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		<id>http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Player_Dev_Meeting_1.0</id>
		<title>Player Dev Meeting 1.0 - Revision history</title>
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		<updated>2026-06-06T14:44:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Player_Dev_Meeting_1.0&amp;diff=12626&amp;oldid=prev</id>
		<title>Trevor54 at 19:28, 20 July 2009</title>
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				<updated>2009-07-20T19:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://starsonata.com/wiki/index.php?title=Player_Dev_Meeting_1.0&amp;amp;diff=12626&amp;amp;oldid=12625&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Trevor54</name></author>	</entry>

	<entry>
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		<title>Trevor54 at 19:24, 20 July 2009</title>
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				<updated>2009-07-20T19:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://starsonata.com/wiki/index.php?title=Player_Dev_Meeting_1.0&amp;amp;diff=12625&amp;amp;oldid=12624&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Trevor54</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Player_Dev_Meeting_1.0&amp;diff=12624&amp;oldid=prev</id>
		<title>Trevor54: New page: &lt;&amp;pip&gt; basically the point of this, as i just stated, is for us devs to run things by the top teams/players before they are put into the game &lt;&amp;pip&gt; we can get feedback and allow the playe...</title>
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				<updated>2009-07-20T19:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;New page: &amp;lt;&amp;amp;pip&amp;gt; basically the point of this, as i just stated, is for us devs to run things by the top teams/players before they are put into the game &amp;lt;&amp;amp;pip&amp;gt; we can get feedback and allow the playe...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;&amp;amp;pip&amp;gt; basically the point of this, as i just stated, is for us devs to run things by the top teams/players before they are put into the game&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; we can get feedback and allow the players to basically mold the game as they want&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; at least, they can help avoid problems that arise from miscommunications between players and admin&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; my first topic was going to be whether or not to allow more ppl in here&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; my plan was that if we were to do that, put the channel on mute and give only 1 person per team &amp;quot;voice&amp;quot;&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; only those ppl would be able to type anything&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; and ppl with voice could give their teammates their voice if they want&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; the question is, would you guys want more ppl in here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Trev-SP&amp;gt; I like the idea that the original players get to pick one person to join them in the chat, This one person can stay or change.&lt;br /&gt;
&amp;lt;Llessur-TFC&amp;gt; We need more rep from lower ranked teams, those with lower level characters&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; anyone else?&lt;br /&gt;
&amp;lt;HoochDealer-Aidelon&amp;gt; I don’t really see the need for more than 1 rep per team here&lt;br /&gt;
&amp;lt;HoochDealer-Aidelon&amp;gt; they can always tell their team in vent what’s going on and ask the opinions&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; llessur, if we have too many, it would just be a mess in here&lt;br /&gt;
&amp;lt;Trev-SP&amp;gt; Lower lvl teams are still in low lvl content, i think this is about high end content &lt;br /&gt;
&amp;lt;Llessur-TFC&amp;gt; 4/10 is not a good turnout&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; not sure how we could allow more players without some hard limit on the players&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; this is kind of late notice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Trev-SP&amp;gt; Its 4/10 because people dont relies how much this will effect things, once the first meeting is posted people will want to join.&lt;br /&gt;
&amp;lt;&amp;amp;Dorth&amp;gt; well, I like the see but no talk&lt;br /&gt;
&amp;lt;&amp;amp;Dorth&amp;gt; They can always tell their rep if they got something to say&lt;br /&gt;
&amp;lt;&amp;amp;Dorth&amp;gt; It's a filter&lt;br /&gt;
&amp;lt;Llessur-TFC&amp;gt; yes&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; yeh, we  could make this public to everyone, and then have just the top 10 talk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Neuraxis-DM&amp;gt; nah bad idea&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; would that be ok llesur?&lt;br /&gt;
&amp;lt;Llessur-TFC&amp;gt; sure&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; the issue i have with that is when we're discussing some future features or things that may not end up going in&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; then ppl might clammer for it&lt;br /&gt;
&amp;lt;Llessur-TFC&amp;gt; its the up and coming teams that get screwed&lt;br /&gt;
&amp;lt;Neuraxis-DM&amp;gt; screwed how?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; i'm ok with making it public, I'll just have to be more careful about what is said in here&lt;br /&gt;
&amp;lt;Neuraxis-DM&amp;gt; haha&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Llessur-TFC&amp;gt; its the moving goal posts thing, they need a say&lt;br /&gt;
&amp;lt;Trev-SP&amp;gt; I dont agree with it being made public.&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; maybe we can decide this for sure when we have more ppl?&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; ok&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Yea, maybe when 10/10 teams are here.&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; alright&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; probably be better making like an arena galaxy ingame where only certain players can enter for SS meetings&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; heh&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; IRC is not hard to get&lt;br /&gt;
&amp;lt;&amp;amp;Dorth&amp;gt; That seems more trouble than worth :S&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; none of this mad chat client jive&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; being on here is a privilege, if the teams don't want to do it then they dont have to&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; suppose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; we'll wait on this till we have more teams&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; we could decide on when to meet that would be easier for everyone&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; i think it would have to be earlier, maybe on the weekend?&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; same time as reset&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; 1pm est saturdays?&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; but on a Saturday or Sunday&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; It would have to be a sunday to make it a weekend for everyone&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; why?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; is saturday not weekend for some?&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; sorry make that Saturday :)&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; heh ok&lt;br /&gt;
