta Extractor Blueprint   Extract Bacta.
Carbon Heart Extractor 0 8 Carbon Hearts 8,640/day 2,000,000   Empathy Fields -- 300,000 credits   Extract carbon hearts.
Copper Extractor 0 10 Copper 0.665/day 10,000   Ring -- 10,000,000 credits   Extract Copper.
Dark Matter Extractor 0 1,000 Dark Matter 0.665/day 1,000,000   Dark Matter Extractor Blueprint   Extract Dark Matter.
Diamond Extractor 0 100 Diamond 0.665/day 100,000   Diamond Extractor Blueprint   Extract Diamond.
Energon Extractor 0 1,000 Energon 0.665/day 1,000,000   Energon Extractor Blueprint   Extract Energon.
Enriched Harvester 0 15 Enriched Space Oats   6000   Building Academy -- 50,000 credits Zone Bound come down, farm
Frozen Blob Extractor 0 1,000 Frozen Blob 0.665/day 1,000,000   Frozen Blob Extractor Blueprint   Extract Frozen Blobs.
Gold Extractor 0 100 Gold 0.665/day 100,000   Gold Extractor Blueprint   Extract Gold.
Harvester 0 15 Space Oats 8,640/day 6,000   AI Base -- 50,000 credits   Come down, farm.
Heavy Metal Drill 0 10 Heavy Metals   4,000   Building Academy -- 100,000 Credits Zone Bound strip-mine to riches
Hot Nuclear Waste Collector 0 10 Hot Nuclear Waste   4,000   Building Academy -- 100,000 Credits Zone Bound Collect Nuclear Waste
Jelly Beans Extractor 0 10 Jelly Beans 0.665/day 10,000   Biologique -- 10,000,000 credits   Extract Jelly Beans.
Laconia Extractor 0 100 Laconia 0.665/day 100,000   Laconia Extractor Blueprint   Extract Laconia.
Metal Drill 0 10 Metals 8,640/day 4,000   AI Base -- 100,000 credits   Strip-mine to riches!
Nuclear Waste Collector 0 10 Nuclear Waste 2,592/day 4,000   AI Base -- 100,000 credits   Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum 0.665/day 10,000   Biologique -- 10,000,000 credits   Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals 0.665/day 4,000   Hyper -- 300,000 credits   Extract Plasma crystals.
Platinum Extractor 0 1,000 Platinum 0.665/day 1,000,000   Platinum Extractor Blueprint   Extract Platinum.
Protoganglae Extractor 0 30 Protoganglae   20,000   Old Nexus Missions   Extract Protoganglae.
Psion Icicles Extractor 0 100 Psion Icicles 86.4/day 100,000   Absolution -- 100,000,000 credits   Extract Psion Icicles.
Quantumum Extractor 0 100 Quantumum 0.665/day 100,000   Quantumum Extractor Blueprint   Extract Quantumum.
Reversed Tree Cutter 0 25 Reversed Baobabs   ? 30,000   Building Academy -- 200,000 credits Zone Bound an automated buzzsaw android
Rubicite Extractor 0 1,000 Rubicite 0.665/day 1,000,000   Rubicite Extractor Blueprint   Extract Rubicite.
Silicon Extractor 0 10 Silicon 8,640/day 4,000   AI Base -- 100,000 credits   Extract silicon at your attached base.
Silicon Oxide Extractor 0 10 Silicon Oxide   4,000   Building Academy -- 100,000 credits Zone Bound Extract silicon at your attached base
Silver Extractor 0 10 Silver 0.665/day 10,000   Ring -- 10,000,000 credits   Extract Silver.
Tin Extractor 0 10 Tin 0.665/day 10,000   Ring -- 10,000,000 credits   Extract Tin.
Titanium Extractor 0 10 Titanium 0.665/day 10,000   Ring -- 10,000,000 credits   Extract Titanium.
Tree Cutter 0 25 Baobabs 8,640/day 30,000   AI Base -- 200,000 credits   an automated buzzsaw android.
Vis Extractor 0 10 Vis 0.665/day 10,000   Absolution -- 10,000,000 credits   Extract Vis.
Prototype Fermium Extractor 5 125 Fermium 864/day 500,000   DG drop   Extract Fermium.
Advanced Harvester 9 15 Space Oats 17,280/day 60,000   DG drop,
Trading missions, The Junkyard
  Come down, farm.
Advanced Metal Drill 9 10 Metals 17,280/day 10,000   AI Base -- 1,000,000 credits   Strip-mine to riches, twice as fast.
Advanced Nuclear Waste Collector 9 10 Nuclear Waste 5,184/day 10,000   AI Base -- 1,000,000 credits   Collect Nuclear Waste, twice as fast
Advanced Silicon Extractor 9 10 Silicon 17,280/day 10,000   AI Base -- 1,000,000 credits   Extract silicon at your attached base, twice as fast.
Advanced Tree Cutter 9 15 Baobabs 17,280/day 60,000   DG drop,
Trading missions, The Junkyard
  slash and burn with this android buzzsaw.
Advanced Tin Extractor 9 1,000 Tin 0.998/day 1,000,000   Ring --25,000,000 credits, 1 Tin Extractor   Extract Tin.
