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		<id>http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Rate_of_Fire</id>
		<title>Rate of Fire - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Rate_of_Fire"/>
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		<updated>2026-04-25T22:21:07Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rate_of_Fire&amp;diff=64809&amp;oldid=prev</id>
		<title>yuugh at 00:17, 8 June 2025</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rate_of_Fire&amp;diff=64809&amp;oldid=prev"/>
				<updated>2025-06-08T00:17:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:17, 8 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rate of Fire''', commonly abbreviated '''RoF''', is the rate at which your weapon fires (i.e. the number of shots fired per second). Rate of Fire can be affected by skills (such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Sniper Class]] or &lt;/del&gt;[[Speed Demon Class]]), [[Augmenters]], and [[Overloaders]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rate of Fire''', commonly abbreviated '''RoF''', is the rate at which your weapon fires (i.e. the number of shots fired per second). Rate of Fire can be affected by skills (such as [[Speed Demon Class]]), [[Augmenters]], and [[Overloaders]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recoil Time==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recoil Time==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>yuugh</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rate_of_Fire&amp;diff=113&amp;oldid=prev</id>
		<title>Julian: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rate_of_Fire&amp;diff=113&amp;oldid=prev"/>
				<updated>2008-11-13T07:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:13, 13 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Julian</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rate_of_Fire&amp;diff=112&amp;oldid=prev</id>
		<title>137.85.171.86: /* Energy Usage */</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rate_of_Fire&amp;diff=112&amp;oldid=prev"/>
				<updated>2008-05-02T17:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Energy Usage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Rate of Fire''', commonly abbreviated '''RoF''', is the rate at which your weapon fires (i.e. the number of shots fired per second). Rate of Fire can be affected by skills (such as [[Sniper Class]] or [[Speed Demon Class]]), [[Augmenters]], and [[Overloaders]].&lt;br /&gt;
&lt;br /&gt;
==Recoil Time==&lt;br /&gt;
&lt;br /&gt;
Rate of Fire is often measured by its inverse, '''recoil time''', which is the time delay (in seconds) between shots of a weapon.  Recoil is a statistic listed on each weapon, ranging from .1 seconds for a [[Weapons|Faranji Gatling Laser]] to 3 seconds for the [[Weapons|Delayed Blast Hunleyite]].&lt;br /&gt;
&lt;br /&gt;
==Maximum Firing Rate==&lt;br /&gt;
&lt;br /&gt;
It is important to realize that there is a maximum firing rate due to limitations in how the Star Sonata server is implemented.  The server updates information around 10 times per second, but damage is not always calculated on every update (or 'tick') so the effective maximum firing rate is approximately 6 times per second (which equates to a .166 sec recoil time). In some cases, the image for the weapon cannot be displayed by the client due to limitations in your computer's CPU or graphics speed. Interactions between the client frame rate and the server update speed may also play a role in the effective maximum firing rate.&lt;br /&gt;
&lt;br /&gt;
Once you start doing damage with a weapon above the RoF cap, some shots are dropped. It is important to take this into account in DPS calculations, because there are setups that would have unreal damage if this did not apply. For example, the Faranji Gatling Laser (Fgat) does 13 damage per shot with .1 sec recoil time. With 3 [[Augs|Ares]] augs and no [[Augmenter Tweaking]] the recoil time calculation is as follows:&lt;br /&gt;
&lt;br /&gt;
     .1 / 1.35 / 1.35 / 1.35 = .0406 or almost 25 times per second (1/.0406 = 24.6)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;theoretical&amp;quot; damage per second for this setup is 24.6 * 13 = 319.8, which for a tech 1-2 weapon is pretty outrageous. If you had [[Speed Demon Class]] 20 you would do nearly twice that much. Thankfully, the server can't dish out a refresh rate that fast, so the actual DPS is much lower.  In fact, the Ares augs don't help this weapon's DPS at all!&lt;br /&gt;
&lt;br /&gt;
==Energy Usage==&lt;br /&gt;
&lt;br /&gt;
Boosting the Rate of Fire also increases energy used per second, since most weapons use [[energy]] for each shot fired.  If you can handle the energy usage, it is possible to get a bigger [[DPS]] boost with augs that boost Rate of Fire than augs that boost Damage, because the aug bonuses to RoF are larger than for Damage for a given tech level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>137.85.171.86</name></author>	</entry>

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