&amp;lt;+HoochDealer-Aidelon&amp;gt; sat night would be a weekend for eveyone, not sunday&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; saturday, 1pm eastern&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; that too early for PST?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; 10am&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; lets do 2&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; what is that in GMT time&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; that way its 11am pst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; thats 7GMT iirc&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; 6gmt&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; 7 london&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; since they're diff right now?&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; 1 pm Central time.&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; No-one :P&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; GMT and London are different?&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Is this gonna be a 1 week meeting&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; or every 2weeks?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; lets do one this week&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; and we can decide thigns there&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; for the record, I think that if this channel is open to everyone that it would get too hectic. I think that well informed representatives from major teams should be involved as they will supply the best representation of the ideals of each team.&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; weekly is easier to schedule&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Make a Sticky locked topic in dev. &lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; ERMAN, it would be muted so only V would get to talk&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; anyways&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; oh, is V = gray names?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; we'll get back on that next time&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; yeh&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; if you're using chat client&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; chatzilla*&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; lets move on a bit&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; we updated this:  http://wiki.starsonata.com/index.php/Next_Patch&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; during our dev meeting&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; that would be good then, that would eliminate the clutter while allowing a good flow of information&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; ill give you guys a couple minutes to review that&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; everyone ok with the info on that page?&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; was a decision made or the topic of ubers in wild discussed tonight?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; jeez&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; hold on&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; nothing has been discussed&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; here is what admins decided for the ubers&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt;     *  Should DG ubers all be in Perilous space?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt;           o Ubers will remain spread out as they are (some will be able to be blockaded as is the case this uni) &lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt;     * Should we remove/reduce spawn times on all ubers with lockout (to something like 15 minutes)?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt;           o Uber spawns will be 30 minutes max. &lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; ok, the 30 mins needs a patch? or can the spawners just be changed?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; Jey will be changing the spawners soon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; I think all Dg ubers should be in PErlious&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; Excellent&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; I also have a problem with the lockout for CG/Emp&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; ORB will be changing them in XML so future unis will be the same&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Well this way&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; I agree with trev&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; i agree trev, that was my initial suggestion&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; because 1 lion key can =4 runs.&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; they dont agree though&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; i bet it was&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; take 2 sets of people for example, with 1 lion key, Do Emp twice in 30mintues&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Because how lockouts work, only people with aggro get kicked, or locked.&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; we talked over the lockouts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; to make sure this 30m would be ok&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; You kill CG first 4 go in&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; kill CG in 15mintues&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; ok&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; i'll bring HAL in&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; just a sec&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; you can change the others, just not emp?&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; well they're all affected&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; ah, cool beans&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; 15min spawn is good&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; it will be 30m&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; did i write 15?&lt;br /&gt;
&amp;lt;+ERMAN-Traders&amp;gt; no&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; at the top&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; ah&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; 30min isnt bad&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; thats the max&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; like, if you're outside the gal when they kill it&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; 30 minutes is more than perfect.&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; and jump right after&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; most of the time it will be 10-20m&lt;br /&gt;
&amp;lt;+Llessur-TFC&amp;gt; yep the slow spawn time is a big issue in TFC&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; However for DG bosses&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; that's all i have for tonight&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; i want to keep this short since we'll have one this weekend&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; The DG is hard to get to, DC at the end, A few teams sit in the lvl before DC.&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Also if you dont mind add a &amp;quot;5 mintues before you are kicked&amp;quot; &lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; that shouldn't be hard&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; So that you know you’re going to get kicked from the gal, after the pulse happens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; i can tell jey to add that&lt;br /&gt;
&amp;lt;&amp;amp;pip&amp;gt; put it on the next patch page?&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; But he still needs a pulse kickout&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; why?&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Well, say 8 people go in with 1 Lion key&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; 4 kill the CG&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; And warp to emp&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Wait 30mintues&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Repeat&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Only using 1 Lion key for 2 emp runs&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; could put a 20mintue lockout on Cg, so that the pulse has time to kick them&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; I don't know, there is potential for people to get kicked out on their way to emp that way&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; 15minutes?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Thats a long time.&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; lowering it will only make the problem worse&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Its 30mintues actually&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; my point is that a group could kill CG, get held up for some unforeseen reason in that room waiting for something, then get kicked out before they can warp into the emperor room&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; then they have wasted a key for nothing&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Some way you have to keep a bunch of people taking turns killing emp.