Advanced Copper Extractor 9 1,000 Copper 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Copper Extractor   Extract Copper.
Advanced Silver Extractor 9 1,000 Silver 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Silver Extractor   Extract Silver.
Advanced Titanium Extractor 9 1,000 Ablution 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Titanium Extractor   Extract Titanium.
Advanced Petroleum Extractor 9 1,000 Ablution 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Petroleum Extractor   Extract Petroleum.
Advanced Jelly Beans Extractor 9 1,000 Jelly Beans 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Jelly Beans Extractor   Extract Jelly Beans.
Advanced Vis Extractor 9 1,000 Vis 0.998/day 1,000,000   Ring -- 25,000,000 credits, 1 Vis Extractor   Extract Vis.
Advanced Gold Extractor 12 1,000 Gold 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Gold Extractor   Extract Gold.
Advanced Laconia Extractor 12 1,000 Laconia 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Laconia Extractor   Extract Laconia.
Advanced Diamond Extractor 12 1,000 Diamond 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Diamond Extractor   Extract Diamond.
Advanced Enriched Nuclear Material Extractor 12 1,000 Enriched Nuclear Material 1,728/day 1,000,000   Ring -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor   Extract Enriched Nuclear Material.
Advanced Alien Bacteria Extractor 12 1,000 Alien Bacteria 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Alien Bacteria Extractor   Extract Alien Bacteria.
Advanced Quantumum Extractor 12 1,000 Quantumum 1.33/day 1,000,000   Ring -- 200,000,000 credits, 1 Quantumum Extractor   Extract Quantumum.
Advanced Psion Icicles Extractor 12 1,000 Psion Icicles 172/day 1,000,000   Ring -- 200,000,000 credits, 1 Psion Icicles Extractor   Extract Psion Icicles.
Christmas Tree Cutter 15 10 Baobabs 34,560/day 60,000   Christmas drop   Made specifically to cut down christmas trees or so they say.
Earthforce Automated Deforestation Machine 15 10 Baobabs 27,216/day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce deforestation machine.
Earthforce Automated Fermium Extractor 15 10 Fermium 1,944/day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Fermium extractor.
Earthforce Automated Harvester 15 10 Space Oats 27,648/day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce harvester.
Earthforce Automated Titanium Drill 15 10 Titanium 1.4/day 60,000   Earthforce Defence Token
exchange mission
Requires no workers Approved by Earthforce Titanium drill.
Fermium Extractor 15 75 Fermium 4,536/day 1,000,000   Ring Missions   Extract Fermium.
Undead Metal Miners 15 10 Metals 34,560/day 60,000   Halloween drop   The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste 10,368/day 60,000   Halloween drop   If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon 34,560/day 60,000   Halloween drop   Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals   60,000 Mzungu Lore Ruin -- 100,000,000 credits Improves: Hull Space +2% Ancient ways to mine metals!
Advanced Platinum Extractor 16 1,000 Platinum 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Platinum Extractor   Extract Platinum.
Advanced Adamantium Extractor 16 1,000 Adamantium 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Adamantium Extractor   Extract Adamantium.
Advanced Rubicite Extractor 16 1,000 Rubicite 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Rubicite Extractor   Extract Rubicite.
Advanced Bacta Extractor 16 1,000 Bacta 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Bacta Extractor   Extract Bacta.
Advanced Frozen Blob Extractor 16 1,000 Frozen Blob 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Frozen Blob Extractor   Extract Frozen Blob.
Advanced Energon Extractor 16 1,000 Energon 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Energon Extractor   Extract Energon.
Advanced Dark Matter Extractor 16 1,000 Dark Matter 1.66/day 1,000,000   Ring -- 3,000,000,000 credits, 1 Dark Matter Extractor   Extract Dark Matter.

