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		<id>http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Half_Life</id>
		<title>Half Life - Revision history</title>
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		<updated>2026-04-23T01:42:06Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=55705&amp;oldid=prev</id>
		<title>Jechtz at 17:52, 30 November 2020</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=55705&amp;oldid=prev"/>
				<updated>2020-11-30T17:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:52, 30 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Half life''' is the time required for some amount of [[Commodity|commodities]] to decrease in half. The larger the number of commodities is, the faster will each individual commodity decay.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Half life''' is the time required for some amount of [[Commodity|commodities]] to decrease in half. The larger the number of commodities is, the faster will each individual commodity decay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Formula==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halflife is in minutes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halflife * 60(seconds) / (stackSize / 2) = Decay in seconds.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Commodity|Promethium]], a valuable commodity used in most productions, has a half life of 25 minutes. That is if you only have one unit of Promethium on you, it will be lost after 25 minutes. Now consider you having 100 units of Promethium. The half life is still 25 minutes, but now 50 units of [[Commodity|Promethium]] will have to decay to get to half of the original amount, so the time it takes for the first unit of [[Commodity|Promethium]] to decay would be only 25/50 minutes, or 30 seconds. Of course once the total number of commodities is reduced by 1, the number that will have to decrease in half changes, and the next unit of Promethium will take slightly more time to decay. In this case it would be 25/49.5 minutes, or 30.30 seconds (though time is probably rounded).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Commodity|Promethium]], a valuable commodity used in most productions, has a half life of 25 minutes. That is if you only have one unit of Promethium on you, it will be lost after 25 minutes. Now consider you having 100 units of Promethium. The half life is still 25 minutes, but now 50 units of [[Commodity|Promethium]] will have to decay to get to half of the original amount, so the time it takes for the first unit of [[Commodity|Promethium]] to decay would be only 25/50 minutes, or 30 seconds. Of course once the total number of commodities is reduced by 1, the number that will have to decrease in half changes, and the next unit of Promethium will take slightly more time to decay. In this case it would be 25/49.5 minutes, or 30.30 seconds (though time is probably rounded).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==How to stop the Decay==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Is there no way to preserve the goods? Well, there is one... Storing the [[Commodity|commodity]] inside a docked ship seems to do the trick. You can store any amount of [[Commodity|Promethium]] (or any other decaying [[Commodity|commodity]]) for days, even months, and the next time you open that ship, only 2 will decay.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jechtz</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=27809&amp;oldid=prev</id>
		<title>Thread: Undo revision 27709 by 91.121.27.33 (talk)</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=27809&amp;oldid=prev"/>
				<updated>2012-10-25T10:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 27709 by &lt;a href=&quot;/wiki/index.php/Special:Contributions/91.121.27.33&quot; title=&quot;Special:Contributions/91.121.27.33&quot;&gt;91.121.27.33&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php/User_talk:91.121.27.33&quot; title=&quot;User talk:91.121.27.33&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://starsonata.com/wiki/index.php?title=Half_Life&amp;amp;diff=27809&amp;amp;oldid=27709&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Thread</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=27709&amp;oldid=prev</id>
		<title>91.121.27.33: Tim Sales - My Love-Hate Relationship With the First Class MLM Expert</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=27709&amp;oldid=prev"/>
				<updated>2012-10-17T06:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tim Sales - My Love-Hate Relationship With the First Class MLM Expert&lt;/p&gt;
&lt;a href=&quot;http://starsonata.com/wiki/index.php?title=Half_Life&amp;amp;diff=27709&amp;amp;oldid=8644&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>91.121.27.33</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=8644&amp;oldid=prev</id>
		<title>Simon at 02:21, 26 January 2009</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=8644&amp;oldid=prev"/>
