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		<id>http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Universe_Reset</id>
		<title>Universe Reset - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Universe_Reset"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;action=history"/>
		<updated>2026-04-21T23:48:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;diff=54610&amp;oldid=prev</id>
		<title>Blue dwarf: Fixed what time the reset happens at</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;diff=54610&amp;oldid=prev"/>
				<updated>2020-05-21T10:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Fixed what time the reset happens at&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:46, 21 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== What happens ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== What happens ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The server will shut down once the timer expires, which can be found in the announcement page for the relevant universe reset. Traditionally this happens at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Noon &lt;/del&gt;server time (EDT) on Saturdays. The downtime varies but is never shorter than one hour. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The server will shut down once the timer expires, which can be found in the announcement page for the relevant universe reset. Traditionally this happens at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;13:00 &lt;/ins&gt;server time (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EST/&lt;/ins&gt;EDT) on Saturdays. The downtime varies but is never shorter than one hour. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the maintenance concludes, players will start off undocked in whatever ship they were in before the reset in a random protected system of [[Earthforce Space]]. Active bots will enter the new universe beside their owner and set to follow them. Returning characters will start with a small amount of map data of warp zero systems around Sol. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the maintenance concludes, players will start off undocked in whatever ship they were in before the reset in a random protected system of [[Earthforce Space]]. Active bots will enter the new universe beside their owner and set to follow them. Returning characters will start with a small amount of map data of warp zero systems around Sol. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blue dwarf</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;diff=54609&amp;oldid=prev</id>
		<title>Faranight at 10:34, 21 May 2020</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;diff=54609&amp;oldid=prev"/>
				<updated>2020-05-21T10:34:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:34, 21 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''universe reset''' refers to the process of creating a new [[universe]] after the current one comes to an end. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A universe reset occurs when the administrators can force a manual reset &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clear out the database to make the game run smoother&lt;/del&gt;. This happens once every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3-4 &lt;/del&gt;months.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''universe reset''' refers to the process of creating a new [[universe]] after the current one comes to an end. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The map of all randomly generated systems is recreated from scratch for players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explore once more&lt;/ins&gt;. This happens once every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;three to four &lt;/ins&gt;months.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== What is kept, what is lost ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== What is kept, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;what is lost ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game is reset &lt;/del&gt;all [[permanent star systems|non-permanent star systems]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[bases]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and ships in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stasis&lt;/del&gt;]] are lost. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;However, [[credits]], [[skills]], docked ships &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and active &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slaves&lt;/del&gt;]] are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;kept.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;universe resets &lt;/ins&gt;all [[permanent star systems|non-permanent star systems]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are regenerated. This means all &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bases|player &lt;/ins&gt;bases]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, deployed &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drones|permanent drones&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and map data &lt;/ins&gt;are lost. However, [[credits]], [[skills]], docked ships&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bots&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and all stored items &lt;/ins&gt;are kept. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== What happens ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== What happens ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a reset occurs you &lt;/del&gt;start off undocked in whatever ship &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;were in before the reset&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Be careful that you're not &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;non-functioning &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storage ship&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or you might be stuck adrift with few options&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A good idea to prevent this situation is to have an engine, shield, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energy equipped on any [[storage ship]]. Any slave that was active before the reset will appear automatically &lt;/del&gt;set to follow &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The server will shut down once the timer expires, which can be found in the announcement page for the relevant universe reset. Traditionally this happens at Noon server time (EDT) on Saturdays. The downtime varies but is never shorter than one hour. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the maintenance concludes, players will &lt;/ins&gt;start off undocked in whatever ship &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;were in before the reset in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;random protected system of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Earthforce Space&lt;/ins&gt;]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Active bots will enter the new universe beside their owner &lt;/ins&gt;and set to follow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them. Returning characters will start with a small amount of map data of warp zero systems around Sol&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All of your ships appear docked &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the very first &lt;/del&gt;AI station &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;dock at. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Be exceedingly careful that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first time you dock you are not doing so at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;base that &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difficult to get &lt;/del&gt;to.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Docking &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;AI station &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will trigger a prompt asking the player if they wish to &lt;/ins&gt;dock &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all of their other ships &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that station&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If they decline, the ships will remain in limbo until &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player docks again and accepts &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prompt. Each character is given one free use of the command “/limbo” which will return all docked ships into this state. If this command &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not used within 24 hours of the reset it will expire, though players commonly submit support tickets in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;limbo their ships past this time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note: Recently it has been put into the game to give &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player without an engine an equipped coalfurnace &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuver &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happen &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you &lt;/del&gt;do not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have enough space &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do so&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which will end up overloading your ship&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wildspace is generated from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pre-chosen grayscale image for which contrast is translated &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;galaxy density. Fresh [[AI empires]] are placed in high [[danger factor]] peaks where &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;special HQ galaxies are located&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[AI Outposts]] &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reside in perilous space, wildspace, and &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the far reaches of Earthforce space. As these &lt;/ins&gt;do not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;respawn many players rush to destroy them for their unique drops. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All roaming bosses seem &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start spawned at the beginning of a new universe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and all lockouts are reset&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Events]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Events]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Faranight</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;diff=421&amp;oldid=prev</id>
		<title>Julian: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;diff=421&amp;oldid=prev"/>
				<updated>2008-11-13T07:13:46Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:13, 13 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Julian</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;diff=420&amp;oldid=prev</id>
		<title>Simon at 19:57, 24 June 2008</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Universe_Reset&amp;diff=420&amp;oldid=prev"/>
				<updated>2008-06-24T19:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The '''universe reset''' refers to the process of creating a new [[universe]] after the current one comes to an end. A universe reset occurs when the administrators can force a manual reset to clear out the database to make the game run smoother. This happens once every 3-4 months.&lt;br /&gt;
&lt;br /&gt;
==== What is kept, what is lost ====&lt;br /&gt;
When the game is reset all [[permanent star systems|non-permanent star systems]], [[bases]] and ships in [[stasis]] are lost.  However, [[credits]], [[skills]], docked ships and active [[slaves]] are all kept.&lt;br /&gt;
&lt;br /&gt;
==== What happens ====&lt;br /&gt;
After a reset occurs you start off undocked in whatever ship you were in before the reset. Be careful that you're not in a non-functioning [[storage ship]] or you might be stuck adrift with few options. A good idea to prevent this situation is to have an engine, shield, and energy equipped on any [[storage ship]]. Any slave that was active before the reset will appear automatically set to follow you.&lt;br /&gt;
&lt;br /&gt;
All of your ships appear docked at the very first AI station you dock at. Be exceedingly careful that the first time you dock you are not doing so at a base that is difficult to get to.&lt;br /&gt;
&lt;br /&gt;
Note: Recently it has been put into the game to give a player without an engine an equipped coalfurnace to maneuver their ship. This will happen even if you do not have enough space to do so, which will end up overloading your ship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Simon</name></author>	</entry>

	</feed>