Fusion Extractors

These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within Blue Photon Processing. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a universe reset, requiring players to create new extractors after each reset.


Name Tech Size Commodity Extracted Extraction Rate Weight BP Cost BP Mats Init/Period Comment Description
Experimental Metal Fusion Drill 12 25 Metal 21,600/day 25000 65 million 35 Steel Girders / 175 steel girders, 150 fusion cells   Extract Metals Faster
Experimental Silicon Fusion Extractor 12 25 silicon 21,600/day 25000 65 million 25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells   Extract silicon Faster
Experimental Nuclear Fusion Collector 12 25 Nuclear Waste 6,480/day 25000 65 million 25 steel Girders / 175 steel girders, 125 fusion cells   Extract Nukes Faster
Experimental Fusion Harvester 12 25 Space Oats 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells   Extract Oats Faster
Experimental Fusion Treecutter 12 25 BaoBob 21,600/day 25000 65 million 25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells   Extract Baobob Faster
Prototype Metal Fusion Drill 14 25 Metal 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 300 fusion cells   Extract metal Faster
Prototype Nuclear Fusion Collector 14 25 Nuclear Waste 8,424/day 25000 125 million 70 steel Girders / 300 steel girders, 250 fusion cells   Extract Nukes Faster
Prototype Silicon Fusion Extractor 14 25 Silicon 28,080/day 25000 125 million 70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells   Extract Silicon Faster
Prototype Fusion Treecutter 14 25 Baobob 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells   Extract Baobob Faster
Prototype Fusion Harvester 14 25 Space Oats 28,080/day 25000 125 million 70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells   Extract Oats Faster
Metal Fusion Drill 16 25 Metal 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 fusion cells BP   Extract Metals Faster
Nuclear Fusion Collector 16 25 Nuclear Waste 10,386/day 25000 250 million 100 steel Girders / 700 steel girders, 50 fusion cells   Extract Nukes Faster
Silicon Fusion Extractor 16 25 Silicon 34,560/day 25000 250 million 100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells   Extract silicon Faster
Fusion Treecutter 16 25 Baobob 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells   Extract Baobobs Faster
Fusion Harvester 16 25 Space oats 34,560/day 25000 250 million 100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells   Extract Space oats Faster
Subterranean Metal Fusion Drill 18 25 Metal 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells   Extract Metals Faster
Subterranean Nuclear Fusion Collector 18 25 Nuclear Waste 12,960/day 25000 500 million 25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders   Extract Nukes Faster
Subterranean Silicon Fusion Extractor 18 25 Silicon 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells   Extract Silicon Faster
Subterranean Fusion Treecutter 18 25 Baobob 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Baobob Faster
Subterranean Fusion Harvester 18 25 Space oats 43,200/day 25000 500 million 25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells   Extract Space Oats Faster
Subterranean Fermium Fusion Extractor 18 25 Fermium 3,814/day 25000 500 million 150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals   Extract Fermium Faster
Planetary Core Metal Fusion Drill 20 25 Metal 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Metals Faster
Planetary Core Nuclear Fusion Collector 20 25 Nuclear Waste 15,552/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders   Extract Nukes Faster
Planetary Core Silicon Fusion Extractor 20 25 Silicon 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells   Extract Silicon Faster
Planetary Core Fusion Treecutter 20 25 Baobob 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Baobob Faster
Sky Farm Fusion Harvester 20 25 Space oats 51,840/day 25000 1 billion 50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells   Extract Space Oats Faster
Planetary Core Fermium Fusion Extractor 20 25 Fermium 4,752/day 25000 1 billion 250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals   Extract Fermium Faster

Factories

Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.

Misc. Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
A 1000 monkeys and typewriters 0 1250 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 1,000,0000   End of the Universe -- 100,000,000 Credits   Maybe with enough luck you might get the complete Shakespeare work?
Academy MRE Factory 0 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   Building Academy, 250,000 Credits Zone Bound you don't have to like it, just eat it
Crack House 0 10 Entertainers 1 Entertainers per 1 minutes 1 Peasants, 1 Silicon, 1 Credit 18,000   Glass Matrix -- 500,000   in come the peasants, out come entertainers
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 s 1 Peasants, 1 Silicon, 750 Credits 1,000,000   Lunacy -- 10,000,000    
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 Hours 1 Gold, 1 Credit 2,000,000   Built into the Imperial Palace. Cannot unequip. Printing your face in gold on a credit makes it special
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500000 Credits 3000   Halloween Contest Reward Cannot unequip. Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   AI Base 250,000 Credits   you don't have to like it, just eat it
Vortex Conv 4 80 Vortex Pellets 1 Vortex Pellets per 20 s 1 Kromelite, 1 Blue Vapor, 1000 Credits 700,000   Glass Matrix -- 10,000,000   Trans-dimensional conversion.
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minutes 1 Tin, 1 Copper, 50000 Credits 10,000   Ring -- 10,000,000   Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Rations per 40 s 1 Peasants, 20 Credits 320,000   DG Drop, The Junkyard   Canned food using modified CanNibble Food Processor
Crack Den 6 15 Entertainers 1 Entertainers per 15 s 1 Silicon, 1 Peasants, 40 Credits 4000   Glass Matrix -- 1,000,000   improves the neighborhood
Galactic Training Module 6 15 Workers 1 Workers per 20 s 1 Peasants, 1 Microchips, 20 Credits 4000   Serpica -- 500,000   put those slackers to work
Giant Space Still 6 1000 Fine Space Whiskey 1 Fine Space Whiskey per 1 minute 350 Space Oats 5000   Capella -- 5,000,000 Requires 100 workers to equip let's make us some moonshine!
MicroFab 6 30 Microchips 1 Microchips per 15 s 1 Silicon, 5 Credits 5000   AI Base 250,000 Credits   no cubicles required
Nanofab 6 30 Nanochips 5 Nanochips per 15 s 3 Nanosilicon, 2 Quartz Crystals, 5000 Credits 5000   Blue Photon Subspace Facility -- 250,000   Makes the smallest circuit boards... ever.
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 s 1 Fermium, 1000 Credits 320,000   Lavanite -- 5,000,000   Break down elements into stable forms
Space Still 6 30 Space Whisky 1 Space Whisky per 2 minutes 4 Space Oats 5,000   AI Base 250,000 Credits   let's make us some moonshine!
Crack Palace 9 15 Entertainers 1 Entertainers per 10 s 1 Silicon, 1 Peasants, 20 Credits 4000   DG Drop   improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 s 1 Fermium, 500 Credits 420,000   DG Drop, The Junkyard   Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 s 100 Microchips, 1 Metals, 195 Credits 18,000   BP, The Junkyard   Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 s 2 Baobabs, 110 Credits 18,000   BP, The Junkyard   Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 s 2 Baobabs, 1 Microchips, 140 Credits 18,000   BP, The Junkyard   At least you'll never have to look for the can.
Alien Recombobulator 12 20 Alien Husk 1 Alien Husk per 30 s 30 Alien Husk Fragments, 3 Pyritic Radiation, 40,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   Reorganizes the component parts into something... resembling an alien?
Irradiation Chamber 12 20 Irradiated Tumors 1 Irradiated Tumors per 30 s 5 Alien Husk Fragments, 1 Pyritic Radiation, 25,000 Credits 5000   Lyceum Research Concourse -- 5,000,000   A secure facility where high doses of radiation can be safely harnessed.
Nitinol Processor 12 45 Nitinol 1 Nitinol per 10 s 3 Phased Metals, 1 Nanochips, 5000 Credits 5000   Blue Photon Subspace Facility -- 5,000,000   The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.
Oversized MRE Factory 12 500 Rations 60 Rations per 12 s 100 Space Oats, 300 Credits 80,000 Oversized MRE Factory Blueprint Requires 25 workers to equip You don't have to like it, just eat it. In bigger quantities!
Space Rat Slaughterhouse 12 20 Rations 1 Rations per 20 s 1 Domesticated Space Rat, 5 Credits 3000   Halloween drop   Mmmm...gristle...
Titanium Sheet Factory 14 4,000 Titanium Sheet 1 Titanium Sheet per 2 minutes 10,000 Metals, 500 Nuclear Waste, 100 Microchips, 1,000,000 Credits 18,000 BP Requires 100 workers to equip Pressing titanium sheets like there's no tomorrow!