				<updated>2009-01-26T02:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:21, 26 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Half life''' is the time required for some amount of [[Commodity|commodities]] to decrease in half. The larger the number of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Commodity|&lt;/del&gt;commodities&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;is, the faster will each individual &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Commodity|&lt;/del&gt;commodity&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;decay.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Half life''' is the time required for some amount of [[Commodity|commodities]] to decrease in half. The larger the number of commodities is, the faster will each individual commodity decay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Example==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Commodity|Promethium]], a valuable &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Commodity|&lt;/del&gt;commodity&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;used in most productions, has a half life of 25 minutes. That is if you only have one unit of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Commodity|&lt;/del&gt;Promethium&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;on you, it will be lost after 25 minutes. Now consider you having 100 units of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Commodity|&lt;/del&gt;Promethium&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Half Life''' &lt;/del&gt;is still 25 minutes, but now 50 units of [[Commodity|Promethium]] will have to decay to get to half of the original amount, so the time it takes for the first unit of [[Commodity|Promethium]] to decay would be only 25/50 minutes, or 30 seconds. Of course once the total number of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Commodity|&lt;/del&gt;commodities&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;is reduced by 1, the number that will have to decrease in half changes, and the next unit of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Commodity|&lt;/del&gt;Promethium&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;will take slightly more time to decay. In this case it would be 25/49.5 minutes, or 30.30 seconds (though time is probably rounded).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Commodity|Promethium]], a valuable commodity used in most productions, has a half life of 25 minutes. That is if you only have one unit of Promethium on you, it will be lost after 25 minutes. Now consider you having 100 units of Promethium. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half life &lt;/ins&gt;is still 25 minutes, but now 50 units of [[Commodity|Promethium]] will have to decay to get to half of the original amount, so the time it takes for the first unit of [[Commodity|Promethium]] to decay would be only 25/50 minutes, or 30 seconds. Of course once the total number of commodities is reduced by 1, the number that will have to decrease in half changes, and the next unit of Promethium will take slightly more time to decay. In this case it would be 25/49.5 minutes, or 30.30 seconds (though time is probably rounded).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==How to stop the Decay==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==How to stop the Decay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is there no way to preserve the goods? Well, there is one... Storing the [[Commodity|commodity]] inside a docked ship seems to do the trick. You can store &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100 &lt;/del&gt;[[Commodity|Promethium]] (or any other decaying [[Commodity|commodity]]) for days, even months, and the next time you open that ship, only 2 will decay.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is there no way to preserve the goods? Well, there is one... Storing the [[Commodity|commodity]] inside a docked ship seems to do the trick. You can store &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any amount of &lt;/ins&gt;[[Commodity|Promethium]] (or any other decaying [[Commodity|commodity]]) for days, even months, and the next time you open that ship, only 2 will decay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Simon</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=475&amp;oldid=prev</id>
		<title>Julian: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=475&amp;oldid=prev"/>
				<updated>2008-11-13T07:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:13, 13 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Julian</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=474&amp;oldid=prev</id>
		<title>Legofreak211: /* Example */</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Half_Life&amp;diff=474&amp;oldid=prev"/>
				<updated>2008-02-21T22:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Example&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Half life''' is the time required for some amount of [[Commodity|commodities]] to decrease in half. The larger the number of [[Commodity|commodities]] is, the faster will each individual [[Commodity|commodity]] decay.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
[[Commodity|Promethium]], a valuable [[Commodity|commodity]] used in most productions, has a half life of 25 minutes. That is if you only have one unit of [[Commodity|Promethium]] on you, it will be lost after 25 minutes. Now consider you having 100 units of [[Commodity|Promethium]]. The '''Half Life''' is still 25 minutes, but now 50 units of [[Commodity|Promethium]] will have to decay to get to half of the original amount, so the time it takes for the first unit of [[Commodity|Promethium]] to decay would be only 25/50 minutes, or 30 seconds. Of course once the total number of [[Commodity|commodities]] is reduced by 1, the number that will have to decrease in half changes, and the next unit of [[Commodity|Promethium]] will take slightly more time to decay. In this case it would be 25/49.5 minutes, or 30.30 seconds (though time is probably rounded).&lt;br /&gt;
&lt;br /&gt;
==How to stop the Decay==&lt;br /&gt;
Is there no way to preserve the goods? Well, there is one... Storing the [[Commodity|commodity]] inside a docked ship seems to do the trick. You can store 100 [[Commodity|Promethium]] (or any other decaying [[Commodity|commodity]]) for days, even months, and the next time you open that ship, only 2 will decay.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Legofreak211</name></author>	</entry>

	</feed>