&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; like people spawning GSAs in stealth ships that need no GG ^^^&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; With only using 1 key&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; I would like to bring up the possibility with Jeff to change the way the keys in UZ work&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; so that they aren't used up&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; but maybe everyone in the group needs one to go through the wormhole&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; I just dont want to see 15 people waiting in CG with using 1 key and taking &lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; emp should not be soloable&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; which is already flooded&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Emp is 3 manable&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Heres an idea hal, The gate to CG lvl requires the Nogro key but doesnt take it from you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; And when warping into emp it takes the CG+norg key&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; I'm not sure we support multiple keys to a gate, but I will check&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; no currently a gate can only have 1 key&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; There is also the possiblity without a kickout, you can camp Cg.&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Or hal when you go into emp it starts the kickout for CG&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; well the other problem if you add a kickout to him&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; we will almost certainly get 10+ tickets per week when someone zoned into CG after someone else killed him&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; and then they get kicked out and their key is wasted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Make the gate lock on the outside until the 30mintues is up.&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; So as soon as a group warps into Emp, the Kickout timer starts.&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; And locks the outside gate for 30mintues&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; you dont even need to add my last 2 sentences&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Since they aggro pulse has already been given out&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; It doenst matter if he spawns.&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Doesnt matter if somoene warps in there while another group is doing it, as thats already an existing problem.&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; personally I would rather just make emp harder than the boss you need to kill to get the key to get to him&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; should be way harder anyway&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; all the uz should&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; kinda late now tho :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; well you cant beef things because we older generation got better&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Think about the new generation..&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; that solves all this problem without a fucking loopedy loop of what the fuck programming to try to make it so people can't kill the same boss a couple of times with the same key&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Hal if you dont see a problem with a boss dying several times with the same key, dont change it&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; and probably just generating 10x the number of complaints in the end when some unforeseen circumstance screws people over&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; But i assure you we will abuse it.&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; you will abuse it *&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; I can make emp hard enough that it doesn't make sense for you to do it&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; that would be nice&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; You cant change old things to suit the older players&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; it is stupidly easy&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; why not?&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; if we increase the difficulty we aren't buffing it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; we are unnerfing it&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Because have you ever played another game Neuraxis&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Look at Wow&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; The use to be impossible stuff is now easy&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Well i compare alot of things to wow&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; Because we have alot of stuff like wow&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; what i am saying is ... the old players are flooding the market with tons of UZ gear because it is SO easy&lt;br /&gt;
&amp;lt;+Trev-SP&amp;gt; And in Wow, The impossible becomes easy and the new becomes impossible&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; i always wanted the uz beefed&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; always&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; i always said it was too easy&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; do you have any other issues you would like to bring up?&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; yeah Beta Antares&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; i saw a noob the other day go to get his ship in a pod ... he docked and didnt have engines 10 ... so he was stuck there&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; couldnt buy another ship and couldnt undock&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; i think i sent a ticket tho&lt;br /&gt;
&amp;lt;+HoochDealer-Aidelon&amp;gt; personally, I'd rather we got away from the way the levling systems works now, make it base on time playing SS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; I think our leveling system is broken, but there isn't much we can do about it now&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; scrap it?&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; and do what?&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; start again before C2?&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; get those pens and pencils out&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; there isn't anything we can do that isn't likely to alienate half our player base&lt;br /&gt;
&amp;lt;+HoochDealer-Aidelon&amp;gt; I think a way to fix the power leveling issue would be to give AI with say 500+ lvls above the player a +% damage done to the player&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; lol&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; thats not a bad idea&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; except Emp would rape everyone ... as would hives etc&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; but thats not too bad either&lt;br /&gt;
&amp;lt;+HoochDealer-Aidelon&amp;gt; those are not ment to be easy anyway&lt;br /&gt;
&amp;lt;+Neuraxis-DM&amp;gt; indeed&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; there is something to be said for the fixed level system like in WoW, makes things a lot easier to balance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;amp;HAL&amp;gt; I'm not sure we can really do anything with an open ended leveling system that doesn't break down at some point&lt;br /&gt;
&amp;lt;+HoochDealer-Aidelon&amp;gt; the above idea could be scaled just like the XP reward is, in fact the same scale should suffice&lt;br /&gt;
&amp;lt;+HoochDealer-Aidelon&amp;gt; that would force all players to kill AI near there range&lt;br /&gt;
&amp;lt;+HoochDealer-Aidelon&amp;gt; or they could lvl in groups&lt;/div&gt;</summary>
		<author><name>Trevor54</name></author>	</entry>

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