Vampyre Life Force Generator 14 10 Vampyre Life Force 1 Vampyre Life Force per 60 hours 1,000 Peasants, 1,000,000 Credits 18,000 Halloween Missions Fuel your apocalyptic desires!
Cybernetic Construction Facility 15 10 Cyborg 1 Cyborg per 15 s 5 Microchips, 10 Metals, 1 Peasants, 130 Credits 18,000   BP, The Junkyard   1-800-MAID-SERVE
Grav Testing Facility 15 10 Gravity Controller 1 Gravity Controller per 15 s 10 Microchips, 30 Metals, 300 Credits 18,000   BP, The Junkyard   Produces and tests artificial gravity generators.
Colonial Marine Training Module 16 200 Colonial Marine 1 Colonial Marine per 10 seconds 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits 65,000       Alcenter ladies, this is the marine core.
Enrichment Crystallizer 16 500 Crystallized Enriched Nuclear Material 1 Crystallized Enriched Nuclear Material per 10 minutes 150 Nuclear Waste, 1 Promethium Crystals, 1,000,000 Credits 1,000,000 Arena Lobby Trade Bay Unlock Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minutes 1 Nuclear Waste, 1 Promethium, 10000 Credits 1,000,000   Ring -- 10,000,000   It's where the magic is done and the mysterious U-243 is put together.
Fembot Assembly Plant 16 10 Fembot 1 Fembot per 15 s 5 Microchips, 10 Metals, 1 Entertainers, 250 Credits 18,000   BP, The Junkyard   Streetwalkers minus free will = One damn fine night.
Industrial Promethium Crystallizer 16 1000 Industrial Promethium Crystals 1 Industrial Promethium Crystals per 20 minutes 200 Sub-Shield Buffers, 100000000 Credits 1,000,000   Kalthi Depths Drop   Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.
Gigantic MRE Factory 16 5000 Rations 120 Rations per 12 s 200 Space Oats, 600 Credits 150,000 Gigantic MRE Factory Blueprint Requires 50 workers to equip You don't have to like it, just eat it. In massive quantities!
Vapor Condenser 18 100 Mercury 1 Mercury per 10 minutes 1 Cloud Mercury, 1,000,000 Credits 100,000 Ring -- 50,000,000 Credits Condenses vaporous mercury
Anatolian Alchemy Lab 20 0 Promethium 1 Promethium per 5 s 1 Fermium, 100 Credits 420,000   Anatolia   Harness the secrets of controlled decay at a fraction of the cost.
Gargantuan MRE Factory 20 25,000 Rations 520 Rations per 12 s 800 Space Oats, 2600 Credits 500,000 Gargantuan MRE Factory Blueprint Requires 200 workers to equip You don't have to like it, just eat it. In insane quantities!

Industrial Commodities Factories

Industrial commodities are a significant source of income and are also required for more endgame blueprints.

Industrial Commodities

Chip and Sensor Factories

These factories are used to produce commodities that are required to build modules.


Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Bronze Sensor Factory 10 50 Bronze Sensor 1 Bronze Sensor per 10 minutes 1 Bronze, 1 Vitalized Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000 Credits   Detect in a can.
Vitalized Microchips Factory 10 50 Vitalized Microchips 1 Vitalized Microchips per 10 minutes 1 Vis, 1 Microchips, 1,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy 100,000   AMD Tripathperon special modded chip.
Quickened Microchips Factory 15 100 Quickened Microchips 1 Quickened Microchips per 10 minutes 1 Quantumum, 1 Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000 Credits   AMD Tripathperon special modded chip.
Silver Sensor Factory 15 100 Silver Sensor 1 Silver Sensor per 20 minutes 1 Silver, 1 Quickened Microchips, 10,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy 1,000,000   Detect in a can.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   AMD Tripathperon special modded chip.
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy 10,000,000   Detect in a can.
Darkened Microchips Factory 20 200 Darkened Microchips 1 Darkened Microchips per 1 hour, 20 minutes 1 Dark Matter, 1 Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000 Credits   AMD Tripathperon special modded chip.
Platinum Sensor Factory 20 200 Platinum Sensor 1 Platinum Sensor per 1 hour, 20 minutes 1 Platinum, 1 Darkened Microchips, 1,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy 100,000,000   Detect in a can.

Module Device Factories

These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.


Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Std. Aggravation Device Factory 10 50 Std. Aggravation Device 1 Std. Aggravation Device per 10 minutes 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Agility Balancer Factory 10 50 Std. Agility Balancer 1 Std. Agility Balancer per 10 minutes 1 Bronze Sensor, 1 Std. Agility Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Capacity Equipment Factory 10 50 Std. Capacity Equipment 1 Std. Capacity Equipment per 10 minutes 1 Bronze Sensor, 1 Std. Capacity Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Damage Materiel Factory 10 50 Std. Damage Materiel 1 Std. Damage Materiel per 10 minutes 1 Bronze Sensor, 1 Std. Damage Augmenter, 100,00 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Electric Gadget Factory 10 50 Std. Electric Gadget 1 Std. Electric Gadget per 10 minutes 1 Bronze Sensor, 1 Std. Electric Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Energy Rigging Factory 10 50 Std. Energy Rigging 1 Std. Energy Rigging per 10 minutes 1 Bronze Sensor, 1 Std. Energy Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Fading Apparatus Factory 10 50 Std. Fading Apparatus 1 Std. Fading Apparatus per 10 minutes 1 Bronze Sensor, 1 Std. Fading Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Firing Harness Factory 10 50 Std. Firing Harness 1 Std. Firing Harness per 10 minutes 1 Bronze Sensor, 1 Std. Firing Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Nimbleness Rig Factory 10 50 Std. Nimbleness Rig 1 Std. Nimbleness Rig per 10 minutes 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Proximity Sensor Factory 10 50 Std. Proximity Sensor 1 Std. Proximity Sensor per 10 minutes 1 Bronze Sensor, 1 Std. Docking Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Radar Equipage Factory 10 50 Std. Radar Equipage 1 Std. Radar Equipage per 10 minutes 1 Bronze Sensor, 1 Std. Radar Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Range Instrument Factory 10 50 Std. Range Instrument 1 Std. Range Instrument per 10 minutes 1 Bronze Sensor, 1 Std. Range Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Recovery Implements Factory 10 50 Std. Recovery Implements 1 Std. Recovery Implements per 10 minutes 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Shield Booster Factory 10 50 Std. Shield Booster 1 Std. Shield Booster per 10 minutes 1 Bronze Sensor, 1 Std. Shield Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Speed Fittings Factory 10 50 Std. Speed Fittings 1 Std. Speed Fittings per 10 minutes 1 Bronze Sensor, 1 Std. Speed Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Stealth Mechanism Factory 10 50 Std. Stealth Mechanism 1 Std. Stealth Mechanism per 10 minutes 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Thrust Fixtures Factory 10 50 Std. Thrust Fixtures 1 Std. Thrust Fixtures per 10 minutes 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Tracking Gizmo Factory 10 50 Std. Tracking Gizmo 1 Std. Tracking Gizmo per 10 minutes 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Std. Traction Appendice Factory 10 50 Std. Traction Appendice 1 Std. Traction Appendice per 10 minutes 1 Bronze Sensor, 1 Std. Traction Augmenter, 10,000 Credits 100,000 Infinite Knowledge 10 Platonic Academy, Palaistra 1,000,000 Credits   Old technology mixed with new technology for improved results?
Good Aggravation Device Factory 15 100 Good Aggravation Device 1 Good Aggravation Device per 20 minutes 1 Silver Sensor, 1 Good Aggravation Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Agility Balancer Factory 15 100 Good Agility Balancer 1 Good Agility Balancer per 20 minutes 1 Silver Sensor, 1 Good Agility Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Capacity Equipment Factory 15 100 Good Capacity Equipment 1 Good Capacity Equipment per 20 minutes 1 Silver Sensor, 1 Good Capacity Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Damage Materiel Factory 15 100 Good Damage Materiel 1 Good Damage Materiel per 20 minutes 1 Silver Sensor, 1 Good Damage Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Electric Gadget Factory 15 100 Good Electric Gadget 1 Good Electric Gadget per 20 minutes 1 Silver Sensor, 1 Good Electric Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Energy Rigging Factory 15 100 Good Energy Rigging 1 Good Energy Rigging per 20 minutes 1 Silver Sensor, 1 Good Energy Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Fading Apparatus Factory 15 100 Good Fading Apparatus 1 Good Fading Apparatus per 20 minutes 1 Silver Sensor, 1 Good Fading Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Firing Harness Factory 15 100 Good Firing Harness 1 Good Firing Harness per 20 minutes 1 Silver Sensor, 1 Good Firing Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Nimbleness Rig Factory 15 100 Good Nimbleness Rig 1 Good Nimbleness Rig per 20 minutes 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Proximity Sensor Factory 15 100 Good Proximity Sensor 1 Good Proximity Sensor per 20 minutes 1 Silver Sensor, 1 Good Docking Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Radar Equipage Factory 15 100 Good Radar Equipage 1 Good Radar Equipage per 20 minutes 1 Silver Sensor, 1 Good Radar Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Range Instrument Factory 15 100 Good Range Instrument 1 Good Range Instrument per 20 minutes 1 Silver Sensor, 1 Good Range Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Recovery Implements Factory 15 100 Good Recovery Implements 1 Good Recovery Implements per 20 minutes 1 Silver Sensor, 1 Good Recovery Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Shield Booster Factory 15 100 Good Shield Booster 1 Good Shield Booster per 20 minutes 1 Silver Sensor, 1 Good Shield Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Speed Fittings Factory 15 100 Good Speed Fittings 1 Good Speed Fittings per 20 minutes 1 Silver Sensor, 1 Good Speed Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Stealth Mechanism Factory 15 100 Good Stealth Mechanism 1 Good Stealth Mechanism per 20 minutes 1 Silver Sensor, 1 Good Stealth Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Thrust Fixtures Factory 15 100 Good Thrust Fixtures 1 Good Thrust Fixtures per 20 minutes 1 Silver Sensor, 1 Good Thrust Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Tracking Gizmo Factory 15 100 Good Tracking Gizmo 1 Good Tracking Gizmo per 20 minutes 1 Silver Sensor, 1 Good Targeting Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Good Traction Appendice Factory 15 100 Good Traction Appendice 1 Good Traction Appendice per 20 minutes 1 Silver Sensor, 1 Good Traction Augmenter, 100,000 Credits 200,000 Infinite Knowledge 15 Platonic Academy, Palaistra 10,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Aggravation Device Factory 19 200 Exc. Aggravation Device 1 Exc. Aggravation Device per 40 minutes 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Agility Balancer Factory 19 200 Exc. Agility Balancer 1 Exc. Agility Balancer per 40 minutes 1 Gold Sensor, 1 Exc. Agility Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Capacity Equipment Factory 19 200 Exc. Capacity Equipment 1 Exc. Capacity Equipment per 40 minutes 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Electric Gadget Factory 19 200 Exc. Electric Gadget 1 Exc. Electric Gadget per 40 minutes 1 Gold Sensor, 1 Exc. Electric Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Energy Rigging Factory 19 200 Exc. Energy Rigging 1 Exc. Energy Rigging per 40 minutes 1 Gold Sensor, 1 Exc. Energy Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Firing Harness Factory 19 200 Exc. Firing Harness 1 Exc. Firing Harness per 40 minutes 1 Gold Sensor, 1 Exc. Firing Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Nimbleness Rig Factory 19 200 Exc. Nimbleness Rig 1 Exc. Nimbleness Rig per 40 minutes 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Proximity Sensor Factory 19 200 Exc. Proximity Sensor 1 Exc. Proximity Sensor per 40 minutes 1 Gold Sensor, 1 Exc. Docking Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Radar Equipage Factory 19 200 Exc. Radar Equipage 1 Exc. Radar Equipage per 40 minutes 1 Gold Sensor, 1 Exc. Radar Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Range Instrument Factory 19 200 Exc. Range Instrument 1 Exc. Range Instrument per 40 minutes 1 Gold Sensor, 1 Exc. Range Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Recovery Implements Factory 19 200 Exc. Recovery Implements 1 Exc. Recovery Implements per 40 minutes 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Shield Booster Factory 19 200 Exc. Shield Booster 1 Exc. Shield Booster per 40 minutes 1 Gold Sensor, 1 Exc. Shield Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Speed Fittings Factory 19 200 Exc. Speed Fittings 1 Exc. Speed Fittings per 40 minutes 1 Gold Sensor, 1 Exc. Speed Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Stealth Mechanism Factory 19 200 Exc. Stealth Mechanism 1 Exc. Stealth Mechanism per 40 minutes 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Thrust Fixtures Factory 19 200 Exc. Thrust Fixtures 1 Exc. Thrust Fixtures per 40 minutes 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Tracking Gizmo Factory 19 200 Exc. Tracking Gizmo 1 Exc. Tracking Gizmo per 40 minutes 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Exc. Traction Appendice Factory 19 200 Exc. Traction Appendice 1 Exc. Traction Appendice per 40 minutes 1 Gold Sensor, 1 Exc. Traction Augmenter, 1,000,000 Credits 300,000 Infinite Knowledge 19 Platonic Academy, Palaistra 100,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Aggravation Device Factory 20 400 Sup. Aggravation Device 1 Sup. Aggravation Device per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Agility Balancer Factory 20 400 Sup. Agility Balancer 1 Sup. Agility Balancer per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Capacity Equipment Factory 20 400 Sup. Capacity Equipment 1 Sup. Capacity Equipment per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Damage Materiel Factory 20 400 Sup. Damage Materiel 1 Sup. Damage Materiel per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credit   Old technology mixed with new technology for improved results?
Sup. Electric Gadget Factory 20 400 Sup. Electric Gadget 1 Sup. Electric Gadget per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Energy Rigging Factory 20 400 Sup. Energy Rigging 1 Sup. Energy Rigging per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Fading Apparatus Factory 20 400 Sup. Fading Apparatus 1 Sup. Fading Apparatus per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Firing Harness Factory 20 400 Sup. Firing Harness 1 Sup. Firing Harness per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Nimbleness Rig Factory 20 400 Sup. Nimbleness Rig 1 Sup. Nimbleness Rig per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Proximity Sensor Factory 20 400 Sup. Proximity Sensor 1 Sup. Proximity Sensor per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Radar Equipage Factory 20 400 Sup. Radar Equipage 1 Sup. Radar Equipage per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Range Instrument Factory 20 400 Sup. Range Instrument 1 Sup. Range Instrument per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Range Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Recovery Implements Factory 20 400 Sup. Recovery Implements 1 Sup. Recovery Implements per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Shield Booster Factory 20 400 Sup. Shield Booster 1 Sup. Shield Booster per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Speed Fittings Factory 20 400 Sup. Speed Fittings 1 Sup. Speed Fittings per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Stealth Mechanism Factory 20 400 Sup. Stealth Mechanism 1 Sup. Stealth Mechanism per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Thrust Fixtures Factory 20 400 Sup. Thrust Fixtures 1 Sup. Thrust Fixtures per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Tracking Gizmo Factory 20 400 Sup. Tracking Gizmo 1 Sup. Tracking Gizmo per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?
Sup. Traction Appendice Factory 20 400 Sup. Traction Appendice 1 Sup. Traction Appendice per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10,000,000 Credits 400,000 Infinite Knowledge 20 Platonic Academy, Palaistra 1,000,000,000 Credits   Old technology mixed with new technology for improved results?

Missile and Fighter Factories

Ordnance Command Missile Factories

These missile factories are built from a blueprint obtained in Hyperion at the Ordinance Command base.


Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Kinetic Production Mk III 12 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000 5,000,000 credits, 100,000 metals, 30 Titanium Sheets 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Surgical Production Mk III 14 10 Ammo Crate - Small Surgical Type III 1 Ammo Crate - Small Surgical Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Incendiary Production Mk III 14 10 Ammo Crate - Small Incendiary Type III 1 Ammo Crate - Small Incendiary Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Medium Kinetic Production Mk III 14 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000 75,000,000 credits, 500,000 metals, 60 Titanium Sheets 75,000,000 credits, 500,000 metals, 10 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium AP Production Mk III 16 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Surgical Production Mk III 16 10 Ammo Crate - Medium Surgical Type III 1 Ammo Crate - Medium Surgical Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Incendiary Production Mk III 16 10 Ammo Crate - Medium Incendiary Type III 1 Ammo Crate - Medium Incendiary Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Large Kinetic Production Mk III 16 10 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips Hyperion Ordinance Command - 10,000 credits
Large AP Production Mk III 18 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Surgical Production Mk III 18 10 Ammo Crate - Large Surgical Type III 1 Ammo Crate - Large Surgical Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Incendiary Production Mk III 18 10 Ammo Crate - Large Incendiary Type III 1 Ammo Crate - Large Incendiary Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits

Research Base Missile Factories

These missile factories are made from a blueprint obtained in Hyperion at the Research Base.


Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Flare Missile Production 6 10 Ammo Crate - Small Flare Missile 1 Ammo Crate - Small Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Entanglement Missile Production 7 10 Ammo Crate - Small Entanglement Missile 1 Ammo Crate - Small Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Disintigrator Missile Production 12 10 Ammo Crate - Small Disintigrator Missile 1 Ammo Crate - Small Disintigrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small Bunkerbuster Torpedo Production 10 10 Ammo Crate - Small Bunkerbuster Torpedo 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Medium Flare Missile Production 11 10 Ammo Crate - Medium Flare Missile 1 Ammo Crate - Medium Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Medium Entanglement Missile Production 12 10 Ammo Crate - Medium Entanglement Missile 1 Ammo Crate - Medium Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Small Vortex Torpedo Production 12 10 Ammo Crate - Small Vortex Torpedo 1 Ammo Crate - Small Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 350,000,000 credits, 100,000 metals 30 Titanium sheets. 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small MIRV Torpedo Production 12 10 Ammo Crate - Small MIRV Torpedo 1 Ammo Crate - Small MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 100,000 metals 30 Titanium sheets. 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits
Small MIRV Rocket Upgrade Factory 12 10 Ammo Crate - Small MIRV Rocket 1 Ammo Crate - Small MIRV Rocket Every 1 minute 1 Ammo Crate - Small MIRV Torpedo ? 18,000     Hyperion Destroyed Research Base - 1,000,000 Credits
Small Lancer Missile Production 12 10 Ammo Crate - Small Lancer Missile 1 Ammo Crate - Small Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 550,000,000 credits, 100,000 metals 30 Titanium sheets. 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 70,000,000 credits
Medium Disintegration Missile Production 14 1 Ammo Crate - Medium Disintegration Missile 1 Ammo Crate - Medium Disintegration Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Bunkerbuster Torpedo Production 15 10 Ammo Crate - Medium Bunkerbuster Torpedo 1 Ammo Crate - Medium Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 500,000 metals 15 Laconia sheets. 550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Flare Missile Production 16 10 Ammo Crate - Large Flare Missile 1 Ammo Crate - Large Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium Vortex Torpedo Production 16 10 Ammo Crate - Medium Vortex Torpedo 1 Ammo Crate - Medium Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 450,000,000 credits, 500,000 metals 15 Laconia sheets. 450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Large Entanglement Missile Production 17 10 Ammo Crate - Large Entanglement Missile 1 Ammo Crate - Large Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 600,000,000 credits, 750,000 metals 30 Laconia sheets. 600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 100,000,000 credits
Medium MIRV Torpedo Production 17 10 Ammo Crate - Medium MIRV Torpedo 1 Ammo Crate - Medium MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 500,000 metals 15 Laconia sheets. 750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 140,000,000 credits
Medium Lancer Missile Production 17 10 Ammo Crate - Medium Lancer Missile 1 Ammo Crate - Medium Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 650,000,000 credits, 500,000 metals 15 Laconia sheets. 650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Medium MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Medium MIRV Rocket 1 Ammo Crate - Medium MIRV Rocket every 1 minute 1 Ammo Crate - Medium MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Hyperion Destroyed Research Base - 1,000,000 credits
Large Disintegrator Missile Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Vortex Torpedo Production 19 10 Ammo Crate - Large Disintegrator Missile 1 Ammo Crate - Large Disintegrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 150,000,000 credits
Large Bunkerbuster Torpedo Production 20 10 Ammo Crate - Large Bunkerbuster Missile 1 Ammo Crate - Large Bunkerbuster Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 200,000,000 credits
Large Lancer Missile Production 20 10 Ammo Crate - Large Lancer Missile 1 Ammo Crate - Large Lancer Missile per ? minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 Metals 30 Laconia Sheet. 750,000,000 credits, 750,000 Metals 10 Energized Microchips, 1 Jiji Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Production 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket per 5 minutes 2 Ammo Crate - Large AP Type III, 20000 Nuclear Waste, 100 Credits 100 18000 1,000,000,000 credits, 750,000 metals 30 Laconia sheets. 1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts Hyperion Destroyed Research Base - 300,000,000 credits
Large MIRV Torpedo Production 20 10 Ammo Crate - Large MIRV Missile 1 Ammo Crate - Large MIRV Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 750,000,000 credits, 750,000 metals 30 Laconia sheets. 750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts No longer available
Large MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket every 1 minute 1 Ammo Crate - Large MIRV Torpedo ? 18,000 Not a Blueprint Not a Blueprint Beta Antares Beta Antares Shipyards
Lyceum Ordnance Testing Grounds - 1,000,000 credits


Base Missile Factories

These missiles are for use by stations.


Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000 Ares WMD Production Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000 Adonis WMD Production Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000 Argonaut WMD Production Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000 Ambrosia WMD Production Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000 Andaman WMD Production Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000 Achilles WMD Production Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000 Annihilator WMD Production Blueprint Sterilisation of your workers an added bonus!

Aveksaka Missile Factories

These missile factories are obtained from subspace.


Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Source Description
Visphotakapad Ksaravis'ayu Cloning Vats 20 10 Visphotakapad Ksaravis'ayu Pod 3 Visphotakapad Ksaravis'ayu Pod per 10 minutes 3 Ammo Crate - Large Bunkerbuster Torpedo, 1 Praheti DNA, 135 Alien Husk Fragments, 100 Credits 10 18000 Visphotakapad Ksaravis'ayu Cloning Vats Blueprint A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!


Hydroponics

Hydroponics create Space Oats to be converted into Rations by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a Space Rat Hatchery and up to 10 Space Rat Slaughterhouses, though these will require a tech 12+ base to be equipped.

It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.

Name TL Size Production Workers Fed MRE's Required Source Description
Weight Comments
Harvesting Dynamo 0 0 0.4 Rations a minute 25 N/A Found on every station kit. A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour
15,000 Sticky
Hydroponics 0 20 6 Oats a minute 300 0.6 DG Boss drop, Base Radar Missions reward, The Junkyard Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.
15,000
Junkyard Simple Hydroponics 0 5 1.5 Oats a minute 75 0.15 The Junkyard -- 100 million credits Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour
5,000 Can't remove from base
Junkyard Starter Hydroponics 3 25 3 Oats a minute 150 0.3 The Junkyard -- 200 million credits Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour
10,000 Can't remove from base
Junkyard Middling Hydroponics 6 50 4.5 Oats a minute 225 0.45 The Junkyard -- 300 million credits Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour
20,000 Can't remove from base
Ancient Vazaha Hydroponics 17 20 9 Rations a minute 900 N/A Built-in to (Attached) Pulse Station let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour
15,000

Station Upgrades

These items can be added to your station and consumed to enhance aspects of your station.

Name Tech Size Bonuses Source Description
Rovert Nanobotics Facility 0 1 Decreases manhour cost on construction by 50% Rovert Nanobotics Facility Blueprint
Anatolia Efficiency Algorithm 20 0 Decreases manhour cost on construction by 25% Anatolia
Depot Station Built-in Upgrade 18 or 20 0 Decreases manhour cost on construction by 10% Built-in to Depot Station Kit IX Blueprint or Depot Station Kit VIII Blueprint

Colony Enhancments

These Items can be added to your station to increase the purchasing of your colonies.

Name Tech Size Bonuses Source Description
Mobile Mani-Pedi SalonBot Housing 12 2 5% suitability, 80% Storehouse Capacity Mobile Mani-Pedi SalonBot Housing Blueprint
Optimo-Life (tm) Curation Station 16 2 15% Max Suitability, 5% suitability, 80% Storehouse Capacity Optimo-Life (tm) Curation Station Blueprint
Atmospheric Robotic Vacuum Dock 20 2 26% Max Suitability, 5% suitability, 80% Storehouse Capacity Atmospheric Robotic Vacuum Dock Blueprint

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases.
See List of base gear.

Other

Name TL Size Weight Use Comments Requirements Source Description
Academy Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Zonebound Building Academy -- ?? Thermo-nuclear charge designed to vaporize an unwanted base.
Base Demolition Kit 0 1 5,000 Will demolish a destroyed or abandoned base permanently Lavanite, Glass Matrix and Lagrange -- 10,000 Credits Thermo-nuclear charge designed to vaporize an unwanted base.
Trading Bay 0 1 1,000 Adds a Trade tab to a base Trading Bay Blueprint goodz is here
Space Rat Hatchery 12 10 10,000 Generates 1 Domesticated Space Rat every 2 seconds (max: 60), 166/s elect cost Halloween drop When a mommy rat and a daddy rat love each other very much...